work around a believed issue with ericw-qbsp's skip texture support - if an invalid surface is referenced, don't try to generate decals from it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5198 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -450,7 +450,7 @@ static void Fragment_Mesh (fragmentdecal_t *dec, mesh_t *mesh, mtexinfo_t *texin
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vecV_t verts[3];
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shader_t *surfshader = texinfo->texture->shader;
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if (surfshader->flags & SHADER_NOMARKS)
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if ((surfshader->flags & SHADER_NOMARKS) || !mesh)
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return;
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if (dec->surfflagmask)
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