gl_part_flame fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1302 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 1 deletions
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@ -257,6 +257,8 @@ void R_StoreEfrags (efrag_t **ppefrag)
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model_t *clmodel;
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efrag_t *pefrag;
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extern cvar_t gl_part_flame;
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while ((pefrag = *ppefrag) != NULL)
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{
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pent = pefrag->entity;
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@ -279,7 +281,7 @@ void R_StoreEfrags (efrag_t **ppefrag)
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pent->visframe = r_framecount;
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// emit particles for statics (we don't need to cheat check statics)
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if (clmodel->particleeffect >= 0)
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if (clmodel->particleeffect >= 0 && gl_part_flame.value)
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{
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// TODO: this is ugly.. assumes ent is in static entities, and subtracts
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// pointer math to get an index to use in cl_static emit
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