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Fixes the single player status bar - was showing memory addresses instead of kill counts/secrit counts

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@108 fc73d0e0-1445-4013-8a0c-d673dee63da5
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Spoike 2004-09-01 22:59:09 +00:00
parent 9a8a8fecea
commit 41b248e00d

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@ -1033,10 +1033,10 @@ void Sbar_CoopScoreboard (void)
int minutes, seconds, tens, units;
int l;
sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
sprintf (str,"Monsters:%3i /%3i", cl.stats[0][STAT_MONSTERS], cl.stats[0][STAT_TOTALMONSTERS]);
Sbar_DrawString (8, 4, str);
sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
sprintf (str,"Secrets :%3i /%3i", cl.stats[0][STAT_SECRETS], cl.stats[0][STAT_TOTALSECRETS]);
Sbar_DrawString (8, 12, str);
// time