alternative way to detect when death tilt is needed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4288 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1102,7 +1102,7 @@ void V_CalcRefdef (int pnum)
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viewheight += cl.crouch[pnum];
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if (view_message && view_message->flags & PF_DEAD && v_deathtilt.value) // PF_GIB will also set PF_DEAD
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if (cl.playerview[pnum].stats[STAT_HEALTH] < 0 && spec_track[pnum] >= 0 && v_deathtilt.value) // PF_GIB will also set PF_DEAD
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{
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if (!cl.spectator || !cl_chasecam.ival)
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r_refdef.viewangles[ROLL] = 80*v_deathtilt.value; // dead view angle
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