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993 commits

Author SHA1 Message Date
Spoike
433c7b24c8 change package reference rules to not reference files that are not used (ones that were found+rejected with com_fdepthfile)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4707 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-01 07:10:10 +00:00
Spoike
a704b1423b preliminary bidi support.
add blind+speconly penalties.
add dpi-aware flag.
fix issue when switching between singleplayer and multiplayer between maps.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-30 21:57:35 +00:00
Spoike
75e22d98fe fix potentially fatal sv_minping memory leak.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-30 20:32:34 +00:00
Spoike
51baf65e9b add joystick csqc event stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-27 16:10:10 +00:00
Spoike
ceb32ec494 reworked penalties flags. now a single bitfield instead of separate booleans. added 'blind' penalty.
tweaked portals again. no longer wrongly impacting against the portal's front/back planes, even with speed.
reworked PEXT_LIGHTSTYLECOL, now uses a vector instead of a channel mask.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-25 03:53:11 +00:00
Spoike
b1e3060648 tweaked download rules to match mvdsv, by adding an allow_download_other cvar.
added log_enable_rcon (and enabled it by default), for feature parity with mvdsv. invalid requests, valid requests, and redirected prints are all logged.
tweaked server-side download code to not bug out with downloads larger than 2gb.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-24 03:02:32 +00:00
Spoike
9ec5f0007b minor bugfixes.
changed qw portal collision to match bboxes more closely.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 23:58:53 +00:00
Spoike
5aba4ddeaa fix SV_RunClientCommand on dedicated servers (and other weird ways).
fix a couple of other crashes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4692 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 16:30:35 +00:00
Spoike
ed54ed2dcf portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
gravitydir on monsters should now be workable (qc needs to be careful with ideal_yaw, which is now relative to the gravitydir rather than the xy plane).
fix an issue where shaders were not loaded after gamedir switches.
added 6dof command (and player movetype).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4689 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-21 17:58:17 +00:00
Spoike
84888e3ff2 terrain editor update, to implement some of the things epicenter asked for.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4687 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-16 20:45:44 +00:00
Spoike
b026bbacfe add support for ipv6 scope ids (so you can use the correct link-local addresses).
fix portal rendering with non-identity model matricies. add portal csg behaviour (with nq physics at least).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-16 16:21:28 +00:00
Spoike
a4db77b22f rewrite download code detect rates and get the best speeds practical.
client can cope with files over 4gb.
added download resumption. hopefully.
fix some q3 bugs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-12 23:08:42 +00:00
Spoike
e2eded8ffe oops
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4677 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-02 19:05:18 +00:00
Spoike
c415ead7d8 Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely.
disable the use of quakespy stuff, using a dynamic port and no stuffcmds from random ip addresses and no mutex.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4676 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-02 16:50:40 +00:00
Spoike
c841b4fbd1 attempt to update the openportal builtin to work with q3 as well.
ignore sound() calls with empty sound names.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4675 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 18:04:51 +00:00
Spoike
50f80352c3 don't get too confused over areas.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4674 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 17:20:21 +00:00
Spoike
68599df1f7 some more random fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 16:37:20 +00:00
Spoike
6c84350afd Try to fix a few issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 03:57:30 +00:00
Spoike
3bd6892353 try to fix q2/q3bsp checkclient bug by rewriting everything to do with pvs!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-23 02:02:51 +00:00
Spoike
eb91fc3ac7 try to fix a couple of misc issues, both minor and major.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-20 02:23:37 +00:00
Spoike
bacf9e90ba try to fix a crash or two.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4664 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-19 01:44:05 +00:00
Spoike
6e9f1eb0c6 add/fix some more extension.qc comments.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4663 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-19 00:09:56 +00:00
Spoike
c0f8c28e2c fix some crashes and other annoying issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-16 17:45:37 +00:00
Spoike
4c3cb29108 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4658 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-05-16 01:48:12 +00:00
Spoike
d7f83cbdc7 moving q2 temporary entities to particle configs.
fix 'bind alt_k' result.
don't generate a luma from 8bit if there's a custom diffuse image.
add support for #append.
#includelist now supports macro expansion.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-16 01:34:58 +00:00
Spoike
e693c6956b hopefully that won't break anything too much...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-14 01:08:36 +00:00
Spoike
3711f71bdc add getsoundtime builtin to csqc. needs testing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4655 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-13 23:21:20 +00:00
Spoike
6cc33d7d08 try to be more verbose with null functions called from the engine.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4652 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-10 16:37:53 +00:00
Spoike
589b09ae1d added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete.
ssqcless csqc should have time progressing.
q3ui+console should be a bit less stupid.
stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit.
system mouse cursor should now always be hidden when running windowed. soft-cursor only.
added bindlist.lst feature.
particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags.
renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move.
fix q2+viewsize 30
'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one.
fixed q2 player icons on the scoreboard.
added q3bsp_surf_meshcollision_* cvars.
dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried.
split vertex+fragment shader compilation, for systems that secretly thread that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-10 13:42:13 +00:00
Spoike
d8704bb5e0 try to catch exceptions in threads too, not just the main thread.
fix default settings to correctly use ` instead of ~ for toggleconsole.
fix a couple of possible signed-where-unsigned-expected with quake2.
fix possible q3 crash.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4649 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-04 04:14:52 +00:00
Spoike
952670bb3a Fix a few bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4648 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-29 02:29:04 +00:00
Spoike
c0841c73ab add net_compress cvar to enable/disable the compression feature. off by default for now.
auto-precache sounds if they were not already precached. also prints a warning (once, obviously). this is for consistency with models
added cmd voicetarg specself, which will send voice only to the people spectating you (and not your team), including into demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4647 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-27 23:16:07 +00:00
Spoike
dd8628eb2a tweak particle system a little for more compat.
added a couple extra effects to r_particledesc high
try and solve the trailparticles madness once and for all by autodetecting which set of arguments is used.
fix some annoyances with menuqc.
rebuild fs cache when doing vid_restart, to avoid insane reload times.
add profiling support.
qcc: be more permissive with {a,b,} in array definitions.
tweaked logfrag builtin to not loose frags quite so easily. should be more robust now. Whether tools agree or not is a different matter... but there's always the possibility that it'll just work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-24 01:53:01 +00:00
Spoike
8b9ad6a48e fixed menu bug
added some extra quake particle effects to the 'high' set, including some lights. I wonder how many people will complain.
tried to fix up coronas a bit to make them more robust.
fix stepping issue at high framerates.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-13 04:23:13 +00:00
Spoike
faeb62f4ee misc hexen2 compat fixes. added/improved most missing particle effects in some form.
hopefully this won't break quake too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-12 03:31:59 +00:00
Spoike
2e98386da2 Added pm_watersinkspeed cvar.
Misc bugfixes, mostly hexen2-related. tibet5 bug is finally fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-06 15:16:39 +00:00
Spoike
7ece1c70cb Fix misc bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-03 02:16:21 +00:00
Spoike
f18c928973 Add gl_lightmap_nearest.
Add a warning if the world moves.
Fix tags to not loop on non-looping animations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-04-02 00:58:02 +00:00
Spoike
e75cbadc11 fix iqm models.
rename some things.
don't reload filesystem(twice) when quitting.
add savegame_legacy command for saved games that can be loaded in vanilla engines.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-31 17:06:41 +00:00
Spoike
cef708e7af msvc ignores this. gcc doesn't. bah.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4626 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 11:52:09 +00:00
Spoike
42d428df5a fix misc things that I previously missed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 10:43:05 +00:00
Spoike
2e1a70e319 rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Spoike
7e80062ab9 Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 00:39:37 +00:00
Spoike
80dd9a1e79 fix misc junk that was buggy. hurrah for handy test cases.
q3 shader remapping now a bit more robust.
portals finally work properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4611 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-14 10:02:23 +00:00
Spoike
8f6c1a3e92 fix misc junk that was buggy. hurrah for handy test cases.
q3 shader remapping now a bit more robust.
portals finally work properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4610 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-14 09:59:32 +00:00
Spoike
fd70ec0c62 fix misc warnings.
add support for q3's shader remapping feature.
don't mask sky depth on q3bsp. apparently it causes problems.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-13 23:54:57 +00:00
Spoike
d502211d75 make sure things drop to the ground after getting pushed over a ledge.
fix some warnings.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-13 23:49:36 +00:00
Spoike
324e0b9334 updated qc key codes to match 2004+ dp builds.
added qc key code defines to fteextensions.qc
removed map planes limit, lives on as only a sanity limit. should perhaps cvar them.
added cl_run cvar, for q2 compat.
fix \r char not printing properly.
attempt to support holes in terrain again.
fix issue with q3 bspmodel culling.
clamp q3 movement, to not overflow-then-bug-out.
fixed recent zip bug.
now sending an empty string instead of a null string to gamecode when playing a cinematic map, gamecode should be less likely to crash this way.
added 'game' cvar. exactly like gamedir, except a cvar and q2 compatible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-11 17:51:29 +00:00
Spoike
1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
Mark Olsen
b9e46e4fa6 When trying to addip an IP address that has already been banned, and the code in fact detects that the address has already been banned, don't add a duplicate entry to the list of banned IP addresses.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-01-22 07:58:32 +00:00
Spoike
a4f03df481 try to fix the recently created fodffa unable-to-respawn bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-01-17 23:28:48 +00:00
Spoike
25bf5b55b2 Fix the 'removeip' command to be less buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-01-17 08:05:25 +00:00
Spoike
eb3b670a45 Fix a bug with map restarts and missing entities.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4586 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-01-15 23:28:51 +00:00
Spoike
964c8899b0 make sure clients always know their own velocity. this is required for cl_bob, and other things I guess.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-01-15 02:32:13 +00:00
Spoike
e00155b8fa mostly fix v_gunkick/punchangle in nq mods.
as an nq client, its still ignored.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4580 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-01-15 01:30:23 +00:00
Spoike
38a9770253 add support for symlinks in zips.
try to fix normalmaps on q3bsps. could do with verification, but at least I'm not the only one with a bug if its still buggy.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-01-13 02:42:25 +00:00
Spoike
bfe545222e added con_textsize to resize console separately from everything else.
qcc: added support for variable arguments via the va_arg intrinsic.
qcc: fix up some comment/whitespace issues with the preprocessor.
random hacks to try to improve dp compatibility a little.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4573 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-29 22:48:28 +00:00
Spoike
d7cdc39ccd don't use qw nail packets for clients that have replacement deltas. at least we won't repeat lots of angle changes.
tweak some culling with attachments to be a little more in line with DP. This should fix view models randomly disappearing in nexuiz.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-23 21:33:40 +00:00
Spoike
f762446a7d make cheat cvars allowed in single player by default.
fix an issue with referenced packs getting forgotten when running non-dedicated servers.
whichpack now always references packs even if allow_download_refpackages is disabled.
add setcursormode for compat with dp's csqc.
fix some qcc issues that came up.
bump some q3bsp sanity limits a little.
greater precision for android's vibrate feature.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4567 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-17 22:45:37 +00:00
Spoike
e2081b565f webquake-compatible websocket support. yuck.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-09 01:18:27 +00:00
Spoike
483403dc9a misc bugfixes for things reported by 1path0gen1.
and a few added bugs for fun.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-08 20:06:55 +00:00
Spoike
f438694f28 msvc sucks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-02 14:33:22 +00:00
Spoike
218006198d fix q2 bsp texture animations.
fix q2 prediction.
fix q2 saved games issues.
fix q2bsp fullbright/fullwhite lights.
fix potential issues from svs.clients no longer being preallocated.
fix rtlights not doing q1 bsp texture animations.
misc crash fixes.
hack to allow a clickable hud when using a touchscreen.
gl_max_size no longer affects 2d images.
select faithful fps preset option by default.
gl_font a,b,c works to select fallback fonts. freetype fonts reused to reduce memory usage when the same font is used multiple times either with different sizes or as fallbacks as part of other fonts.
allow static member functions. allow static locals.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4552 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-02 14:30:30 +00:00
Spoike
32ba2e16e8 fix cold-loading saved games issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-29 20:35:29 +00:00
Spoike
e0faf074c7 stripped out my ancient form of in-engine translation. Implemented gettext style translation instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-29 15:59:02 +00:00
Spoike
87564c9d79 stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
try to imitate cyrillic chars if the charset doesn't support them using koi8 mappings, so russian-speaking users don't get so easily pissed about not knowing how to select a font that actually contains chars for their language.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4544 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-29 14:36:47 +00:00
Spoike
ad8d634916 misc tweaks to support:
opening (qtv) urls with android browser. mvds should stream using the same mechanism, if they have the right mime type.
arbitrary unicode basedirs in windows should work, and commandlines. not sure what else still doesn't work.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4539 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-28 00:45:22 +00:00
Spoike
2c253d6635 fix some bugs...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-22 01:54:26 +00:00
Spoike
05644d07b4 fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4525 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-21 23:16:59 +00:00
Spoike
f08489f141 .po support for qc.
rewrote messagemode to support utf8 properly, as well as left-arrow etc keys.
support for mouse-over images on console links and stuff.
added r_lerpmuzzlehack for certain viewmodels.
use libtool's dlopen stuff on cygwin to try to cover some cygwin path differences.
try to support utf-8 in filenames even in windows (only in nt, 9x is still ascii only).
added certificate validation for gnutls. gnutls now enabled by default in linux.
d3d11 tweaks. shadowmapping works.
tweaks for updated terrain format, to try to fix some inefficiencies/limitations.
xmpp plugin can now display avatars (xmpp /set avatars 1)
xmpp file transfers supported by default, but capability is disabled by default (can be enabled by hacking config).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-21 23:02:28 +00:00
Spoike
365e104f88 a couple of fixes for things that didn't compile.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4515 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-29 17:58:20 +00:00
Spoike
fb86222fc7 made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-29 17:38:22 +00:00
Spoike
2a73a3c2b1 clarify that it is a warning and not an error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4506 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-19 10:30:38 +00:00
Spoike
224cd87ade don't try to use pvs on heightmaps where there is no pvs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4505 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-19 10:29:33 +00:00
Spoike
6aeb900e90 Fix juddery mvds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4504 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-19 10:28:06 +00:00
Spoike
7f8bdb4cfa fix non-windows ports.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4503 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-09 01:00:24 +00:00
Spoike
a7a29c0907 compile fix for webgl port's non-features.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-08 17:18:44 +00:00
Spoike
ae84691b38 fix some non-gl builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4495 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-08 16:23:42 +00:00
Spoike
d396450a0a log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-08 14:28:11 +00:00
Spoike
350bafee54 try to work with non-portals progs too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4480 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-23 22:53:26 +00:00
Spoike
4e8073aedd Fixed hexen2 hub support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4477 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-18 21:43:06 +00:00
Spoike
4cd41b9e49 just in case
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4476 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-12 06:55:52 +00:00
Spoike
51d71fee45 an attempt to fix missing vweps with ezquake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-12 06:41:29 +00:00
Spoike
28c910fd84 don't use chunked downloads with ezquake. its just too buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4474 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-09 01:16:03 +00:00
Spoike
492c7dd3bf msvc can be too permissive.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4472 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-07 06:07:17 +00:00
Spoike
763cef2441 added mic input device option.
reworked prediction code, now more generic.
added cl_lerp_smooth, cl_predict_extrapolate, cl_predict_timenudge cvars to allow tweaking player prediction/smoothness in a few different ways. cl_lerp_smooth's default changed to not smooth out live games in order to avoid unnecessary lag (was effectively set to 1, and would be 0 in vanilla).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4471 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-09-06 22:57:44 +00:00
Spoike
61ff88d970 aaaand fix terrain too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-27 18:09:14 +00:00
Spoike
7f84519ce2 fixed fbsp vertex lighting the lame way. still needs a glsl method.
fixed shader lighting levels due to overbright methods.
fixed scaling.
misc other fixes and tweaks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-27 13:18:09 +00:00
Spoike
85458ccabc msvc sucks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-21 07:53:49 +00:00
Spoike
e0aab1c134 try to fix shader vertex lighting issue.
fix issue where ftenq protocol positions were sticking.
fixed manifest file windowless infinite wait.
Added support for ^[\img\foo^] images on the console if they are at the start of the line.
Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later.
fixed sound menu crash.
added ultrawide speex codec.
clamp micamp levels to try to boost audio quality/audiability.
rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed.
WriteFloat now works properly, and not just for ents.
no longer sending prespawn/precaches/signon commands to clients that do not expect them.
fix sql column header queries.
more verbose about active nq protocol verions.
-condebug overrides config.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-21 07:14:39 +00:00
Spoike
3b51dae2c9 misc fixes/tweaks/stuff intended to get the emscripten port working better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-07 14:20:24 +00:00
Spoike
ed407b8f81 remove most of the spam when running progsless. its uninteresting in that situation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4431 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-27 12:23:13 +00:00
Spoike
fceb09fe37 reworked demo playback and interpolation.
added support for recording nq demos, but only if not already on the server.
added capturedriver as a sane way to select between screenshots, avi, or various plugins.
output sound device can now be selected via the menu. not all drivers provide device enumeration (openal and dsound do).
enabled openal, but not using it unless an openal device is explicitly requested as its still a little buggy.
added \"\"" markup in the console.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-26 17:19:06 +00:00
Spoike
1f0e6651b1 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4424 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-07-14 23:19:22 +00:00
Spoike
09eb26c396 dedicated server fixes for hunk-less stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4423 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-14 23:06:14 +00:00
Spoike
c1fde0e079 fix join/observe not updating spectator userinfo properly in mvds. fix a couple of other recent mvd bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4422 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-14 16:39:21 +00:00
Spoike
4a1416a5d2 removed hunk memory (as well as -mem argument).
removed cache memory.
added fallback normalmap texture.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4421 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-14 12:22:51 +00:00
Spoike
b2f5ae8f1c removed userinfobasic, things should be kept in sync more easily now.
xmpp got some major tweaks. more sasl methods etc. multiple accounts.
misc other tweaks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-13 12:14:32 +00:00
Spoike
0823eb0968 xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays.
xmpp voip support (speex only). just because.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4413 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-29 16:01:07 +00:00
Spoike
cebd0583a9 allow_luma is no more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4407 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-26 03:36:02 +00:00