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fteqw/engine/server
Spoike 61ff88d970 aaaand fix terrain too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-27 18:09:14 +00:00
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botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
pr_cmds.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
pr_q1qvm.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
progdefs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
progs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
server.h fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c aaaand fix terrain too. 2013-08-27 18:09:14 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_ents.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sv_init.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
sv_main.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
sv_nchan.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_phys.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_rankin.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
sv_send.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
sv_sql.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4424 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-07-14 23:19:22 +00:00
sv_sys_win.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sv_user.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
svhl_game.c fix join/observe not updating spectator userinfo properly in mvds. fix a couple of other recent mvd bugs. 2013-07-14 16:39:21 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c dedicated server fixes for hunk-less stuff. 2013-07-14 23:06:14 +00:00
svq2_ents.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_game.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
svq3_game.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
world.c misc fixes. 2013-06-26 00:39:13 +00:00