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fteqw/engine/client
2023-04-17 03:58:21 +01:00
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anorms.h
api_menu.h Fix screenshot_cubemap command. 2022-03-28 10:31:07 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_demo.c Rework some hashfunc_t stuff. 2023-04-17 03:58:20 +01:00
cl_ents.c Make blob shadows respond to gamecode a bit more naturally. 2023-04-17 03:58:20 +01:00
cl_ignore.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
cl_ignore.h
cl_input.c Cvar description tweaks. 2023-04-17 03:58:21 +01:00
cl_main.c Fix up some obscure builds. 2023-04-17 03:58:21 +01:00
cl_master.h Prevent FTE servers from getting mistreated as NQ servers, this should restore the 'observe' option. 2022-07-28 02:17:27 +00:00
cl_parse.c Make cl_shownet 3 a bit more verbose. 2023-04-17 03:58:21 +01:00
cl_plugin.inc Fix fixes. 2022-06-20 04:54:54 +00:00
cl_pred.c Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
cl_screen.c Fix some build targets, fix csqc's setpause builtin. 2023-04-17 03:58:20 +01:00
cl_tent.c Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Try to fix purecsqc map loading issues. 2023-04-17 03:58:20 +01:00
clq2_cin.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
clq2_ents.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
console.c Fix recent console click quirks. 2023-04-17 03:58:21 +01:00
fragstats.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
freecs.ico
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Clients can now request the master to initiate an WebRTC/ICE connection with 'sv_public 1' servers. This is primarily for the browser port. Servers now report their srflx address via the status command (with fp, ready for secure copy+paste). 2023-04-17 03:58:21 +01:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h
in_raw.h
in_sdl.c Fix cmake-on-mac build errors. 2023-04-17 03:58:20 +01:00
in_win.c Rework gamepad menu bindings, should be more intuitive now. 2023-01-09 05:12:59 +00:00
input.h Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work. 2023-01-09 05:14:38 +00:00
keys.c Fix recent console click quirks. 2023-04-17 03:58:21 +01:00
keys.h Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds. 2023-04-17 03:58:20 +01:00
lhfont.h
m_download.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
m_items.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
m_master.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
m_mp3.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
m_multi.c Cvar description tweaks. 2023-04-17 03:58:21 +01:00
m_native.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_options.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
m_script.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
m_single.c Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work. 2023-01-09 05:14:38 +00:00
menu.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
menu.h Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
merged.h Add basic support for ktx's 'mapname#modifier' ent stuff. 2023-04-17 03:58:20 +01:00
modelgen.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
net_master.c Clients can now request the master to initiate an WebRTC/ICE connection with 'sv_public 1' servers. This is primarily for the browser port. Servers now report their srflx address via the status command (with fp, ready for secure copy+paste). 2023-04-17 03:58:21 +01:00
p_classic.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_null.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_script.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
pr_clcmd.c Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work. 2023-01-09 05:14:38 +00:00
pr_csqc.c csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
pr_menu.c Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
pr_skelobj.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h Move the q3 files into the plugins subdir. 2022-03-08 05:33:52 +00:00
r_2d.c Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Load bumpmaps even if its just specular effects that are going to benefit. 2023-04-17 03:58:20 +01:00
render.h Fix up some SDL issues. 2023-01-09 05:12:12 +00:00
renderer.c Fix vid_reload+purecsqc killing the csqc. 2023-04-17 03:58:21 +01:00
renderque.c
renderque.h
resource.h
roq.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
roq_read.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
sbar.c Show afk status on the scoreboard. Add some colours to the scoreboard to grade people's pings. 2023-04-17 03:58:20 +01:00
sbar.h
screen.h Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Improve robustness with weird build configs. 2022-05-28 17:58:27 +00:00
snd_droid.c
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium. 2021-10-22 22:27:21 +00:00
snd_morphos.c
snd_mp3.c
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c
snd_wasapi.c
snd_win.c basementApe reported segfaults in the audio init logic. 2022-06-19 15:17:29 +00:00
snd_xaudio.c
sound.h OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
spritegn.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
sys_axfte.cpp
sys_dos.c
sys_droid.c Rework gamepad menu bindings, should be more intuitive now. 2023-01-09 05:12:59 +00:00
sys_linux.c Clients can now request the master to initiate an WebRTC/ICE connection with 'sv_public 1' servers. This is primarily for the browser port. Servers now report their srflx address via the status command (with fp, ready for secure copy+paste). 2023-04-17 03:58:21 +01:00
sys_morphos.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_npfte.c
sys_plugfte.c
sys_plugfte.h
sys_sdl.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
sys_win.c Add file uri support, requires a '-allowfileurl' commandline argument. 2023-01-09 05:12:39 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c
textedit.c Add file uri support, requires a '-allowfileurl' commandline argument. 2023-01-09 05:12:39 +00:00
valid.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Fix up some obscure builds. 2023-04-17 03:58:21 +01:00
view.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico
winamp.h
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc
zqtp.c Fix console expansion when execing macros, to expand on line execution rather than the entire macro contents. 2023-04-17 03:58:21 +01:00