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gltod3d
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
gl_alias.c
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Use skin files to replace the skins, instead of add.
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2005-12-12 01:58:15 +00:00 |
gl_backend.c
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Fix the shineyness, so it actually fully matches q3.
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2005-09-29 23:28:53 +00:00 |
gl_draw.c
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cygwin, mingw should compile, plugins in dedicated servers, and stuff.
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2005-12-15 19:15:39 +00:00 |
gl_draw.h
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CSQC support changes and some small bugfixes.
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2005-02-12 18:56:04 +00:00 |
gl_heightmap.c
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Fixes the seams, allows the mapper to specify a skybox.
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2005-10-15 20:06:34 +00:00 |
gl_hlmdl.c
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
gl_model.c
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I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
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2005-11-30 01:20:53 +00:00 |
gl_model.h
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pe_defaulttrail junk for Q1/H2
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2005-11-26 23:11:19 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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Convert q3 flares to dynamic flashblendable lights
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2005-12-06 02:20:11 +00:00 |
gl_rlight.c
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Fixed an assumption where all lit q1bsp models are cl.worldmodel - we use currentmodel instead.
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2005-10-16 04:03:13 +00:00 |
gl_rmain.c
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Fix sprites and particle effects.
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2005-10-10 23:17:35 +00:00 |
gl_rmisc.c
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Now compiles and works fine in linux.
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2005-09-09 23:40:55 +00:00 |
gl_rsurf.c
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fixes to stainmaps (project options got screwed up so I didn't catch the glitches)
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2005-12-02 00:49:20 +00:00 |
gl_screen.c
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I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
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2005-11-30 01:20:53 +00:00 |
gl_shader.c
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Tweeked automatic generation of shaders, we now search for shirt/pants textures for default skin shaders.
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2005-11-14 01:33:25 +00:00 |
gl_vidcommon.c
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Anisotropic Filtering
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2005-12-01 11:22:20 +00:00 |
gl_vidlinuxglx.c
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cygwin, mingw should compile, plugins in dedicated servers, and stuff.
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2005-12-15 19:15:39 +00:00 |
gl_vidnt.c
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Fixes taskswitch bugs.
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2005-12-06 02:19:22 +00:00 |
gl_vidsdl.c
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So that sdl compiles
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2005-06-15 04:36:06 +00:00 |
gl_warp.c
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I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
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2005-11-30 01:20:53 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
glquake.h
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stains are multiplicative instead of additive
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2005-12-01 22:36:01 +00:00 |
glsupp.h
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Anisotropic Texture Filtering
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2005-12-01 11:20:19 +00:00 |
ltface.c
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
model_hl.h
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don't redefine vec4_t
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2005-05-14 23:10:38 +00:00 |
shader.h
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Just fixing some warnings.
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2005-10-07 02:13:15 +00:00 |