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fteqw/engine/common
2022-01-08 10:00:55 +00:00
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bothdefs.h Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
bspfile.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
cmd.c Rework our fallback defaults to override id1's too, so newbies don't need to rebind everything before playing. 2021-10-05 05:05:34 +00:00
cmd.h fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
com_bih.c More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
com_bih.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
com_mesh.c Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
com_mesh.h Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
com_phys_bullet.cpp Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
com_phys_ode.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
common.c Fix up translations stuff with the rereleased version of quake. 2021-08-23 06:37:21 +00:00
common.h Fix misc rerelease issues. 2021-08-24 06:06:05 +00:00
config_freecs.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
config_fteqw.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
config_fteqw_noweb.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
config_minimal.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
config_nocompat.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
config_wastes.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
console.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
crc.c Fix stupid signed byte indexing. 2021-05-09 13:02:15 +00:00
cvar.c Hide some cvars that don't have well-defined defaults when using 'cvarlist -c'. 2021-10-31 18:20:28 +00:00
cvar.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs.c Try to make sense of steam's multiple library paths on linux. 2022-01-08 10:00:55 +00:00
fs.h Fix up filesystem plugins slightly. Remove engine references to VPK support. 2021-11-03 20:31:02 +00:00
fs_dzip.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs_pak.c Use some atomics to try to get a tiny loader-thread performance increase. 2021-07-01 01:16:35 +00:00
fs_stdio.c grr. 2021-08-05 17:12:41 +00:00
fs_win32.c Misc minor fixups. 2022-01-08 10:00:49 +00:00
fs_xz.c Try to get windows to delete temporary files early, so they don't linger over crashes or whatever. win9x still sucks. 2021-06-21 13:45:20 +00:00
fs_zip.c Fix up some backslashes in zips. Fix a typo. 2021-10-31 18:20:17 +00:00
gl_q2bsp.c Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little. 2021-12-20 10:07:46 +00:00
huff.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
log.c Tweak updates menu to allow launching package-specific maps (read: quaddicted's maps). 2021-08-09 23:06:41 +00:00
mathlib.c Fix up some openxr issues (especially with vulkan). 2021-12-20 10:05:55 +00:00
mathlib.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Comment/etc tweaks. 2021-08-19 06:02:18 +00:00
net_chan.c Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
net_ice.c Misc minor fixups. 2021-07-17 15:11:15 +00:00
net_ssl_gnutls.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
net_ssl_winsspi.c Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
net_wins.c Fix mapcluster in dedicated linux servers. 2021-12-20 10:07:15 +00:00
netinc.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
particles.h Fix c++isms. 2021-08-27 04:29:25 +00:00
plugin.c Rework openxr's actionset stuff. 2021-12-20 10:06:25 +00:00
pmove.c Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
pmove.h input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00
pmovetst.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
pr_bgcmd.c Misc minor fixups. 2022-01-08 10:00:49 +00:00
pr_common.h Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
protocol.h Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
q1bsp.c Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little. 2021-12-20 10:07:46 +00:00
q2pmove.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
q3common.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
qvm.c Fix some more stuff. 2019-07-29 06:32:37 +00:00
sha1.c Optimize endian routines when we know the endian at compile time. 2021-05-09 13:00:00 +00:00
sha2.c FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier. 2021-08-04 21:17:31 +00:00
sys.h Fix some mingw compile-time issues. 2021-11-04 17:54:24 +00:00
sys_linux_threads.c Fix mapcluster in dedicated linux servers. 2021-12-20 10:07:15 +00:00
sys_win_threads.c Fix up mapcluster functionality for windows. 2022-01-08 09:59:46 +00:00
translate.c Misc tweaks, including a corrupt-bsp crash fix. 2021-10-05 05:05:43 +00:00
translate.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
ui_public.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
vm.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
world.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
zone.c FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier. 2021-08-04 21:17:31 +00:00
zone.h Misc minor fixups. 2021-07-17 15:11:15 +00:00