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fteqw/engine/gl
2005-12-15 19:15:39 +00:00
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gltod3d Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl_alias.c Use skin files to replace the skins, instead of add. 2005-12-12 01:58:15 +00:00
gl_backend.c Fix the shineyness, so it actually fully matches q3. 2005-09-29 23:28:53 +00:00
gl_draw.c cygwin, mingw should compile, plugins in dedicated servers, and stuff. 2005-12-15 19:15:39 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_heightmap.c Fixes the seams, allows the mapper to specify a skybox. 2005-10-15 20:06:34 +00:00
gl_hlmdl.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
gl_model.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
gl_model.h pe_defaulttrail junk for Q1/H2 2005-11-26 23:11:19 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Convert q3 flares to dynamic flashblendable lights 2005-12-06 02:20:11 +00:00
gl_rlight.c Fixed an assumption where all lit q1bsp models are cl.worldmodel - we use currentmodel instead. 2005-10-16 04:03:13 +00:00
gl_rmain.c Fix sprites and particle effects. 2005-10-10 23:17:35 +00:00
gl_rmisc.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
gl_rsurf.c fixes to stainmaps (project options got screwed up so I didn't catch the glitches) 2005-12-02 00:49:20 +00:00
gl_screen.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
gl_shader.c Tweeked automatic generation of shaders, we now search for shirt/pants textures for default skin shaders. 2005-11-14 01:33:25 +00:00
gl_vidcommon.c Anisotropic Filtering 2005-12-01 11:22:20 +00:00
gl_vidlinuxglx.c cygwin, mingw should compile, plugins in dedicated servers, and stuff. 2005-12-15 19:15:39 +00:00
gl_vidnt.c Fixes taskswitch bugs. 2005-12-06 02:19:22 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
gl_warp_sin.h
glmod_doom.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
glquake.h stains are multiplicative instead of additive 2005-12-01 22:36:01 +00:00
glsupp.h Anisotropic Texture Filtering 2005-12-01 11:20:19 +00:00
ltface.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Just fixing some warnings. 2005-10-07 02:13:15 +00:00