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Fix screenshot_cubemap command.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6222 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2022-03-28 10:31:07 +00:00
parent 6f5180a915
commit 6515c0e5cd
2 changed files with 5 additions and 5 deletions

View file

@ -1,6 +1,6 @@
/*
* Copyright (c) 2015-2018
* Marco Hladik All rights reserved.
* Marco Cawthorne All rights reserved.
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

View file

@ -2907,8 +2907,8 @@ void SCR_ScreenShot_Cubemap_f(void)
bb=0;
for (i = 0; i < 6; i++)
{
VectorCopy(sides[i].angle, cl.playerview->simangles);
VectorCopy(cl.playerview->simangles, cl.playerview->viewangles);
VectorCopy(sides[i].angle, cl.playerview->aimangles);
VectorCopy(cl.playerview->aimangles, cl.playerview->viewangles);
//don't use hdr when saving dds files. it generally means dx10 dds files and most tools suck too much and then I get blamed for writing 'corrupt' dds files.
facedata = SCR_ScreenShot_Capture(fbwidth, fbheight, &stride, &fmt, true, !!strcmp(ext, ".dds"));
@ -2992,8 +2992,8 @@ void SCR_ScreenShot_Cubemap_f(void)
{
for (i = firstside; i < firstside+6; i++)
{
VectorCopy(sides[i].angle, cl.playerview->simangles);
VectorCopy(cl.playerview->simangles, cl.playerview->viewangles);
VectorCopy(sides[i].angle, cl.playerview->aimangles);
VectorCopy(cl.playerview->aimangles, cl.playerview->viewangles);
buffer = SCR_ScreenShot_Capture(fbwidth, fbheight, &stride, &fmt, true, false);
if (buffer)