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fteqw/engine/client
Spoike d4f3879a25 attempt to fix some mingw issues
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-07 19:38:36 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_cg.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_demo.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_ents.c ------------------------------------------------------------------------ 2013-03-12 23:24:15 +00:00
cl_ignore.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Try to enable it smartly... 2013-03-17 12:16:46 +00:00
cl_main.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_master.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_parse.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_plugin.inc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_pred.c ------------------------------------------------------------------------ 2013-03-12 22:55:38 +00:00
cl_screen.c ------------------------------------------------------------------------ 2013-03-12 23:24:15 +00:00
cl_tent.c ------------------------------------------------------------------------ 2013-03-12 23:10:12 +00:00
cl_ui.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h Small fix. 2013-05-04 04:38:48 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
clq3_parse.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c ------------------------------------------------------------------------ 2013-03-12 23:05:47 +00:00
in_generic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
in_win.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
input.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
keys.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
keys.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_items.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_mp3.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_multi.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_options.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_script.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_single.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
menu.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
menu.h ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
merged.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
p_classic.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
p_null.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
p_script.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
pr_clcmd.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
pr_csqc.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
pr_menu.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
pr_skelobj.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quake.manifest pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
quakedef.h Early hack at emscripten compat. 2013-04-02 05:18:17 +00:00
r_2d.c fix a mutex deadlock due to my dsound change. 2013-04-08 11:27:39 +00:00
r_d3.c Android tweeks 2012-07-05 19:42:36 +00:00
r_part.c ------------------------------------------------------------------------ 2013-03-12 23:21:14 +00:00
r_partset.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
render.h ------------------------------------------------------------------------ 2013-03-12 23:10:44 +00:00
renderer.c Desperate attempt to boost framerates with webgl. 2013-04-06 03:36:00 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sbar.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
skin.c ------------------------------------------------------------------------ 2013-03-12 23:14:57 +00:00
snd_al.c Android tweeks 2012-07-05 19:42:36 +00:00
snd_alsa.c ------------------------------------------------------------------------ 2013-03-12 22:48:31 +00:00
snd_directx.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_dma.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
snd_mix.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c OggVorbis support now turned on (AVAIL_OGGVORBIS) 2012-10-24 02:59:31 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
sound.h Moved directsound audio initialisation onto the mixer thread, also added a cvar to disable threaded audio mixing. This should hopefully fix compat issues a couple of people had with not having audio in win32 (when it worked in win64 builds). 2013-04-07 08:59:05 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_droid.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sys_linux.c Attempt to determine where we're being run from on linux as we do in windows. 2013-05-04 04:02:25 +00:00
sys_morphos.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
sys_win.c attempt to fix some mingw issues 2013-05-07 19:38:36 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
valid.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
vid.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
view.c alternative way to detect when death tilt is needed. 2013-04-06 03:10:12 +00:00
view.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
zqtp.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00