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1292 commits

Author SHA1 Message Date
Spoike
98b71860ed Fix some warnings. Hopefully fix bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-04 19:00:19 +00:00
Spoike
0b2be8f4ba PACKAGEMANAGER is now a compiletime feature in its own right, and can be enabled separately from WEBCLIENT (although won't be able to download without WEBCLIENT).
SAVEDGAMES is now a new compiletime feature. Deathmatch/dedicated servers can freely disable it.
menuqc now makes sure that any fields it needs are actually present.
developer 1 should now report glsl line numbers a bit more reliably.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-04 07:05:20 +00:00
Eukara
d7aee05d47 Fixed typo and changed the envmap paths for now, as screenshot_cubemap cannot save outside /textures
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5282 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-02 20:10:43 +00:00
Eukara
a1c252ed54 Updated TW's config to include static freetype linking on Windows etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-02 20:08:37 +00:00
Spoike
d5cbafbed8 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5279 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-07-24 20:46:16 +00:00
Spoike
8b03acacbe added env_cubemap support. doesn't currently render its own cubemaps yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-24 13:59:42 +00:00
Spoike
f45eb4580e compile fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5275 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 12:53:36 +00:00
Spoike
0fee3a4aea Add ortho lights (still has serious issues that make them unusable on regular maps).
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 11:49:37 +00:00
Spoike
d1d0d86fea Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
Fix sound source issues in Q3.
Fix q2 air acceleration/prediction omission.
Don't change console completion while typing (while that option is still possible).
Shift+tab now cycles completion backwards (now ctrl+shift for cycle subconsoles).
Allow a few things to ignore sv_pure - including csprogs files (which is useful for all the mods that come with the csprogs.dat distributed separately).
clamp pitch values to the range documented by openal, to hopefully avoid error spam.
add some colour coding to the text editor when shader files are being edited/viewed.
Changed how overbrights are clamped on q3bsp.
Added portalfboscale for explicit texture scales on portal/refract/reflect fbos.
qc decompiler can now at least attempt to decompile qtest's qc.
fteqccgui can now be pointed at a .pak file, and decompile the progs.dat inside.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-05 16:21:44 +00:00
Eukara
34029c2434 Update wastes icon/config
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-21 13:14:53 +00:00
Spoike
b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00
Eukara
c22c34a74d Updated FreeCS' config
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5265 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-10 00:37:57 +00:00
Eukara
0c85db76ce The Wastes config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5264 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-08 10:02:21 +00:00
Spoike
20be3f8161 fix a couple of quake2 issues.
rework the main menu slightly to promote the qi plugin a little more.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5262 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-06 09:09:14 +00:00
Eukara
37b3eb0566 Added menu-native define
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5260 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-05 23:55:32 +00:00
Spoike
df3e8fa719 Some bugfixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5259 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-03 09:46:41 +00:00
Spoike
ac471dd03e update native-menu things.
attempt to deal with misaligned bsp models.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-02 08:55:57 +00:00
Spoike
1d655322d0 Fix a couple of warnings
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5256 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-28 10:23:27 +00:00
Spoike
60c8797d25 Try to fix frametime issues with TW.
Use eukara's icon in x11, matching the windows icon.
Use the extra main-menu options even when there's no menufont available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5255 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-28 10:12:10 +00:00
Spoike
5e937bcf48 Eukara wants native-code custom menus. He's weird.
Try to clean up the frametime global.
fix some quirks with r_dynamic -1
Added scr_fov_mode cvar to control whether the fov is defined relative to horizontal, vertical, or guessed.
fix a few fteqcc bugs
tab completion for the gamedir command.
fix the savegame_legacy command. it wasn't entirely compatible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-21 13:47:53 +00:00
Spoike
8c4d39268e added demo_nudge command.
attempt to fix an issue with bc formats being rejected by d3d if they're not a multiple of 4.
added doreset argument to refreshhostcache builtin, for mods to forget all servers when rescanning.
stop fteqcc from reporting uninitialised locals etc inside the wrong file.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5251 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-06 16:09:07 +00:00
Spoike
23afe95b70 Added cvarname completion for set+seta cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5250 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-06 15:55:32 +00:00
Spoike
fdd903e0a3 win: emulate gamepad thumb axis as buttons.
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons).
keys: fix a few keys getting mistranslated between engine and qc scancodes.
engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8.
pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues.
r_clutter_density: fix crash from clutter comprising of boneless iqms.
gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s
wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these.
vid_srgb: this cvar now uses -1 for the former gamma-only setting.
r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down.
nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games.
fs: added -netquake commandline argument that disables the use of the qw/ gamedir.
fog: disabled fog on aky surfaces, as it was bugging out in The Wastes.
vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash)
routing: first attempt at engine-side routing. feature is currently disabled.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
Spoike
d56226aac5 more comprehensive attempt at fixing the qccgui bug reported by shpuld.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5247 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-20 19:09:14 +00:00
Spoike
2769443729 fix bind command arg completion crash.
add modifier key combos to bind arg completion.
don't force completion quite so aggressively.
completion is now more consistent with cl_chatmode 0.
alt key allows moving the cursor into console links to edit them (instead of treating them as immutable blobs on the input line).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-17 13:58:11 +00:00
Spoike
08ca60d1bf git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5243 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-04-15 14:31:44 +00:00
Spoike
c4132347eb added sys_priority cvar to the windows build.
rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-15 02:48:23 +00:00
Spoike
eb89084603 fix a couple of networking issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5240 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-10 18:15:24 +00:00
Spoike
ce4d162f31 write +moveleft etc to configs ONLY if they were explicitly +fooed, and not just because someone was still holding a key on a map change.
moved various config saving options to features, buttons saving is now disabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-09 18:01:15 +00:00
Spoike
3c4b5fabb6 Make the default port re-brandable to reduce confusion with TCs.
Make sure TCs send server query broadcasts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-07 12:33:06 +00:00
Spoike
e44d8a85d8 don't swallow multimedia keys unless they're actually bound to something.
fix possible out-of-range issue with qc ent references.
shader parsing is now a little more strict.
lua code support updated to bring it more in line with hifi's efforts, still not enabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 17:21:15 +00:00
Spoike
8003ba3c6c I accidentally disabled dsound.
also, 'cmd setinfo' without extra args was spamming the server's console instead of the client's.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-31 19:47:03 +00:00
Spoike
8c02fb26b3 removed old scr_chatmode
splitscreen can now properly be configured via build configs, and potentially more than just 4 seats.
fix splitscreen and enemycolour forcing. forcing now works, but only when all seats are on/spectating the same team.
fix demo playback issue with http urls with webgl that don't allow streaming.
srgb fixes for the scoreboard.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-25 09:36:14 +00:00
Spoike
876eb0cf39 minor fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 08:33:03 +00:00
Spoike
7f2c356133 Fixed some bugs with servers using gnutls.
Attempted to clean up build configs slightly, now ALWAYS using a build config.
Now enabling wayland renderer by default on linux (activates by default only when x11 fails).
Given linux servers the ability to chroot (will be used by default if run as suid-root).
Fixed a couple of vulkan warnings.
Makefile now treats speex like any other library.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 04:02:09 +00:00
Spoike
93624e9d62 don't bug out so much on skeletal models when frametimes are negative (can happen via csqc)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-23 06:35:32 +00:00
Spoike
cfa28262b4 Be more verbose about 'error 101' - when using the server browser on machines with unroutable ipv6.
Fix some issues reported by xaGe including a serious linux one.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5225 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-07 20:31:09 +00:00
Spoike
4a29919111 fix some memory reference/leak errors reported by valgrind.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-06 16:46:57 +00:00
Spoike
42b31a6cc3 Attempt to work around a DP client bug, where DP sends either 16bit or 8bit angles depending upon the type of the previous server that DP connected to.
Fixed weirdness around a second DP client bug (less serious) where a reconnecting DP client sends a disconnect request as soon as it gets its new connection. The client will still get disconnected (as per its apparent request), but FTE will no longer alarm admins, and the user should see something like 'unconnected dropped'.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5219 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-05 11:06:12 +00:00
Spoike
685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
Spoike
912812083e try to fix some android issues...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 20:19:15 +00:00
Spoike
f3ae58608b QUAKETC with dpmaster fix.
don't archive csprogs when it's getting saved into demos anyway.
bound bones when using a model with less bones than the relative skeletal object.
mute(dprint) xinput restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 12:13:32 +00:00
Eukara
922b0ca2bb Fixes for The Wastes compilation under Linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-23 03:00:45 +00:00
Spoike
999d677515 compiler warning/error fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-23 01:22:29 +00:00
Spoike
5fcc3d5524 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5201 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-01-22 20:50:50 +00:00
Spoike
9e8bb446f4 implemented pm_stepdown.
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-22 19:18:04 +00:00
Spoike
4290e56c56 work around a believed issue with ericw-qbsp's skip texture support - if an invalid surface is referenced, don't try to generate decals from it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5198 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-14 05:32:20 +00:00
Spoike
3a85de45f6 xinput tweaks, under advice from primallove.
fix sv_nqplayerphysics+spectators = spectators able to shoot
fix watervis bug, turned out to potentially be more serious.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-05 01:45:49 +00:00
Spoike
a6ac015c5b software banding: fix player skins.
try to get game controller defaults a little closer to QS.
mess with r_dynamic 2 a little, to more closely match vanilla.
fix under-lighting bug on models. added extra model lighting pathway for greater vanilla compat, as part of software-banding.
fix proquake-client compat issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-03 04:40:06 +00:00
Spoike
845bb231ca xonotic: fix 'sticky walls' issue when spectating.
xonotic: fix jumppads not working while onground.
attempt to parse meag's protocol changes, in case we get a .qwd from ezquake. does not report them to servers at this time.
added cl_fullpitch cvar. only affects nq servers that lack serverinfo.
support dds/ktx-based cubemaps, including for skyboxes.
recognise multiple new compressed texture formats - bc1-7, etc1+2+eac,.astc. Addeded to supporting drivers/apis.
software decoder for etc2,bc4+bc5 textures, so they can be considered universal (but with fallbacks).
software decoder for bc1-bc3 textures, but disabled due to lingering patent paranoia.
report heartbeats once, by default.
r_viewmodel_fov support for vk+d3d9+d3d11 renderers.
fix depth projection differences with various renderers (min dist is now consistent).
added some code to announce when cl_delay_packets changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-28 16:24:50 +00:00