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821 commits

Author SHA1 Message Date
Spoike
cd85374a3a Added some new plugin function stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@783 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-15 17:46:40 +00:00
Spoike
fb69253127 AddCommand is more informative now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-15 17:39:12 +00:00
Spoike
ccf7e8bfe6 Fractional sensativities are more regular.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-15 17:38:38 +00:00
Spoike
a307237cff Plugins are initialised earlier, which means that all the console commands work in configs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-15 17:37:11 +00:00
Spoike
94e1cf50ea Downloads should be working again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 23:33:00 +00:00
Spoike
78e798722b Fixed application of crosshairalpha, it's now all applied properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:57 +00:00
KrimZon
a94c12c738 OpenGL Shader Object Waterwarp tidied up a bit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:29 +00:00
Spoike
0ea0ebecba Fixed default crosshairalpha
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:15 +00:00
Spoike
80b9437e05 Revamped console, added walljumping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 16:50:37 +00:00
Spoike
c2988990c2 I committed too much last time, so here goes for a big commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@774 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 16:29:20 +00:00
Spoike
9d24482f9a Well that was useless at 320
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:20:33 +00:00
Spoike
79dac32f14 Fixed some small bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:19:40 +00:00
Spoike
decefcb1ab KrimZon's water warp code works a bit better with this instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@771 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:18:02 +00:00
KrimZon
75c31d7223 Post Processing to do waterwarp in hardware when glslang is available
Fixed a typo creating shaders in the wrong way


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@770 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:32:09 +00:00
KrimZon
71ecb90233 Post Processing to do waterwarp in hardware when glslang is available
Currently has some kind of bug causing a program link error with no message.

gl_rmain.c
added post processing code, for waterwarp

gl_draw.c
glquake.h
initialises a texture number for use in post processing

gl_vidcommon.c
added function pointer for qglCopyTexImage2D
and its intialisation

glquake.h
put Cl before Co in the defines of gl* to qgl*

gl_rmain.c
glquake.h
gl_vidcommon.c
added a function in gl_rmain.c to init the shaders for post processing, and called it from GL_CheckExtensions


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:15:50 +00:00
Spoike
b192d3a175 SDL works a bit better now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 08:38:31 +00:00
Spoike
0ce5b03f32 It prevents a crash, but it's not fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:20:12 +00:00
Spoike
8a8240eeac Erm... Yeah, make sure it's kept accuratly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:19:27 +00:00
Spoike
666dc1efbe Shifted the palette change around.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@765 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:18:28 +00:00
Spoike
90e7206cb1 SW should support q2 models
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:17:50 +00:00
Spoike
071a7cefe1 Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@763 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:16:44 +00:00
Spoike
48de667b3f that flush shouldn't be needed, and a small spot of "Changed gl->qgl".
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@762 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:14:10 +00:00
Spoike
0b4df80600 deluxmap support added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:10:11 +00:00
Spoike
f7ed8da8ef Changed gl->qgl. Preliminary csqc work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:07:50 +00:00
Spoike
d8ef0b5c2e Added mesh generation (currently as well as poly creation) Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@759 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:06:40 +00:00
Spoike
90d183cb14 Added GL only GetPalette. Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:04:42 +00:00
Spoike
8b543d0d66 Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:03:56 +00:00
Spoike
5530ac045f Added shader path for the r_drawflats. Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:01:24 +00:00
Spoike
88424fd924 changed gl -> qgl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:59:56 +00:00
Spoike
32f4b79893 Added support for deluxmaps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@754 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:59 +00:00
Spoike
9528e73c96 Converted gl -> qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:22 +00:00
Spoike
478d42c441 Removed some obsolette comments.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@752 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:51:40 +00:00
Spoike
7673f3d17a This fixes lightmapped non-warping water on q2 bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:49:15 +00:00
Spoike
4effcb8172 stuffcmd was changed
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:47:31 +00:00
Spoike
756ab19471 Better handling of user defined cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@749 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:46:54 +00:00
Spoike
a859377ded command line arguments are more reliable because of this.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:46:11 +00:00
Spoike
36606e1216 Q2-alike +set handling.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@747 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:45:03 +00:00
Spoike
2500f221c4 Tweeked config handling lots. It's much more friendly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@746 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:44:12 +00:00
Spoike
517ba202a3 Those downloading messages were annoying me.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:41:46 +00:00
Spoike
4bf238f9ae Q2 has a button flag ANYBUTTON which actually occurs when any user presses any button at all. Which is pretty horrible really, as going to console ends intermission for all other users. :( We only set the flag if attack or jump is pressed. You can use +button8 for just anybutton still, if it's a problem in some way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@744 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:41:01 +00:00
Spoike
5f2aa993de Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:38:41 +00:00
Spoike
9f7ca44459 Added notarget and fly commands (and a cast for q2 gamecode's usercmds)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:36:13 +00:00
Spoike
340acfd808 Fixed a map name bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:34:59 +00:00
Spoike
63685e264b That's more stable now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:34:25 +00:00
Spoike
d30d52c8fa Q2 game code needs a very specific structure.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@739 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:33:58 +00:00
Spoike
a1d1f34fe3 Urm, yeah, that's probably better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:32:32 +00:00
Spoike
e4213157a9 Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:31:38 +00:00
Spoike
933de315ea Removed the old forms of the specular fragment program.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:13:54 +00:00
Spoike
6b17c2f8c3 Run without gamedata (server list works at least)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:12:46 +00:00
Spoike
94da52bb17 It now runs without any gamedata.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@734 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:11:33 +00:00
Spoike
defad00c26 r_fullbrightSkins added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:10:52 +00:00
Spoike
4ca2ea89f9 That just makes more sence.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:10:32 +00:00
Spoike
aa039d563d Don't autodownload palette/colormap afterall.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:08:47 +00:00
Spoike
444d40db67 Added support for loading an alternate sort of sort of tga
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:07:55 +00:00
Spoike
d28993bd60 Making FTE run without any gamedata.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:06:55 +00:00
Spoike
2df5251e89 Stole lh's font, for use without gamedata.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:02:25 +00:00
Spoike
b9df04076c tweeked execution of default configs to be more conservative, made bskins work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:01:19 +00:00
Spoike
4ec4d1f38d Made it so that the user may specify skin colors instead of skin names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@726 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:00:20 +00:00
Spoike
988a3a2cda fbskins is meant to be a float
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@725 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 07:58:50 +00:00
Spoike
eef16df03f Fixed the messagemode colour bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@724 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 07:58:11 +00:00
KrimZon
4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h
Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c
Added the function declarations and other defines for that interface to glquake.h


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 23:34:42 +00:00
TimeServ
8b17508ae4 better solution
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@722 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 19:48:26 +00:00
TimeServ
eede8928f3 removed Auto: Changed resolution
particles/beams should clear correctly on r_part


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@721 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 19:19:51 +00:00
Spoike
2768319718 fixed mouse not active after vid_restart.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 12:01:48 +00:00
Spoike
585dc4db55 don't crash if they gave us a dodgy model (md3s... hmm)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@719 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 10:58:18 +00:00
Spoike
b6d8192406 Added some warnings to try and catch people doing silly things.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:22:31 +00:00
Spoike
dd7934c7db Spotted that // wasn't being treated as a comment on frame macros. Thanks Urre.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:22:03 +00:00
Spoike
79c1f23370 Cleans up better on a runaway loop error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:18:03 +00:00
Spoike
6cc587e8e8 Make sure colour 7 is used if the server said an empty lightstyle.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@715 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:16:52 +00:00
Spoike
b3ac55613b bung
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:07:47 +00:00
Spoike
5a6c27d500 mingw detection is a little better now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:06:46 +00:00
Spoike
5374343d1d compiles a bit more often.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:05:34 +00:00
Spoike
73aa56a830 Wall jumping... and stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:04:42 +00:00
Spoike
ab3644ddf4 Give is more fun on dedicated servers now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@710 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:01:03 +00:00
Spoike
d36eac6baf walkmove(0,0) is a solidity test. Test properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@709 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:58:19 +00:00
Spoike
302c83ddb3 Bye bye warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:54:24 +00:00
Spoike
bd3c4d6b1e Added some new file finding console commands.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@707 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:49:23 +00:00
Spoike
a9f3e56240 Now the sbar is able to draw decorated player names properly in various places.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@706 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:31:57 +00:00
Spoike
be2e848258 Fixed colouring.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@705 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:27:50 +00:00
Spoike
a928045725 ^s and ^r stack based console masks added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:26:49 +00:00
Spoike
1509862b09 Make chat colours come out the same as for TF teams. It's a bit friendlier this way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:20:13 +00:00
Spoike
a400572be9 Removed some obsolete nq lerping code and gl particle rendering. both are cleaner and were already disabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:18:59 +00:00
Spoike
4d770559c8 Does that make you happy?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@701 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 00:02:05 +00:00
Spoike
b0a54a31c4 Fix for some bugs noticed with ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-30 12:47:43 +00:00
Spoike
2c17e2ca4d Skin forcing is now supported (and i've made some other teamplay fixes too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:24:21 +00:00
Spoike
925edaf345 Hmm. Looks like that function wasn't used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:49 +00:00
Spoike
b49714565c Added some extra validation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:09 +00:00
Spoike
3e9ce35b49 Fixing colour forcing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:20:42 +00:00
Spoike
a88096a8c7 Was that causing problems with 16bpp?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:19:44 +00:00
Spoike
636cbd3f2a Cleaned up a tiny bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:18:44 +00:00
Spoike
e709de82f9 added a way to disable menu.dat support from the commandline
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@693 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:16:50 +00:00
Spoike
1d1dd11bdf I apologise for the error in the earlier code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@692 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:06:27 +00:00
Andreas Kirsch
c3886a301b -Added parenthises counter to the QCC_PR_CheakCompConst, so you can now
compile e.g. myMacro( strcat( "A", "B" ) ) correctly.
 (I hope I didnt break anything though)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-27 18:47:32 +00:00
Spoike
f0f7fa4bf0 con_notifylines added
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@690 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-26 04:47:34 +00:00
Spoike
f89c9464ce Works with gamespy now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@689 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-25 02:06:27 +00:00
Spoike
87f7ea06ef Fixes for coloration and stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@688 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-25 01:34:51 +00:00
Spoike
2029117eda fixes issue with server browser not working.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@687 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-25 00:55:01 +00:00
Spoike
5c7b6b809f minor fixes to get the non-merged version to build properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 09:10:39 +00:00
Spoike
4b0395e079 Lots of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike
aceb5aabcd show mvds, insert quotes when playing the demos (so demos with spaces in work)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-23 03:16:37 +00:00