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fteqw/engine/client/clq3_parse.c
Spoike ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00

1040 lines
24 KiB
C

#include "quakedef.h"
#include "shader.h"
//urm, yeah, this is more than just parse.
#ifdef Q3CLIENT
#include "clq3defs.h"
#define CMD_MASK Q3UPDATE_MASK
#define SHOWSTRING(s) if(cl_shownet.value==2)Con_Printf ("%s\n", s);
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
ClientConnectionState_t ccs;
qboolean CG_FillQ3Snapshot(int snapnum, snapshot_t *snapshot)
{
int i;
clientSnap_t *snap;
if (snapnum > ccs.serverMessageNum)
{
Host_EndGame("CG_FillQ3Snapshot: snapshotNumber > cl.snap.serverMessageNum");
}
if (ccs.serverMessageNum - snapnum >= Q3UPDATE_BACKUP)
{
return false; // too old
}
snap = &ccs.snapshots[snapnum & Q3UPDATE_MASK];
if(!snap->valid || snap->serverMessageNum != snapnum)
{
return false; // invalid
}
memcpy(&snapshot->ps, &snap->playerstate, sizeof(snapshot->ps));
snapshot->numEntities = snap->numEntities;
for (i=0; i<snapshot->numEntities; i++)
{
memcpy(&snapshot->entities[i], &ccs.parseEntities[(snap->firstEntity+i) & PARSE_ENTITIES_MASK], sizeof(snapshot->entities[0]));
}
memcpy( &snapshot->areamask, snap->areabits, sizeof( snapshot->areamask ) );
snapshot->snapFlags = snap->snapFlags;
snapshot->ping = snap->ping;
snapshot->serverTime = snap->serverTime;
snapshot->numServerCommands = snap->serverCommandNum;
snapshot->serverCommandSequence = ccs.lastServerCommandNum;
return true;
}
/*
=====================
CLQ3_ParseServerCommand
=====================
*/
void CLQ3_ParseServerCommand(void)
{
int number;
char *string;
number = MSG_ReadLong();
SHOWNET(va("%i", number));
string = MSG_ReadString();
SHOWSTRING(string);
if( number <= ccs.lastServerCommandNum )
{
return; // we have already received this command
}
ccs.lastServerCommandNum++;
if( number > ccs.lastServerCommandNum+TEXTCMD_MASK-1 )
{
Con_Printf("Warning: Lost %i reliable serverCommands\n",
number - ccs.lastServerCommandNum );
}
// archive the command to be processed by cgame later
Q_strncpyz( ccs.serverCommands[number & TEXTCMD_MASK], string, sizeof( ccs.serverCommands[0] ) );
}
/*
==================
CL_DeltaEntity
Parses deltas from the given base and adds the resulting entity
to the current frame
==================
*/
static void CLQ3_DeltaEntity( clientSnap_t *frame, int newnum, q3entityState_t *old, qboolean unchanged )
{
q3entityState_t *state;
state = &ccs.parseEntities[ccs.firstParseEntity & PARSE_ENTITIES_MASK];
if( unchanged )
{
memcpy( state, old, sizeof(*state) ); // don't read any bits
}
else
{
if (!MSG_Q3_ReadDeltaEntity(old, state, newnum)) // the entity present in oldframe is not in the current frame
return;
}
ccs.firstParseEntity++;
frame->numEntities++;
}
/*
==================
CL_ParsePacketEntities
An svc_packetentities has just been parsed, deal with the
rest of the data stream.
==================
*/
static void CLQ3_ParsePacketEntities( clientSnap_t *oldframe, clientSnap_t *newframe )
{
int numentities;
int oldnum;
int newnum;
q3entityState_t *oldstate;
oldstate = NULL;
newframe->firstEntity = ccs.firstParseEntity;
newframe->numEntities = 0;
// delta from the entities present in oldframe
numentities = 0;
if( !oldframe )
{
oldnum = 99999;
}
else if( oldframe->numEntities <= 0 )
{
oldnum = 99999;
}
else
{
oldstate = &ccs.parseEntities[oldframe->firstEntity & PARSE_ENTITIES_MASK];
oldnum = oldstate->number;
}
while( 1 )
{
newnum = MSG_ReadBits( GENTITYNUM_BITS );
if( newnum < 0 || newnum >= MAX_GENTITIES )
{
Host_EndGame("CLQ3_ParsePacketEntities: bad number %i", newnum);
}
if( msg_readcount > net_message.cursize )
{
Host_EndGame("CLQ3_ParsePacketEntities: end of message");
}
// end of packetentities
if( newnum == ENTITYNUM_NONE )
{
break;
}
while( oldnum < newnum )
{
// one or more entities from the old packet are unchanged
SHOWSTRING( va( "unchanged: %i", oldnum ) );
CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
numentities++;
if( numentities >= oldframe->numEntities )
{
oldnum = 99999;
}
else
{
oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
oldnum = oldstate->number;
}
}
if( oldnum == newnum )
{
// delta from previous state
SHOWSTRING( va( "delta: %i", newnum ) );
CLQ3_DeltaEntity( newframe, newnum, oldstate, false );
numentities++;
if( numentities >= oldframe->numEntities )
{
oldnum = 99999;
}
else
{
oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
oldnum = oldstate->number;
}
continue;
}
if( oldnum > newnum )
{
// delta from baseline
SHOWSTRING( va( "baseline: %i", newnum ) );
CLQ3_DeltaEntity( newframe, newnum, &ccs.baselines[newnum], false );
}
}
// any remaining entities in the old frame are copied over
while( oldnum != 99999 )
{
// one or more entities from the old packet are unchanged
SHOWSTRING( va( "unchanged: %i", oldnum ) );
CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
numentities++;
if( numentities >= oldframe->numEntities )
{
oldnum = 99999;
}
else
{
oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
oldnum = oldstate->number;
}
}
}
void CLQ3_ParseSnapshot(void)
{
clientSnap_t snap, *oldsnap;
int delta;
int len;
int i;
outframe_t *frame;
// usercmd_t *ucmd;
// int commandTime;
memset(&snap, 0, sizeof(snap));
snap.serverMessageNum = ccs.serverMessageNum;
snap.serverCommandNum = ccs.lastServerCommandNum;
snap.serverTime = MSG_ReadLong();
snap.localTime = Sys_Milliseconds();
// If the frame is delta compressed from data that we
// no longer have available, we must suck up the rest of
// the frame, but not use it, then ask for a non-compressed message
delta = MSG_ReadByte();
if(delta)
{
snap.deltaFrame = ccs.serverMessageNum - delta;
oldsnap = &ccs.snapshots[snap.deltaFrame & Q3UPDATE_MASK];
if(!oldsnap->valid)
{
// should never happen
Con_Printf( "Delta from invalid frame (not supposed to happen!).\n");
}
else if( oldsnap->serverMessageNum != snap.deltaFrame )
{
// The frame that the server did the delta from
// is too old, so we can't reconstruct it properly.
Con_Printf( "Delta frame too old.\n" );
}
else if(ccs.firstParseEntity - oldsnap->firstEntity >
MAX_PARSE_ENTITIES - MAX_ENTITIES_IN_SNAPSHOT)
{
Con_Printf( "Delta parse_entities too old.\n" );
}
else
{
snap.valid = true; // valid delta parse
}
}
else
{
oldsnap = NULL;
snap.deltaFrame = -1;
snap.valid = true; // uncompressed frame
}
// read snapFlags
snap.snapFlags = MSG_ReadByte();
// read areabits
len = MSG_ReadByte();
MSG_ReadData(snap.areabits, len );
// read playerinfo
SHOWSTRING("playerstate");
MSG_Q3_ReadDeltaPlayerstate(oldsnap ? &oldsnap->playerstate : NULL, &snap.playerstate);
// read packet entities
SHOWSTRING("packet entities");
CLQ3_ParsePacketEntities(oldsnap, &snap);
if (!snap.valid)
{
return;
}
// cl.adjustTimeDelta = true;
// Find last usercmd server has processed and calculate snap.ping
snap.ping = 3;
for (i=cls.netchan.outgoing_sequence-1 ; i>cls.netchan.outgoing_sequence-Q3UPDATE_BACKUP ; i--)
{
frame = &cl.outframes[i & Q3UPDATE_MASK];
if (frame->server_message_num == snap.deltaFrame)
{
snap.ping = Sys_Milliseconds() - frame->client_time;
break;
}
}
memcpy(&ccs.snap, &snap, sizeof(snap));
memcpy(&ccs.snapshots[ccs.serverMessageNum & Q3UPDATE_MASK], &snap, sizeof(snap));
SHOWSTRING(va("snapshot:%i delta:%i ping:%i", snap.serverMessageNum, snap.deltaFrame, snap.ping));
}
#define MAXCHUNKSIZE 2048
void CLQ3_ParseDownload(void)
{
unsigned int chunknum;
static unsigned int downloadsize;
unsigned int chunksize;
unsigned char chunkdata[MAXCHUNKSIZE];
int i;
char *s;
chunknum = (unsigned short) MSG_ReadShort();
if (downloadsize >= MAXCHUNKSIZE*0xffff)
{
chunknum |= ccs.downloadchunknum&0x10000; //add the chunk number, truncated by the network protocol.
}
if (!chunknum)
{
downloadsize = MSG_ReadLong();
Cvar_SetValue( Cvar_Get("cl_downloadSize", "0", 0, "Download stuff"), downloadsize );
}
if (downloadsize == (unsigned int)-1)
{
s = MSG_ReadString();
Con_Printf("\nDownload refused:\n %s\n", s);
return;
}
chunksize = MSG_ReadShort();
if (chunksize > MAXCHUNKSIZE)
Host_EndGame("Server sent a download chunk of size %i (it's too damn big!)\n", chunksize);
for (i = 0; i < chunksize; i++)
chunkdata[i] = MSG_ReadByte();
if (ccs.downloadchunknum != chunknum) //the q3 client is rather lame.
{ //ccs.downloadchunknum holds the chunk number.
Con_DPrintf("PACKETLOSS WHEN DOWNLOADING!!!!\n");
return; //let the server try again some time
}
ccs.downloadchunknum++;
if (!cls.downloadqw)
{
if (!*cls.downloadtempname)
{
Con_Printf("Server sending download, but no download was requested\n");
CLQ3_SendClientCommand("stopdl");
cls.downloadmethod = DL_NONE;
return;
}
FS_CreatePath(cls.downloadtempname, FS_ROOT);
cls.downloadqw = FS_OpenVFS(cls.downloadtempname, "wb", FS_ROOT);
if (!cls.downloadqw)
{
Con_Printf("Couldn't write to temporary file %s - stopping download\n", cls.downloadtempname);
CLQ3_SendClientCommand("stopdl");
cls.downloadmethod = DL_NONE;
return;
}
}
Con_Printf("dl: chnk %i, size %i, csize %i\n", chunknum, downloadsize, chunksize);
if (!chunksize)
{
VFS_CLOSE(cls.downloadqw);
cls.downloadqw = NULL;
FS_Rename(cls.downloadtempname, cls.downloadlocalname, FS_ROOT); // ->
*cls.downloadtempname = *cls.downloadlocalname = *cls.downloadremotename = 0;
cls.downloadmethod = DL_NONE;
FS_ReloadPackFiles();
cl.servercount = -1; //make sure the server resends us that vital gamestate.
ccs.downloadchunknum = -1;
}
else
{
VFS_WRITE(cls.downloadqw, chunkdata, chunksize);
chunksize=VFS_TELL(cls.downloadqw);
// Con_Printf("Recieved %i\n", chunksize);
cls.downloadpercent = (100.0 * chunksize) / downloadsize;
}
CLQ3_SendClientCommand("nextdl %i", chunknum);
}
qboolean CLQ3_SystemInfoChanged(char *str)
{
qboolean usingpure, usingcheats;
char *value;
char *pc, *pn;
char *rc, *rn;
Con_Printf("Server's sv_pure: \"%s\"\n", Info_ValueForKey(str, "sv_pure"));
usingpure = atoi(Info_ValueForKey(str, "sv_pure"));
usingcheats = atoi(Info_ValueForKey(str, "sv_cheats"));
Cvar_ForceCheatVars(usingpure||usingcheats, usingcheats);
// if (atoi(value))
// Host_EndGame("Unable to connect to Q3 Pure Servers\n");
value = Info_ValueForKey(str, "fs_game");
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
COM_FlushTempoaryPacks();
if (!*value)
value = "baseq3";
COM_Gamedir(value);
#ifndef CLIENTONLY
Info_SetValueForStarKey (svs.info, "*gamedir", value, MAX_SERVERINFO_STRING);
#endif
COM_FlushFSCache();
}
if (usingpure)
{
rc = Info_ValueForKey(str, "sv_referencedPaks"); //the ones that we should download.
rn = Info_ValueForKey(str, "sv_referencedPakNames");
while(rn)
{
vfsfile_t *f;
rn = COM_Parse(rn);
if (!*com_token)
break;
if (!strchr(com_token, '/')) //don't let some muppet tell us to download quake3.exe
break;
f = FS_OpenVFS(va("%s.pk3", com_token), "rb", FS_ROOT);
if (f)
VFS_CLOSE(f);
else
{
//fixme: request to download it
Con_Printf("Sending request to download %s\n", com_token);
CLQ3_SendClientCommand("download %s.pk3", com_token);
ccs.downloadchunknum = 0;
snprintf(cls.downloadlocalname, sizeof(cls.downloadlocalname), "%s.pk3", com_token);
snprintf(cls.downloadremotename, sizeof(cls.downloadremotename), "%s.pk3", com_token);
snprintf(cls.downloadtempname, sizeof(cls.downloadtempname), "%s.tmp", com_token);
cls.downloadmethod = DL_Q3;
cls.downloadpercent = 0;
return false;
}
}
pc = Info_ValueForKey(str, "sv_paks"); //the ones that we are allowed to use (in order!)
pn = Info_ValueForKey(str, "sv_pakNames");
FS_ForceToPure(pn, pc, ccs.fs_key);
}
else
{
FS_ForceToPure(NULL, NULL, ccs.fs_key);
}
return true; //yay, we're in
}
void CLQ3_ParseGameState(void)
{
int c;
int index;
char *configString;
cvar_t *cl_paused;
//
// wipe the client_state_t struct
//
CL_ClearState();
cl.minpitch = -90;
cl.maxpitch = 90;
ccs.lastServerCommandNum = MSG_ReadLong();
ccs.currentServerCommandNum = ccs.lastServerCommandNum;
for(;;)
{
c = MSG_ReadByte();
if(msg_badread)
{
Host_EndGame("CLQ3_ParseGameState: read past end of server message");
}
if(c == svcq3_eom)
{
break;
}
SHOWNET(va("%i", c));
switch(c)
{
default:
Host_EndGame("CLQ3_ParseGameState: bad command byte");
break;
case svcq3_configstring:
index = MSG_ReadBits(16);
if (index < 0 || index >= MAX_Q3_CONFIGSTRINGS)
{
Host_EndGame("CLQ3_ParseGameState: configString index %i out of range", index);
}
configString = MSG_ReadString();
CG_InsertIntoGameState(index, configString);
break;
case svcq3_baseline:
index = MSG_ReadBits(GENTITYNUM_BITS);
if (index < 0 || index >= MAX_GENTITIES)
{
Host_EndGame("CLQ3_ParseGameState: baseline index %i out of range", index);
}
MSG_Q3_ReadDeltaEntity(NULL, &ccs.baselines[index], index);
break;
}
}
cl.playernum[0] = MSG_ReadLong();
ccs.fs_key = MSG_ReadLong();
if (!CLQ3_SystemInfoChanged(CG_GetConfigString(CFGSTR_SYSINFO)))
return;
CG_Restart_f();
UI_Restart_f();
if (!cl.worldmodel)
Host_EndGame("CGame didn't set a map.\n");
cl.model_precaches_added = false;
R_NewMap ();
SCR_EndLoadingPlaque();
Hunk_Check (); // make sure nothing is hurt
CL_MakeActive("Quake3Arena");
cl.splitclients = 1;
{
char buffer[2048];
strcpy(buffer, va("cp %i ", cl.servercount));
FSQ3_GenerateClientPacksList(buffer, sizeof(buffer), ccs.fs_key);
CLQ3_SendClientCommand("%s", buffer); // warning: format not a string literal and no format arguments
}
// load cgame, etc
// CL_ChangeLevel();
cl_paused = Cvar_FindVar("cl_paused");
if (cl_paused && cl_paused->ival)
Cvar_ForceSet(cl_paused, "0");
}
#define TEXTCMD_BACKUP 64
void CLQ3_ParseServerMessage (void)
{
int cmd;
if (!CLQ3_Netchan_Process())
return; //was a fragment.
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
net_message.packing = SZ_RAWBYTES;
MSG_BeginReading(msg_nullnetprim);
ccs.serverMessageNum = MSG_ReadLong();
net_message.packing = SZ_HUFFMAN; //the rest is huffman compressed.
net_message.currentbit = msg_readcount*8;
// read last client command number server received
ccs.lastClientCommandNum = MSG_ReadLong();
if( ccs.lastClientCommandNum <= ccs.numClientCommands - TEXTCMD_BACKUP )
{
ccs.lastClientCommandNum = ccs.numClientCommands - TEXTCMD_BACKUP + 1;
}
else if( ccs.lastClientCommandNum > ccs.numClientCommands )
{
ccs.lastClientCommandNum = ccs.numClientCommands;
}
//
// parse the message
//
for(;;)
{
cmd = MSG_ReadByte();
if(msg_badread) //hm, we have an eom, so only stop when the message is bad.
{
Host_EndGame("CLQ3_ParseServerMessage: read past end of server message");
break;
}
if(cmd == svcq3_eom)
{
SHOWNET2("END OF MESSAGE", 2);
break;
}
SHOWNET(va("%i", cmd));
// other commands
switch(cmd)
{
default:
Host_EndGame("CLQ3_ParseServerMessage: Illegible server message");
break;
case svcq3_nop:
break;
case svcq3_gamestate:
CLQ3_ParseGameState();
break;
case svcq3_serverCommand:
CLQ3_ParseServerCommand();
break;
case svcq3_download:
CLQ3_ParseDownload();
break;
case svcq3_snapshot:
CLQ3_ParseSnapshot();
break;
}
}
}
qboolean CLQ3_Netchan_Process(void)
{
int sequence;
int lastClientCommandNum;
qbyte bitmask;
qbyte c;
int i, j;
char *string;
int bit;
int readcount;
if(!Netchan_ProcessQ3(&cls.netchan))
{
return false;
}
// archive buffer state
bit = net_message.currentbit;
readcount = msg_readcount;
net_message.packing = SZ_HUFFMAN;
net_message.currentbit = 32;
lastClientCommandNum = MSG_ReadLong();
sequence = LittleLong(*(int *)net_message.data);
// restore buffer state
net_message.currentbit = bit;
msg_readcount = readcount;
// calculate bitmask
bitmask = (sequence ^ cls.challenge) & 0xff;
string = ccs.clientCommands[lastClientCommandNum & TEXTCMD_MASK];
#ifndef Q3_NOENCRYPT
// decrypt the packet
for(i=msg_readcount+4,j=0 ; i<net_message.cursize ; i++,j++)
{
if(!string[j])
{
j = 0; // another way around
}
c = string[j];
if(c > 127 || c == '%')
{
c = '.';
}
bitmask ^= c << (i & 1);
net_message.data[i] ^= bitmask;
}
#endif
return true;
}
void CL_Netchan_Transmit( int length, const qbyte *data )
{
#define msg net_message
int serverid;
int lastSequence;
int lastServerCommandNum;
qbyte bitmask;
qbyte c;
int i, j;
char *string;
net_message.cursize = 0;
SZ_Write(&msg, data, length);
if(msg.overflowed)
{
Host_EndGame("Client message overflowed");
}
msg_readcount = 0;
msg.currentbit = 0;
msg.packing = SZ_HUFFMAN;
serverid = MSG_ReadLong();
lastSequence = MSG_ReadLong();
lastServerCommandNum = MSG_ReadLong();
// calculate bitmask
bitmask = (lastSequence ^ serverid ^ cls.challenge) & 0xff;
string = ccs.serverCommands[lastServerCommandNum & TEXTCMD_MASK];
#ifndef Q3_NOENCRYPT
// encrypt the packet
for( i=12,j=0 ; i<msg.cursize ; i++,j++ )
{
if( !string[j] )
{
j = 0; // another way around
}
c = string[j];
if( c > 127 || c == '%' )
{
c = '.';
}
bitmask ^= c << (i & 1);
msg.data[i] ^= bitmask;
}
#endif
Netchan_TransmitQ3( &cls.netchan, msg.cursize, msg.data );
#undef msg
}
static void MSG_WriteDeltaKey( sizebuf_t *msg, int key, int from, int to, int bits )
{
if( from == to )
{
MSG_WriteBits( msg, 0, 1 );
return; // unchanged
}
MSG_WriteBits( msg, 1, 1 );
MSG_WriteBits( msg, to ^ key, bits );
}
void MSG_Q3_WriteDeltaUsercmd( sizebuf_t *msg, int key, const usercmd_t *from, const usercmd_t *to )
{
// figure out how to pack serverTime
if( to->servertime - from->servertime < 255 )
{
MSG_WriteBits(msg, 1, 1);
MSG_WriteBits(msg, to->servertime - from->servertime, 8);
}
else
{
MSG_WriteBits( msg, 0, 1 );
MSG_WriteBits( msg, to->servertime, 32);
}
if( !memcmp( (qbyte *)from + 4, (qbyte *)to + 4, sizeof( usercmd_t ) - 4 ) )
{
MSG_WriteBits(msg, 0, 1);
return; // nothing changed
}
MSG_WriteBits(msg, 1, 1);
key ^= to->servertime;
MSG_WriteDeltaKey(msg, key, from->angles[0], to->angles[0], 16);
MSG_WriteDeltaKey(msg, key, from->angles[1], to->angles[1], 16);
MSG_WriteDeltaKey(msg, key, from->angles[2], to->angles[2], 16);
MSG_WriteDeltaKey(msg, key, from->forwardmove, to->forwardmove, 8);
MSG_WriteDeltaKey(msg, key, from->sidemove, to->sidemove, 8 );
MSG_WriteDeltaKey(msg, key, from->upmove, to->upmove, 8);
MSG_WriteDeltaKey(msg, key, from->buttons, to->buttons, 16);
MSG_WriteDeltaKey(msg, key, from->weapon, to->weapon, 8);
}
void VARGS CLQ3_SendClientCommand(const char *fmt, ...)
{
va_list argptr;
char command[MAX_STRING_CHARS];
va_start( argptr, fmt );
vsnprintf( command, sizeof(command), fmt, argptr );
va_end( argptr );
// create new clientCommand
ccs.numClientCommands++;
// check if server will lose some of our clientCommands
if(ccs.numClientCommands - ccs.lastClientCommandNum >= TEXTCMD_BACKUP)
Host_EndGame("Client command overflow");
Q_strncpyz(ccs.clientCommands[ccs.numClientCommands & TEXTCMD_MASK], command, sizeof(ccs.clientCommands[0]));
Con_DPrintf("Sending %s\n", command);
}
void CLQ3_SendCmd(usercmd_t *cmd)
{
char *string;
int i;
char data[MAX_OVERALLMSGLEN];
sizebuf_t msg;
outframe_t *frame, *oldframe;
int cmdcount, key;
usercmd_t *to, *from;
extern int keycatcher;
if (cls.resendinfo)
{
cls.resendinfo = false;
CLQ3_SendClientCommand("userinfo \"%s\"", cls.userinfo[0]);
}
ccs.serverTime = ccs.snap.serverTime + (Sys_Milliseconds()-ccs.snap.localTime);
cl.servertime = ccs.serverTime / 1000.0f;
cl.gametime = cl.oldgametime = cl.servertime;
//reuse the q1 array
cmd->servertime = ccs.serverTime;
cmd->weapon = ccs.selected_weapon;
cmd->forwardmove *= 127/400.0f;
cmd->sidemove *= 127/400.0f;
cmd->upmove *= 127/400.0f;
if (cmd->buttons & 2) //jump
{
cmd->upmove = 100;
cmd->buttons &= ~2;
}
if (key_dest != key_game || (keycatcher&3))
cmd->buttons |= 2; //add in the 'at console' button
cl.outframes[ccs.currentUserCmdNumber&CMD_MASK].cmd[0] = *cmd;
ccs.currentUserCmdNumber++;
frame = &cl.outframes[cls.netchan.outgoing_sequence & Q3UPDATE_MASK];
frame->cmd_sequence = ccs.currentUserCmdNumber;
frame->server_message_num = ccs.serverMessageNum;
frame->server_time = cl.gametime;
frame->client_time = Sys_DoubleTime()*1000;
memset(&msg, 0, sizeof(msg));
msg.maxsize = sizeof(data);
msg.data = data;
msg.packing = SZ_HUFFMAN;
MSG_WriteBits(&msg, cl.servercount, 32);
MSG_WriteBits(&msg, ccs.serverMessageNum, 32);
MSG_WriteBits(&msg, ccs.lastServerCommandNum, 32);
// write clientCommands not acknowledged by server yet
for (i=ccs.lastClientCommandNum+1; i<=ccs.numClientCommands; i++)
{
MSG_WriteBits(&msg, clcq3_clientCommand, 8);
MSG_WriteBits(&msg, i, 32);
string = ccs.clientCommands[i & TEXTCMD_MASK];
while(*string)
MSG_WriteBits(&msg, *string++, 8);
MSG_WriteBits(&msg, 0, 8);
}
i = (cls.netchan.outgoing_sequence - 1);
oldframe = &cl.outframes[i & Q3UPDATE_MASK];
cmdcount = ccs.currentUserCmdNumber - oldframe->cmd_sequence;
if (cmdcount > Q3UPDATE_MASK)
cmdcount = Q3UPDATE_MASK;
// begin a client move command, if any
if( cmdcount )
{
extern cvar_t cl_nodelta;
if(cl_nodelta.value || !ccs.snap.valid ||
ccs.snap.serverMessageNum != ccs.serverMessageNum)
MSG_WriteBits(&msg, clcq3_nodeltaMove, 8); // no compression
else
MSG_WriteBits(&msg, clcq3_move, 8);
// write cmdcount
MSG_WriteBits(&msg, cmdcount, 8);
// calculate key
string = ccs.serverCommands[ccs.lastServerCommandNum & TEXTCMD_MASK];
key = ccs.fs_key ^ ccs.serverMessageNum ^ StringKey(string, 32);
// send this and the previous cmds in the message, so
// if the last packet was dropped, it can be recovered
from = &nullcmd;
for (i = oldframe->cmd_sequence; i < ccs.currentUserCmdNumber; i++)
{
to = &cl.outframes[i&CMD_MASK].cmd[0];
MSG_Q3_WriteDeltaUsercmd( &msg, key, from, to );
from = to;
}
}
MSG_WriteBits(&msg, clcq3_eom, 8);
CL_Netchan_Transmit( msg.cursize, msg.data );
while(cls.netchan.reliable_length)
Netchan_TransmitNextFragment(&cls.netchan);
}
void CLQ3_SendAuthPacket(netadr_t *gameserver)
{
char data[2048];
sizebuf_t msg;
//send the auth packet
//this should be the right code, but it doesn't work.
if (gameserver->type == NA_IP)
{
char *key = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth")->string;
netadr_t authaddr;
#define Q3_AUTHORIZE_SERVER_NAME "authorize.quake3arena.com:27952"
if (*key)
{
Con_Printf("Resolving %s\n", Q3_AUTHORIZE_SERVER_NAME);
if (NET_StringToAdr(Q3_AUTHORIZE_SERVER_NAME, 0, &authaddr))
{
msg.data = data;
msg.cursize = 0;
msg.overflowed = msg.allowoverflow = 0;
msg.maxsize = sizeof(data);
MSG_WriteLong(&msg, -1);
MSG_WriteString(&msg, "getKeyAuthorize 0 ");
msg.cursize--;
while(*key)
{
if ((*key >= 'a' && *key <= 'z') || (*key >= 'A' && *key <= 'Z') || (*key >= '0' && *key <= '9'))
MSG_WriteByte(&msg, *key);
key++;
}
MSG_WriteByte(&msg, 0);
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, &authaddr);
}
else
Con_Printf(" failed\n");
}
}
}
void CLQ3_SendConnectPacket(netadr_t *to)
{
char data[2048];
char adrbuf[MAX_ADR_SIZE];
sizebuf_t msg;
memset(&ccs, 0, sizeof(ccs));
cl.splitclients = 1;
msg.data = data;
msg.cursize = 0;
msg.overflowed = msg.allowoverflow = 0;
msg.maxsize = sizeof(data);
MSG_WriteLong(&msg, -1);
MSG_WriteString(&msg, va("connect \"\\challenge\\%i\\qport\\%i\\protocol\\%i\\ip\\%s%s\"", cls.challenge, cls.qport, PROTOCOL_VERSION_Q3, NET_AdrToString (adrbuf, sizeof(adrbuf), &net_local_cl_ipadr), cls.userinfo[0]));
Huff_EncryptPacket(&msg, 12);
Huff_PreferedCompressionCRC();
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, to);
}
#endif