This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
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2014-04-12 08:46:16 -04:00
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README.md Create README.md 2014-04-12 08:46:16 -04:00

Engoo

This is a heavily modified Quake engine that adds multiple standard (and not so standard) features to the software renderer.

- Colored lighting in 8-bit color by 15bpp or 18bpp lookup tables, supports lits
- Translucent liquids with variable-adjusted alphas, supports vis
- Fog, support for the standard FitzQuake fog command syntax and values
- Widescreen display support, with hotizontal area expansion; support for 16:9, 16:10, and many more aspects 
- Enhanced particle system including textured additive, modulated and alpha blended particles
- Enhanced blood effects, as well as an option to disable blood and gibs
- Coronas that occlude behind walls, sprites and models smoothly
- Sound pitches, including dynamic pitching of sound in time scaling modes
- Water refraction and reflection (DirectDraw only)
- Auto-saving
- Several weapon bobbing effects to help unstiff the player's sense of movement
- Bots
- MIDI playback
- Can load BSP28 maps (Quake 0.9 shareware versions)
- Can partially load BSP30 maps (Half-Life)
- It doesn't load any 'high definition' packs (and never will, they tarnish the game's image)

Currently it has been tested on:

- Windows 95 (eng95)
- Windows XP
- Windows 7

What I'd like to get it to working on

- DOS (regressed, will need to fix)
- Linux
- MacOS 

What it currently compiles with:

- Microsoft Visual C++ 6.0
- DJGPP