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forked from fte/fteqw

fix a couple of quake2 issues.

rework the main menu slightly to promote the qi plugin a little more.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5262 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2018-06-06 09:09:14 +00:00
parent 4269bde59b
commit 20be3f8161
12 changed files with 261 additions and 142 deletions

View file

@ -1575,7 +1575,7 @@ void CL_Record_f (void)
return;
}
#ifdef Q2SERVER
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
defaultext = ".dm2";
else

View file

@ -15,7 +15,7 @@ extern qboolean mouse_active;
static cvar_t m_filter = CVARF("m_filter", "0", CVAR_ARCHIVE);
static cvar_t m_forcewheel = CVARD("m_forcewheel", "1", "0: ignore mousewheels in apis where it is abiguous.\n1: Use mousewheel when it is treated as a third axis. Motion above a threshold is ignored, to avoid issues with an unknown threshold.\n2: Like 1, but excess motion is retained. The threshold specifies exact z-axis distance per notice.");
static cvar_t m_forcewheel_threshold = CVARD("m_forcewheel_threshold", "32", "Mousewheel graduations smaller than this will not trigger mousewheel deltas.");
static cvar_t m_strafeonright = CVARFD("m_strafeonright", "1", CVAR_ARCHIVE, "If 1, touching the right half of the touchscreen will strafe/move, while the left side will turn.");
static cvar_t m_touchstrafe = CVARAFD("m_touchstrafe", "1", "m_strafeonright", CVAR_ARCHIVE, "0: entire screen changes angles only.\n1: right hand side controls strafing.\n2:left hand side strafes.");
static cvar_t m_fatpressthreshold = CVARFD("m_fatpressthreshold", "0.2", CVAR_ARCHIVE, "How fat your thumb has to be to register a fat press (touchscreens).");
static cvar_t m_touchmajoraxis = CVARFD("m_touchmajoraxis", "1", CVAR_ARCHIVE, "When using a touchscreen, use only the major axis for strafing.");
static cvar_t m_slidethreshold = CVARFD("m_slidethreshold", "10", CVAR_ARCHIVE, "How far your finger needs to move to be considered a slide event (touchscreens).");
@ -322,7 +322,7 @@ void IN_Init(void)
Cvar_Register (&m_filter, "input controls");
Cvar_Register (&m_forcewheel, "Input Controls");
Cvar_Register (&m_forcewheel_threshold, "Input Controls");
Cvar_Register (&m_strafeonright, "input controls");
Cvar_Register (&m_touchstrafe, "input controls");
Cvar_Register (&m_fatpressthreshold, "input controls");
Cvar_Register (&m_slidethreshold, "input controls");
Cvar_Register (&m_touchmajoraxis, "input controls");
@ -381,8 +381,20 @@ int IN_TranslateMButtonPress(unsigned int devid)
}
else
{
//this is the key binding that the press should use
ret = (m_strafeonright.ival && ptr[devid].heldpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
//translate touch to mouse2 if its on the strafing side of the screen.
switch(m_touchstrafe.ival)
{
case 2:
ret = ptr[devid].heldpos[0] < vid.pixelwidth/2;
break;
default:
ret = ptr[devid].heldpos[0] > vid.pixelwidth/2;
break;
case 0:
ret = false;
break;
}
ret = ret?K_MOUSE2:K_MOUSE1;
}
return ret;
@ -653,12 +665,28 @@ void IN_MoveMouse(struct mouse_s *mouse, float *movements, int pnum, float frame
if (mouse->type == M_TOUCH)
{
if (m_strafeonright.ival && mouse->heldpos[0] > vid.pixelwidth/2 && movements != NULL && !Key_Dest_Has(~kdm_game))
qboolean strafing = false;
switch(m_touchstrafe.ival)
{
case 2:
strafing = mouse->heldpos[0] < vid.pixelwidth/2;
break;
default:
strafing = mouse->heldpos[0] > vid.pixelwidth/2;
break;
case 0:
strafing = true;
break;
}
if (strafing && movements != NULL && !Key_Dest_Has(~kdm_game))
{
//if they're strafing, calculate the speed to move at based upon their displacement
if (mouse->held)
{
mx = mouse->oldpos[0] - (vid.pixelwidth*3)/4.0;
if (m_touchstrafe.ival) //left side
mx = mouse->oldpos[0] - (vid.pixelwidth*1)/4.0;
else //right side
mx = mouse->oldpos[0] - (vid.pixelwidth*3)/4.0;
my = mouse->oldpos[1] - (vid.pixelheight*3)/4.0;
//mx = (mouse->oldpos[0] - mouse->heldpos[0])*0.1;

View file

@ -2552,6 +2552,19 @@ void PM_ManifestPackage(const char *metaname, int security)
manifestpackages = NULL;
}
qboolean PM_CanInstall(const char *packagename)
{
int i;
package_t *p = PM_FindPackage(packagename);
if (p && !(p->flags&(DPF_ENABLED|DPF_CORRUPT|DPF_HIDDEN)))
{
for (i = 0; i < countof(p->mirror); i++)
if (p->mirror[i])
return true;
}
return false;
}
void PM_Command_f(void)
{
size_t i;

View file

@ -1945,8 +1945,8 @@ static int M_Main_AddExtraOptions(menu_t *mainm, int y)
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "IRC ", "irc\n"); y += 20;}
if (Cmd_Exists("qi"))
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "Quake Injector", "qi\n"); y += 20;}
// else if (PM_CanInstall("qi"))
// {MC_AddConsoleCommandQBigFont(mainm, 72, y, "Quake Injector", "pkg reset; pkg add qi; pkg apply\n"); y += 20;}
else if (PM_CanInstall("qi"))
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "Get Quake Injector", "pkg reset; pkg add qi; pkg apply\n"); y += 20;}
if (Cmd_Exists("menu_download"))
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "Updates ", "menu_download\n"); y += 20;}
@ -1957,9 +1957,10 @@ void M_Menu_Main_f (void)
{
extern cvar_t m_helpismedia;
menubutton_t *b;
menu_t *mainm;
menu_t *mainm = NULL;
mpic_t *p;
static menuresel_t resel;
int y;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(-1, va("%s %s", Cmd_Argv(0), Cmd_Args())))
@ -2012,9 +2013,6 @@ void M_Menu_Main_f (void)
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 0, 4, 38, 166, "pics/m_main_plaque");
p = R2D_SafeCachePic("pics/m_main_logo");
if (!p)
return;
MC_AddPicture(mainm, 0, 173, 36, 42, "pics/m_main_logo");
#ifndef CLIENTONLY
MC_AddSelectablePicture(mainm, 68, 13, "pics/m_main_game");
@ -2060,148 +2058,147 @@ void M_Menu_Main_f (void)
if (M_GameType() == MGT_HEXEN2)
{
p = R2D_SafeCachePic("gfx/menu/title0.lmp");
if (R_GetShaderSizes(p, NULL, NULL, true) <= 0)
return;
if (R_GetShaderSizes(p, NULL, NULL, true) > 0)
{
Key_Dest_Add(kdm_emenu);
mainm = M_CreateMenu(0);
mainm->key = MC_Main_Key;
Key_Dest_Add(kdm_emenu);
mainm = M_CreateMenu(0);
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(mainm, 0, 60, "gfx/menu/title0.lmp");
MC_AddPicture(mainm, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(mainm, 0, 60, "gfx/menu/title0.lmp");
#ifndef CLIENTONLY
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64, "Single Player", "menu_single\n");
mainm->selecteditem = (menuoption_t *)b;
b->common.width = 12*20;
b->common.height = 20;
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64, "Single Player", "menu_single\n");
mainm->selecteditem = (menuoption_t *)b;
b->common.width = 12*20;
b->common.height = 20;
#endif
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+20, "MultiPlayer", "menu_multi\n");
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+20, "MultiPlayer", "menu_multi\n");
#ifdef CLIENTONLY
mainm->selecteditem = (menuoption_t *)b;
mainm->selecteditem = (menuoption_t *)b;
#endif
b->common.width = 12*20;
b->common.height = 20;
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+40, "Options", "menu_options\n");
b->common.width = 12*20;
b->common.height = 20;
if (m_helpismedia.value)
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+60, "Media", "menu_media\n");
else
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+60, "Help", "help\n");
b->common.width = 12*20;
b->common.height = 20;
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+80, "Quit", "menu_quit\n");
b->common.width = 12*20;
b->common.height = 20;
b->common.width = 12*20;
b->common.height = 20;
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+40, "Options", "menu_options\n");
b->common.width = 12*20;
b->common.height = 20;
if (m_helpismedia.value)
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+60, "Media", "menu_media\n");
else
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+60, "Help", "help\n");
b->common.width = 12*20;
b->common.height = 20;
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+80, "Quit", "menu_quit\n");
b->common.width = 12*20;
b->common.height = 20;
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 56, mainm->selecteditem->common.posy);
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 56, mainm->selecteditem->common.posy);
}
}
else
#endif
if (QBigFontWorks())
{
int y;
Key_Dest_Add(kdm_emenu);
mainm = M_CreateMenu(0);
p = R2D_SafeCachePic("gfx/ttl_main.lmp");
if (R_GetShaderSizes(p, NULL, NULL, true) <= 0)
if (R_GetShaderSizes(p, NULL, NULL, true) > 0)
{
MC_AddRedText(mainm, 16, 170, 0, "MAIN MENU", false);
Key_Dest_Add(kdm_emenu);
mainm = M_CreateMenu(0);
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(mainm, 4, 24, "gfx/ttl_main.lmp");
y = 32;
mainm->selecteditem = (menuoption_t *)
MC_AddConsoleCommand (mainm, 64, 170, 32, "Join server", "menu_servers\n");
MC_AddConsoleCommand (mainm, 64, 170, 40, "Options", "menu_options\n");
MC_AddConsoleCommand (mainm, 64, 170, 48, "Quit", "menu_quit\n");
return;
}
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(mainm, 4, 24, "gfx/ttl_main.lmp");
y = 32;
mainm->selecteditem = (menuoption_t *)
#ifndef CLIENTONLY
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Single ", "menu_single\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Single ", "menu_single\n"); y += 20;
#endif
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Multiplayer ", "menu_multi\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Options ", "menu_options\n"); y += 20;
if (m_helpismedia.value)
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "Media ", "menu_media\n"); y += 20;}
else
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "Help ", "help\n"); y += 20;}
y = M_Main_AddExtraOptions(mainm, y);
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Multiplayer ", "menu_multi\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Options ", "menu_options\n"); y += 20;
if (m_helpismedia.value)
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "Media ", "menu_media\n"); y += 20;}
else
{MC_AddConsoleCommandQBigFont(mainm, 72, y, "Help ", "help\n"); y += 20;}
y = M_Main_AddExtraOptions(mainm, y);
#ifdef FTE_TARGET_WEB
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Save Settings ", "menu_quit\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Save Settings ", "menu_quit\n"); y += 20;
#else
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Quit ", "menu_quit\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Quit ", "menu_quit\n"); y += 20;
#endif
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 54, 32);
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 54, 32);
}
}
else
{
int width;
Key_Dest_Add(kdm_emenu);
mainm = M_CreateMenu(0);
p = R2D_SafeCachePic("gfx/mainmenu.lmp");
R2D_SafeCachePic("gfx/ttl_main.lmp");
if (R_GetShaderSizes(p, &width, NULL, true) <= 0)
if (R_GetShaderSizes(p, &width, NULL, true) > 0)
{
MC_AddRedText(mainm, 16, 170, 0, "MAIN MENU", false);
Key_Dest_Add(kdm_emenu);
mainm = M_CreateMenu(0);
mainm->selecteditem = (menuoption_t *)
MC_AddConsoleCommand (mainm, 64, 170, 32, "Join server", "menu_servers\n");
MC_AddConsoleCommand (mainm, 64, 170, 40, "Options", "menu_options\n");
MC_AddConsoleCommand (mainm, 64, 170, 48, "Quit", "menu_quit\n");
return;
}
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 4, 32, 144, "gfx/qplaque.lmp");
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(mainm, 4, 24, "gfx/ttl_main.lmp");
MC_AddPicture(mainm, 72, 32, 240, 112, "gfx/mainmenu.lmp");
MC_AddCenterPicture(mainm, 4, 24, "gfx/ttl_main.lmp");
MC_AddPicture(mainm, 72, 32, 240, 112, "gfx/mainmenu.lmp");
b=MC_AddConsoleCommand (mainm, 72, 312, 32, "", "menu_single\n");
b->common.tooltip = "Start singleplayer Quake game.";
mainm->selecteditem = (menuoption_t *)b;
b->common.width = width;
b->common.height = 20;
b=MC_AddConsoleCommand (mainm, 72, 312, 52, "", "menu_multi\n");
b->common.tooltip = "Multiplayer menu.";
b->common.width = width;
b->common.height = 20;
b=MC_AddConsoleCommand (mainm, 72, 312, 72, "", "menu_options\n");
b->common.tooltip = "Options menu.";
b->common.width = width;
b->common.height = 20;
if (m_helpismedia.value)
{
b=MC_AddConsoleCommand(mainm, 72, 312, 92, "", "menu_media\n");
b->common.tooltip = "Media menu.";
}
else
{
b=MC_AddConsoleCommand(mainm, 72, 312, 92, "", "help\n");
b->common.tooltip = "Help menu.";
}
b->common.width = width;
b->common.height = 20;
b=MC_AddConsoleCommand (mainm, 72, 312, 112, "", "menu_quit\n");
b=MC_AddConsoleCommand (mainm, 72, 312, 32, "", "menu_single\n");
b->common.tooltip = "Start singleplayer Quake game.";
mainm->selecteditem = (menuoption_t *)b;
b->common.width = width;
b->common.height = 20;
b=MC_AddConsoleCommand (mainm, 72, 312, 52, "", "menu_multi\n");
b->common.tooltip = "Multiplayer menu.";
b->common.width = width;
b->common.height = 20;
b=MC_AddConsoleCommand (mainm, 72, 312, 72, "", "menu_options\n");
b->common.tooltip = "Options menu.";
b->common.width = width;
b->common.height = 20;
if (m_helpismedia.value)
{
b=MC_AddConsoleCommand(mainm, 72, 312, 92, "", "menu_media\n");
b->common.tooltip = "Media menu.";
}
else
{
b=MC_AddConsoleCommand(mainm, 72, 312, 92, "", "help\n");
b->common.tooltip = "Help menu.";
}
b->common.width = width;
b->common.height = 20;
b=MC_AddConsoleCommand (mainm, 72, 312, 112, "", "menu_quit\n");
#ifdef FTE_TARGET_WEB
b->common.tooltip = "Save settings to local storage.";
b->common.tooltip = "Save settings to local storage.";
#else
b->common.tooltip = "Exit to DOS.";
b->common.tooltip = "Exit to DOS.";
#endif
b->common.width = width;
b->common.height = 20;
b->common.width = width;
b->common.height = 20;
M_Main_AddExtraOptions(mainm, 112+20);
M_Main_AddExtraOptions(mainm, 112+20);
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 54, 32);
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 54, 32);
}
}
if (!mainm)
{
Key_Dest_Add(kdm_emenu);
mainm = M_CreateMenu(0);
MC_AddRedText(mainm, 16, 170, 0, "MAIN MENU", false);
y = 36;
mainm->selecteditem = (menuoption_t *)
//skip menu_single if we don't seem to have any content.
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Join server", "menu_servers\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Options", "menu_options\n"); y += 20;
y = M_Main_AddExtraOptions(mainm, y);
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Quit", "menu_quit\n"); y += 20;
}
if (!m_preset_chosen.ival)

View file

@ -574,7 +574,6 @@ void GLRenderer_Init(void)
Cvar_Register (&r_lightmap_nearest, GLRENDEREROPTIONS);
Cvar_Register (&r_lightmap_average, GLRENDEREROPTIONS);
Cvar_Register (&r_lightmap_format, GLRENDEREROPTIONS);
}
#endif
@ -848,6 +847,7 @@ void Renderer_Init(void)
Cvar_Register(&r_lightstylespeed, GRAPHICALNICETIES);
Cvar_Register(&r_lightstylescale, GRAPHICALNICETIES);
Cvar_Register(&r_lightmap_scale, GRAPHICALNICETIES);
Cvar_Register(&r_lightmap_format, GRAPHICALNICETIES);
Cvar_Register(&r_hdr_framebuffer, GRAPHICALNICETIES);
Cvar_Register(&r_hdr_irisadaptation, GRAPHICALNICETIES);
@ -1790,16 +1790,34 @@ TRACE(("dbg: R_ApplyRenderer: efrags\n"));
void R_ReloadRenderer_f (void)
{
void *portalblob = NULL;
size_t portalsize = 0;
float time = Sys_DoubleTime();
if (qrenderer == QR_NONE || qrenderer == QR_HEADLESS)
return; //don't bother reloading the renderer if its not actually rendering anything anyway.
if (sv.state == ss_active && sv.world.worldmodel && sv.world.worldmodel->loadstate == MLS_LOADED)
{
void *t;
portalsize = CM_WritePortalState(sv.world.worldmodel, &t);
if (portalsize && (portalblob = BZ_Malloc(portalsize)))
memcpy(portalblob, t, portalsize);
}
Cvar_ApplyLatches(CVAR_VIDEOLATCH|CVAR_RENDERERLATCH);
R_ShutdownRenderer(false);
Con_DPrintf("teardown = %f\n", Sys_DoubleTime() - time);
//reloads textures without destroying video context.
R_ApplyRenderer_Load(NULL);
Cvar_ApplyCallbacks(CVAR_RENDERERCALLBACK);
if (portalblob)
{
if (sv.world.worldmodel && sv.world.worldmodel->loadstate == MLS_LOADED)
CM_ReadPortalState(sv.world.worldmodel, portalblob, portalsize);
BZ_Free(portalblob);
}
}
//use Cvar_ApplyLatches(CVAR_RENDERERLATCH) beforehand.
@ -2002,6 +2020,8 @@ qboolean R_BuildRenderstate(rendererstate_t *newr, char *rendererstring)
void R_RestartRenderer (rendererstate_t *newr)
{
void *portalblob = NULL;
size_t portalsize = 0;
rendererstate_t oldr;
if (r_blockvidrestart)
{
@ -2009,6 +2029,14 @@ void R_RestartRenderer (rendererstate_t *newr)
return;
}
if (sv.state == ss_active && sv.world.worldmodel && sv.world.worldmodel->loadstate == MLS_LOADED)
{
void *t;
portalsize = CM_WritePortalState(sv.world.worldmodel, &t);
if (portalsize && (portalblob = BZ_Malloc(portalsize)))
memcpy(portalblob, t, portalsize);
}
TRACE(("dbg: R_RestartRenderer_f renderer %p\n", newr->renderer));
memcpy(&oldr, &currentrendererstate, sizeof(rendererstate_t));
@ -2083,6 +2111,13 @@ void R_RestartRenderer (rendererstate_t *newr)
}
}
if (portalblob)
{
if (sv.world.worldmodel && sv.world.worldmodel->loadstate == MLS_LOADED)
CM_ReadPortalState(sv.world.worldmodel, portalblob, portalsize);
BZ_Free(portalblob);
}
Cvar_ApplyCallbacks(CVAR_RENDERERCALLBACK);
SCR_EndLoadingPlaque();

View file

@ -681,6 +681,7 @@ void FS_Manifest_Free(ftemanifest_t *man);
ftemanifest_t *FS_Manifest_Parse(const char *fname, const char *data);
void PM_Shutdown(void);
void PM_Command_f(void);
qboolean PM_CanInstall(const char *packagename);
void COM_InitFilesystem (void); //does not set up any gamedirs.
qboolean FS_DownloadingPackage(void);

View file

@ -5972,6 +5972,13 @@ static trace_t CM_BoxTrace (model_t *mod, vec3_t start, vec3_t end,
trace_extents[2] = ((-trace_mins[2] > trace_maxs[2]) ? -trace_mins[2] : trace_maxs[2])+1;
}
trace_absmins[0] -= 1.0;
trace_absmins[1] -= 1.0;
trace_absmins[2] -= 1.0;
trace_absmaxs[0] += 1.0;
trace_absmaxs[1] += 1.0;
trace_absmaxs[2] += 1.0;
#if 0
if (0)
{ //treat *ALL* tests against the actual geometry instead of using any brushes.
@ -6003,18 +6010,9 @@ static trace_t CM_BoxTrace (model_t *mod, vec3_t start, vec3_t end,
{
int leafs[1024];
int i, numleafs;
vec3_t c1, c2;
int topnode;
VectorAdd (trace_start, mins, c1);
VectorAdd (trace_start, maxs, c2);
for (i=0 ; i<3 ; i++)
{
c1[i] -= 1;
c2[i] += 1;
}
numleafs = CM_BoxLeafnums_headnode (mod, c1, c2, leafs, sizeof(leafs)/sizeof(leafs[0]), mod->hulls[0].firstclipnode, &topnode);
numleafs = CM_BoxLeafnums_headnode (mod, trace_absmins, trace_absmaxs, leafs, sizeof(leafs)/sizeof(leafs[0]), mod->hulls[0].firstclipnode, &topnode);
for (i=0 ; i<numleafs ; i++)
{
CM_TestInLeaf (mod->meshinfo, &mod->leafs[leafs[i]]);
@ -6620,13 +6618,30 @@ int CM_WriteAreaBits (model_t *mod, qbyte *buffer, int area, qboolean merge)
===================
CM_WritePortalState
Writes the portal state to a savegame file
Returns a size+pointer to the data that needs to be written into a saved game.
===================
*/
void CM_WritePortalState (model_t *mod, vfsfile_t *f)
size_t CM_WritePortalState (model_t *mod, void **data)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
VFS_WRITE(f, prv->portalopen, sizeof(prv->portalopen));
if (mod->type == mod_brush && (mod->fromgame == fg_quake2 || mod->fromgame == fg_quake3))
{
#ifdef Q3BSPS
if (prv->mapisq3)
{ //endian issues. oh well.
*data = prv->q3areas;
return sizeof(prv->q3areas);
}
else
#endif
{
*data = prv->portalopen;
return sizeof(prv->portalopen);
}
}
*data = NULL;
return 0;
}
/*
@ -6641,14 +6656,34 @@ qofs_t CM_ReadPortalState (model_t *mod, qbyte *ptr, qofs_t ptrsize)
{
cminfo_t *prv = (cminfo_t*)mod->meshinfo;
if (ptrsize < sizeof(prv->portalopen))
Con_Printf("CM_ReadPortalState() expected %u, but only %u available\n",(unsigned int)sizeof(prv->portalopen),(unsigned int)ptrsize);
else
if (mod->type == mod_brush && (mod->fromgame == fg_quake2 || mod->fromgame == fg_quake3))
{
memcpy(prv->portalopen, ptr, sizeof(prv->portalopen));
#ifdef Q3BSPS
if (prv->mapisq3)
{
if (ptrsize < sizeof(prv->q3areas))
Con_Printf("CM_ReadPortalState() expected %u, but only %u available\n",(unsigned int)sizeof(prv->q3areas),(unsigned int)ptrsize);
else
{
memcpy(prv->q3areas, ptr, sizeof(prv->q3areas));
FloodAreaConnections (prv);
return sizeof(prv->portalopen);
FloodAreaConnections (prv);
return sizeof(prv->portalopen);
}
}
else
#endif
{
if (ptrsize < sizeof(prv->portalopen))
Con_Printf("CM_ReadPortalState() expected %u, but only %u available\n",(unsigned int)sizeof(prv->portalopen),(unsigned int)ptrsize);
else
{
memcpy(prv->portalopen, ptr, sizeof(prv->portalopen));
FloodAreaConnections (prv);
return sizeof(prv->portalopen);
}
}
}
return 0;
}

View file

@ -6702,7 +6702,7 @@ lh_extension_t QSG_Extensions[] = {
{"FTE_QUAKE3_SERVER", 0, NULL, {NULL}, "This engine is able to act as a quake3 server"},
#endif
{"FTE_SOLID_LADDER", NOBI "Allows a simple trigger to remove effects of gravity (solid 20). obsolete. will prolly be removed at some point as it is not networked properly. Use FTE_ENT_SKIN_CONTENTS"},
{"FTE_SPLITSCREEN", NOBI "Client supports splitscreen, controlled via cl_splitclients. Servers require allow_splitscreen 1 if splitscreen is to be used over the internet. Mods that use csqc will need to be aware for this to work properly. per-client networking may be problematic."},
{"FTE_SPLITSCREEN", NOBI "Client supports splitscreen, controlled via cl_splitscreen. Servers require allow_splitscreen 1 if splitscreen is to be used over the internet. Mods that use csqc will need to be aware for this to work properly. per-client networking may be problematic."},
#ifdef SQL
// serverside SQL functions for managing an SQL database connection

View file

@ -1108,7 +1108,7 @@ void CMQ2_SetAreaPortalState (model_t *mod, unsigned int portalnum, qboolean ope
void CMQ3_SetAreaPortalState (model_t *mod, unsigned int area1, unsigned int area2, qboolean open);
//for saved games to write the raw state.
void CM_WritePortalState (model_t *mod, vfsfile_t *f);
size_t CM_WritePortalState (model_t *mod, void **data);
qofs_t CM_ReadPortalState (model_t *mod, qbyte *ptr, qofs_t ptrsize);
#endif

View file

@ -972,6 +972,8 @@ void SV_SaveLevelCache(const char *savedir, qboolean dontharmgame)
f = FS_OpenVFS (name, "wbp", FS_GAMEONLY);
if (f)
{
size_t portalblobsize;
void *portalblob = NULL;
for (i = 0; i < countof(sv.strings.configstring); i++)
{
if (sv.strings.configstring[i])
@ -996,7 +998,9 @@ void SV_SaveLevelCache(const char *savedir, qboolean dontharmgame)
}
VFS_WRITE(f, "", 1);
CM_WritePortalState(sv.world.worldmodel, f);
portalblobsize = CM_WritePortalState(sv.world.worldmodel, &portalblob);
VFS_WRITE(f, portalblob, portalblobsize);
VFS_CLOSE(f);
}

View file

@ -709,6 +709,8 @@ static struct waypointnetwork_s *WayNet_Begin(void **ctxptr, model_t *worldmodel
}
if (!wf)
wf = FS_MallocFile(va("%s.way", worldmodel->name), FS_GAME, NULL);
if (!wf)
return NULL;
l = wf;
//read the number of waypoints

View file

@ -311,6 +311,9 @@ static qboolean VK_CreateSwapChain(void)
VkFramebufferCreateInfo fb_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
VkSampleCountFlagBits oldms;
VkFormat oldformat = vk.backbufformat;
VkFormat olddepthformat = vk.depthformat;
vk.dopresent(NULL); //make sure they're all pushed through.
@ -695,7 +698,8 @@ static qboolean VK_CreateSwapChain(void)
}
#endif
if (oldms != vk.multisamplebits)
//destroy+recreate the renderpass if something changed that prevents them being compatible (this also requires rebuilding all the pipelines too, which sucks).
if (oldms != vk.multisamplebits || oldformat != vk.backbufformat || olddepthformat != vk.depthformat)
{
VK_DestroyRenderPass();
reloadshaders = true;