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fteqw/engine/client
2005-09-14 04:15:00 +00:00
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.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c For the bsd port. 2005-04-17 03:15:38 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
cl_cg.c Fixed 2d shaders and moved some debugging prints so they're not used when not running q3. 2005-09-14 04:05:10 +00:00
cl_demo.c allways -> always. 2005-07-28 15:33:27 +00:00
cl_ents.c fixes to particle emitting (temp?) 2005-09-09 02:01:30 +00:00
cl_input.c quake3 runs at an uncapped framerate. 2005-09-08 02:06:16 +00:00
cl_main.c Added a new cvar to disable blinking text. :) 2005-09-14 04:05:45 +00:00
cl_master.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
cl_parse.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
cl_pred.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
cl_screen.c Added Q3 text colouration on centerprints (fixing colours left from names on the hud). 2005-09-14 04:06:49 +00:00
cl_tent.c fixes to particle emitting (temp?) 2005-09-09 02:01:30 +00:00
cl_ui.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
client.h fixes to particle emitting (temp?) 2005-09-09 02:01:30 +00:00
clq2_cin.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
clq2_ents.c fixes to particle emitting (temp?) 2005-09-09 02:01:30 +00:00
clq3_parse.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
clq3defs.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
console.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c fixed per-map replacement textures getting used on the wrong maps, by loading them with a prefixed name, hurrah! 2005-09-08 02:04:02 +00:00
in_raw.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
in_sdl.c m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up 2005-08-06 22:39:28 +00:00
in_win.c Q2 fixes 2005-09-04 05:48:26 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
keys.h Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
m_items.c Bugfix: [ 1223487 ] Scripted menus: menubox client crash 2005-06-19 09:08:47 +00:00
m_master.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
m_mp3.c roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
m_multi.c q2 fixes mostly 2005-03-15 22:51:01 +00:00
m_options.c According to rjlan, I stupidly forgot an s. 2005-08-27 04:20:53 +00:00
m_script.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
m_single.c *** empty log message *** 2005-04-18 17:12:18 +00:00
menu.c Removed a runtime warning message. 2005-09-14 04:07:57 +00:00
menu.h *** empty log message *** 2005-03-20 02:57:11 +00:00
merged.h linux fixes 2005-09-08 01:47:48 +00:00
modelgen.h prerel, sw fix 2005-05-08 03:41:24 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c fixed console spam regarding invalid_socket on computers with no ipx support. 2005-09-08 02:05:36 +00:00
pr_csqc.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
pr_menu.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h *** empty log message *** 2005-08-07 18:08:13 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gl_part_flame fix 2005-09-10 01:46:32 +00:00
r_part.c fixes to particle emitting (temp?) 2005-09-09 02:01:30 +00:00
r_partset.c Added blood and telesplash from the custom 'cool' particle set to the built in 'spikeset'. 2005-09-14 04:09:43 +00:00
r_partset.h new line added at EOF for gcc warnings 2004-09-04 17:43:53 +00:00
render.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
renderer.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
roq.h roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
roq_read.c roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
sbar.c Added colour support to the 'tacking blah' message on the hud. 2005-09-14 04:10:44 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
snd_alsa.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_directx.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_dma.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
snd_linux.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_mem.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
snd_mix.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
snd_sdl.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Fix for client only build. 2005-08-19 14:05:33 +00:00
sys_sdl.c Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
sys_win.c Fix stuph. 2005-09-13 07:10:18 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c no param edit fix, but edit is still horribly broken 2005-08-14 03:55:08 +00:00
valid.c Small tweeks, it listens to the allow_f_ stuff, and f_version now gives some info about potential cheat variables. Partly so that people ask about it perhaps, partly because it allows us to not care so much about when people complain that it's a cheat. 2005-09-14 04:15:00 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c Fixed nametags when spectating. 2005-09-14 04:12:48 +00:00
view.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
wad.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc menu.dat works! yay! 2005-03-28 07:05:38 +00:00
zqtp.c Added $chealth macro, as origionally asked for by up2nogood.. 2005-09-14 04:11:56 +00:00