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anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
bymorphed.ico
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
cd_linux.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_win.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cdaudio.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cl_cam.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
cl_cg.c
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
cl_demo.c
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fix bug with cl_maxfps 0 and demo playback causing lockup, fix netquake demo playback
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2006-05-09 08:35:10 +00:00 |
cl_ents.c
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fix NetQuake/DP* parsing for newer features
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2006-06-09 00:58:11 +00:00 |
cl_ignore.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
cl_main.c
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add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command
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2006-05-30 04:00:24 +00:00 |
cl_master.h
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sb2 bugfixes/tweeks/improvements.
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2006-03-14 01:18:47 +00:00 |
cl_parse.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
cl_plugin.inc
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fix without Q2CLIENT/NQPROT build, software renderer with plugins fix, misc fixes
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2006-05-28 21:56:04 +00:00 |
cl_pred.c
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Small cleanup
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2006-02-11 18:06:18 +00:00 |
cl_screen.c
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allow viewmodel to be seen with SW again (cl_gunx, etc do not work properly with software)
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2006-05-19 21:00:55 +00:00 |
cl_tent.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
cl_ui.c
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ui scripts and stuff should parse a little more easily now.
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2006-03-12 05:21:15 +00:00 |
client.h
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
clq2_cin.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
clq2_ents.c
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allow viewmodel to be seen with SW again (cl_gunx, etc do not work properly with software)
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2006-05-19 21:00:55 +00:00 |
clq3_parse.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
clq3defs.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
console.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
crosshairs.dat
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Standardised line endings
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2005-06-15 04:40:33 +00:00 |
fragstats.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
image.c
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don't fail to load 16bits-per-plane rgb png images.
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2006-04-14 02:05:39 +00:00 |
in_morphos.c
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
in_morphos.h
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
in_raw.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
in_sdl.c
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
in_win.c
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upgrade zlib and libpng
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2006-06-07 22:27:05 +00:00 |
input.h
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
keys.c
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sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0
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2006-06-04 01:43:52 +00:00 |
keys.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Done Up2's bidding
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2006-03-10 03:49:49 +00:00 |
m_items.c
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isolated selectable menu pictures (Q2), solves strange problem where a massive fps drop occurs with the first Q1 main menu option selected
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2006-05-11 00:41:47 +00:00 |
m_master.c
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swap arrow_down and arrow_up
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2006-04-02 09:13:07 +00:00 |
m_mp3.c
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clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
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2006-05-09 07:26:14 +00:00 |
m_multi.c
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change browser to old browser
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2006-04-05 06:40:27 +00:00 |
m_options.c
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blooming stuff. I hope I got enough of the bugs out.
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2006-03-03 03:31:19 +00:00 |
m_script.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_single.c
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remove some unnecessary of unsafe caches, fixing menu_servers2 not being able to load without slidebar graphics
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2006-04-02 08:11:17 +00:00 |
menu.c
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use better mixing for 8-bit sounds, some cleanup
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2006-05-08 21:02:39 +00:00 |
menu.h
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isolated selectable menu pictures (Q2), solves strange problem where a massive fps drop occurs with the first Q1 main menu option selected
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2006-05-11 00:41:47 +00:00 |
merged.h
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
modelgen.h
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mdl version 3 support, misc fixes
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2006-03-13 23:20:49 +00:00 |
mymad.c
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So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
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2005-03-28 00:22:11 +00:00 |
net_master.c
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fix a few more possible overruns
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2006-05-18 02:24:38 +00:00 |
pr_csqc.c
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probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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2006-04-21 05:23:51 +00:00 |
pr_menu.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
q2.ico
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2m_flash.c
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Needed for q2 monster muzzle flashes.
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2005-03-18 06:12:35 +00:00 |
quakedef.h
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fix snprintf for msvc8 compiled builds
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2006-05-18 02:54:22 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
r_efrag.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_part.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
r_partset.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
r_partset.h
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support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
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2006-05-07 01:49:06 +00:00 |
render.h
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add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup
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2006-05-17 23:01:06 +00:00 |
renderer.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
renderque.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderque.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
resource.h
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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try to fix extended character parsing some more
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2006-04-06 20:57:46 +00:00 |
sbar.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
screen.h
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Fixed some warnings and stuph.
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2005-01-24 23:47:32 +00:00 |
skin.c
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Fixes the q2 'wireframe players' bug.
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2006-04-09 02:02:44 +00:00 |
snd_alsa.c
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fix up some q2 sound effects and handle sound delays, misc cleanup
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2006-05-10 07:35:19 +00:00 |
snd_directx.c
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add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide)
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2006-05-10 05:18:08 +00:00 |
snd_dma.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
snd_linux.c
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add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide)
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2006-05-10 05:18:08 +00:00 |
snd_mem.c
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added linear downsampling, use snd_linearsample 2 or snd_linearsample_stream 2 to enable
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2006-06-04 03:50:24 +00:00 |
snd_mix.c
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forgot this
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2006-05-09 19:30:57 +00:00 |
snd_mixa.s
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clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
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2006-05-09 07:26:14 +00:00 |
snd_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
snd_mp3.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
snd_ov.c
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warning fixes, change favorites color to cyan
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2006-04-02 03:47:06 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide)
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2006-05-10 05:18:08 +00:00 |
sound.h
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sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0
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2006-06-04 01:43:52 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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Files needed for linux to compile properly.
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2004-09-07 18:18:02 +00:00 |
sys_linux.c
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fix buffer overruns in file enumeration
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2006-05-19 19:15:52 +00:00 |
sys_morphos.c
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don't use va() within FS_Rename, fix logging logic, fix return values with morphos call
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2006-05-05 05:28:56 +00:00 |
sys_sdl.c
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vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
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2006-04-15 03:31:23 +00:00 |
sys_win.c
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fix buffer overruns in file enumeration
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2006-05-19 19:15:52 +00:00 |
sys_wina.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
teamplay.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
textedit.c
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Should be more robust
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2006-03-10 03:50:23 +00:00 |
valid.c
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warning fixes, change favorites color to cyan
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2006-04-02 03:47:06 +00:00 |
vid.h
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Slight improvement on antialiasing, like the cvar being registered and stuff.
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2006-03-15 20:48:48 +00:00 |
view.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
view.h
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only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
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2006-05-06 05:50:33 +00:00 |
wad.c
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fix default sky box for Q2 maps
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2006-04-08 07:32:24 +00:00 |
wad.h
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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Windows XP raw input support (should fix rid#1217412?)
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2005-06-29 21:20:34 +00:00 |
winquake.rc
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It's worth a laugh.
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2006-01-12 22:20:23 +00:00 |
zqtp.c
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add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup
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2006-05-17 23:01:06 +00:00 |