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fteqw/engine/client
2020-09-14 16:32:29 +00:00
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anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_cg.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
cl_demo.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_ents.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
cl_main.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
cl_master.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
cl_parse.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
cl_plugin.inc fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_pred.c Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
cl_screen.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_tent.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
cl_ui.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
clq2_cin.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
clq2_ents.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
clq3_parse.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clq3defs.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
console.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
fragstats.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
in_win.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
input.h Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
keys.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
keys.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Try to fix up some qcc inline logic to no longer result in so many offset_0 values. 2020-08-15 04:31:27 +00:00
m_items.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
m_master.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_mp3.c Some compile fixes. 2020-04-29 11:43:33 +00:00
m_multi.c Fix teamplay setting descriptions. 2020-02-16 19:26:58 +00:00
m_native.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_options.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
menu.c Add map selection list to menusys. Some other minor tweaks. 2020-08-13 10:09:39 +00:00
menu.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
merged.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
pr_clcmd.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
pr_csqc.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
pr_menu.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
pr_skelobj.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
r_2d.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Remove shader override for clutter... 2020-02-13 01:27:15 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
render.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
renderer.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
sbar.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
skin.c fix 24bit skins to work again 2020-08-24 07:52:55 +00:00
snd_al.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
snd_alsa.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c Some compile fixes. 2020-04-29 13:16:33 +00:00
snd_mix.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Fix warnings. 2020-07-14 01:16:20 +00:00
sys_linux.c basedir on UNIX should not be "" as the fallback. 2020-09-14 16:32:29 +00:00
sys_morphos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
sys_win.c Add sys_clocktype cvar for windows, for people on older versions of windows that need to work around windows timer bugs. 2020-08-01 06:28:22 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
valid.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
vid.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
vid_headless.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
view.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
view.h fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
vr.h Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
wad.c WAD3 inverted decals don't actually exist non-white 2020-04-02 20:28:11 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00