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Author SHA1 Message Date
Spoike
66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
10accd2908 Cleaned up GL a minor amount more.
Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike
4b6f269963 gl_doubleeyes. evil hacks courtesy of id.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:43:10 +00:00
Spoike
efb1d412a5 if its a vwep player model, pretend to be the real player model for the purposes of skinning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 17:00:22 +00:00
Spoike
58af42990d Fixed up some EXT_CSQC expectations.
Tweeked interpolation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:46:42 +00:00
Spoike
4671892cce Removed some unused variables.
Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
Spoike
3b9f4c9fbb Made so lines don't jitter around if its drawing wireframe because of no surfaces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:25:03 +00:00
Spoike
a80214290d Oh noes! Everything is broken!
Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike
f2cce499f6 Multiple minor cleanups. Chunks of dead code removed.
Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
4b1032c337 Script particles and d3d renderer will now build again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:58:12 +00:00
Spoike
6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
0aac90de3b Correctly colour the tops of players again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:04:29 +00:00
Spoike
1b1f67bbfb Revamped FTE's skeletal animation system to support basebone/baseframe/baseframe2/etc on hierarchical skeletal models (eg: zym/dpm/md5anim).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-02 23:09:02 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Spoike
5b1679ad85 Molgrum doesn't like bgr, even though x86 display hardware uses it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-03 22:16:39 +00:00
Spoike
519983dee2 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
Spoike
654eabc4c2 Reworked stats for csqc to match LH's suggestion. CSQC can read the 'delta' entities (experimental). Fixed up sv_getrealip, made banning work based on realip too. Added a ban command to easily ban a single client. Renamed some svcs for clarification. Added pvsflags to ssqc for greater control over how ents are sent to csqc. Broke some stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2977 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-25 22:23:43 +00:00
TimeServ
a61d819f68 fix hash table inits, fix shader inits
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2959 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-14 18:06:58 +00:00
Spoike
406a7645a5 Okay, that ruleset cvar actually works now, correctly locking out modified textures on backpack.mdl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-08 23:26:25 +00:00
Molgrum
1e64dfd76d Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 15:21:14 +00:00
Spoike
cc14795cba Model clamping finally implemented. Please test :)
Moved the call to PreNewMap to a bit earlier.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-19 05:59:00 +00:00
Spoike
4dcbbf5054 Fixed bugs regarding reading the pcx file format for player skins.
Fixed a bug in the colour-mapping code regarding player skins with sizes smaller than the player's model's skin, and optimised the uploaded image size when small skins are used.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2860 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 03:19:14 +00:00
Molgrum
379efc8376 s/thier/their
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 17:43:26 +00:00
Spoike
fb99c6f501 I suck
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 14:17:55 +00:00
Spoike
f9277a9e74 Made minimal builds compile again, hopefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 14:11:17 +00:00
Molgrum
43c48f23e6 Include the alloca-function.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2687 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:52:35 +00:00
Spoike
0a682a76d6 Resolved conflicts with macosx header files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:28:27 +00:00
Molgrum
d1907666fb Moved declaration of COM_FileSize to common.h to fix warnings. Fixed one GCC warning in pr_cmds.c, added one ifdef in gl_alias.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-18 02:46:10 +00:00
Molgrum
cf1a12ee11 Trying to fix the remaining warnings. Is this correct? Builds that now compiles with no warnings in VS 2005: Debug, Debug Dedicated Server and GLDebug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2586 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-08 02:37:59 +00:00
Molgrum
8581240774 Fixed a few warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2569 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-04 17:25:25 +00:00
Spoike
856d1ca150 Fixed bugs caused by last commit...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2548 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 18:52:41 +00:00
Spoike
1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
Spoike
42c43d960f mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 00:59:22 +00:00
TimeServ
bded857feb force flame models to render fullbright, very slight fps increase with r_shadows
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-08 06:24:07 +00:00
TimeServ
15fac4ad44 optimization to dlights, slight FPS increase
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-11 03:14:41 +00:00
TimeServ
181592a0e3 attempted fix for linux, added stupid hack for gl_fb_models 1;r_fullbrightskins 1, changed allow fbskins logic, r_fullbrightskins defaults to 0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-11 02:30:13 +00:00
TimeServ
a7a6dcc92f add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-16 06:03:58 +00:00
Spoike
f1fc7284b5 Yup, TimeServ did add an endian bug with his qtest model support, it seems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-03 18:52:28 +00:00
Spoike
eda0633c4e This needs a proper fix some time, but I don't want to be the one to do it, it's hideous! Hrm, colormap stuff... I dunno. This works well enough for most q3 mods.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-15 20:07:43 +00:00
TimeServ
baad7f5422 mdl version 3 support, misc fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-13 23:20:49 +00:00
TimeServ
5ebe24d121 removed Host_Error/Sys_Errors in Q2/Q3BSP/RBSP and MD5 loading, fix possible memory leaks with failed loads
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-13 05:54:12 +00:00
TimeServ
4b4a26aae0 cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2096 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-12 09:19:31 +00:00
TimeServ
2df1c6674b console line scrolling fix, MDL/MD2/MD3/ZYM/DPM loading will no longer Sys_Error (still need bounds checking)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-12 08:01:48 +00:00
TimeServ
12cd7eb5bd fix builds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2080 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 04:39:16 +00:00
Spoike
aeea639fc2 Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
Spoike
b48c3034dd Trying to fix the crash rjlan gets.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 02:02:17 +00:00
Spoike
2046931e26 gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
TimeServ
789c9b0ee6 use engineflags instead of constant strcmp checks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2053 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 00:19:46 +00:00
Spoike
d27d3c5b6d Less warnings (none at the gcc-default warning level)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-04 20:43:48 +00:00
Spoike
c2aa755e86 Fixes the TF teleporter skin bug (which was a general problem with skingroups).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2040 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-01 20:47:24 +00:00