more compile fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5062 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 3 additions and 4 deletions
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@ -1,7 +1,6 @@
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#include "quakedef.h"
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#ifdef HAVE_CDPLAYER
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//nothing
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#ifdef _WIN32
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//not really needed, but nice none-the-less.
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@ -38,7 +38,7 @@ static void Headless_R_DeInit (void)
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static void Headless_R_RenderView (void)
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{
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}
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(FTE_SDL)
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//tray icon crap, so the user can still restore the game.
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LRESULT CALLBACK HeadlessWndProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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@ -155,7 +155,7 @@ vfsfile_t *VFSOS_Open(const char *osname, const char *mode)
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qboolean needsflush;
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f = VFSWEB_Open(osname, mode, &needsflush);
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if (needsflush)
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FS_FlushFSHash();
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FS_FlushFSHashFull();
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return f;
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}
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@ -233,7 +233,7 @@ static qboolean QDECL FSWEB_FLocate(searchpathfuncs_t *handle, flocation_t *loc,
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{
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loc->len = len;
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loc->offset = 0;
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loc->index = 0;
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loc->fhandle = NULL;
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Q_strncpyz(loc->rawname, netpath, sizeof(loc->rawname));
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}
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return true;
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