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fteqw/engine/server
Spoike 4a1416a5d2 removed hunk memory (as well as -mem argument).
removed cache memory.
added fallback normalmap texture.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4421 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-14 12:22:51 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
pr_cmds.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
pr_q1qvm.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
progdefs.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
progs.h couple of issues I spotted that might eventually lead to issues if they're not fixed now. 2013-05-07 19:40:44 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c Fix various warnings. 2013-05-11 05:03:07 +00:00
server.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_ents.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sv_init.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_main.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_nchan.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_phys.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sv_rankin.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_send.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_sql.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_sys_win.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_user.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
svhl_game.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
svq2_ents.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_game.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
svq3_game.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
world.c misc fixes. 2013-06-26 00:39:13 +00:00