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fteqw/engine/client
Molgrum 00cd20b9a6 Use MAX_QPATH instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2907 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:31:34 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Made qtvplay work a bit better. 2008-01-30 02:32:00 +00:00
cl_cg.c Fixed errors and warnings from the last commits. 2007-09-18 01:08:49 +00:00
cl_demo.c Don't flood the client with packets if its not really ready to receive them yet. 2008-02-04 23:41:04 +00:00
cl_ents.c Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage. 2008-01-24 01:24:10 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Patch from Spike to toggle impulse-queueing. Only Hexn 2 would require this to be 1. 2008-01-22 17:00:05 +00:00
cl_main.c Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
cl_master.h mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
cl_parse.c mingl compiles again 2008-01-30 09:42:00 +00:00
cl_plugin.inc Allowed plugins a way to get location info from the engine 2007-10-05 10:46:26 +00:00
cl_pred.c FTE works on nq servers again. 2008-01-30 22:04:38 +00:00
cl_screen.c Resolved conflicts with macosx header files 2007-09-22 19:28:27 +00:00
cl_tent.c Fixes the own-lightning not updating after spectating bug molgrum moaned about ages ago. 2008-01-23 21:05:18 +00:00
cl_ui.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
client.h Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c small fix to q2 model code 2007-10-24 02:10:38 +00:00
clq3_parse.c A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
clq3defs.h s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
console.c Basic ezQuake color code stripping. 2007-12-30 19:00:48 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c So we can steal ezquake's fragstats files without warnings appearing 2007-08-30 18:23:57 +00:00
image.c fix to PCX loading (Spike made a typo) 2008-02-02 07:14:56 +00:00
in_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
in_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_win.c One d3d renderer. 2007-05-25 22:16:29 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c characture -> character 2008-01-28 13:27:30 +00:00
keys.h We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
m_items.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_master.c s/thier/their 2007-10-05 17:43:26 +00:00
m_mp3.c Cygwin now builds. Fixed warnings. 2007-10-11 14:47:11 +00:00
m_multi.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_options.c removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ; 2007-09-13 22:27:56 +00:00
m_script.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_single.c Use MAX_QPATH instead. 2008-02-05 00:31:34 +00:00
menu.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
menu.h characture -> character 2008-01-28 13:27:30 +00:00
merged.h No more HandlePause crap. 2007-09-23 15:20:46 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Fixed 1000 warnings, changed switch-statements to handle all enumerations. Sorted it up abit too. 2007-08-07 19:16:32 +00:00
pr_csqc.c Endian bugs suck; CSQC now works on big endian systems. 2008-01-27 13:52:54 +00:00
pr_menu.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well. 2007-08-07 00:30:25 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_part.c Spike's fix to prevent a crash due to particles being loaded before the map. 2007-11-22 17:08:18 +00:00
r_partset.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h Resolved conflicts with macosx header files 2007-09-22 19:28:27 +00:00
renderer.c Silly mistake, made the directx9 option select the d3d7 renderer by 2008-02-02 15:52:14 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Draw the scoreboard correctly on largegames too. 2008-01-30 16:42:49 +00:00
sbar.h Some minor tweeks to the hud plugin 2007-02-26 03:00:25 +00:00
screen.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
skin.c Fixed bugs regarding reading the pcx file format for player skins. 2008-01-16 03:19:14 +00:00
snd_alsa.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
snd_directx.c One d3d renderer. 2007-05-25 22:16:29 +00:00
snd_dma.c Changed sound cvars, backwards compability using the name2-field. 2007-12-30 19:01:43 +00:00
snd_linux.c thier -> their 2007-12-23 20:28:40 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Cosmetics. 2007-10-20 15:53:39 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c added another thread call and fixed up some thread creation logic 2007-12-30 20:05:49 +00:00
sys_morphos.c added another thread call and fixed up some thread creation logic 2007-12-30 20:05:49 +00:00
sys_sdl.c added another thread call and fixed up some thread creation logic 2007-12-30 20:05:49 +00:00
sys_win.c added another thread call and fixed up some thread creation logic 2007-12-30 20:05:49 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Easier to use for debugging. 2006-09-18 22:52:33 +00:00
valid.c Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
vid.h No more HandlePause crap. 2007-09-23 15:20:46 +00:00
view.c Small fix for d3d-only binaries. 2008-01-09 00:40:23 +00:00
view.h only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway) 2006-05-06 05:50:33 +00:00
wad.c fix default sky box for Q2 maps 2006-04-08 07:32:24 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h One d3d renderer. 2007-05-25 22:16:29 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c Use tp_name cvars where possible. 2007-10-14 18:38:44 +00:00