From 98ef5c04066269a244599d8c25b4f5ba912e89b3 Mon Sep 17 00:00:00 2001 From: leilei- Date: Sat, 12 Apr 2014 08:46:16 -0400 Subject: [PATCH] Create README.md Add an optional extended description... --- README.md | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..7fba266 --- /dev/null +++ b/README.md @@ -0,0 +1,39 @@ +Engoo +===== + + This is a heavily modified Quake engine that adds multiple standard (and not so standard) features to the software renderer. + + - Colored lighting in 8-bit color by 15bpp or 18bpp lookup tables, supports lits + - Translucent liquids with variable-adjusted alphas, supports vis + - Fog, support for the standard FitzQuake fog command syntax and values + - Widescreen display support, with hotizontal area expansion; support for 16:9, 16:10, and many more aspects + - Enhanced particle system including textured additive, modulated and alpha blended particles + - Enhanced blood effects, as well as an option to disable blood and gibs + - Coronas that occlude behind walls, sprites and models smoothly + - Sound pitches, including dynamic pitching of sound in time scaling modes + - Water refraction and reflection (DirectDraw only) + - Auto-saving + - Several weapon bobbing effects to help unstiff the player's sense of movement + - Bots + - MIDI playback + - Can load BSP28 maps (Quake 0.9 shareware versions) + - Can partially load BSP30 maps (Half-Life) + - It doesn't load any 'high definition' packs (and never will, they tarnish the game's image) + + +Currently it has been tested on: + + - Windows 95 (eng95) + - Windows XP + - Windows 7 + +What I'd like to get it to working on + + - DOS (regressed, will need to fix) + - Linux + - MacOS + +What it currently compiles with: + + - Microsoft Visual C++ 6.0 + - DJGPP