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Engoo
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=====
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This is a heavily modified Quake engine that adds multiple standard (and not so standard) features to the software renderer.
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- Colored lighting in 8-bit color by 15bpp or 18bpp lookup tables, supports lits
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- Translucent liquids with variable-adjusted alphas, supports vis
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- Fog, support for the standard FitzQuake fog command syntax and values
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- Widescreen display support, with hotizontal area expansion; support for 16:9, 16:10, and many more aspects
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- Enhanced particle system including textured additive, modulated and alpha blended particles
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- Enhanced blood effects, as well as an option to disable blood and gibs
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- Coronas that occlude behind walls, sprites and models smoothly
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- Sound pitches, including dynamic pitching of sound in time scaling modes
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- Water refraction and reflection (DirectDraw only)
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- Auto-saving
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- Several weapon bobbing effects to help unstiff the player's sense of movement
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- Bots
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- MIDI playback
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- Can load BSP28 maps (Quake 0.9 shareware versions)
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- Can partially load BSP30 maps (Half-Life)
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- It doesn't load any 'high definition' packs (and never will, they tarnish the game's image)
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Currently it has been tested on:
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- Windows 95 (eng95)
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- Windows XP
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- Windows 7
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What I'd like to get it to working on
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- DOS (regressed, will need to fix)
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- Linux
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- MacOS
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What it currently compiles with:
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- Microsoft Visual C++ 6.0
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- DJGPP
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