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gltod3d
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fix merged build (d3d color references, renderinfo fixes)
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2008-06-01 22:34:19 +00:00 |
gl_alias.c
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Script particles and d3d renderer will now build again.
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2009-01-15 04:58:12 +00:00 |
gl_backend.c
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old fixes including for rgb_gen_topcolor in shaders
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2009-01-15 04:56:44 +00:00 |
gl_bloom.c
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Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces!
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2008-02-21 03:19:46 +00:00 |
gl_draw.c
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Support for valve-style lmps/qpics on the conback.
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2009-02-22 13:47:49 +00:00 |
gl_draw.h
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fix merged build (d3d color references, renderinfo fixes)
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2008-06-01 22:34:19 +00:00 |
gl_heightmap.c
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More warnings fixed in D3D.
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2007-10-06 15:33:38 +00:00 |
gl_hlmdl.c
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Fixed up halflife model support - we now support models with textures stored in an external model.
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2009-02-22 13:45:35 +00:00 |
gl_model.c
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Fix a crash with halflife sprites.
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2009-02-22 13:46:48 +00:00 |
gl_model.h
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Minor update...
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2008-11-09 22:29:28 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
gl_rlight.c
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Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
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2008-01-24 01:24:10 +00:00 |
gl_rmain.c
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Fixed particles.
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2009-02-10 21:50:10 +00:00 |
gl_rmisc.c
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Minor update...
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2008-11-09 22:29:28 +00:00 |
gl_rsurf.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
gl_screen.c
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clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
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2008-06-12 23:19:47 +00:00 |
gl_shader.c
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Script particles and d3d renderer will now build again.
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2009-01-15 04:58:12 +00:00 |
gl_vidcocoa.m
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
gl_vidcommon.c
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Minor update...
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2008-11-09 22:29:28 +00:00 |
gl_vidlinuxglx.c
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Implemented DGA-code similar to Fuhquake, works much better.
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2008-05-13 11:16:20 +00:00 |
gl_vidmacos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
gl_vidmorphos.c
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printf()s, be gone.
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2008-02-14 12:45:08 +00:00 |
gl_vidnt.c
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attempted vs2008 compile fix
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2009-01-18 01:47:48 +00:00 |
gl_vidnull.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
gl_vidsdl.c
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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r_fastskycolour accepts rgb format
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2008-01-13 05:05:30 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
glquake.h
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Minor update...
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2008-11-09 22:29:28 +00:00 |
glsupp.h
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Defined GL_BGRA_EXT so morphos and macosx crosscompilers can do the OpenGL targets again
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2008-11-12 12:05:29 +00:00 |
ltface.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
model_hl.h
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Fixed up halflife model support - we now support models with textures stored in an external model.
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2009-02-22 13:45:35 +00:00 |
shader.h
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |