Fixes the single player status bar - was showing memory addresses instead of kill counts/secrit counts
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@108 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -1033,10 +1033,10 @@ void Sbar_CoopScoreboard (void)
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int minutes, seconds, tens, units;
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int l;
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sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
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sprintf (str,"Monsters:%3i /%3i", cl.stats[0][STAT_MONSTERS], cl.stats[0][STAT_TOTALMONSTERS]);
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Sbar_DrawString (8, 4, str);
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sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
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sprintf (str,"Secrets :%3i /%3i", cl.stats[0][STAT_SECRETS], cl.stats[0][STAT_TOTALSECRETS]);
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Sbar_DrawString (8, 12, str);
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// time
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