fix merged build (d3d color references, renderinfo fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2993 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 1416 additions and 1417 deletions
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@ -40,7 +40,7 @@ void GLDraw_BeginDisc (void);
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void GLDraw_EndDisc (void);
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void GLDraw_TileClear (int x, int y, int w, int h);
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void GLDraw_FillRGB (int x, int y, int w, int h, float r, float g, float b);
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void GLDraw_Fill (int x, int y, int w, int h, int c);
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void GLDraw_Fill (int x, int y, int w, int h, unsigned int c);
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void GLDraw_FadeScreen (void);
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void GLDraw_String (int x, int y, const qbyte *str);
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void GLDraw_Alt_String (int x, int y, const qbyte *str);
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@ -4086,6 +4086,7 @@ rendererinfo_t d3drendererinfo = {
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GLDraw_ReInit,
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GLDraw_Character,
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GLDraw_ColouredCharacter,
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GLDraw_TinyCharacter,
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GLDraw_String,
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GLDraw_Alt_String,
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GLDraw_Crosshair,
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