1
0
Fork 0
forked from fte/fteqw
fteqw/engine/client
2007-11-23 18:27:30 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
cl_cg.c Fixed errors and warnings from the last commits. 2007-09-18 01:08:49 +00:00
cl_demo.c Fixed more warnings, not so many left now. Needs lookie as usual! 2007-08-07 00:11:21 +00:00
cl_ents.c Killed a warning here, I assume that Mod_GetTag is _never_ null. 2007-08-20 00:53:55 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Added some anti-cheat measures, still needs lots of work. 2007-08-23 21:25:18 +00:00
cl_main.c Fixed faulty logic regarding allow_luma. Added a rule to allow everything when you're spectating. 2007-11-23 14:15:27 +00:00
cl_master.h mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
cl_parse.c Security measures to prevent cheating with instant-join. 2007-11-23 18:27:30 +00:00
cl_plugin.inc Allowed plugins a way to get location info from the engine 2007-10-05 10:46:26 +00:00
cl_pred.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cl_screen.c Resolved conflicts with macosx header files 2007-09-22 19:28:27 +00:00
cl_tent.c Added some anti-cheat measures, still needs lots of work. 2007-08-23 21:25:18 +00:00
cl_ui.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
client.h Cleanup. Fixed the last warnings in GLDebug. 2007-10-05 19:10:43 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c small fix to q2 model code 2007-10-24 02:10:38 +00:00
clq3_parse.c A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
clq3defs.h s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
console.c s/possabilities/possibilities, sv_displaypossabilities has changed name. 2007-10-08 12:56:17 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c So we can steal ezquake's fragstats files without warnings appearing 2007-08-30 18:23:57 +00:00
image.c s/componants/components + missing newline. 2007-10-29 06:06:20 +00:00
in_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
in_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_win.c One d3d renderer. 2007-05-25 22:16:29 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c s/possabilities/possibilities, sv_displaypossabilities has changed name. 2007-10-08 12:56:17 +00:00
keys.h We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
m_items.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_master.c s/thier/their 2007-10-05 17:43:26 +00:00
m_mp3.c Cygwin now builds. Fixed warnings. 2007-10-11 14:47:11 +00:00
m_multi.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_options.c removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ; 2007-09-13 22:27:56 +00:00
m_script.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_single.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
menu.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
menu.h s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
merged.h No more HandlePause crap. 2007-09-23 15:20:46 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Fixed 1000 warnings, changed switch-statements to handle all enumerations. Sorted it up abit too. 2007-08-07 19:16:32 +00:00
pr_csqc.c Naming standard being followed: DP_QC_BOTCLIENT -> DP_SV_BOTCLIENT 2007-10-14 01:52:42 +00:00
pr_menu.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well. 2007-08-07 00:30:25 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_part.c Spike's fix to prevent a crash due to particles being loaded before the map. 2007-11-22 17:08:18 +00:00
r_partset.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h Resolved conflicts with macosx header files 2007-09-22 19:28:27 +00:00
renderer.c Set D3D9 as the D3D default renderer, just so it compiles for now and to see the bugs in the rendering. Plans are to fall back on D3D7 if it cannot find D3D9. 2007-11-06 16:31:38 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c New scoreboard stuff. scr_scoreboard_newstyle for a facelift, scr_scoreboard_teamscores for more info during teamplay. Both set to 1 as default. TODO: Alpha parameter in Draw_Fill(), sort players according to team and frags, not only frags. 2007-10-02 16:00:38 +00:00
sbar.h Some minor tweeks to the hud plugin 2007-02-26 03:00:25 +00:00
screen.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
skin.c Spectating is a bit more pleasant now that you can see a difference between the teams... 2007-11-03 15:09:12 +00:00
snd_alsa.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
snd_directx.c One d3d renderer. 2007-05-25 22:16:29 +00:00
snd_dma.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_linux.c fixed a minor quirk where it was checking if the sound card supports 8bit audio when its trying to use 16bit audio instead - blame alsa for this ever being noticed. 2007-10-16 21:52:55 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Cosmetics. 2007-10-20 15:53:39 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Stripped the X11 header out from the Mac OS X target. 2007-10-19 18:31:23 +00:00
sys_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
sys_sdl.c SVN compiles here too 2007-07-23 12:05:41 +00:00
sys_win.c Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too 2007-09-02 19:55:17 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Easier to use for debugging. 2006-09-18 22:52:33 +00:00
valid.c Cleanup. Fixed the last warnings in GLDebug. 2007-10-05 19:10:43 +00:00
vid.h No more HandlePause crap. 2007-09-23 15:20:46 +00:00
view.c This was not supposed to be commented! 2007-08-20 02:41:34 +00:00
view.h only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway) 2006-05-06 05:50:33 +00:00
wad.c fix default sky box for Q2 maps 2006-04-08 07:32:24 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h One d3d renderer. 2007-05-25 22:16:29 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c Use tp_name cvars where possible. 2007-10-14 18:38:44 +00:00