..
bothdefs.h
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
bspfile.h
finally implement stat_matchstarttime iiuc.
2015-03-05 22:14:21 +00:00
cmd.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
cmd.h
wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
2015-06-29 23:46:31 +00:00
com_mesh.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
com_mesh.h
try to fix entertimes.
2015-06-24 17:59:57 +00:00
com_phys_bullet.cpp
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
com_phys_ode.c
finally implement stat_matchstarttime iiuc.
2015-03-05 22:14:21 +00:00
common.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
common.h
fix autotrack issues.
2015-06-14 01:28:01 +00:00
console.h
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
crc.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
crc.h
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
cvar.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
cvar.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
fs.c
fix qcc typeinfo limit.
2015-06-16 23:53:58 +00:00
fs.h
fix autotrack issues.
2015-06-14 01:28:01 +00:00
fs_pak.c
fix autotrack issues.
2015-06-14 01:28:01 +00:00
fs_stdio.c
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
fs_win32.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
fs_xz.c
hack some sort of hdr in there, because we can. I'm sure it could be improved.
2015-04-27 12:51:42 +00:00
fs_zip.c
fix vector arrays.
2015-05-16 08:02:05 +00:00
gl_q2bsp.c
finally fix fbsp lightgrid.
2015-06-28 00:42:00 +00:00
huff.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
log.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
mathlib.c
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
mathlib.h
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
md4.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
net.h
ignore proxies if they claim to be able to ping a lan, because it probably won't be yours.
2015-07-07 02:33:00 +00:00
net_chan.c
rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
2015-06-22 11:49:15 +00:00
net_ice.c
fix colormod
2015-04-14 23:12:17 +00:00
net_ssl_gnutls.c
small fix
2015-01-07 13:47:35 +00:00
net_ssl_winsspi.c
be a little more relaxed about fteextensions.qc / dpextensions.qc conflicts.
2015-07-03 22:00:45 +00:00
net_wins.c
attempt to fix autoid revealing spies in TF.
2015-07-09 18:02:49 +00:00
netinc.h
fix recent prediction issue.
2014-07-02 03:20:40 +00:00
particles.h
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
plugin.c
fix some valgrind issues.
2015-06-14 08:16:15 +00:00
pmove.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
pmove.h
fix issue with more submodels than the precache model limit. bump model precache limit.
2014-09-17 03:04:08 +00:00
pmovetst.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
pr_bgcmd.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
pr_common.h
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
protocol.h
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
q1bsp.c
fix HOM issue with out-of-world r_projection. also gave 20% speedup.
2015-07-06 14:47:46 +00:00
q2pmove.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
q3common.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
qvm.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
sha1.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sys.h
fix autotrack issues.
2015-06-14 01:28:01 +00:00
sys_linux_threads.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4897 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 01:44:54 +00:00
sys_win_threads.c
fix autotrack issues.
2015-06-14 01:28:01 +00:00
translate.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
translate.h
sdl2 support.
2014-02-07 08:38:40 +00:00
ui_public.h
A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
2007-09-17 20:35:39 +00:00
vm.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
world.h
fix some valgrind issues.
2015-06-14 08:16:15 +00:00
zone.c
fix colormod
2015-04-14 23:12:17 +00:00
zone.h
fix colormod
2015-04-14 23:12:17 +00:00