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fteqw/engine/client/sbar.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sbar.c -- status bar code
#include "quakedef.h"
extern cvar_t hud_tracking_show;
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
mpic_t *sb_nums[2][11];
mpic_t *sb_colon, *sb_slash;
mpic_t *sb_ibar;
mpic_t *sb_sbar;
mpic_t *sb_scorebar;
mpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
mpic_t *sb_ammo[4];
mpic_t *sb_sigil[4];
mpic_t *sb_armor[3];
mpic_t *sb_items[32];
mpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
mpic_t *sb_face_invis;
mpic_t *sb_face_quad;
mpic_t *sb_face_invuln;
mpic_t *sb_face_invis_invuln;
//rogue pictures.
mpic_t *rsb_invbar[2];
mpic_t *rsb_weapons[5];
mpic_t *rsb_items[2];
mpic_t *rsb_ammo[3];
mpic_t *rsb_teambord;
//all must be found for any to be used.
qboolean sb_showscores;
qboolean sb_showteamscores;
qboolean sbarfailed;
qboolean sbar_rogue;
qboolean sbar_hexen2;
vrect_t sbar_rect; //screen area that the sbar must fit.
int sb_lines; // scan lines to draw
void Sbar_DeathmatchOverlay (int start);
void Sbar_TeamOverlay (void);
void Sbar_MiniDeathmatchOverlay (void);
void Sbar_ChatModeOverlay(void);
void Draw_FunString(int x, int y, unsigned char *str)
{
int ext = CON_WHITEMASK;
int extstack[4];
int extstackdepth = 0;
while(*str)
{
if (*str == '^')
{
str++;
if (*str >= '0' && *str <= '9')
{
ext = q3codemasks[*str++-'0'] | (ext&~CON_Q3MASK); //change colour only.
continue;
}
else if (*str == '&') // extended code
{
if (isextendedcode(str[1]) && isextendedcode(str[2]))
{
str++;// foreground char
if (*str == '-') // default for FG
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
else
ext = ((*str - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
str++; // background char
if (*str == '-') // default (clear) for BG
ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
else
ext = ((*str - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
continue;
}
// else invalid code
goto messedup;
}
else if (*str == 'a')
{
str++;
ext ^= CON_2NDCHARSETTEXT;
continue;
}
else if (*str == 'b')
{
str++;
ext ^= CON_BLINKTEXT;
continue;
}
else if (*str == 'h')
{
str++;
ext ^= CON_HALFALPHA;
continue;
}
else if (*str == 's') //store on stack (it's great for names)
{
str++;
if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
{
extstack[extstackdepth] = ext;
extstackdepth++;
}
continue;
}
else if (*str == 'r') //restore from stack (it's great for names)
{
str++;
if (extstackdepth)
{
extstackdepth--;
ext = extstack[extstackdepth];
}
continue;
}
else if (*str == '^')
{
Draw_ColouredCharacter(x, y, '^' | ext);
str++;
}
else
{
Draw_ColouredCharacter(x, y, '^' | ext);
x += 8;
Draw_ColouredCharacter (x, y, (*str++) | ext);
}
x += 8;
continue;
}
messedup:
Draw_ColouredCharacter (x, y, (*str++) | ext);
x += 8;
}
}
void Draw_FunStringLen(int x, int y, unsigned char *str, int len)
{
int ext = CON_WHITEMASK;
int extstack[4];
int extstackdepth = 0;
while(*str)
{
if (*str == '^')
{
str++;
if (*str >= '0' && *str <= '9')
{
ext = q3codemasks[*str++-'0'] | (ext&~CON_Q3MASK); //change colour only.
continue;
}
else if (*str == '&') // extended code
{
if (isextendedcode(str[1]) && isextendedcode(str[2]))
{
str++; // foreground char
if (*str == '-') // default for FG
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
else
ext = ((*str - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
str++; // background char
if (*str == '-') // default (clear) for BG
ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
else
ext = ((*str - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
str++;
continue;
}
// else invalid code
Draw_ColouredCharacter(x, y, '^' | ext);
Draw_ColouredCharacter(x, y, '&' | ext);
str++;
continue;
}
else if (*str == 'a')
{
str++;
ext ^= CON_2NDCHARSETTEXT;
continue;
}
else if (*str == 'b')
{
str++;
ext ^= CON_BLINKTEXT;
continue;
}
else if (*str == 'h')
{
str++;
ext ^= CON_HALFALPHA;
continue;
}
else if (*str == 's') //store on stack (it's great for names)
{
str++;
if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
{
extstack[extstackdepth] = ext;
extstackdepth++;
}
}
else if (*str == 'r') //restore from stack (it's great for names)
{
str++;
if (extstackdepth)
{
extstackdepth--;
ext = extstack[extstackdepth];
}
continue;
}
else if (*str == '^')
{
if (--len< 0)
break;
Draw_ColouredCharacter(x, y, '^' | ext);
str++;
}
else
{
if (--len< 0)
break;
if (--len< 0)
break;
Draw_ColouredCharacter(x, y, '^' | ext);
x += 8;
Draw_ColouredCharacter (x, y, (*str++) | ext);
}
x += 8;
continue;
}
if (--len< 0)
break;
Draw_ColouredCharacter (x, y, (*str++) | ext);
x += 8;
}
}
static qboolean largegame = false;
#ifdef Q2CLIENT
void DrawHUDString (char *string, int x, int y, int centerwidth, int xor)
{
int margin;
char line[1024];
int width;
int i;
margin = x;
while (*string)
{
// scan out one line of text from the string
width = 0;
while (*string && *string != '\n')
line[width++] = *string++;
line[width] = 0;
if (centerwidth)
x = margin + (centerwidth - width*8)/2;
else
x = margin;
for (i=0 ; i<width ; i++)
{
Draw_Character (x, y, line[i]^xor);
x += 8;
}
if (*string)
{
string++; // skip the \n
x = margin;
y += 8;
}
}
}
#define STAT_MINUS 10 // num frame for '-' stats digit
char *q2sb_nums[2][11] =
{
{"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
"num_6", "num_7", "num_8", "num_9", "num_minus"},
{"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
};
#define ICON_WIDTH 24
#define ICON_HEIGHT 24
#define CHAR_WIDTH 16
#define ICON_SPACE 8
void SCR_DrawField (int x, int y, int color, int width, int value)
{
char num[16], *ptr;
int l;
int frame;
if (width < 1)
return;
// draw number string
if (width > 5)
width = 5;
snprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
x += 2 + CHAR_WIDTH*(width - l);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Draw_TransPic (x,y,Draw_SafeCachePic(q2sb_nums[color][frame]));
x += CHAR_WIDTH;
ptr++;
l--;
}
}
char *Get_Q2ConfigString(int i)
{
if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES + Q2MAX_IMAGES)
return cl.image_name [i-Q2CS_IMAGES];
if (i == Q2CS_STATUSBAR)
return cl.q2statusbar;
if (i >= Q2CS_MODELS && i < Q2CS_MODELS + Q2MAX_MODELS)
return cl.model_name [i-Q2CS_MODELS];
if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS + Q2MAX_SOUNDS)
return cl.model_name [i-Q2CS_SOUNDS];
//#define Q2CS_LIGHTS (Q2CS_IMAGES +Q2MAX_IMAGES)
//#define Q2CS_ITEMS (Q2CS_LIGHTS +Q2MAX_LIGHTSTYLES)
//#define Q2CS_PLAYERSKINS (Q2CS_ITEMS +Q2MAX_ITEMS)
//#define Q2CS_GENERAL (Q2CS_PLAYERSKINS +Q2MAX_CLIENTS)
return "";
}
void Sbar_ExecuteLayoutString (char *s)
{
int x, y;
int value;
int width;
int index;
// q2clientinfo_t *ci;
if (cls.state != ca_active)
return;
if (!s[0])
return;
x = sbar_rect.x;
y = sbar_rect.y;
width = 3;
while (s)
{
s = COM_Parse (s);
if (!strcmp(com_token, "xl"))
{
s = COM_Parse (s);
x = sbar_rect.x + atoi(com_token);
continue;
}
if (!strcmp(com_token, "xr"))
{
s = COM_Parse (s);
x = sbar_rect.x + sbar_rect.width + atoi(com_token);
continue;
}
if (!strcmp(com_token, "xv"))
{
s = COM_Parse (s);
x = sbar_rect.x + sbar_rect.width/2 - 160 + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yt"))
{
s = COM_Parse (s);
y = sbar_rect.y + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yb"))
{
s = COM_Parse (s);
y = sbar_rect.y + sbar_rect.height + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yv"))
{
s = COM_Parse (s);
y = sbar_rect.y + sbar_rect.height/2 - 120 + atoi(com_token);
continue;
}
if (!strcmp(com_token, "pic"))
{ // draw a pic from a stat number
s = COM_Parse (s);
value = cl.q2frame.playerstate.stats[atoi(com_token)];
if (value >= Q2MAX_IMAGES || value < 0)
Host_EndGame ("Pic >= Q2MAX_IMAGES");
if (Get_Q2ConfigString(Q2CS_IMAGES+value))
{
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
Draw_Pic (x, y, Draw_SafeCachePic(Get_Q2ConfigString(Q2CS_IMAGES+value)));
}
continue;
}
if (!strcmp(com_token, "client"))
{ // draw a deathmatch client block
int score, ping, time;
s = COM_Parse (s);
x = sbar_rect.width/2 - 160 + atoi(com_token);
s = COM_Parse (s);
y = sbar_rect.height/2 - 120 + atoi(com_token);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse (s);
value = atoi(com_token);
if (value >= MAX_CLIENTS || value < 0)
Host_EndGame ("client >= MAX_CLIENTS");
// ci = &cl.clientinfo[value];
s = COM_Parse (s);
score = atoi(com_token);
s = COM_Parse (s);
ping = atoi(com_token);
s = COM_Parse (s);
time = atoi(com_token);
// DrawAltString (x+32, y, ci->name);
Draw_String (x+32, y+8, "Score: ");
Draw_Alt_String (x+32+7*8, y+8, va("%i", score));
Draw_String (x+32, y+16, va("Ping: %i", ping));
Draw_String (x+32, y+24, va("Time: %i", time));
// if (!ci->icon)
// ci = &cl.baseclientinfo;
// Draw_Pic (x, y, Draw_CachePic(ci->iconname));
continue;
}
if (!strcmp(com_token, "ctf"))
{ // draw a ctf client block
int score, ping;
char block[80];
s = COM_Parse (s);
x = sbar_rect.width/2 - 160 + atoi(com_token);
s = COM_Parse (s);
y = sbar_rect.height/2 - 120 + atoi(com_token);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse (s);
value = atoi(com_token);
if (value >= MAX_CLIENTS || value < 0)
Host_EndGame ("client >= MAX_CLIENTS");
// ci = &cl.clientinfo[value];
s = COM_Parse (s);
score = atoi(com_token);
s = COM_Parse (s);
ping = atoi(com_token);
if (ping > 999)
ping = 999;
sprintf(block, "%3d %3d %-12.12s", score, ping, "Player"/*ci->name*/);
// if (value == cl.playernum)
// Draw_Alt_String (x, y, block);
// else
Draw_String (x, y, block);
continue;
}
if (!strcmp(com_token, "picn"))
{ // draw a pic from a name
s = COM_Parse (s);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
Draw_Pic (x, y, Draw_SafeCachePic(com_token));
continue;
}
if (!strcmp(com_token, "num"))
{ // draw a number
s = COM_Parse (s);
width = atoi(com_token);
s = COM_Parse (s);
value = cl.q2frame.playerstate.stats[atoi(com_token)];
SCR_DrawField (x, y, 0, width, value);
continue;
}
if (!strcmp(com_token, "hnum"))
{ // health number
int color;
width = 3;
value = cl.q2frame.playerstate.stats[Q2STAT_HEALTH];
if (value > 25)
color = 0; // green
else if (value > 0)
color = (cl.q2frame.serverframe>>2) & 1; // flash
else
color = 1;
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 1)
Draw_Pic (x, y, Draw_SafeCachePic("field_3"));
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "anum"))
{ // ammo number
int color;
width = 3;
value = cl.q2frame.playerstate.stats[Q2STAT_AMMO];
if (value > 5)
color = 0; // green
else if (value >= 0)
color = (cl.q2frame.serverframe>>2) & 1; // flash
else
continue; // negative number = don't show
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 4)
Draw_Pic (x, y, Draw_SafeCachePic("field_3"));
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "rnum"))
{ // armor number
int color;
width = 3;
value = cl.q2frame.playerstate.stats[Q2STAT_ARMOR];
if (value < 1)
continue;
color = 0; // green
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 2)
Draw_Pic (x, y, Draw_SafeCachePic("field_3"));
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "stat_string"))
{
s = COM_Parse (s);
index = atoi(com_token);
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("Bad stat_string index");
index = cl.q2frame.playerstate.stats[index];
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("Bad stat_string index");
Draw_String (x, y, Get_Q2ConfigString(index));
continue;
}
if (!strcmp(com_token, "cstring"))
{
s = COM_Parse (s);
DrawHUDString (com_token, x, y, 320, 0);
continue;
}
if (!strcmp(com_token, "string"))
{
s = COM_Parse (s);
Draw_String (x, y, com_token);
continue;
}
if (!strcmp(com_token, "cstring2"))
{
s = COM_Parse (s);
DrawHUDString (com_token, x, y, 320,0x80);
continue;
}
if (!strcmp(com_token, "string2"))
{
s = COM_Parse (s);
Draw_Alt_String (x, y, com_token);
continue;
}
if (!strcmp(com_token, "if"))
{ // draw a number
s = COM_Parse (s);
value = cl.q2frame.playerstate.stats[atoi(com_token)];
if (!value)
{ // skip to endif
while (s && strcmp(com_token, "endif") )
{
s = COM_Parse (s);
}
}
continue;
}
}
}
#endif
/*
===============
Sbar_ShowTeamScores
Tab key down
===============
*/
void Sbar_ShowTeamScores (void)
{
if (sb_showteamscores)
return;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
sb_showteamscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowTeamScores
Tab key up
===============
*/
void Sbar_DontShowTeamScores (void)
{
sb_showteamscores = false;
sb_updates = 0;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
}
/*
===============
Sbar_ShowScores
Tab key down
===============
*/
void Sbar_ShowScores (void)
{
if (sb_showscores)
return;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
sb_showscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowScores
Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
sb_showscores = false;
sb_updates = 0;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
return;
#endif
}
/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
/*
===============
Sbar_Init
===============
*/
qboolean sbar_loaded;
char *failedpic;
mpic_t *Sbar_PicFromWad(char *name)
{
mpic_t *ret;
ret = Draw_SafePicFromWad(name);
if (ret)
return ret;
failedpic = name;
return NULL;
}
void Sbar_Flush (void)
{
sbar_loaded = false;
}
void Sbar_Start (void) //if one of these fails, skip the entire status bar.
{
int i;
if (sbar_loaded)
return;
sbar_loaded = true;
if (!wad_base) //the wad isn't loaded. This is an indication that it doesn't exist.
{
sbarfailed = true;
return;
}
failedpic = NULL;
sbarfailed = false;
for (i=0 ; i<10 ; i++)
{
sb_nums[0][i] = Sbar_PicFromWad (va("num_%i",i));
sb_nums[1][i] = Sbar_PicFromWad (va("anum_%i",i));
}
sb_nums[0][10] = Sbar_PicFromWad ("num_minus");
sb_nums[1][10] = Sbar_PicFromWad ("anum_minus");
sb_colon = Sbar_PicFromWad ("num_colon");
sb_slash = Sbar_PicFromWad ("num_slash");
sb_weapons[0][0] = Sbar_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Sbar_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Sbar_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Sbar_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Sbar_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Sbar_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Sbar_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Sbar_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Sbar_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Sbar_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Sbar_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Sbar_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Sbar_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Sbar_PicFromWad ("inv2_lightng");
for (i=0 ; i<5 ; i++)
{
sb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_shotgun",i+1));
sb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_sshotgun",i+1));
sb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_nailgun",i+1));
sb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_snailgun",i+1));
sb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_rlaunch",i+1));
sb_weapons[2+i][5] = Sbar_PicFromWad (va("inva%i_srlaunch",i+1));
sb_weapons[2+i][6] = Sbar_PicFromWad (va("inva%i_lightng",i+1));
}
sb_ammo[0] = Sbar_PicFromWad ("sb_shells");
sb_ammo[1] = Sbar_PicFromWad ("sb_nails");
sb_ammo[2] = Sbar_PicFromWad ("sb_rocket");
sb_ammo[3] = Sbar_PicFromWad ("sb_cells");
sb_armor[0] = Sbar_PicFromWad ("sb_armor1");
sb_armor[1] = Sbar_PicFromWad ("sb_armor2");
sb_armor[2] = Sbar_PicFromWad ("sb_armor3");
sb_items[0] = Sbar_PicFromWad ("sb_key1");
sb_items[1] = Sbar_PicFromWad ("sb_key2");
sb_items[2] = Sbar_PicFromWad ("sb_invis");
sb_items[3] = Sbar_PicFromWad ("sb_invuln");
sb_items[4] = Sbar_PicFromWad ("sb_suit");
sb_items[5] = Sbar_PicFromWad ("sb_quad");
sb_sigil[0] = Sbar_PicFromWad ("sb_sigil1");
sb_sigil[1] = Sbar_PicFromWad ("sb_sigil2");
sb_sigil[2] = Sbar_PicFromWad ("sb_sigil3");
sb_sigil[3] = Sbar_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Sbar_PicFromWad ("face1");
sb_faces[4][1] = Sbar_PicFromWad ("face_p1");
sb_faces[3][0] = Sbar_PicFromWad ("face2");
sb_faces[3][1] = Sbar_PicFromWad ("face_p2");
sb_faces[2][0] = Sbar_PicFromWad ("face3");
sb_faces[2][1] = Sbar_PicFromWad ("face_p3");
sb_faces[1][0] = Sbar_PicFromWad ("face4");
sb_faces[1][1] = Sbar_PicFromWad ("face_p4");
sb_faces[0][0] = Sbar_PicFromWad ("face5");
sb_faces[0][1] = Sbar_PicFromWad ("face_p5");
sb_face_invis = Sbar_PicFromWad ("face_invis");
sb_face_invuln = Sbar_PicFromWad ("face_invul2");
sb_face_invis_invuln = Sbar_PicFromWad ("face_inv2");
sb_face_quad = Sbar_PicFromWad ("face_quad");
sb_sbar = Sbar_PicFromWad ("sbar");
sb_ibar = Sbar_PicFromWad ("ibar");
sb_scorebar = Sbar_PicFromWad ("scorebar");
if (failedpic)
sbarfailed = true;
failedpic = NULL;
//try to detect rogue wads, and thus the stats we will be getting from the server.
failedpic = NULL;
rsb_invbar[0] = Sbar_PicFromWad ("r_invbar1");
rsb_invbar[1] = Sbar_PicFromWad ("r_invbar2");
rsb_weapons[0] = Sbar_PicFromWad ("r_lava");
rsb_weapons[1] = Sbar_PicFromWad ("r_superlava");
rsb_weapons[2] = Sbar_PicFromWad ("r_gren");
rsb_weapons[3] = Sbar_PicFromWad ("r_multirock");
rsb_weapons[4] = Sbar_PicFromWad ("r_plasma");
rsb_items[0] = Sbar_PicFromWad ("r_shield1");
rsb_items[1] = Sbar_PicFromWad ("r_agrav1");
rsb_teambord = Sbar_PicFromWad ("r_teambord");
rsb_ammo[0] = Sbar_PicFromWad ("r_ammolava");
rsb_ammo[1] = Sbar_PicFromWad ("r_ammomulti");
rsb_ammo[2] = Sbar_PicFromWad ("r_ammoplasma");
if (!failedpic || COM_CheckParm("-rogue"))
sbar_rogue = true;
else
sbar_rogue = false;
}
void Sbar_Init (void)
{
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
}
//=============================================================================
// drawing routines are reletive to the status bar location
/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, mpic_t *pic)
{
Draw_Pic (sbar_rect.x + x /* + ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), pic);
}
/*
=============
Sbar_DrawSubPic
=============
JACK: Draws a portion of the picture in the status bar.
*/
void Sbar_DrawSubPic(int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height)
{
Draw_SubPic (sbar_rect.x + x, sbar_rect.y + y+(sbar_rect.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
}
/*
=============
Sbar_DrawTransPic
=============
*/
void Sbar_DrawTransPic (int x, int y, mpic_t *pic)
{
Draw_TransPic (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), pic);
}
/*
================
Sbar_DrawCharacter
Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
Draw_Character (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */ + 4, sbar_rect.y + y + sbar_rect.height-SBAR_HEIGHT, num);
}
/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
Draw_String (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
void Sbar_DrawFunString (int x, int y, char *str)
{
Draw_FunString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0)
{
*str++ = '-';
num = -num;
}
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
;
do
{
pow10 /= 10;
dig = num/pow10;
*str++ = '0'+dig;
num -= dig*pow10;
} while (pow10 != 1);
*str = 0;
return str-buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
#undef small
int small=false;
if (digits < 0)
{
small = true;
digits*=-1;
}
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (small)
{
if (l < digits)
x += (digits-l)*8;
while (*ptr)
{
Sbar_DrawCharacter(x, y, *ptr+18 - '0');
ptr++;
x+=8;
}
return;
}
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
x += 24;
ptr++;
}
}
//=============================================================================
//ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
//int fragsort[MAX_SCOREBOARD];
int fragsort[MAX_CLIENTS];
int scoreboardlines;
typedef struct {
char team[16+1];
int frags;
int players;
int plow, phigh, ptotal;
} team_t;
team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int scoreboardteams;
/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (qboolean includespec)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0] &&
(!cl.players[i].spectator || includespec))
{
fragsort[scoreboardlines] = i;
scoreboardlines++;
if (cl.players[i].spectator)
cl.players[i].frags = -999;
}
}
for (i=0 ; i<scoreboardlines ; i++)
for (j=0 ; j<scoreboardlines-1-i ; j++)
if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
{
k = fragsort[j];
fragsort[j] = fragsort[j+1];
fragsort[j+1] = k;
}
}
void Sbar_SortTeams (void)
{
int i, j, k;
player_info_t *s;
char t[16+1];
// request new ping times every two second
scoreboardteams = 0;
if (!cl.teamplay)
return;
// sort the teams
memset(teams, 0, sizeof(teams));
for (i = 0; i < MAX_CLIENTS; i++)
teams[i].plow = 999;
for (i = 0; i < MAX_CLIENTS; i++) {
s = &cl.players[i];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// find his team in the list
t[16] = 0;
Q_strncpyz(t, s->team, sizeof(t));
if (!t[0])
continue; // not on team
for (j = 0; j < scoreboardteams; j++)
if (!strcmp(teams[j].team, t)) {
teams[j].frags += s->frags;
teams[j].players++;
goto addpinginfo;
}
if (j == scoreboardteams) { // must add him
j = scoreboardteams++;
strcpy(teams[j].team, t);
teams[j].frags = s->frags;
teams[j].players = 1;
addpinginfo:
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++)
for (j = i + 1; j < scoreboardteams; j++)
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
int Sbar_ColorForMap (int m)
{
m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
m *= 16;
return m < 128 ? m + 8 : m + 8;
}
/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
float time;
char str[80];
int minutes, seconds, tens, units;
Sbar_DrawPic (0, 0, sb_scorebar);
// time
time = cl.servertime;
minutes = time / 60;
seconds = time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
}
void Sbar_CoopScoreboard (void)
{
float time;
char str[80];
int minutes, seconds, tens, units;
int l;
sprintf (str,"Monsters:%3i /%3i", cl.stats[0][STAT_MONSTERS], cl.stats[0][STAT_TOTALMONSTERS]);
Sbar_DrawString (8, 4, str);
sprintf (str,"Secrets :%3i /%3i", cl.stats[0][STAT_SECRETS], cl.stats[0][STAT_TOTALSECRETS]);
Sbar_DrawString (8, 12, str);
// time
time = cl.servertime;
minutes = time / 60;
seconds = time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
// draw level name
l = strlen (cl.levelname);
Sbar_DrawString (232 - l*4, 12, cl.levelname);
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (int pnum)
{
int i;
char num[6];
float time;
int flashon;
qboolean headsup;
qboolean hudswap;
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
hudswap = cl_hudswap.value; // Get that nasty float out :)
if (!headsup)
{
if (sbar_rogue)
{
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
Sbar_DrawPic (0, -24, rsb_invbar[0]);
else
Sbar_DrawPic (0, -24, rsb_invbar[1]);
}
else
Sbar_DrawPic (0, -24, sb_ibar);
}
// weapons
for (i=0 ; i<7 ; i++)
{
if (cl.stats[pnum][STAT_ITEMS] & (IT_SHOTGUN<<i) )
{
time = cl.item_gettime[pnum][i];
flashon = (int)((cl.time - time)*10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10)
{
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
if (headsup) {
if (i || sbar_rect.height>200)
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
} else
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
// Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
if (sbar_rogue)
{
// check for powered up weapon.
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
{
for (i=0;i<5;i++)
{
if (cl.stats[pnum][STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
{
if (headsup) {
if (sbar_rect.height>200)
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(5-i)*16 , rsb_weapons[i],0,0,24,16);
} else
Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
}
}
}
}
// ammo counts
for (i=0 ; i<4 ; i++)
{
sprintf (num, "%3i",cl.stats[pnum][STAT_SHELLS+i] );
if (headsup)
{
// Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
Sbar_DrawSubPic((hudswap) ? 0 : (sbar_rect.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
if (num[0] != ' ')
Sbar_DrawCharacter ( (hudswap) ? 3 : (sbar_rect.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ( (hudswap) ? 11 : (sbar_rect.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ( (hudswap) ? 19 : (sbar_rect.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
}
else
{
if (num[0] != ' ')
Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
}
}
flashon = 0;
// items
for (i=0 ; i<6 ; i++)
if (cl.stats[pnum][STAT_ITEMS] & (1<<(17+i)))
{
time = cl.item_gettime[pnum][17+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
if (sbar_rogue)
{
// new rogue items
for (i=0 ; i<2 ; i++)
{
if (cl.stats[pnum][STAT_ITEMS] & (1<<(29+i)))
{
time = cl.item_gettime[pnum][29+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
else
{
// sigils
for (i=0 ; i<4 ; i++)
if (cl.stats[pnum][STAT_ITEMS] & (1<<(28+i)))
{
time = cl.item_gettime[pnum][28+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
player_info_t *s;
Sbar_SortFrags (false);
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
// xofs = (sbar_rect.width - 320)>>1;
y = sbar_rect.height - SBAR_HEIGHT - 23;
for (i=0 ; i<l ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// draw background
top = s->topcolor;
bottom = s->bottomcolor;
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
Draw_Fill (sbar_rect.x+x*8 + 10, sbar_rect.y+y, 28, 4, top);
Draw_Fill (sbar_rect.x+x*8 + 10, sbar_rect.y+y+4, 28, 3, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
if (k == cl.playernum[0])
{
Sbar_DrawCharacter (x*8+2, -24, 16);
Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
}
x+=4;
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (int pnum)
{
int f, anim;
if ( (cl.stats[pnum][STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
{
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[pnum][STAT_ITEMS] & IT_QUAD)
{
Sbar_DrawPic (112, 0, sb_face_quad );
return;
}
if (cl.stats[pnum][STAT_ITEMS] & IT_INVISIBILITY)
{
Sbar_DrawPic (112, 0, sb_face_invis );
return;
}
if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
if (cl.stats[pnum][STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[pnum][STAT_HEALTH] / 20;
if (f < 0)
f=0;
if (cl.time <= cl.faceanimtime[pnum])
{
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
}
else
anim = 0;
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}
/*
=============
Sbar_DrawNormal
=============
*/
void Sbar_DrawNormal (int pnum)
{
if (cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1))
Sbar_DrawPic (0, 0, sb_sbar);
// armor
if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc);
}
else
{
if (sbar_rogue)
{
Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
cl.stats[pnum][STAT_ARMOR] <= 25);
if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
else
{
Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
cl.stats[pnum][STAT_ARMOR] <= 25);
if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
}
// face
Sbar_DrawFace (pnum);
// health
Sbar_DrawNum (136, 0, cl.stats[pnum][STAT_HEALTH], 3
, cl.stats[pnum][STAT_HEALTH] <= 25);
// ammo icon
if (sbar_rogue)
{
if (cl.stats[pnum][STAT_ITEMS] & RIT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_LAVA_NAILS)
Sbar_DrawPic (224, 0, rsb_ammo[0]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_PLASMA_AMMO)
Sbar_DrawPic (224, 0, rsb_ammo[1]);
else if (cl.stats[pnum][STAT_ITEMS] & RIT_MULTI_ROCKETS)
Sbar_DrawPic (224, 0, rsb_ammo[2]);
}
else
{
if (cl.stats[pnum][STAT_ITEMS] & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.stats[pnum][STAT_ITEMS] & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
}
Sbar_DrawNum (248, 0, cl.stats[pnum][STAT_AMMO], 3
, cl.stats[pnum][STAT_AMMO] <= 10);
}
/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
#ifdef TEXTEDITOR
extern qboolean editoractive;
#endif
qboolean headsup;
char st[512];
int pnum;
int deadcount=0;
if (scr_con_current == vid.height)
return; // console is full screen
#ifdef TEXTEDITOR
if (editoractive)
return;
#endif
#ifdef VM_UI
if (UI_DrawStatusBar((sb_showscores?1:0) + (sb_showteamscores?2:0))>0)
return;
if (UI_MenuState())
return;
#endif
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
if ((sb_updates >= vid.numpages) && !headsup)
return;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
SCR_VRectForPlayer(&sbar_rect, 0);
if (*cl.q2statusbar)
Sbar_ExecuteLayoutString(cl.q2statusbar);
if (*cl.q2layout)
{
if (cl.q2frame.playerstate.stats[Q2STAT_LAYOUTS])
Sbar_ExecuteLayoutString(cl.q2layout);
}
return;
}
#endif
Sbar_Start();
for (pnum = 0; pnum < cl.splitclients; pnum++)
{
if (cl.splitclients>1 || scr_chatmode)
{
SCR_VRectForPlayer(&sbar_rect, pnum);
}
else
{ //single player sbar takes full screen
extern cvar_t scr_centersbar;
sbar_rect.width = vid.width;
sbar_rect.height = vid.height;
sbar_rect.x = 0;
sbar_rect.y = 0;
if (scr_centersbar.value)
{
sbar_rect.x = (vid.width - 320)/2;
sbar_rect.width -= sbar_rect.x;
}
}
if (sbarfailed) //files failed to load.
{
if (scr_viewsize.value != 120)
Cvar_Set(&scr_viewsize, "120");
Sbar_DrawString (0, -8, va("%i", cl.stats[pnum][STAT_HEALTH]));
continue;
}
scr_copyeverything = 1;
// scr_fullupdate = 0;
sb_updates++;
// top line
if (sb_lines > 24)
{
if (!cl.spectator || autocam[pnum] == CAM_TRACK)
Sbar_DrawInventory (pnum);
if ((!headsup || sbar_rect.width<512) && cl.deathmatch)
Sbar_DrawFrags ();
}
// main area
if (sb_lines > 0)
{
if (cl.spectator)
{
if (autocam[pnum] != CAM_TRACK)
{
Sbar_DrawPic (0, 0, sb_scorebar);
Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
}
else
{
if (sb_showscores || cl.stats[pnum][STAT_HEALTH] <= 0)
Sbar_SoloScoreboard ();
else if (cls.gamemode != GAME_DEATHMATCH)
Sbar_CoopScoreboard ();
else
Sbar_DrawNormal (pnum);
if (hud_tracking_show.value)
{
sprintf(st, "Tracking %-.64s",
cl.players[spec_track[pnum]].name);
Sbar_DrawFunString(0, -8, st);
}
}
}
else if (sb_showscores || (cl.stats[pnum][STAT_HEALTH] <= 0 && cl.splitclients == 1))
{
if (!pnum)
{
if (cls.gamemode != GAME_DEATHMATCH)
Sbar_CoopScoreboard ();
else
Sbar_SoloScoreboard ();
}
}
else
Sbar_DrawNormal (pnum);
}
if (cl.stats[pnum][STAT_HEALTH] <= 0)
deadcount++;
}
// main screen deathmatch rankings
// if we're dead show team scores in team games
if (deadcount == cl.splitclients && !cl.spectator)
{
if (cl.teamplay > 0 &&
!sb_showscores)
Sbar_TeamOverlay();
else
Sbar_DeathmatchOverlay (0);
}
else if (sb_showscores)
Sbar_DeathmatchOverlay (0);
else if (sb_showteamscores)
Sbar_TeamOverlay();
#ifdef RGLQUAKE
if (cl_sbar.value == 1 || scr_viewsize.value<100)
{
if (sb_showscores || sb_showteamscores ||
deadcount == cl.splitclients)
sb_updates = 0;
// clear unused areas in gl
if (cl.splitclients==1 && sbar_rect.x>0)
{ // left
Draw_TileClear (0, sbar_rect.height - sb_lines, sbar_rect.x, sb_lines);
}
if (sbar_rect.x + 320 <= sbar_rect.width && !headsup)
Draw_TileClear (sbar_rect.x + 320, sbar_rect.height - sb_lines, sbar_rect.width - (320), sb_lines);
}
#endif
if (sb_lines > 0)
Sbar_MiniDeathmatchOverlay ();
{
extern int scr_chatmode;
if (scr_chatmode)
Sbar_ChatModeOverlay();
}
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Draw_TransPic (x,y,sb_nums[color][frame]);
x += 24;
ptr++;
}
}
/*
==================
Sbar_TeamOverlay
team frags
added by Zoid
==================
*/
void Sbar_TeamOverlay (void)
{
mpic_t *pic;
int i, k, l;
int x, y;
char num[12];
char team[5];
team_t *tm;
int plow, phigh, pavg;
// request new ping times every two second
if (!cl.teamplay) {
Sbar_DeathmatchOverlay(0);
return;
}
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_SafeCachePic ("gfx/ranking.lmp");
if (pic)
Draw_Pic ((vid.width-pic->width)/2, 0, pic);
y = 24;
x = (vid.width - 320)/2 + 36;
Draw_String(x, y, "low/avg/high team total players");
y += 8;
// Draw_String(x, y, "------------ ---- ----- -------");
Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
// sort the teams
Sbar_SortTeams();
// draw the text
l = scoreboardlines;
for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
{
k = teamsort[i];
tm = teams + k;
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
Draw_String ( x, y, num);
// draw team
Q_strncpyz (team, tm->team, sizeof(team));
Draw_String (x + 104, y, team);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_String (x + 104 + 40, y, num);
// draw players
sprintf (num, "%5i", tm->players);
Draw_String (x + 104 + 88, y, num);
if (!strncmp(cl.players[cl.playernum[0]].team, tm->team, 16)) {
Draw_Character ( x + 104 - 8, y, 16);
Draw_Character ( x + 104 + 32, y, 17);
}
y += 8;
}
y += 8;
Sbar_DeathmatchOverlay(y);
}
/*
==================
Sbar_DeathmatchOverlay
ping time frags name
==================
*/
void Sbar_DeathmatchOverlay (int start)
{
mpic_t *pic;
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
player_info_t *s;
int total;
int minutes;
int p;
int skip = 10;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2 && cls.protocol == CP_QUAKEWORLD)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(false, "pings");
}
scr_copyeverything = 1;
scr_fullupdate = 0;
if (!start)
{
pic = Draw_SafeCachePic ("gfx/ranking.lmp");
if (pic)
Draw_Pic ((vid.width - 320)/2 + 160-pic->width/2, 0, pic);
}
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
if (start)
y = start;
else
y = 24;
if (cl.teamplay)
{
if (scr_chatmode)
x = vid.width/2 + ((int)vid.width/2 - 320)/2 + 4;
else
x = ((int)vid.width - 320)/2 + 4;
// 0 40 64 104 152 192
Draw_String ( x , y, "ping pl time frags team name");
y += 8;
// Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
}
else
{
if (scr_chatmode)
x = vid.width/2 + ((int)vid.width/2 - 320)/2 + 16;
else
x = ((int)vid.width - 320)/2 + 16;
// 0 40 64 104 152
Draw_String ( x , y, "ping pl time frags name");
y += 8;
// Draw_String ( x , y, "---- -- ---- ----- ----------------");
Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
}
for (i=0 ; i<l && y <= vid.height-10 ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
p = s->ping;
if (p < 0 || p > 999)
p = 999;
sprintf (num, "%4i", p);
Draw_FunString ( x, y, num);
// draw pl
p = s->pl;
sprintf (num, "%3i", p);
if (p > 25)
Draw_Alt_String ( x+32, y, num);
else
Draw_String ( x+32, y, num);
if (s->spectator)
{
Draw_String (x+56, y, "(spectator)");
// draw name
if (cl.teamplay)
Draw_FunString (x+152+40, y, s->name);
else
Draw_FunString (x+152, y, s->name);
y += skip;
continue;
}
// draw time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = cl.servertime - s->entertime;
minutes = (int)total/60;
sprintf (num, "%4i", minutes);
Draw_String ( x+64 , y, num);
// draw background
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
if (largegame)
Draw_Fill ( x+104, y+1, 40, 3, top);
else
Draw_Fill ( x+104, y, 40, 4, top);
Draw_Fill ( x+104, y+4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character ( x+112 , y, num[0]);
Draw_Character ( x+120 , y, num[1]);
Draw_Character ( x+128 , y, num[2]);
if ((cl.spectator && k == spec_track[0]) ||
(!cl.spectator && k == cl.playernum[0]))
{
Draw_Character ( x + 104, y, 16);
Draw_Character ( x + 136, y, 17);
}
// team
if (cl.teamplay)
Draw_FunStringLen (x+152, y, s->team, 4);
// draw name
if (cl.teamplay)
Draw_FunString (x+152+40, y, s->name);
else
Draw_FunString (x+152, y, s->name);
y += skip;
}
Draw_Character(0,0,' ' | CON_WHITEMASK);
if (y >= vid.height-10) // we ran over the screen size, squish
largegame = true;
}
void Sbar_ChatModeOverlay(void)
{
int start =0;
int i, k, l;
int top, bottom;
int x, y;
player_info_t *s;
char team[5];
int skip = 10;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2 && cls.protocol == CP_QUAKEWORLD)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(false, "pings");
}
scr_copyeverything = 1;
scr_fullupdate = 0;
// scores
Sbar_SortFrags (true);
if (Cam_TrackNum(0)>=0)
Q_strncpyz (team, cl.players[Cam_TrackNum(0)].team, sizeof(team));
else if (cl.playernum[0]>=0 && cl.playernum[0]<MAX_CLIENTS)
Q_strncpyz (team, cl.players[cl.playernum[0]].team, sizeof(team));
else
*team = '\0';
// draw the text
l = scoreboardlines;
if (start)
y = start;
else
y = 24;
y = vid.height/2;
x = 4;
Draw_String ( x , y, "name");
y += 8;
Draw_String ( x , y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i=0 ; i<l && y <= vid.height-10 ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw background
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
if (largegame)
Draw_Fill ( x, y+1, 8*4, 3, top);
else
Draw_Fill ( x, y, 8*4, 4, top);
Draw_Fill ( x, y+4, 8*4, 4, bottom);
if (cl.spectator && k == Cam_TrackNum(0))
{
Draw_Character ( x, y, 16);
Draw_Character ( x+8*3, y, 17);
}
else if (!cl.spectator && k == cl.playernum[0])
{
Draw_Character ( x, y, 16);
Draw_Character ( x+8*3, y, 17);
}
else if (cl.teamplay)
{
if (!stricmp(s->team, team))
{
Draw_Character ( x, y, '[');
Draw_Character ( x+8*3, y, ']');
}
}
// draw name
if (cl.teamplay)
Draw_FunString (x+8*4, y, s->name);
else
Draw_FunString (x+8*4, y, s->name);
y += skip;
}
Draw_Character(0,0,' ' | CON_WHITEMASK);
if (y >= vid.height-10) // we ran over the screen size, squish
largegame = true;
}
/*
==================
Sbar_MiniDeathmatchOverlay
frags name
frags team name
displayed to right of status bar if there's room
==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
int i, k;
int top, bottom;
int x, y, f;
char num[12];
player_info_t *s;
int numlines;
char name[64+1];
team_t *tm;
if (sbar_rect.width < 512 || !sb_lines)
return; // not enuff room
scr_copyeverything = 1;
scr_fullupdate = 0;
// scores
Sbar_SortFrags (false);
if (sbar_rect.width >= 640)
Sbar_SortTeams();
if (!scoreboardlines)
return; // no one there?
// draw the text
y = sbar_rect.height - sb_lines - 1;
numlines = sb_lines/8;
if (numlines < 3)
return; // not enough room
// find us
for (i=0 ; i < scoreboardlines; i++)
if (fragsort[i] == cl.playernum[0])
break;
if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
for (/* */ ; i < scoreboardlines && y < sbar_rect.height - 8 + 1; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill ( x, y+1, 40, 3, top);
Draw_Fill ( x, y+4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Draw_ColouredCharacter ( x+8 , y, CON_WHITEMASK|num[0]);
Draw_Character ( x+16, y, num[1]);
Draw_Character ( x+24, y, num[2]);
if ((cl.spectator && k == spec_track[0]) ||
(!cl.spectator && k == cl.playernum[0]))
{
Draw_Character ( x, y, 16);
Draw_Character ( x + 32, y, 17);
}
Q_strncpyz(name, s->name, sizeof(name));
// team and name
if (cl.teamplay)
{
Draw_FunStringLen (x+48, y, s->team, 4);
Draw_FunStringLen (x+48+40, y, name, MAX_DISPLAYEDNAME);
}
else
Draw_FunStringLen (x+48, y, name, MAX_DISPLAYEDNAME);
y += 8;
}
// draw teams if room
if (sbar_rect.width < 640 || !cl.teamplay)
return;
// draw seperator
x += 208;
for (y = sbar_rect.height - sb_lines; y < sbar_rect.height - 6; y += 2)
Draw_ColouredCharacter(x, y, CON_WHITEMASK|14);
x += 16;
y = sbar_rect.height - sb_lines;
for (i=0 ; i < scoreboardteams && y <= sbar_rect.height; i++)
{
k = teamsort[i];
tm = teams + k;
// draw pings
Draw_FunStringLen (x, y, tm->team, 4);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_FunString(x + 40, y, num);
if (!strncmp(cl.players[cl.playernum[0]].team, tm->team, 16)) {
Draw_Character ( x - 8, y, 16);
Draw_Character ( x + 32, y, 17);
}
y += 8;
}
}
void Sbar_CoopIntermission (void)
{
mpic_t *pic;
int dig;
int num;
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_SafeCachePic ("gfx/complete.lmp");
if (!pic)
return;
Draw_Pic ((sbar_rect.width - 320)/2 + 64, (sbar_rect.height - 200)/2 + 24, pic);
pic = Draw_CachePic ("gfx/inter.lmp");
Draw_TransPic ((sbar_rect.width - 320)/2 + 0, (sbar_rect.height - 200)/2 + 56, pic);
// time
dig = cl.completed_time/60;
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 64, dig, 3, 0);
num = cl.completed_time - dig*60;
Draw_TransPic ((sbar_rect.width - 320)/2 + 234,(sbar_rect.height - 200)/2 + 64,sb_colon);
Draw_TransPic ((sbar_rect.width - 320)/2 + 246,(sbar_rect.height - 200)/2 + 64,sb_nums[0][num/10]);
Draw_TransPic ((sbar_rect.width - 320)/2 + 266,(sbar_rect.height - 200)/2 + 64,sb_nums[0][num%10]);
//it is assumed that secrits/monsters are going to be constant for any player...
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_SECRETS], 3, 0);
Draw_TransPic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 104,sb_slash);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_TOTALSECRETS], 3, 0);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_MONSTERS], 3, 0);
Draw_TransPic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 144,sb_slash);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_TOTALMONSTERS], 3, 0);
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay (void)
{
scr_copyeverything = 1;
scr_fullupdate = 0;
#ifdef VM_UI
if (UI_DrawIntermission()>0)
return;
#endif
if (cls.gamemode != GAME_DEATHMATCH)
Sbar_CoopIntermission();
else if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay ();
else
Sbar_DeathmatchOverlay (0);
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void Sbar_FinaleOverlay (void)
{
mpic_t *pic;
scr_copyeverything = 1;
#ifdef VM_UI
if (UI_DrawFinale()>0)
return;
#endif
pic = Draw_CachePic ("gfx/finale.lmp");
Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
}