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fteqw/engine/client
TimeServ ba9a5440f0 fix console selection alignment
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2351 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-17 16:41:06 +00:00
..
anorms.h
bymorphed.ico
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c fix cd stuff 2006-05-09 00:36:25 +00:00
cdaudio.h
cl_cam.c Fixed warning. 2006-07-08 21:32:37 +00:00
cl_cg.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
cl_demo.c fix bug with cl_maxfps 0 and demo playback causing lockup, fix netquake demo playback 2006-05-09 08:35:10 +00:00
cl_ents.c fix NetQuake/DP* parsing for newer features 2006-06-09 00:58:11 +00:00
cl_ignore.c
cl_ignore.h
cl_input.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
cl_main.c don't expand certain cvars from insecure command calls, fix server stuffcmd command 2006-06-12 22:05:41 +00:00
cl_master.h sb2 bugfixes/tweeks/improvements. 2006-03-14 01:18:47 +00:00
cl_parse.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
cl_plugin.inc fix without Q2CLIENT/NQPROT build, software renderer with plugins fix, misc fixes 2006-05-28 21:56:04 +00:00
cl_pred.c
cl_screen.c add scr_sshot_compression, sets level for png/jpg compression, ranges from 0-100 defaults to 75 2006-06-17 04:18:52 +00:00
cl_tent.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
cl_ui.c ui scripts and stuff should parse a little more easily now. 2006-03-12 05:21:15 +00:00
client.h optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
clq2_cin.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
clq2_ents.c allow viewmodel to be seen with SW again (cl_gunx, etc do not work properly with software) 2006-05-19 21:00:55 +00:00
clq3_parse.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
clq3defs.h
console.c
crosshairs.dat
fragstats.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
image.c add scr_sshot_compression, sets level for png/jpg compression, ranges from 0-100 defaults to 75 2006-06-17 04:18:52 +00:00
in_morphos.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_morphos.h Added the MorphOS files. 2006-03-06 22:10:32 +00:00
in_raw.h
in_sdl.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_win.c upgrade zlib and libpng 2006-06-07 22:27:05 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c fix console selection alignment 2006-07-17 16:41:06 +00:00
keys.h
lhfont.h
m_download.c Done Up2's bidding 2006-03-10 03:49:49 +00:00
m_items.c isolated selectable menu pictures (Q2), solves strange problem where a massive fps drop occurs with the first Q1 main menu option selected 2006-05-11 00:41:47 +00:00
m_master.c swap arrow_down and arrow_up 2006-04-02 09:13:07 +00:00
m_mp3.c clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
m_multi.c change browser to old browser 2006-04-05 06:40:27 +00:00
m_options.c
m_script.c
m_single.c remove some unnecessary of unsafe caches, fixing menu_servers2 not being able to load without slidebar graphics 2006-04-02 08:11:17 +00:00
menu.c use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
menu.h isolated selectable menu pictures (Q2), solves strange problem where a massive fps drop occurs with the first Q1 main menu option selected 2006-05-11 00:41:47 +00:00
merged.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c
net_master.c fix a few more possible overruns 2006-05-18 02:24:38 +00:00
pr_csqc.c probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha) 2006-04-21 05:23:51 +00:00
pr_menu.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
q2.ico
q2anorms.h
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h fix snprintf for msvc8 compiled builds 2006-05-18 02:54:22 +00:00
r_bulleten.c
r_bulleten.h
r_efrag.c
r_part.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
renderer.c add scr_sshot_compression, sets level for png/jpg compression, ranges from 0-100 defaults to 75 2006-06-17 04:18:52 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c try to fix extended character parsing some more 2006-04-06 20:57:46 +00:00
sbar.h
screen.h
skin.c Fixes the q2 'wireframe players' bug. 2006-04-09 02:02:44 +00:00
snd_alsa.c fix up some q2 sound effects and handle sound delays, misc cleanup 2006-05-10 07:35:19 +00:00
snd_directx.c add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide) 2006-05-10 05:18:08 +00:00
snd_dma.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
snd_linux.c add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide) 2006-05-10 05:18:08 +00:00
snd_mem.c added linear downsampling, use snd_linearsample 2 or snd_linearsample_stream 2 to enable 2006-06-04 03:50:24 +00:00
snd_mix.c forgot this 2006-05-09 19:30:57 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
snd_mp3.c
snd_ov.c Simplified some code, added MorphOS support, fixed Vorbis decoding on big endian. 2006-07-08 22:45:07 +00:00
snd_sdl.c
snd_win.c add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide) 2006-05-10 05:18:08 +00:00
sound.h sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0 2006-06-04 01:43:52 +00:00
spritegn.h
sys_dosa.s
sys_linux.c fix buffer overruns in file enumeration 2006-05-19 19:15:52 +00:00
sys_morphos.c Removed dprintf() call. 2006-07-08 23:29:27 +00:00
sys_sdl.c vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1 2006-04-15 03:31:23 +00:00
sys_win.c fix buffer overruns in file enumeration 2006-05-19 19:15:52 +00:00
sys_wina.s
teamplay.c
textedit.c Should be more robust 2006-03-10 03:50:23 +00:00
valid.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
vid.h Slight improvement on antialiasing, like the cvar being registered and stuff. 2006-03-15 20:48:48 +00:00
view.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
view.h only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway) 2006-05-06 05:50:33 +00:00
wad.c fix default sky box for Q2 maps 2006-04-08 07:32:24 +00:00
wad.h
winamp.h
winquake.h
winquake.rc
zqtp.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00