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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# include "quakedef.h"
# ifdef _WIN32
# include "winquake.h"
# endif
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# include "shader.h"
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/*
key up events are sent even if in console mode
*/
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qboolean Editor_Key ( int key , int unicode ) ;
void Key_ConsoleInsert ( const char * instext ) ;
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void Key_ClearTyping ( void ) ;
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unsigned char * key_lines [ CON_EDIT_LINES_MASK + 1 ] ;
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int key_linepos ;
int shift_down = false ;
int edit_line = 0 ;
int history_line = 0 ;
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unsigned int key_dest_mask ;
qboolean key_dest_console ;
unsigned int key_dest_absolutemouse ;
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struct key_cursor_s key_customcursor [ kc_max ] ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
int key_bindmaps [ 2 ] ;
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char * keybindings [ K_MAX ] [ KEY_MODIFIERSTATES ] ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
qbyte bindcmdlevel [ K_MAX ] [ KEY_MODIFIERSTATES ] ; //should be a struct, but not due to 7 bytes wasted per on 64bit machines
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qboolean consolekeys [ K_MAX ] ; // if true, can't be rebound while in console
int keyshift [ K_MAX ] ; // key to map to if shift held down in console
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unsigned int keydown [ K_MAX ] ; // bitmask, for each device (to block autorepeat binds per-seat).
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# define MAX_INDEVS 8
char * releasecommand [ K_MAX ] [ MAX_INDEVS ] ; //this is the console command to be invoked when the key is released. should free it.
qbyte releasecommandlevel [ K_MAX ] [ MAX_INDEVS ] ; //and this is the cbuf level it is to be run at.
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extern cvar_t con_displaypossibilities ;
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cvar_t con_echochat = CVAR ( " con_echochat " , " 0 " ) ;
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extern cvar_t cl_chatmode ;
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static int KeyModifier ( unsigned int shift , unsigned int alt , unsigned int ctrl , unsigned int devbit )
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{
int stateset = 0 ;
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if ( shift & devbit )
stateset | = KEY_MODIFIER_SHIFT ;
if ( alt & devbit )
stateset | = KEY_MODIFIER_ALT ;
if ( ctrl & devbit )
stateset | = KEY_MODIFIER_CTRL ;
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return stateset ;
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
void Key_GetBindMap ( int * bindmaps )
{
int i ;
for ( i = 0 ; i < countof ( key_bindmaps ) ; i + + )
{
if ( key_bindmaps [ i ] )
bindmaps [ i ] = ( key_bindmaps [ i ] & ~ KEY_MODIFIER_ALTBINDMAP ) + 1 ;
else
bindmaps [ i ] = 0 ;
}
}
void Key_SetBindMap ( int * bindmaps )
{
int i ;
for ( i = 0 ; i < countof ( key_bindmaps ) ; i + + )
{
if ( bindmaps [ i ] > 0 & & bindmaps [ i ] < = KEY_MODIFIER_ALTBINDMAP )
key_bindmaps [ i ] = ( bindmaps [ i ] - 1 ) | KEY_MODIFIER_ALTBINDMAP ;
else
key_bindmaps [ i ] = 0 ;
}
}
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typedef struct
{
char * name ;
int keynum ;
} keyname_t ;
keyname_t keynames [ ] =
{
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{ " TAB " , K_TAB } ,
{ " ENTER " , K_ENTER } ,
{ " RETURN " , K_ENTER } ,
{ " ESCAPE " , K_ESCAPE } ,
{ " SPACE " , K_SPACE } ,
{ " BACKSPACE " , K_BACKSPACE } ,
{ " UPARROW " , K_UPARROW } ,
{ " DOWNARROW " , K_DOWNARROW } ,
{ " LEFTARROW " , K_LEFTARROW } ,
{ " RIGHTARROW " , K_RIGHTARROW } ,
{ " LALT " , K_LALT } ,
{ " RALT " , K_RALT } ,
{ " LCTRL " , K_LCTRL } ,
{ " RCTRL " , K_RCTRL } ,
{ " LSHIFT " , K_LSHIFT } ,
{ " RSHIFT " , K_RSHIFT } ,
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{ " ALT " , K_ALT } , //depricated name
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{ " CTRL " , K_CTRL } , //depricated name
{ " SHIFT " , K_SHIFT } , //depricated name
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{ " F1 " , K_F1 } ,
{ " F2 " , K_F2 } ,
{ " F3 " , K_F3 } ,
{ " F4 " , K_F4 } ,
{ " F5 " , K_F5 } ,
{ " F6 " , K_F6 } ,
{ " F7 " , K_F7 } ,
{ " F8 " , K_F8 } ,
{ " F9 " , K_F9 } ,
{ " F10 " , K_F10 } ,
{ " F11 " , K_F11 } ,
{ " F12 " , K_F12 } ,
{ " INS " , K_INS } ,
{ " DEL " , K_DEL } ,
{ " PGDN " , K_PGDN } ,
{ " PGUP " , K_PGUP } ,
{ " HOME " , K_HOME } ,
{ " END " , K_END } ,
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{ " KP_HOME " , K_KP_HOME } ,
{ " KP_UPARROW " , K_KP_UPARROW } ,
{ " KP_PGUP " , K_KP_PGUP } ,
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{ " KP_LEFTARROW " , K_KP_LEFTARROW } ,
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{ " KP_5 " , K_KP_5 } ,
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{ " KP_RIGHTARROW " , K_KP_RIGHTARROW } ,
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{ " KP_END " , K_KP_END } ,
{ " KP_DOWNARROW " , K_KP_DOWNARROW } ,
{ " KP_PGDN " , K_KP_PGDN } ,
{ " KP_ENTER " , K_KP_ENTER } ,
{ " KP_INS " , K_KP_INS } ,
{ " KP_DEL " , K_KP_DEL } ,
{ " KP_SLASH " , K_KP_SLASH } ,
{ " KP_MINUS " , K_KP_MINUS } ,
{ " KP_PLUS " , K_KP_PLUS } ,
{ " KP_NUMLOCK " , K_KP_NUMLOCK } ,
{ " KP_STAR " , K_KP_STAR } ,
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{ " KP_MULTIPLY " , K_KP_STAR } ,
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{ " KP_EQUALS " , K_KP_EQUALS } ,
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//fuhquake compatible.
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{ " KP_0 " , K_KP_INS } ,
{ " KP_1 " , K_KP_END } ,
{ " KP_2 " , K_KP_DOWNARROW } ,
{ " KP_3 " , K_KP_PGDN } ,
{ " KP_4 " , K_KP_LEFTARROW } ,
{ " KP_6 " , K_KP_RIGHTARROW } ,
{ " KP_7 " , K_KP_HOME } ,
{ " KP_8 " , K_KP_UPARROW } ,
{ " KP_9 " , K_KP_PGUP } ,
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//dp compat
{ " KP_PERIOD " , K_KP_DEL } ,
{ " KP_DIVIDE " , K_KP_SLASH } ,
{ " NUMLOCK " , K_KP_NUMLOCK } ,
{ " MOUSE1 " , K_MOUSE1 } ,
{ " MOUSE2 " , K_MOUSE2 } ,
{ " MOUSE3 " , K_MOUSE3 } ,
{ " MOUSE4 " , K_MOUSE4 } ,
{ " MOUSE5 " , K_MOUSE5 } ,
{ " MOUSE6 " , K_MOUSE6 } ,
{ " MOUSE7 " , K_MOUSE7 } ,
{ " MOUSE8 " , K_MOUSE8 } ,
{ " MOUSE9 " , K_MOUSE9 } ,
{ " MOUSE10 " , K_MOUSE10 } ,
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{ " MWHEELUP " , K_MWHEELUP } ,
{ " MWHEELDOWN " , K_MWHEELDOWN } ,
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{ " MWHEELLEFT " , K_MWHEELLEFT } ,
{ " MWHEELRIGHT " , K_MWHEELRIGHT } ,
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{ " TOUCH " , K_TOUCH } ,
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{ " TOUCHSLIDE " , K_TOUCHSLIDE } ,
{ " TOUCHTAP " , K_TOUCHTAP } ,
{ " TOUCHLONG " , K_TOUCHLONG } ,
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{ " LWIN " , K_LWIN } , //windows name
{ " RWIN " , K_RWIN } , //windows name
{ " WIN " , K_WIN } , //depricated
{ " RCOMMAND " , K_RWIN } , //mac name
{ " LCOMMAND " , K_LWIN } , //mac name
{ " COMMAND " , K_WIN } , //quakespasm(mac) compat
{ " LMETA " , K_LWIN } , //linux name
{ " RMETA " , K_RWIN } , //linux name
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{ " APP " , K_APP } ,
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{ " MENU " , K_APP } ,
{ " SEARCH " , K_SEARCH } ,
{ " POWER " , K_POWER } ,
{ " VOLUP " , K_VOLUP } ,
{ " VOLDOWN " , K_VOLDOWN } ,
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{ " JOY1 " , K_JOY1 } ,
{ " JOY2 " , K_JOY2 } ,
{ " JOY3 " , K_JOY3 } ,
{ " JOY4 " , K_JOY4 } ,
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{ " JOY5 " , K_JOY5 } ,
{ " JOY6 " , K_JOY6 } ,
{ " JOY7 " , K_JOY7 } ,
{ " JOY8 " , K_JOY8 } ,
{ " JOY9 " , K_JOY9 } ,
{ " JOY10 " , K_JOY10 } ,
{ " JOY11 " , K_JOY11 } ,
{ " JOY12 " , K_JOY12 } ,
{ " JOY13 " , K_JOY13 } ,
{ " JOY14 " , K_JOY14 } ,
{ " JOY15 " , K_JOY15 } ,
{ " JOY16 " , K_JOY16 } ,
{ " JOY17 " , K_JOY17 } ,
{ " JOY18 " , K_JOY18 } ,
{ " JOY19 " , K_JOY19 } ,
{ " JOY20 " , K_JOY20 } ,
{ " JOY21 " , K_JOY21 } ,
{ " JOY22 " , K_JOY22 } ,
{ " JOY23 " , K_JOY23 } ,
{ " JOY24 " , K_JOY24 } ,
{ " JOY25 " , K_JOY25 } ,
{ " JOY26 " , K_JOY26 } ,
{ " JOY27 " , K_JOY27 } ,
{ " JOY28 " , K_JOY28 } ,
{ " JOY29 " , K_JOY29 } ,
{ " JOY30 " , K_JOY30 } ,
{ " JOY31 " , K_JOY31 } ,
{ " JOY32 " , K_JOY32 } ,
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{ " AUX1 " , K_AUX1 } ,
{ " AUX2 " , K_AUX2 } ,
{ " AUX3 " , K_AUX3 } ,
{ " AUX4 " , K_AUX4 } ,
{ " AUX5 " , K_AUX5 } ,
{ " AUX6 " , K_AUX6 } ,
{ " AUX7 " , K_AUX7 } ,
{ " AUX8 " , K_AUX8 } ,
{ " AUX9 " , K_AUX9 } ,
{ " AUX10 " , K_AUX10 } ,
{ " AUX11 " , K_AUX11 } ,
{ " AUX12 " , K_AUX12 } ,
{ " AUX13 " , K_AUX13 } ,
{ " AUX14 " , K_AUX14 } ,
{ " AUX15 " , K_AUX15 } ,
{ " AUX16 " , K_AUX16 } ,
{ " PAUSE " , K_PAUSE } ,
{ " PRINTSCREEN " , K_PRINTSCREEN } ,
{ " CAPSLOCK " , K_CAPSLOCK } ,
{ " SCROLLLOCK " , K_SCRLCK } ,
{ " SEMICOLON " , ' ; ' } , // because a raw semicolon seperates commands
{ " PLUS " , ' + ' } , // because "shift++" is inferior to shift+plus
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{ " MINUS " , ' - ' } , // because "shift+-" is inferior to shift+minus
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{ " APOSTROPHE " , ' \' ' } , //can mess up string parsing, unfortunately
{ " QUOTES " , ' \" ' } , //can mess up string parsing, unfortunately
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{ " TILDE " , ' ~ ' } ,
{ " BACKQUOTE " , ' ` ' } ,
{ " BACKSLASH " , ' \\ ' } ,
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{ " GP_A " , K_GP_A } , //note: xbox arrangement, not nintendo arrangement.
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{ " GP_B " , K_GP_B } ,
{ " GP_X " , K_GP_X } ,
{ " GP_Y " , K_GP_Y } ,
{ " GP_LSHOULDER " , K_GP_LEFT_SHOULDER } ,
{ " GP_RSHOULDER " , K_GP_RIGHT_SHOULDER } ,
{ " GP_LTRIGGER " , K_GP_LEFT_TRIGGER } ,
{ " GP_RTRIGGER " , K_GP_RIGHT_TRIGGER } ,
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{ " GP_VIEW " , K_GP_VIEW } ,
{ " GP_MENU " , K_GP_MENU } ,
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{ " GP_LTHUMB " , K_GP_LEFT_STICK } ,
{ " GP_RTHUMB " , K_GP_RIGHT_STICK } ,
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{ " GP_DPAD_UP " , K_GP_DPAD_UP } ,
{ " GP_DPAD_DOWN " , K_GP_DPAD_DOWN } ,
{ " GP_DPAD_LEFT " , K_GP_DPAD_LEFT } ,
{ " GP_DPAD_RIGHT " , K_GP_DPAD_RIGHT } ,
{ " GP_GUIDE " , K_GP_GUIDE } ,
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{ " GP_SHARE " , K_GP_MISC1 } ,
{ " GP_PADDLE1 " , K_GP_PADDLE1 } ,
{ " GP_PADDLE2 " , K_GP_PADDLE2 } ,
{ " GP_PADDLE3 " , K_GP_PADDLE3 } ,
{ " GP_PADDLE4 " , K_GP_PADDLE4 } ,
{ " GP_TOUCHPAD " , K_GP_TOUCHPAD } ,
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{ " GP_UNKNOWN " , K_GP_UNKNOWN } ,
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//older xbox names
{ " GP_BACK " , K_GP_BACK } ,
{ " GP_START " , K_GP_START } ,
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//names for playstation controllers
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{ " GP_CROSS " , K_GP_PS_CROSS } ,
{ " GP_CIRCLE " , K_GP_PS_CIRCLE } ,
{ " GP_SQUARE " , K_GP_PS_SQUARE } ,
{ " GP_TRIANGLE " , K_GP_PS_TRIANGLE } ,
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{ " GP_MIC " , K_GP_MISC1 } ,
{ " GP_SELECT " , K_GP_VIEW } ,
{ " GP_SHARE " , K_GP_VIEW } ,
{ " GP_OPTIONS " , K_GP_START } ,
2018-04-27 16:40:50 +00:00
//axis->button emulation
{ " GP_LTHUMB_UP " , K_GP_LEFT_THUMB_UP } ,
{ " GP_LTHUMB_DOWN " , K_GP_LEFT_THUMB_DOWN } ,
{ " GP_LTHUMB_LEFT " , K_GP_LEFT_THUMB_LEFT } ,
{ " GP_LTHUMB_RIGHT " , K_GP_LEFT_THUMB_RIGHT } ,
{ " GP_RTHUMB_UP " , K_GP_RIGHT_THUMB_UP } ,
{ " GP_RTHUMB_DOWN " , K_GP_RIGHT_THUMB_DOWN } ,
{ " GP_RTHUMB_LEFT " , K_GP_RIGHT_THUMB_LEFT } ,
{ " GP_RTHUMB_RIGHT " , K_GP_RIGHT_THUMB_RIGHT } ,
2022-07-28 02:17:05 +00:00
# ifdef Q2BSPS
//kingpin compat
{ " ESC " , K_ESCAPE } ,
{ " B_SPACE " , K_BACKSPACE } ,
{ " U_ARROW " , K_UPARROW } ,
{ " D_ARROW " , K_DOWNARROW } ,
{ " L_ARROW " , K_LEFTARROW } ,
{ " R_ARROW " , K_RIGHTARROW } ,
# endif
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# ifndef QUAKETC
//dp compat
{ " X360_DPAD_UP " , K_GP_DPAD_UP } ,
{ " X360_DPAD_DOWN " , K_GP_DPAD_DOWN } ,
{ " X360_DPAD_LEFT " , K_GP_DPAD_LEFT } ,
{ " X360_DPAD_RIGHT " , K_GP_DPAD_RIGHT } ,
{ " X360_START " , K_GP_START } ,
{ " X360_BACK " , K_GP_BACK } ,
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{ " X360_LEFT_THUMB " , K_GP_LEFT_STICK } ,
{ " X360_RIGHT_THUMB " , K_GP_RIGHT_STICK } ,
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{ " X360_LEFT_SHOULDER " , K_GP_LEFT_SHOULDER } ,
{ " X360_RIGHT_SHOULDER " , K_GP_RIGHT_SHOULDER } ,
{ " X360_A " , K_GP_A } ,
{ " X360_B " , K_GP_B } ,
{ " X360_X " , K_GP_X } ,
{ " X360_Y " , K_GP_Y } ,
{ " X360_LEFT_TRIGGER " , K_GP_LEFT_TRIGGER } ,
{ " X360_RIGHT_TRIGGER " , K_GP_RIGHT_TRIGGER } ,
{ " X360_LEFT_THUMB_UP " , K_GP_LEFT_THUMB_UP } ,
{ " X360_LEFT_THUMB_DOWN " , K_GP_LEFT_THUMB_DOWN } ,
{ " X360_LEFT_THUMB_LEFT " , K_GP_LEFT_THUMB_LEFT } ,
{ " X360_LEFT_THUMB_RIGHT " , K_GP_LEFT_THUMB_RIGHT } ,
{ " X360_RIGHT_THUMB_UP " , K_GP_RIGHT_THUMB_UP } ,
{ " X360_RIGHT_THUMB_DOWN " , K_GP_RIGHT_THUMB_DOWN } ,
{ " X360_RIGHT_THUMB_LEFT " , K_GP_RIGHT_THUMB_LEFT } ,
{ " X360_RIGHT_THUMB_RIGHT " , K_GP_RIGHT_THUMB_RIGHT } ,
//quakespasm compat
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{ " LTHUMB " , K_GP_LEFT_STICK } ,
{ " RTHUMB " , K_GP_RIGHT_STICK } ,
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{ " LSHOULDER " , K_GP_LEFT_SHOULDER } ,
{ " RSHOULDER " , K_GP_RIGHT_SHOULDER } ,
{ " ABUTTON " , K_GP_A } ,
{ " BBUTTON " , K_GP_B } ,
{ " XBUTTON " , K_GP_X } ,
{ " YBUTTON " , K_GP_Y } ,
{ " LTRIGGER " , K_GP_LEFT_TRIGGER } ,
{ " RTRIGGER " , K_GP_RIGHT_TRIGGER } ,
# endif
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/* Steam Controller */
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{ " SC_LPADDLE " , K_JOY16 } ,
{ " SC_RPADDLE " , K_JOY17 } ,
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2015-08-28 03:13:45 +00:00
{ NULL , 0 }
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} ;
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# if defined(CSQC_DAT) || defined(MENU_DAT)
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int MP_TranslateFTEtoQCCodes ( keynum_t code ) ;
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void Key_PrintQCDefines ( vfsfile_t * f , qboolean defines )
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{
int i , j ;
for ( i = 0 ; keynames [ i ] . name ; i + + )
{
for ( j = 0 ; j < i ; j + + )
if ( keynames [ j ] . keynum = = keynames [ i ] . keynum )
break ;
if ( j = = i )
2020-09-08 05:11:09 +00:00
{
if ( defines )
VFS_PRINTF ( f , " #define K_%s \t %i \n " , keynames [ i ] . name , MP_TranslateFTEtoQCCodes ( keynames [ j ] . keynum ) ) ;
else
VFS_PRINTF ( f , " const float K_%s = %i; \n " , keynames [ i ] . name , MP_TranslateFTEtoQCCodes ( keynames [ j ] . keynum ) ) ;
}
2014-02-11 17:51:29 +00:00
}
}
# endif
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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
LINE TYPING INTO THE CONSOLE
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
2017-08-14 16:38:44 +00:00
qboolean Cmd_IsCommand ( const char * line )
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{
char command [ 128 ] ;
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const char * cmd , * s ;
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int i ;
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s = line ;
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for ( i = 0 ; i < 127 ; i + + )
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if ( s [ i ] < = ' ' | | s [ i ] = = ' ; ' )
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break ;
else
command [ i ] = s [ i ] ;
command [ i ] = 0 ;
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cmd = Cmd_CompleteCommand ( command , true , false , - 1 , NULL ) ;
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if ( ! cmd | | strcmp ( cmd , command ) )
return false ; // just a chat message
return true ;
}
# define COLUMNWIDTH 20
# define MINCOLUMNWIDTH 18
int PaddedPrint ( char * s , int x )
{
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Con_Printf ( " ^4%s \t " , s ) ;
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x + = strlen ( s ) ;
return x ;
}
int con_commandmatch ;
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void Key_UpdateCompletionDesc ( void )
{
const char * desc ;
cmd_completion_t * c ;
const char * s = key_lines [ edit_line ] ;
if ( * s = = ' ' | | * s = = ' \t ' )
s + + ;
if ( * s = = ' \\ ' | | * s = = ' / ' )
s + + ;
if ( * s = = ' ' | | * s = = ' \t ' )
s + + ;
c = Cmd_Complete ( s , true ) ;
if ( ! con_commandmatch | | con_commandmatch > c - > num )
con_commandmatch = 1 ;
if ( con_commandmatch < = c - > num )
{
const char * cmd ;
cvar_t * var ;
if ( c - > completions [ con_commandmatch - 1 ] . repl )
cmd = c - > completions [ con_commandmatch - 1 ] . repl ;
else
cmd = c - > completions [ con_commandmatch - 1 ] . text ;
desc = c - > completions [ con_commandmatch - 1 ] . desc ;
var = Cvar_FindVar ( cmd ) ;
if ( var )
{
if ( desc )
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Con_Footerf ( NULL , false , " %s %s \n %s " , cmd , var - > string , localtext ( desc ) ) ;
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else
Con_Footerf ( NULL , false , " %s %s " , cmd , var - > string ) ;
}
else
{
if ( desc )
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Con_Footerf ( NULL , false , " %s: %s " , cmd , localtext ( desc ) ) ;
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else
Con_Footerf ( NULL , false , " " ) ;
}
}
else
{
Con_Footerf ( NULL , false , " " ) ;
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if ( con_commandmatch )
con_commandmatch = 1 ;
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}
}
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void CompleteCommand ( qboolean force , int direction )
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{
2018-04-15 02:48:23 +00:00
const char * cmd , * s ;
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const char * desc ;
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cmd_completion_t * c ;
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2016-07-12 00:40:13 +00:00
s = key_lines [ edit_line ] ;
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if ( ! * s )
return ;
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if ( * s = = ' ' | | * s = = ' \t ' )
s + + ;
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if ( * s = = ' \\ ' | | * s = = ' / ' )
s + + ;
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if ( * s = = ' ' | | * s = = ' \t ' )
s + + ;
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2017-07-04 05:07:51 +00:00
//check for singular matches and complete if found
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c = Cmd_Complete ( s , true ) ;
if ( c - > num = = 1 | | force )
2013-04-13 13:41:02 +00:00
{
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desc = NULL ;
if ( ! force & & c - > num ! = 1 )
cmd = c - > guessed ;
else if ( c - > num )
{
int idx = max ( 0 , con_commandmatch - 1 ) ;
if ( c - > completions [ idx ] . repl )
cmd = c - > completions [ idx ] . repl ;
else
cmd = c - > completions [ idx ] . text ;
}
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else
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cmd = NULL ;
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if ( cmd )
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{
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if ( strlen ( cmd ) < strlen ( s ) )
return ;
2013-04-13 08:15:18 +00:00
2017-07-04 05:07:51 +00:00
//complete to that (maybe partial) cmd.
Key_ClearTyping ( ) ;
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if ( cl_chatmode . ival )
Key_ConsoleInsert ( " / " ) ;
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Key_ConsoleInsert ( cmd ) ;
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s = key_lines [ edit_line ] ;
if ( * s = = ' / ' )
s + + ;
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2017-07-04 05:07:51 +00:00
//if its the only match, add a space ready for arguments.
2018-04-15 02:48:23 +00:00
c = Cmd_Complete ( s , true ) ;
cmd = ( ( c - > num > = 1 ) ? ( c - > completions [ 0 ] . repl ? c - > completions [ 0 ] . repl : c - > completions [ 0 ] . text ) : NULL ) ;
desc = ( ( c - > num > = 1 ) ? c - > completions [ 0 ] . desc : NULL ) ;
if ( c - > num = = 1 )
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Key_ConsoleInsert ( " " ) ;
if ( ! con_commandmatch )
con_commandmatch = 1 ;
if ( desc )
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Con_Footerf ( NULL , false , " %s: %s " , cmd , localtext ( desc ) ) ;
2017-07-04 05:07:51 +00:00
else
Con_Footerf ( NULL , false , " " ) ;
return ;
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}
2017-07-04 05:07:51 +00:00
}
//complete to a partial match.
2018-04-15 02:48:23 +00:00
cmd = c - > guessed ;
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if ( cmd )
{
int i = key_lines [ edit_line ] [ 0 ] = = ' / ' ? 1 : 0 ;
if ( i ! = 1 | | strcmp ( key_lines [ edit_line ] + i , cmd ) )
{ //if successful, use that instead.
Key_ClearTyping ( ) ;
2018-04-17 13:58:11 +00:00
if ( cl_chatmode . ival )
Key_ConsoleInsert ( " / " ) ;
2017-07-04 05:07:51 +00:00
Key_ConsoleInsert ( cmd ) ;
s = key_lines [ edit_line ] ; //readjust to cope with the insertion of a /
if ( * s = = ' \\ ' | | * s = = ' / ' )
s + + ;
2005-03-10 03:55:18 +00:00
}
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}
2018-04-15 02:48:23 +00:00
2018-07-05 16:21:44 +00:00
con_commandmatch + = direction ;
if ( con_commandmatch < = 0 )
con_commandmatch + = c - > num ;
2018-04-15 02:48:23 +00:00
Key_UpdateCompletionDesc ( ) ;
2004-08-23 00:15:46 +00:00
}
2018-11-27 16:48:19 +00:00
int Con_Navigate ( console_t * con , const char * line )
2016-07-12 00:40:13 +00:00
{
if ( con - > backshader )
{
2017-02-21 20:22:07 +00:00
# ifdef HAVE_MEDIA_DECODER
2016-07-12 00:40:13 +00:00
cin_t * cin = R_ShaderGetCinematic ( con - > backshader ) ;
if ( cin )
{
Media_Send_Command ( cin , line ) ;
}
# endif
}
con - > linebuffered = NULL ;
return 2 ;
}
2005-03-10 03:55:18 +00:00
//lines typed at the main console enter here
2018-11-27 16:48:19 +00:00
int Con_ExecuteLine ( console_t * con , const char * line )
2005-03-10 03:55:18 +00:00
{
2008-11-09 22:29:28 +00:00
qboolean waschat = false ;
2016-08-25 00:12:14 +00:00
char * deutf8 = NULL ;
2013-03-12 22:44:00 +00:00
if ( com_parseutf8 . ival < = 0 )
{
unsigned int unicode ;
int err ;
int len = 0 ;
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int maxlen = strlen ( line ) * 6 + 1 ;
deutf8 = malloc ( maxlen ) ;
2013-03-12 22:44:00 +00:00
while ( * line )
{
unicode = utf8_decode ( & err , line , & line ) ;
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len + = unicode_encode ( deutf8 + len , unicode , maxlen - 1 - len , true ) ;
2013-03-12 22:44:00 +00:00
}
deutf8 [ len ] = 0 ;
line = deutf8 ;
}
2008-11-09 22:29:28 +00:00
2018-04-17 13:58:11 +00:00
if ( con_commandmatch )
con_commandmatch = 1 ;
2015-04-14 23:12:17 +00:00
Con_Footerf ( con , false , " " ) ;
2012-11-27 03:23:19 +00:00
2009-01-30 04:42:26 +00:00
if ( cls . state > = ca_connected & & cl_chatmode . value = = 2 )
{
waschat = true ;
if ( keydown [ K_CTRL ] )
Cbuf_AddText ( " say_team " , RESTRICT_LOCAL ) ;
2015-06-24 17:59:57 +00:00
else if ( keydown [ K_SHIFT ] | | * line = = ' ' )
2009-01-30 04:42:26 +00:00
Cbuf_AddText ( " say " , RESTRICT_LOCAL ) ;
else
waschat = false ;
}
2013-04-13 08:15:18 +00:00
while ( * line = = ' ' )
line + + ;
2009-02-08 18:42:41 +00:00
if ( waschat )
Cbuf_AddText ( line , RESTRICT_LOCAL ) ;
else
{
2018-11-27 16:48:19 +00:00
const char * exec = NULL ;
2009-02-08 18:42:41 +00:00
if ( line [ 0 ] = = ' \\ ' | | line [ 0 ] = = ' / ' )
2015-02-02 08:01:53 +00:00
exec = line + 1 ; // skip the slash
2009-02-08 18:42:41 +00:00
else if ( cl_chatmode . value = = 2 & & Cmd_IsCommand ( line ) )
2015-02-02 08:01:53 +00:00
exec = line ; // valid command
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# ifdef Q2CLIENT
else if ( cls . protocol = = CP_QUAKE2 )
2015-02-02 08:01:53 +00:00
exec = line ; // send the command to the server via console, and let the server convert to chat
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# endif
else if ( * line )
{ // convert to a chat message
if ( ( cl_chatmode . value = = 1 | | ( ( cls . state > = ca_connected & & cl_chatmode . value = = 2 ) & & ( strncmp ( line , " say " , 4 ) ) ) ) )
{
if ( keydown [ K_CTRL ] )
Cbuf_AddText ( " say_team " , RESTRICT_LOCAL ) ;
else
Cbuf_AddText ( " say " , RESTRICT_LOCAL ) ;
waschat = true ;
2015-02-02 08:01:53 +00:00
Cbuf_AddText ( line , RESTRICT_LOCAL ) ;
2009-02-08 18:42:41 +00:00
}
2017-11-23 07:46:39 +00:00
else
exec = line ; //exec it anyway. let the cbuf give the error message in case its 'INVALID;VALID'
2015-02-02 08:01:53 +00:00
}
if ( exec )
{
# ifdef TEXTEDITOR
if ( editormodal )
{
char cvarname [ 128 ] ;
COM_ParseOut ( exec , cvarname , sizeof ( cvarname ) ) ;
if ( Cvar_FindVar ( cvarname ) & & ! strchr ( line , ' ; ' ) & & ! strchr ( line , ' \n ' ) )
{
Con_Printf ( " ]%s \n " , line ) ;
Cmd_ExecuteString ( exec , RESTRICT_SERVER ) ;
2016-08-25 00:12:14 +00:00
free ( deutf8 ) ;
2015-04-14 23:12:17 +00:00
return true ;
2015-02-02 08:01:53 +00:00
}
2015-04-14 23:12:17 +00:00
Con_Footerf ( con , false , " Commands cannot be execed while debugging QC " ) ;
2015-02-02 08:01:53 +00:00
}
# endif
Cbuf_AddText ( exec , RESTRICT_LOCAL ) ;
2005-03-10 03:55:18 +00:00
}
}
Cbuf_AddText ( " \n " , RESTRICT_LOCAL ) ;
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if ( ! waschat | | con_echochat . value )
2016-07-12 00:40:13 +00:00
{
Con_Printf ( " %s " , con - > prompt ) ;
Con_Printf ( " %s \n " , line ) ;
}
2009-04-01 22:03:56 +00:00
2016-07-12 00:40:13 +00:00
// if (cls.state == ca_disconnected)
// SCR_UpdateScreen (); // force an update, because the command
// // may take some time
2015-04-14 23:12:17 +00:00
2016-08-25 00:12:14 +00:00
free ( deutf8 ) ;
2015-04-14 23:12:17 +00:00
return true ;
2005-03-10 03:55:18 +00:00
}
2013-08-21 07:14:39 +00:00
qboolean Key_GetConsoleSelectionBox ( console_t * con , int * sx , int * sy , int * ex , int * ey )
2006-06-04 01:43:52 +00:00
{
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
* sx = * sy = * ex = * ey = 0 ;
2018-10-23 07:09:06 +00:00
if ( con - > buttonsdown = = CB_SCROLL | | con - > buttonsdown = = CB_SCROLL_R )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{
2019-09-04 08:32:22 +00:00
float lineheight = Font_CharVHeight ( font_console ) ;
2013-11-21 23:02:28 +00:00
//left-mouse.
//scroll the console with the mouse. trigger links on release.
2019-09-04 08:32:22 +00:00
con - > displayscroll + = ( con - > mousecursor [ 1 ] - con - > mousedown [ 1 ] ) / lineheight ;
con - > mousedown [ 1 ] = con - > mousecursor [ 1 ] ;
while ( con - > displayscroll > con - > display - > numlines )
{
if ( con - > display - > older )
{
con - > displayscroll - = con - > display - > numlines ;
con - > display = con - > display - > older ;
}
else
{
con - > displayscroll = con - > display - > numlines ;
break ;
}
}
while ( con - > displayscroll < = 0 )
{
if ( con - > display - > newer )
{
con - > display = con - > display - > newer ;
con - > displayscroll + = con - > display - > numlines ;
}
else
{
con - > displayscroll = 0 ;
break ;
}
}
/*
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while ( con - > mousecursor [ 1 ] - con - > mousedown [ 1 ] > 8 & & con - > display - > older )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{
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con - > mousedown [ 1 ] + = 8 ;
con - > display = con - > display - > older ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
}
2013-08-21 07:14:39 +00:00
while ( con - > mousecursor [ 1 ] - con - > mousedown [ 1 ] < - 8 & & con - > display - > newer )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
{
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con - > mousedown [ 1 ] - = 8 ;
con - > display = con - > display - > newer ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
}
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*/
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* sx = con - > mousecursor [ 0 ] ;
* sy = con - > mousecursor [ 1 ] ;
* ex = con - > mousecursor [ 0 ] ;
* ey = con - > mousecursor [ 1 ] ;
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return true ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
}
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else if ( con - > buttonsdown = = CB_SELECT | | con - > buttonsdown = = CB_SELECTED | | con - > buttonsdown = = CB_TAPPED )
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{
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//right-mouse
//select. copy-to-clipboard on release.
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* sx = con - > mousedown [ 0 ] ;
* sy = con - > mousedown [ 1 ] ;
* ex = con - > mousecursor [ 0 ] ;
* ey = con - > mousecursor [ 1 ] ;
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
return true ;
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}
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else
{
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if ( con_curwindow = = con & & con - > buttonsdown )
{
if ( con - > buttonsdown = = CB_MOVE )
{ //move window to track the cursor
con - > wnd_x + = con - > mousecursor [ 0 ] - con - > mousedown [ 0 ] ;
// con->mousedown[0] = con->mousecursor[0];
con - > wnd_y + = con - > mousecursor [ 1 ] - con - > mousedown [ 1 ] ;
// con->mousedown[1] = con->mousecursor[1];
}
if ( con - > buttonsdown & CB_SIZELEFT )
{
if ( con - > wnd_w - ( con - > mousecursor [ 0 ] - con - > mousedown [ 0 ] ) > = 64 )
{
con - > wnd_w - = con - > mousecursor [ 0 ] - con - > mousedown [ 0 ] ;
con - > wnd_x + = con - > mousecursor [ 0 ] - con - > mousedown [ 0 ] ;
}
}
if ( con - > buttonsdown & CB_SIZERIGHT )
{
if ( con - > wnd_w + ( con - > mousecursor [ 0 ] - con - > mousedown [ 0 ] ) > = 64 )
{
con - > wnd_w + = con - > mousecursor [ 0 ] - con - > mousedown [ 0 ] ;
con - > mousedown [ 0 ] = con - > mousecursor [ 0 ] ;
}
}
if ( con - > buttonsdown & CB_SIZEBOTTOM )
{
if ( con - > wnd_h + ( con - > mousecursor [ 1 ] - con - > mousedown [ 1 ] ) > = 64 )
{
con - > wnd_h + = con - > mousecursor [ 1 ] - con - > mousedown [ 1 ] ;
con - > mousedown [ 1 ] = con - > mousecursor [ 1 ] ;
}
}
}
else
con - > buttonsdown = CB_NONE ;
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* sx = con - > mousecursor [ 0 ] ;
* sy = con - > mousecursor [ 1 ] ;
* ex = con - > mousecursor [ 0 ] ;
* ey = con - > mousecursor [ 1 ] ;
return false ;
}
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}
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/*insert the given text at the console input line at the current cursor pos*/
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void Key_ConsoleInsert ( const char * instext )
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{
int i ;
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int len , olen ;
char * old ;
if ( ! * instext )
return ;
old = key_lines [ edit_line ] ;
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len = strlen ( instext ) ;
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olen = strlen ( old ) ;
key_lines [ edit_line ] = BZ_Malloc ( olen + len + 1 ) ;
memcpy ( key_lines [ edit_line ] , old , key_linepos ) ;
memcpy ( key_lines [ edit_line ] + key_linepos , instext , len ) ;
memcpy ( key_lines [ edit_line ] + key_linepos + len , old + key_linepos , olen - key_linepos + 1 ) ;
Z_Free ( old ) ;
for ( i = key_linepos ; i < key_linepos + len ; i + + )
{
if ( key_lines [ edit_line ] [ i ] = = ' \r ' )
key_lines [ edit_line ] [ i ] = ' ' ;
else if ( key_lines [ edit_line ] [ i ] = = ' \n ' )
key_lines [ edit_line ] [ i ] = ' ; ' ;
}
key_linepos + = len ;
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}
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void Key_ConsoleReplace ( const char * instext )
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{
if ( ! * instext )
return ;
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key_linepos = 0 ;
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key_lines [ edit_line ] [ key_linepos ] = 0 ;
Key_ConsoleInsert ( instext ) ;
}
2012-10-13 00:56:31 +00:00
2015-04-14 23:12:17 +00:00
void Key_DefaultLinkClicked ( console_t * con , char * text , char * info )
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{
char * c ;
/*the engine supports specific default links*/
/*we don't support everything. a: there's no point. b: unbindall links are evil.*/
c = Info_ValueForKey ( info , " player " ) ;
if ( * c )
{
unsigned int player = atoi ( c ) ;
int i ;
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if ( player > = cl . allocated_client_slots | | ! * cl . players [ player ] . name )
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return ;
c = Info_ValueForKey ( info , " action " ) ;
if ( * c )
{
if ( ! strcmp ( c , " mute " ) )
{
if ( ! cl . players [ player ] . vignored )
{
cl . players [ player ] . vignored = true ;
Con_Printf ( " ^[%s \\ player \\ %i^] muted \n " , cl . players [ player ] . name , player ) ;
}
else
{
cl . players [ player ] . vignored = false ;
Con_Printf ( " ^[%s \\ player \\ %i^] unmuted \n " , cl . players [ player ] . name , player ) ;
}
}
else if ( ! strcmp ( c , " ignore " ) )
{
if ( ! cl . players [ player ] . ignored )
{
cl . players [ player ] . ignored = true ;
cl . players [ player ] . vignored = true ;
Con_Printf ( " ^[%s \\ player \\ %i^] ignored \n " , cl . players [ player ] . name , player ) ;
}
else
{
cl . players [ player ] . ignored = false ;
cl . players [ player ] . vignored = false ;
Con_Printf ( " ^[%s \\ player \\ %i^] unignored \n " , cl . players [ player ] . name , player ) ;
}
}
else if ( ! strcmp ( c , " spec " ) )
{
Cam_TrackPlayer ( 0 , " spectate " , cl . players [ player ] . name ) ;
}
else if ( ! strcmp ( c , " kick " ) )
{
# ifndef CLIENTONLY
if ( sv . active )
{
//use the q3 command, because we can.
Cbuf_AddText ( va ( " \n clientkick %i \n " , player ) , RESTRICT_LOCAL ) ;
}
else
# endif
Cbuf_AddText ( va ( " \n rcon kick %s \n " , cl . players [ player ] . name ) , RESTRICT_LOCAL ) ;
}
else if ( ! strcmp ( c , " ban " ) )
{
# ifndef CLIENTONLY
if ( sv . active )
{
//use the q3 command, because we can.
Cbuf_AddText ( va ( " \n banname %s QuickBan \n " , cl . players [ player ] . name ) , RESTRICT_LOCAL ) ;
}
else
# endif
Cbuf_AddText ( va ( " \n rcon banname %s QuickBan \n " , cl . players [ player ] . name ) , RESTRICT_LOCAL ) ;
}
return ;
}
2020-04-19 01:23:32 +00:00
if ( ! con )
return ; //can't do footers
2012-11-27 03:23:19 +00:00
2015-04-14 23:12:17 +00:00
Con_Footerf ( con , false , " ^m#^m ^[%s \\ player \\ %i^]: %if %ims " , cl . players [ player ] . name , player , cl . players [ player ] . frags , cl . players [ player ] . ping ) ;
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for ( i = 0 ; i < cl . splitclients ; i + + )
{
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if ( cl . playerview [ i ] . playernum = = player )
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break ;
}
if ( i = = cl . splitclients )
{
extern cvar_t rcon_password ;
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if ( * cl . players [ player ] . ip )
Con_Footerf ( con , true , " \n %s " , cl . players [ player ] . ip ) ;
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if ( cl . playerview [ 0 ] . spectator | | cls . demoplayback = = DPB_MVD | | cls . demoplayback = = DPB_EZTV )
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{
//we're spectating, or an mvd
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Con_Footerf ( con , true , " ^[Spectate \\ player \\ %i \\ action \\ spec^] " , player ) ;
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}
else
{
//we're playing.
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if ( cls . protocol = = CP_QUAKEWORLD & & strcmp ( cl . players [ cl . playerview [ 0 ] . playernum ] . team , cl . players [ player ] . team ) )
2015-04-14 23:12:17 +00:00
Con_Footerf ( con , true , " ^[[Join Team %s] \\ cmd \\ setinfo team %s^] " , cl . players [ player ] . team , cl . players [ player ] . team ) ;
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}
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Con_Footerf ( con , true , " ^[%sgnore \\ player \\ %i \\ action \\ ignore^] " , cl . players [ player ] . ignored ? " Uni " : " I " , player ) ;
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// if (cl_voip_play.ival)
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Con_Footerf ( con , true , " ^[%sute \\ player \\ %i \\ action \\ mute^] " , cl . players [ player ] . vignored ? " Unm " : " M " , player ) ;
2012-11-27 03:23:19 +00:00
if ( ! cls . demoplayback & & ( * rcon_password . string
# ifndef CLIENTONLY
| | ( sv . state & & svs . clients [ player ] . netchan . remote_address . type ! = NA_LOOPBACK )
# endif
) )
{
2015-04-14 23:12:17 +00:00
Con_Footerf ( con , true , " ^[Kick \\ player \\ %i \\ action \\ kick^] " , player ) ;
Con_Footerf ( con , true , " ^[Ban \\ player \\ %i \\ action \\ ban^] " , player ) ;
2012-11-27 03:23:19 +00:00
}
}
else
{
char cmdprefix [ 6 ] ;
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// if (i == 0)
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* cmdprefix = 0 ;
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// else
// snprintf(cmdprefix, sizeof(cmdprefix), "%i ", i+1);
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//hey look! its you!
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if ( i | | cl . playerview [ i ] . spectator | | cls . demoplayback )
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{
//need join option here or something
}
else
{
2016-01-18 05:22:07 +00:00
Con_Footerf ( con , true , " ^[Suicide \\ cmd \\ %skill^] " , cmdprefix ) ;
2012-11-27 03:23:19 +00:00
# ifndef CLIENTONLY
if ( ! sv . state )
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Con_Footerf ( con , true , " ^[Disconnect \\ cmd \\ disconnect^] " ) ;
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if ( cls . allow_cheats | | ( sv . state & & sv . allocated_client_slots = = 1 ) )
# else
2015-04-14 23:12:17 +00:00
Con_Footerf ( con , true , " ^[Disconnect \\ cmd \\ disconnect^] " ) ;
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if ( cls . allow_cheats )
# endif
{
2016-01-18 05:22:07 +00:00
Con_Footerf ( con , true , " ^[Noclip \\ cmd \\ %snoclip^] " , cmdprefix ) ;
Con_Footerf ( con , true , " ^[Fly \\ cmd \\ %sfly^] " , cmdprefix ) ;
Con_Footerf ( con , true , " ^[God \\ cmd \\ %sgod^] " , cmdprefix ) ;
2015-04-14 23:12:17 +00:00
Con_Footerf ( con , true , " ^[Give \\ impulse \\ 9^] " ) ;
2012-11-27 03:23:19 +00:00
}
}
}
return ;
}
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c = Info_ValueForKey ( info , " menu " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
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{
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Cbuf_AddText ( va ( " \n menu_cmd conlink %s \n " , c ) , RESTRICT_LOCAL ) ;
2012-11-27 03:23:19 +00:00
return ;
}
c = Info_ValueForKey ( info , " connect " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
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Cbuf_AddText ( va ( " \n connect \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
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return ;
}
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c = Info_ValueForKey ( info , " join " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
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Cbuf_AddText ( va ( " \n join \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
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return ;
}
2013-07-13 12:14:32 +00:00
/*c = Info_ValueForKey(info, "url");
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n playfilm %s \n " , c ) , RESTRICT_LOCAL ) ;
return ;
} */
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c = Info_ValueForKey ( info , " observe " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
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Cbuf_AddText ( va ( " \n observe \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
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return ;
}
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c = Info_ValueForKey ( info , " qtv " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
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Cbuf_AddText ( va ( " \n qtvplay \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
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return ;
}
c = Info_ValueForKey ( info , " demo " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
2017-06-21 01:24:25 +00:00
Cbuf_AddText ( va ( " \n playdemo \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
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return ;
}
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# ifndef CLIENTONLY
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c = Info_ValueForKey ( info , " map " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
2016-07-12 00:40:13 +00:00
Cbuf_AddText ( va ( " \n map \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
2017-10-31 22:52:58 +00:00
# endif
# ifndef NOBUILTINMENUS
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c = Info_ValueForKey ( info , " modelviewer " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n modelviewer \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
2014-03-30 08:55:06 +00:00
return ;
}
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# endif
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c = Info_ValueForKey ( info , " type " ) ;
if ( * c )
{
Key_ConsoleReplace ( c ) ;
return ;
}
2012-11-27 03:23:19 +00:00
c = Info_ValueForKey ( info , " cmd " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n cmd %s \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
2017-07-28 01:49:25 +00:00
c = Info_ValueForKey ( info , " say " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n say %s \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
c = Info_ValueForKey ( info , " echo " ) ;
if ( * c )
{
Con_Printf ( " %s \n " , c ) ;
return ;
}
2016-07-12 00:40:13 +00:00
c = Info_ValueForKey ( info , " dir " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n echo Contents of %s: \n dir \" %s \" \n " , c , c ) , RESTRICT_LOCAL ) ;
return ;
}
2017-10-31 22:52:58 +00:00
# ifdef TEXTEDITOR
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
c = Info_ValueForKey ( info , " edit " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
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Cbuf_AddText ( va ( " \n edit \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return ;
}
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# endif
# ifdef SUBSERVERS
c = Info_ValueForKey ( info , " ssv " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n ssv \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
2022-07-28 02:16:31 +00:00
# endif
# ifdef SUPPORT_ICE
c = Info_ValueForKey ( info , " ice " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n net_ice_show \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
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# endif
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c = Info_ValueForKey ( info , " impulse " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n impulse %s \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
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# ifdef HAVE_MEDIA_DECODER
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c = Info_ValueForKey ( info , " film " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n playfilm \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
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# endif
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c = Info_ValueForKey ( info , " playaudio " ) ;
if ( * c & & ! strchr ( c , ' ; ' ) & & ! strchr ( c , ' \n ' ) )
{
Cbuf_AddText ( va ( " \n play \" %s \" \n " , c ) , RESTRICT_LOCAL ) ;
return ;
}
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c = Info_ValueForKey ( info , " desc " ) ;
if ( * c )
{
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if ( con )
Con_Footerf ( con , false , " %s " , c ) ;
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return ;
}
2014-03-30 08:55:06 +00:00
//if there's no info and the text starts with a leading / then insert it as a suggested/completed console command
//skip any leading colour code.
if ( text [ 0 ] = = ' ^ ' & & text [ 1 ] > = ' 0 ' & & text [ 1 ] < = ' 9 ' )
text + = 2 ;
if ( * text = = ' / ' )
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{
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int tlen ;
if ( ! cl_chatmode . ival )
text + + ; //NQ should generally not bother with the / in commands.
tlen = info - text ;
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Z_Free ( key_lines [ edit_line ] ) ;
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key_lines [ edit_line ] = BZ_Malloc ( tlen + 1 ) ;
memcpy ( key_lines [ edit_line ] , text , tlen ) ;
key_lines [ edit_line ] [ tlen ] = 0 ;
2012-11-27 03:23:19 +00:00
key_linepos = strlen ( key_lines [ edit_line ] ) ;
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Key_UpdateCompletionDesc ( ) ;
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return ;
}
}
2018-10-23 07:09:06 +00:00
void Key_HandleConsoleLink ( console_t * con , char * buffer )
{
if ( ! buffer )
return ;
if ( buffer [ 0 ] = = ' ^ ' & & buffer [ 1 ] = = ' [ ' )
{
//looks like it might be a link!
char * end = NULL ;
char * info ;
for ( info = buffer + 2 ; * info ; )
{
if ( info [ 0 ] = = ' ^ ' & & info [ 1 ] = = ' ] ' )
break ; //end of tag, with no actual info, apparently
if ( * info = = ' \\ ' )
break ;
else if ( info [ 0 ] = = ' ^ ' & & info [ 1 ] = = ' ^ ' )
info + = 2 ;
else
info + + ;
}
for ( end = info ; * end ; )
{
if ( end [ 0 ] = = ' ^ ' & & end [ 1 ] = = ' ] ' )
{
//okay, its a valid link that they clicked
* end = 0 ;
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# ifdef PLUGINS //plugins can use these window things like popup menus.
if ( con & & ! Plug_ConsoleLink ( buffer + 2 , info , con - > name ) )
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# endif
# ifdef CSQC_DAT
if ( ! CSQC_ConsoleLink ( buffer + 2 , info ) )
# endif
{
Key_DefaultLinkClicked ( con , buffer + 2 , info ) ;
}
break ;
}
if ( end [ 0 ] = = ' ^ ' & & end [ 1 ] = = ' ^ ' )
end + = 2 ;
else
end + + ;
}
}
}
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void Key_ConsoleRelease ( console_t * con , int key , unsigned int unicode )
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{
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char * buffer ;
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if ( key < 0 )
key = 0 ;
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if ( ( key = = K_TOUCHTAP | | key = = K_MOUSE1 ) & & con - > buttonsdown = = CB_SELECT )
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{
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if ( fabs ( con - > mousedown [ 0 ] - con - > mousecursor [ 0 ] ) < 5 & & fabs ( con - > mousedown [ 1 ] - con - > mousecursor [ 1 ] ) < 5 & & realtime < con - > mousedowntime + 0.4 )
con - > buttonsdown = CB_TAPPED ; //don't leave it selected.
else
con - > buttonsdown = CB_SELECTED ;
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return ;
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}
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if ( ( key = = K_TOUCHSLIDE | | key = = K_MOUSE1 ) & & con - > buttonsdown = = CB_SCROLL ) // || (key == K_MOUSE2 && con->buttonsdown == CB_SCROLL_R))
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{
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con - > buttonsdown = CB_NONE ;
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if ( fabs ( con - > mousedown [ 0 ] - con - > mousecursor [ 0 ] ) < 5 & & fabs ( con - > mousedown [ 1 ] - con - > mousecursor [ 1 ] ) < 5 )
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{
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buffer = Con_CopyConsole ( con , false , false , false ) ;
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Con_Footerf ( con , false , " " ) ;
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if ( ! buffer )
return ;
if ( keydown [ K_SHIFT ] )
{
int len ;
len = strlen ( buffer ) ;
//strip any trailing dots/elipsis
while ( len > 1 & & ! strcmp ( buffer + len - 1 , " . " ) )
{
len - = 1 ;
buffer [ len ] = 0 ;
}
//strip any enclosing quotes
while ( * buffer = = ' \" ' & & len > 2 & & ! strcmp ( buffer + len - 1 , " \" " ) )
{
len - = 2 ;
memmove ( buffer , buffer + 1 , len ) ;
buffer [ len ] = 0 ;
}
Key_ConsoleInsert ( buffer ) ;
}
else
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Key_HandleConsoleLink ( con , buffer ) ;
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Z_Free ( buffer ) ;
}
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else
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Con_Footerf ( con , false , " " ) ;
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}
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/*if ((key == K_TOUCHLONG || key == K_MOUSE2) && con->buttonsdown == CB_COPY)
2006-02-06 01:06:17 +00:00
{
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con - > buttonsdown = CB_NONE ;
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buffer = Con_CopyConsole ( con , true , false , true ) ; //don't keep markup if we're copying to the clipboard
2009-07-18 20:24:23 +00:00
if ( ! buffer )
return ;
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Sys_SaveClipboard ( CBT_CLIPBOARD , buffer ) ;
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Z_Free ( buffer ) ;
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} */
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if ( con - > buttonsdown = = CB_CLOSE )
{ //window X (close)
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if ( con - > mousecursor [ 0 ] > con - > wnd_w - 16 & & con - > mousecursor [ 1 ] < 8 )
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{
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if ( con - > close & & ! con - > close ( con , false ) )
return ;
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Con_Destroy ( con ) ;
return ;
}
}
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if ( con - > buttonsdown = = CB_SELECTED | | con - > buttonsdown = = CB_TAPPED )
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; //will time out in the drawing code.
else
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// if (con->buttonsdown == CB_MOVE) //window title(move)
con - > buttonsdown = CB_NONE ;
2015-08-22 02:59:01 +00:00
2017-02-21 20:22:07 +00:00
# ifdef HAVE_MEDIA_DECODER
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if ( con - > backshader )
{
cin_t * cin = R_ShaderGetCinematic ( con - > backshader ) ;
if ( cin )
Media_Send_KeyEvent ( cin , key , unicode , 1 ) ;
}
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# endif
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}
2018-11-27 16:48:19 +00:00
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
static qbyte * emojidata = NULL ;
static const qbyte * builtinemojidata =
// "\x02\x03" ":)" "\xE2\x98\xBA"
# ifdef QUAKEHUD
" \x04 \x03 " " :sg: " " \xEE \x84 \x82 "
" \x05 \x03 " " :ssg: " " \xEE \x84 \x83 "
" \x04 \x03 " " :ng: " " \xEE \x84 \x84 "
" \x05 \x03 " " :sng: " " \xEE \x84 \x85 "
" \x04 \x03 " " :gl: " " \xEE \x84 \x86 "
" \x04 \x03 " " :rl: " " \xEE \x84 \x87 "
" \x04 \x03 " " :lg: " " \xEE \x84 \x88 "
" \x05 \x03 " " :sg2: " " \xEE \x84 \x92 "
" \x06 \x03 " " :ssg2: " " \xEE \x84 \x93 "
" \x05 \x03 " " :ng2: " " \xEE \x84 \x94 "
" \x06 \x03 " " :sng2: " " \xEE \x84 \x95 "
" \x05 \x03 " " :gl2: " " \xEE \x84 \x96 "
" \x05 \x03 " " :rl2: " " \xEE \x84 \x97 "
" \x05 \x03 " " :lg2: " " \xEE \x84 \x98 "
" \x08 \x03 " " :shells: " " \xEE \x84 \xA0 "
" \x07 \x03 " " :nails: " " \xEE \x84 \xA1 "
" \x08 \x03 " " :rocket: " " \xEE \x84 \xA2 "
" \x07 \x03 " " :cells: " " \xEE \x84 \xA3 "
" \x04 \x03 " " :ga: " " \xEE \x84 \xA4 "
" \x04 \x03 " " :ya: " " \xEE \x84 \xA5 "
" \x04 \x03 " " :ra: " " \xEE \x84 \xA6 "
" \x06 \x03 " " :key1: " " \xEE \x84 \xB0 "
" \x06 \x03 " " :key2: " " \xEE \x84 \xB1 "
" \x06 \x03 " " :ring: " " \xEE \x84 \xB2 "
" \x06 \x03 " " :pent: " " \xEE \x84 \xB3 "
" \x06 \x03 " " :suit: " " \xEE \x84 \xB4 "
" \x06 \x03 " " :quad: " " \xEE \x84 \xB5 "
" \x08 \x03 " " :sigil1: " " \xEE \x84 \xB6 "
" \x08 \x03 " " :sigil2: " " \xEE \x84 \xB7 "
" \x08 \x03 " " :sigil3: " " \xEE \x84 \xB8 "
" \x08 \x03 " " :sigil4: " " \xEE \x84 \xB9 "
" \x07 \x03 " " :face1: " " \xEE \x85 \x80 "
" \x09 \x03 " " :face_p1: " " \xEE \x85 \x81 "
" \x07 \x03 " " :face2: " " \xEE \x85 \x82 "
" \x09 \x03 " " :face_p2: " " \xEE \x85 \x83 "
" \x07 \x03 " " :face3: " " \xEE \x85 \x84 "
" \x09 \x03 " " :face_p3: " " \xEE \x85 \x85 "
" \x07 \x03 " " :face4: " " \xEE \x85 \x86 "
" \x09 \x03 " " :face_p4: " " \xEE \x85 \x87 "
" \x07 \x03 " " :face5: " " \xEE \x85 \x88 "
" \x09 \x03 " " :face_p5: " " \xEE \x85 \x89 "
" \x0c \x03 " " :face_invis: " " \xEE \x85 \x8A "
" \x0d \x03 " " :face_invul2: " " \xEE \x85 \x8B "
" \x0b \x03 " " :face_inv2: " " \xEE \x85 \x8C "
" \x0b \x03 " " :face_quad: " " \xEE \x85 \x8D "
# endif
" " ;
static void Key_LoadEmojiList ( void )
2018-11-27 16:48:19 +00:00
{
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
qbyte line [ 1024 ] ;
vfsfile_t * f ;
2022-03-01 02:52:09 +00:00
char * json = FS_MallocFile ( " data-by-emoji.json " , FS_GAME , NULL ) ; //https://unpkg.com/unicode-emoji-json/data-by-emoji.json
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
emojidata = Z_StrDup ( builtinemojidata ) ;
if ( json )
2018-11-27 16:48:19 +00:00
{
2022-03-01 02:52:09 +00:00
//eg: { "utf8":{"slug":"text_for_emoji"}, ... } (there's a few other keys*/
json_t * root = JSON_Parse ( json ) ;
json_t * def ;
char nam [ 64 ] ;
for ( def = ( root ? root - > child : NULL ) ; def ; def = def - > sibling )
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{
2022-03-01 02:52:09 +00:00
int e ;
const char * o ;
utf8_decode ( & e , def - > name , & o ) ;
if ( * o )
continue ; //we can only cope with single codepoints.
if ( JSON_GetString ( def , " slug " , nam + 1 , sizeof ( nam ) - 2 , NULL ) )
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
{
2022-03-01 02:52:09 +00:00
nam [ 0 ] = ' : ' ;
Q_strncatz ( nam , " : " , sizeof ( nam ) ) ;
line [ 0 ] = strlen ( nam ) ;
line [ 1 ] = strlen ( def - > name ) ;
strcpy ( line + 2 , nam ) ;
strcpy ( line + 2 + line [ 0 ] , def - > name ) ;
Z_StrCat ( ( char * * ) & emojidata , line ) ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
}
}
2022-03-01 02:52:09 +00:00
JSON_Destroy ( root ) ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
FS_FreeFile ( json ) ;
}
f = FS_OpenVFS ( " emoji.lst " , " rb " , FS_GAME ) ;
if ( f )
2018-11-27 16:48:19 +00:00
{
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
qbyte line [ 1024 ] ;
char nam [ 64 ] ;
char rep [ 64 ] ;
while ( VFS_GETS ( f , line , sizeof ( line ) ) )
{
COM_ParseTokenOut ( COM_ParseTokenOut ( line , NULL , nam , sizeof ( nam ) , NULL ) , NULL , rep , sizeof ( rep ) , NULL ) ;
if ( ! * nam | | ! * rep )
continue ; //next line then, I guess.
line [ 0 ] = strlen ( nam ) ;
line [ 1 ] = strlen ( rep ) ;
strcpy ( line + 2 , nam ) ;
strcpy ( line + 2 + line [ 0 ] , rep ) ;
Z_StrCat ( ( char * * ) & emojidata , line ) ;
}
VFS_CLOSE ( f ) ;
}
}
void Key_EmojiCompletion_c ( int argn , const char * partial , struct xcommandargcompletioncb_s * ctx )
{
char guess [ 256 ] ;
char repl [ 256 ] ;
size_t ofs , len ;
2023-02-19 18:18:15 +00:00
if ( * partial ! = ' : ' )
return ; //don't show annoying completion crap.
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( ! emojidata )
Key_LoadEmojiList ( ) ;
len = strlen ( partial ) ;
for ( ofs = 0 ; emojidata [ ofs ] ; )
{
if ( len < = emojidata [ ofs + 0 ] )
if ( ! strncmp ( partial , & emojidata [ ofs + 2 ] , len ) )
{
memcpy ( guess , & emojidata [ ofs + 2 ] , emojidata [ ofs + 0 ] ) ;
guess [ emojidata [ ofs + 0 ] ] = 0 ;
2018-11-27 16:48:19 +00:00
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
memcpy ( repl , & emojidata [ ofs + 2 ] + emojidata [ ofs + 0 ] , emojidata [ ofs + 1 ] ) ;
repl [ emojidata [ ofs + 1 ] ] = 0 ;
ctx - > cb ( guess , NULL , NULL , ctx ) ;
}
ofs + = 2 + emojidata [ ofs + 0 ] + emojidata [ ofs + 1 ] ;
}
}
const char * Key_Demoji ( char * buffer , size_t buffersize , const char * in )
{
2018-11-27 16:48:19 +00:00
char * estart = strchr ( in , ' : ' ) ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
size_t ofs ;
2018-11-27 16:48:19 +00:00
char * out = buffer , * outend = buffer + buffersize - 1 ;
if ( ! estart )
return in ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( ! emojidata )
Key_LoadEmojiList ( ) ;
2018-11-27 16:48:19 +00:00
for ( ; estart ; )
{
if ( out + ( estart - in ) > = outend )
break ; //not enough space
memcpy ( out , in , estart - in ) ;
out + = estart - in ;
in = estart ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
for ( ofs = 0 ; emojidata [ ofs ] ; )
2018-11-27 16:48:19 +00:00
{
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( ! strncmp ( in , & emojidata [ ofs + 2 ] , emojidata [ ofs + 0 ] ) )
2018-11-27 16:48:19 +00:00
break ; //its this one!
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
ofs + = 2 + emojidata [ ofs + 0 ] + emojidata [ ofs + 1 ] ;
2018-11-27 16:48:19 +00:00
}
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( emojidata [ ofs ] )
2018-11-27 16:48:19 +00:00
{
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( out + emojidata [ ofs + 1 ] > = outend )
2018-11-27 16:48:19 +00:00
{
in = " " ; //no half-emoji
break ;
}
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
in + = emojidata [ ofs + 0 ] ;
memcpy ( out , & emojidata [ ofs + 2 ] + emojidata [ ofs + 0 ] , emojidata [ ofs + 1 ] ) ;
out + = emojidata [ ofs + 1 ] ;
2018-11-27 16:48:19 +00:00
estart = strchr ( in , ' : ' ) ;
}
else
{
estart = strchr ( in + 1 , ' : ' ) ;
}
}
while ( * in & & out < outend )
* out + + = * in + + ;
* out = 0 ;
return buffer ;
}
2013-03-12 22:44:00 +00:00
//if the referenced (trailing) chevron is doubled up, then it doesn't act as part of any markup and should be ignored for such things.
static qboolean utf_specialchevron ( unsigned char * start , unsigned char * chev )
{
int count = 0 ;
while ( chev > = start )
{
if ( * chev - - = = ' ^ ' )
count + + ;
else
break ;
}
return count & 1 ;
}
2012-10-13 00:56:31 +00:00
//move the cursor one char to the left. cursor must be within the 'start' string.
2018-04-17 13:58:11 +00:00
static unsigned char * utf_left ( unsigned char * start , unsigned char * cursor , qboolean skiplink )
2012-10-13 00:56:31 +00:00
{
if ( cursor = = start )
return cursor ;
2013-03-12 22:44:00 +00:00
if ( 1 ) //com_parseutf8.ival>0)
2012-10-13 00:56:31 +00:00
{
cursor - - ;
while ( ( * cursor & 0xc0 ) = = 0x80 & & cursor > start )
cursor - - ;
}
else
cursor - - ;
2013-03-12 22:44:00 +00:00
//FIXME: should verify that the ^ isn't doubled.
2018-04-17 13:58:11 +00:00
if ( * cursor = = ' ] ' & & cursor > start & & skiplink & & utf_specialchevron ( start , cursor - 1 ) )
2012-10-13 00:56:31 +00:00
{
//just stepped onto a link
2012-11-27 03:23:19 +00:00
unsigned char * linkstart ;
2012-10-13 00:56:31 +00:00
linkstart = cursor - 1 ;
while ( linkstart > = start )
{
2013-03-12 22:44:00 +00:00
//FIXME: should verify that the ^ isn't doubled.
if ( utf_specialchevron ( start , linkstart ) & & linkstart [ 1 ] = = ' [ ' )
2012-10-13 00:56:31 +00:00
return linkstart ;
linkstart - - ;
}
}
return cursor ;
}
//move the cursor one char to the right.
2018-04-17 13:58:11 +00:00
static unsigned char * utf_right ( unsigned char * start , unsigned char * cursor , qboolean skiplink )
2012-10-13 00:56:31 +00:00
{
2013-03-12 22:44:00 +00:00
//FIXME: should make sure this is not doubled.
2018-04-17 13:58:11 +00:00
if ( utf_specialchevron ( start , cursor ) & & cursor [ 1 ] = = ' [ ' & & skiplink )
2012-10-13 00:56:31 +00:00
{
//just stepped over a link
char * linkend ;
linkend = cursor + 2 ;
while ( * linkend )
{
2013-03-12 22:44:00 +00:00
if ( utf_specialchevron ( start , linkend ) & & linkend [ 1 ] = = ' ] ' )
2012-10-13 00:56:31 +00:00
return linkend + 2 ;
else
linkend + + ;
}
return linkend ;
}
2013-03-12 22:44:00 +00:00
if ( 1 ) //com_parseutf8.ival>0)
2012-10-13 00:56:31 +00:00
{
int skip = 1 ;
//figure out the length of the char
if ( ( * cursor & 0xc0 ) = = 0x80 )
skip = 1 ; //error
else if ( ( * cursor & 0xe0 ) = = 0xc0 )
skip = 2 ;
else if ( ( * cursor & 0xf0 ) = = 0xe0 )
skip = 3 ;
else if ( ( * cursor & 0xf1 ) = = 0xf0 )
skip = 4 ;
else if ( ( * cursor & 0xf3 ) = = 0xf1 )
skip = 5 ;
else if ( ( * cursor & 0xf7 ) = = 0xf3 )
skip = 6 ;
else if ( ( * cursor & 0xff ) = = 0xf7 )
skip = 7 ;
else skip = 1 ;
while ( * cursor & & skip )
{
cursor + + ;
skip - - ;
}
}
else if ( * cursor )
cursor + + ;
return cursor ;
}
2020-07-14 00:48:56 +00:00
void Key_EntryInsert ( unsigned char * * line , int * linepos , const char * instext )
2013-11-21 23:02:28 +00:00
{
int i ;
int len , olen ;
char * old ;
if ( ! * instext )
return ;
old = ( * line ) ;
len = strlen ( instext ) ;
olen = strlen ( old ) ;
* line = BZ_Malloc ( olen + len + 1 ) ;
memcpy ( * line , old , * linepos ) ;
memcpy ( * line + * linepos , instext , len ) ;
memcpy ( * line + * linepos + len , old + * linepos , olen - * linepos + 1 ) ;
Z_Free ( old ) ;
for ( i = * linepos ; i < * linepos + len ; i + + )
{
if ( ( * line ) [ i ] = = ' \r ' )
( * line ) [ i ] = ' ' ;
else if ( ( * line ) [ i ] = = ' \n ' )
( * line ) [ i ] = ' ; ' ;
}
* linepos + = len ;
}
2020-07-14 00:48:56 +00:00
static void Key_ConsolePaste ( void * ctx , const char * utf8 )
2018-10-11 10:31:23 +00:00
{
unsigned char * * line = ctx ;
int * linepos = ( ( line = = & chat_buffer ) ? & chat_bufferpos : & key_linepos ) ;
if ( utf8 )
Key_EntryInsert ( line , linepos , utf8 ) ;
}
2018-10-14 16:16:34 +00:00
qboolean Key_EntryLine ( console_t * con , unsigned char * * line , int lineoffset , int * linepos , int key , unsigned int unicode )
2013-11-21 23:02:28 +00:00
{
2018-04-17 13:58:11 +00:00
qboolean alt = keydown [ K_LALT ] | | keydown [ K_RALT ] ;
2013-11-21 23:02:28 +00:00
qboolean ctrl = keydown [ K_LCTRL ] | | keydown [ K_RCTRL ] ;
qboolean shift = keydown [ K_LSHIFT ] | | keydown [ K_RSHIFT ] ;
char utf8 [ 8 ] ;
2017-08-16 02:14:07 +00:00
if ( key = = K_LEFTARROW | | key = = K_KP_LEFTARROW | | key = = K_GP_DPAD_LEFT )
2013-11-21 23:02:28 +00:00
{
if ( ctrl )
{
//ignore whitespace if we're at the end of the word
while ( * linepos > 0 & & ( * line ) [ * linepos - 1 ] = = ' ' )
2018-04-17 13:58:11 +00:00
* linepos = utf_left ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) - ( * line ) ;
2013-11-21 23:02:28 +00:00
//keep skipping until we find the start of that word
while ( ctrl & & * linepos > lineoffset & & ( * line ) [ * linepos - 1 ] ! = ' ' )
2018-04-17 13:58:11 +00:00
* linepos = utf_left ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) - ( * line ) ;
2013-11-21 23:02:28 +00:00
}
else
2018-04-17 13:58:11 +00:00
* linepos = utf_left ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) - ( * line ) ;
2013-11-21 23:02:28 +00:00
return true ;
}
2023-01-09 05:12:59 +00:00
if ( key = = K_RIGHTARROW | | key = = K_KP_RIGHTARROW | | key = = K_GP_DPAD_RIGHT )
2013-11-21 23:02:28 +00:00
{
if ( ( * line ) [ * linepos ] )
{
2018-04-17 13:58:11 +00:00
* linepos = utf_right ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) - ( * line ) ;
2013-11-21 23:02:28 +00:00
if ( ctrl )
{
//skip over the word
while ( ( * line ) [ * linepos ] & & ( * line ) [ * linepos ] ! = ' ' )
2018-04-17 13:58:11 +00:00
* linepos = utf_right ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) - ( * line ) ;
2013-11-21 23:02:28 +00:00
//as well as any trailing whitespace
while ( ( * line ) [ * linepos ] = = ' ' )
2018-04-17 13:58:11 +00:00
* linepos = utf_right ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) - ( * line ) ;
2013-11-21 23:02:28 +00:00
}
return true ;
}
else
unicode = ' ' ;
}
if ( key = = K_DEL | | key = = K_KP_DEL )
{
if ( ( * line ) [ * linepos ] )
{
2018-04-17 13:58:11 +00:00
int charlen = utf_right ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) - ( ( * line ) + * linepos ) ;
2013-11-21 23:02:28 +00:00
memmove ( ( * line ) + * linepos , ( * line ) + * linepos + charlen , strlen ( ( * line ) + * linepos + charlen ) + 1 ) ;
return true ;
}
else
key = K_BACKSPACE ;
}
if ( key = = K_BACKSPACE )
{
if ( * linepos > lineoffset )
{
2018-04-17 13:58:11 +00:00
int charlen = ( ( * line ) + * linepos ) - utf_left ( ( * line ) + lineoffset , ( * line ) + * linepos , ! alt ) ;
2013-11-21 23:02:28 +00:00
memmove ( ( * line ) + * linepos - charlen , ( * line ) + * linepos , strlen ( ( * line ) + * linepos ) + 1 ) ;
* linepos - = charlen ;
}
2018-04-15 02:48:23 +00:00
if ( con_commandmatch )
{
Con_Footerf ( NULL , false , " " ) ;
2018-04-17 13:58:11 +00:00
con_commandmatch = ( * * line ? 1 : 0 ) ;
2018-04-15 02:48:23 +00:00
}
2013-11-21 23:02:28 +00:00
return true ;
}
if ( key = = K_HOME | | key = = K_KP_HOME )
{
* linepos = lineoffset ;
return true ;
}
if ( key = = K_END | | key = = K_KP_END )
{
* linepos = strlen ( * line ) ;
return true ;
}
//beware that windows translates ctrl+c and ctrl+v to a control char
if ( ( ( unicode = = ' C ' | | unicode = = ' c ' | | unicode = = 3 ) & & ctrl ) | | ( ctrl & & key = = K_INS ) )
{
2018-10-14 16:16:34 +00:00
if ( con & & ( con - > flags & CONF_KEEPSELECTION ) )
{ //copy selected text to the system clipboard
2018-11-27 16:48:19 +00:00
char * buffer = Con_CopyConsole ( con , true , false , true ) ;
2018-10-14 16:16:34 +00:00
if ( buffer )
{
Sys_SaveClipboard ( CBT_CLIPBOARD , buffer ) ;
Z_Free ( buffer ) ;
}
return true ;
}
//copy the entire input line if there's nothing selected.
2018-10-11 10:31:23 +00:00
Sys_SaveClipboard ( CBT_CLIPBOARD , * line ) ;
2013-11-21 23:02:28 +00:00
return true ;
}
2018-10-14 16:16:34 +00:00
if ( key = = K_MOUSE3 )
{ //middle-click to paste from the unixy primary buffer.
Sys_Clipboard_PasteText ( CBT_SELECTION , Key_ConsolePaste , line ) ;
return true ;
}
2019-09-04 08:32:22 +00:00
if ( ( ( unicode = = ' V ' | | unicode = = ' v ' | | unicode = = 22 /*sync*/ ) & & ctrl ) | | ( shift & & key = = K_INS ) )
2018-10-14 16:16:34 +00:00
{ //ctrl+v to paste from the windows-style clipboard.
2018-10-11 10:31:23 +00:00
Sys_Clipboard_PasteText ( CBT_CLIPBOARD , Key_ConsolePaste , line ) ;
2013-11-21 23:02:28 +00:00
return true ;
}
2019-09-04 08:32:22 +00:00
if ( ( unicode = = ' X ' | | unicode = = ' x ' | | unicode = = 24 /*cancel*/ ) & & ctrl )
{ //cut - copy-to-clipboard-and-delete
Sys_SaveClipboard ( CBT_CLIPBOARD , * line ) ;
( * line ) [ lineoffset ] = 0 ;
* linepos = strlen ( * line ) ;
return true ;
}
if ( ( unicode = = ' U ' | | unicode = = ' u ' | | unicode = = 21 /*nak*/ ) & & ctrl )
{ //clear line
( * line ) [ lineoffset ] = 0 ;
* linepos = strlen ( * line ) ;
return true ;
}
2013-11-21 23:02:28 +00:00
if ( unicode < ' ' )
{
//if the user is entering control codes, then the ctrl+foo mechanism is probably unsupported by the unicode input stuff, so give best-effort replacements.
switch ( unicode )
{
case 27 /*'['*/ : unicode = 0xe010 ; break ;
case 29 /*']'*/ : unicode = 0xe011 ; break ;
case 7 /*'g'*/ : unicode = 0xe086 ; break ;
case 18 /*'r'*/ : unicode = 0xe087 ; break ;
case 25 /*'y'*/ : unicode = 0xe088 ; break ;
case 2 /*'b'*/ : unicode = 0xe089 ; break ;
case 19 /*'s'*/ : unicode = 0xe080 ; break ;
case 4 /*'d'*/ : unicode = 0xe081 ; break ;
case 6 /*'f'*/ : unicode = 0xe082 ; break ;
case 1 /*'a'*/ : unicode = 0xe083 ; break ;
case 21 /*'u'*/ : unicode = 0xe01d ; break ;
case 9 /*'i'*/ : unicode = 0xe01e ; break ;
case 15 /*'o'*/ : unicode = 0xe01f ; break ;
case 10 /*'j'*/ : unicode = 0xe01c ; break ;
case 16 /*'p'*/ : unicode = 0xe09c ; break ;
case 13 /*'m'*/ : unicode = 0xe08b ; break ;
case 11 /*'k'*/ : unicode = 0xe08d ; break ;
case 14 /*'n'*/ : unicode = ' \r ' ; break ;
default :
// if (unicode)
// Con_Printf("escape code %i\n", unicode);
//even if we don't print these, we still need to cancel them in the caller.
if ( key = = K_LALT | | key = = K_RALT | |
key = = K_LCTRL | | key = = K_RCTRL | |
key = = K_LSHIFT | | key = = K_RSHIFT )
return true ;
return false ;
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
# ifndef FTE_TARGET_WEB //browser port gets keys stuck down when task switching, especially alt+tab. don't confuse users.
2013-11-21 23:02:28 +00:00
else if ( com_parseutf8 . ival > = 0 ) //don't do this for iso8859-1. the major user of that is hexen2 which doesn't have these chars.
{
if ( ctrl & & ! keydown [ K_RALT ] )
{
if ( unicode > = ' 0 ' & & unicode < = ' 9 ' )
unicode = unicode - ' 0 ' + 0xe012 ; // yellow number
else switch ( unicode )
{
case ' [ ' : unicode = 0xe010 ; break ;
case ' ] ' : unicode = 0xe011 ; break ;
case ' g ' : unicode = 0xe086 ; break ;
case ' r ' : unicode = 0xe087 ; break ;
case ' y ' : unicode = 0xe088 ; break ;
case ' b ' : unicode = 0xe089 ; break ;
case ' ( ' : unicode = 0xe080 ; break ;
case ' = ' : unicode = 0xe081 ; break ;
case ' ) ' : unicode = 0xe082 ; break ;
case ' a ' : unicode = 0xe083 ; break ;
case ' < ' : unicode = 0xe01d ; break ;
case ' - ' : unicode = 0xe01e ; break ;
case ' > ' : unicode = 0xe01f ; break ;
case ' , ' : unicode = 0xe01c ; break ;
case ' . ' : unicode = 0xe09c ; break ;
case ' B ' : unicode = 0xe08b ; break ;
case ' C ' : unicode = 0xe08d ; break ;
case ' n ' : unicode = ' \r ' ; break ;
}
}
if ( keydown [ K_LALT ] & & unicode > 32 & & unicode < 128 )
unicode | = 0xe080 ; // red char
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
# endif
2013-11-21 23:02:28 +00:00
unicode = utf8_encode ( utf8 , unicode , sizeof ( utf8 ) - 1 ) ;
if ( unicode )
{
utf8 [ unicode ] = 0 ;
Key_EntryInsert ( line , linepos , utf8 ) ;
return true ;
}
return false ;
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = = =
Key_Console
Interactive line editing and console scrollback
= = = = = = = = = = = = = = = = = = = =
*/
2018-04-27 16:40:50 +00:00
qboolean Key_Console ( console_t * con , int key , unsigned int unicode )
2004-08-23 00:15:46 +00:00
{
2013-05-11 14:02:55 +00:00
qboolean ctrl = keydown [ K_LCTRL ] | | keydown [ K_RCTRL ] ;
qboolean shift = keydown [ K_LSHIFT ] | | keydown [ K_RSHIFT ] ;
2016-07-12 00:40:13 +00:00
int rkey = key ;
2018-10-23 07:09:06 +00:00
char * buffer ;
2004-08-23 00:15:46 +00:00
2013-04-13 08:15:18 +00:00
//weirdness for the keypad.
2018-04-27 16:40:50 +00:00
if ( ( unicode > = ' 0 ' & & unicode < = ' 9 ' ) | | unicode = = ' . ' | | key < 0 )
2013-04-13 08:15:18 +00:00
key = 0 ;
2018-11-19 06:37:25 +00:00
if ( key = = K_TAB & & ! ( con - > flags & CONF_ISWINDOW ) & & ctrl & & shift )
{ // cycle consoles with ctrl+shift+tab.
// (ctrl+tab forces tab completion,
// shift+tab controls completion cycle,
// so it has to be both.)
Con_CycleConsole ( ) ;
return true ;
}
2013-08-21 07:14:39 +00:00
if ( con - > redirect )
2004-08-23 00:15:46 +00:00
{
2023-01-09 05:14:38 +00:00
if ( key = = K_TOUCHTAP | | key = = K_TOUCHSLIDE | | key = = K_TOUCHLONG | | key = = K_MOUSE1 | | key = = K_MOUSE2 )
2016-07-12 00:40:13 +00:00
;
else if ( con - > redirect ( con , unicode , key ) )
return true ;
2004-08-23 00:15:46 +00:00
}
2006-02-02 01:13:52 +00:00
2023-01-09 05:12:59 +00:00
if ( key = = K_GP_VIEW | | key = = K_GP_MENU )
2021-12-20 10:06:43 +00:00
{
Key_Dest_Remove ( kdm_console ) ;
Key_Dest_Remove ( kdm_cwindows ) ;
if ( ! cls . state & & ! Key_Dest_Has ( ~ kdm_game ) )
M_ToggleMenu_f ( ) ;
return true ;
}
2023-01-09 05:14:38 +00:00
if ( key = = K_TOUCHTAP | | key = = K_TOUCHSLIDE | | key = = K_TOUCHLONG | | key = = K_MOUSE1 | | key = = K_MOUSE2 )
2006-02-02 01:13:52 +00:00
{
2018-10-23 07:09:06 +00:00
int olddown [ 2 ] = { con - > mousedown [ 0 ] , con - > mousedown [ 1 ] } ;
2015-04-14 23:12:17 +00:00
if ( con - > flags & CONF_ISWINDOW )
2016-07-12 00:40:13 +00:00
if ( con - > mousecursor [ 0 ] < - 8 | | con - > mousecursor [ 1 ] < 0 | | con - > mousecursor [ 0 ] > con - > wnd_w | | con - > mousecursor [ 1 ] > con - > wnd_h )
2015-04-14 23:12:17 +00:00
return true ;
if ( con = = con_mouseover )
{
con - > buttonsdown = CB_NONE ;
if ( ( con - > flags & CONF_ISWINDOW ) & & ! keydown [ K_SHIFT ] )
Con_SetActive ( con ) ;
}
2013-08-21 07:14:39 +00:00
con - > mousedown [ 0 ] = con - > mousecursor [ 0 ] ;
con - > mousedown [ 1 ] = con - > mousecursor [ 1 ] ;
2015-04-14 23:12:17 +00:00
if ( con_mouseover & & con - > mousedown [ 1 ] < 8 ) //(8.0*vid.height)/vid.pixelheight)
2006-02-02 01:13:52 +00:00
{
2023-01-09 05:14:38 +00:00
if ( ( key = = K_MOUSE2 | | key = = K_TOUCHLONG ) & & ! ( con - > flags & CONF_ISWINDOW ) )
2016-07-12 00:40:13 +00:00
{
2018-11-19 06:37:25 +00:00
if ( con - > close & & ! con - > close ( con , false ) )
2016-07-12 00:40:13 +00:00
return true ;
2015-04-14 23:12:17 +00:00
Con_Destroy ( con ) ;
2016-07-12 00:40:13 +00:00
}
2013-06-26 03:38:27 +00:00
else
2015-04-14 23:12:17 +00:00
{
Con_SetActive ( con ) ;
if ( ( con - > flags & CONF_ISWINDOW ) )
2016-07-12 00:40:13 +00:00
con - > buttonsdown = ( con - > mousedown [ 0 ] > con - > wnd_w - 16 ) ? CB_CLOSE : CB_MOVE ;
2015-04-14 23:12:17 +00:00
}
2006-02-02 01:13:52 +00:00
}
2016-07-12 00:40:13 +00:00
else if ( con_mouseover & & con - > mousedown [ 1 ] < 16 )
con - > buttonsdown = CB_ACTIONBAR ;
2006-02-11 02:09:43 +00:00
else if ( key = = K_MOUSE2 )
2016-07-12 00:40:13 +00:00
{
if ( con - > redirect & & con - > redirect ( con , unicode , key ) )
return true ;
2018-10-23 07:09:06 +00:00
2016-07-12 00:40:13 +00:00
con - > flags & = ~ CONF_KEEPSELECTION ;
2023-01-09 05:14:38 +00:00
con - > buttonsdown = CB_SCROLL_R ;
2016-07-12 00:40:13 +00:00
}
2015-04-14 23:12:17 +00:00
else
{
con - > buttonsdown = CB_NONE ;
2016-07-12 00:40:13 +00:00
if ( ( con - > flags & CONF_ISWINDOW ) & & con - > mousedown [ 0 ] < 0 )
2015-04-14 23:12:17 +00:00
con - > buttonsdown | = CB_SIZELEFT ;
2016-07-12 00:40:13 +00:00
if ( ( con - > flags & CONF_ISWINDOW ) & & con - > mousedown [ 0 ] > con - > wnd_w - 16 )
2015-04-14 23:12:17 +00:00
con - > buttonsdown | = CB_SIZERIGHT ;
if ( ( con - > flags & CONF_ISWINDOW ) & & con - > mousedown [ 1 ] > con - > wnd_h - 8 )
con - > buttonsdown | = CB_SIZEBOTTOM ;
if ( con - > buttonsdown = = CB_NONE )
2016-07-12 00:40:13 +00:00
{
if ( con - > redirect & & con - > redirect ( con , unicode , key ) )
return true ;
2019-09-04 07:59:40 +00:00
# ifdef HAVE_MEDIA_DECODER
if ( con - > backshader & & R_ShaderGetCinematic ( con - > backshader ) )
{
Media_Send_KeyEvent ( R_ShaderGetCinematic ( con - > backshader ) , rkey , unicode , 0 ) ;
return true ;
}
# endif
2023-01-09 05:14:38 +00:00
if ( key = = K_TOUCHSLIDE | | con - > mousecursor [ 0 ] > ( ( con - > flags & CONF_ISWINDOW ) ? con - > wnd_w - 16 : vid . width ) - 8 )
2018-10-14 16:16:34 +00:00
{ //just scroll the console up/down
con - > buttonsdown = CB_SCROLL ;
}
else
{ //selecting text. woo.
2018-10-23 07:09:06 +00:00
if ( realtime < con - > mousedowntime + 0.4
& & con - > mousecursor [ 0 ] > = olddown [ 0 ] - 3 & & con - > mousecursor [ 0 ] < = olddown [ 0 ] + 3
& & con - > mousecursor [ 1 ] > = olddown [ 1 ] - 3 & & con - > mousecursor [ 1 ] < = olddown [ 1 ] + 3
)
{ //this was a double-click... expand the selection to the entire word
//FIXME: detect tripple-clicks to select the entire line
Con_ExpandConsoleSelection ( con ) ;
con - > flags | = CONF_KEEPSELECTION ;
2018-11-27 16:48:19 +00:00
buffer = Con_CopyConsole ( con , true , false , true ) ; //don't keep markup if we're copying to the clipboard
2018-10-23 07:09:06 +00:00
if ( buffer )
{
Sys_SaveClipboard ( CBT_SELECTION , buffer ) ;
Z_Free ( buffer ) ;
}
return true ;
}
con - > mousedowntime = realtime ;
2018-10-14 16:16:34 +00:00
con - > buttonsdown = CB_SELECT ;
2023-01-09 05:14:38 +00:00
con - > flags & = ~ CONF_KEEPSELECTION ;
2018-10-23 07:09:06 +00:00
if ( shift )
{
con - > mousedown [ 0 ] = olddown [ 0 ] ;
con - > mousedown [ 1 ] = olddown [ 1 ] ;
}
2018-10-14 16:16:34 +00:00
}
2016-07-12 00:40:13 +00:00
}
2015-04-14 23:12:17 +00:00
}
2006-02-11 02:09:43 +00:00
2023-01-09 05:14:38 +00:00
if ( con - > buttonsdown = = CB_SCROLL & & ! con - > linecount & & ( ! con - > linebuffered | | con - > linebuffered = = Con_Navigate ) )
2015-08-22 02:59:01 +00:00
con - > buttonsdown = CB_NONE ;
else
return true ;
2006-02-02 01:13:52 +00:00
}
2023-01-09 05:14:38 +00:00
if ( key = = K_TOUCH )
return true ; //eat it, so we don't get any kind of mouse emu junk
2015-04-14 23:12:17 +00:00
2023-01-09 05:12:59 +00:00
if ( key = = K_PGUP | | key = = K_KP_PGUP | | key = = K_MWHEELUP | | key = = K_GP_LEFT_THUMB_UP )
2016-07-12 00:40:13 +00:00
{
conline_t * l ;
int i = 2 ;
if ( ctrl )
i = 8 ;
if ( ! con - > display )
return true ;
2019-09-04 08:32:22 +00:00
// if (con->display == con->current)
// i+=2; //skip over the blank input line, and extra so we actually move despite the addition of the ^^^^^ line
2016-07-12 00:40:13 +00:00
if ( con - > display - > older ! = NULL )
{
2019-09-04 08:32:22 +00:00
con - > displayscroll + = i ;
while ( con - > displayscroll > = con - > display - > numlines )
2016-07-12 00:40:13 +00:00
{
if ( con - > display - > older = = NULL )
break ;
2019-09-04 08:32:22 +00:00
con - > displayscroll - = con - > display - > numlines ;
2016-07-12 00:40:13 +00:00
con - > display = con - > display - > older ;
con - > display - > time = realtime ;
}
for ( l = con - > display ; l ; l = l - > older )
l - > time = realtime ;
return true ;
}
}
2023-01-09 05:12:59 +00:00
if ( key = = K_PGDN | | key = = K_KP_PGDN | | key = = K_MWHEELDOWN | | key = = K_GP_LEFT_THUMB_DOWN )
2016-07-12 00:40:13 +00:00
{
int i = 2 ;
if ( ctrl )
i = 8 ;
if ( ! con - > display )
return true ;
if ( con - > display - > newer ! = NULL )
{
2019-09-04 08:32:22 +00:00
con - > displayscroll - = i ;
while ( con - > displayscroll < 0 )
2016-07-12 00:40:13 +00:00
{
if ( con - > display - > newer = = NULL )
break ;
con - > display = con - > display - > newer ;
con - > display - > time = realtime ;
2019-09-04 08:32:22 +00:00
con - > displayscroll + = con - > display - > numlines ;
2016-07-12 00:40:13 +00:00
}
if ( con - > display - > newer & & con - > display - > newer = = con - > current )
2019-09-04 08:32:22 +00:00
{
2016-07-12 00:40:13 +00:00
con - > display = con - > current ;
2019-09-04 08:32:22 +00:00
con - > displayscroll = 0 ;
}
2016-07-12 00:40:13 +00:00
return true ;
}
}
if ( ( key = = K_HOME | | key = = K_KP_HOME ) & & ctrl )
{
if ( con - > display ! = con - > oldest )
{
2019-09-04 08:32:22 +00:00
con - > displayscroll = 0 ;
2016-07-12 00:40:13 +00:00
con - > display = con - > oldest ;
return true ;
}
}
if ( ( key = = K_END | | key = = K_KP_END ) & & ctrl )
{
if ( con - > display ! = con - > current )
{
2019-09-04 08:32:22 +00:00
con - > displayscroll = 0 ;
2016-07-12 00:40:13 +00:00
con - > display = con - > current ;
return true ;
}
}
# ifdef TEXTEDITOR
if ( editormodal )
{
if ( Editor_Key ( key , unicode ) )
return true ;
}
# endif
2018-10-14 16:16:34 +00:00
if ( key = = K_MOUSE3 ) //mousewheel click/middle button
{
}
2015-04-14 23:12:17 +00:00
//console does not have any way to accept input, so don't try giving it any.
if ( ! con - > linebuffered )
2015-08-22 02:59:01 +00:00
{
2017-02-21 20:22:07 +00:00
# ifdef HAVE_MEDIA_DECODER
2015-08-22 02:59:01 +00:00
if ( con - > backshader )
{
cin_t * cin = R_ShaderGetCinematic ( con - > backshader ) ;
if ( cin )
2016-07-12 00:40:13 +00:00
{
Media_Send_KeyEvent ( cin , rkey , unicode , 0 ) ;
return true ;
}
2015-08-22 02:59:01 +00:00
}
2015-08-22 03:05:37 +00:00
# endif
2015-04-14 23:12:17 +00:00
return false ;
2015-08-22 02:59:01 +00:00
}
2004-08-23 00:15:46 +00:00
2023-01-09 05:12:59 +00:00
if ( key = = K_ENTER | | key = = K_KP_ENTER | | key = = K_GP_DIAMOND_CONFIRM )
2004-08-23 00:15:46 +00:00
{ // backslash text are commands, else chat
2018-11-27 16:48:19 +00:00
char demoji [ 8192 ] ;
const char * txt = Key_Demoji ( demoji , sizeof ( demoji ) , key_lines [ edit_line ] ) ;
2015-04-14 23:12:17 +00:00
2016-08-25 00:12:14 +00:00
# ifndef FTE_TARGET_WEB
if ( keydown [ K_LALT ] | | keydown [ K_RALT ] )
Cbuf_AddText ( " \n vid_toggle \n " , RESTRICT_LOCAL ) ;
# endif
2018-11-27 16:48:19 +00:00
if ( ( con_commandmatch & & ! strchr ( txt , ' ' ) ) | | shift )
2016-07-12 00:40:13 +00:00
{ //if that isn't actually a command, and we can actually complete it to something, then lets try to complete it.
if ( * txt = = ' / ' )
txt + + ;
2018-07-05 16:21:44 +00:00
if ( ( shift | | ! Cmd_IsCommand ( txt ) ) & & Cmd_CompleteCommand ( txt , true , true , con_commandmatch , NULL ) )
2016-07-12 00:40:13 +00:00
{
2018-07-05 16:21:44 +00:00
CompleteCommand ( true , 1 ) ;
2016-07-12 00:40:13 +00:00
return true ;
}
2018-04-15 02:48:23 +00:00
Con_Footerf ( con , false , " " ) ;
con_commandmatch = 0 ;
2016-07-12 00:40:13 +00:00
}
2015-04-14 23:12:17 +00:00
if ( con - > linebuffered )
{
2018-11-27 16:48:19 +00:00
if ( con - > linebuffered ( con , txt ) ! = 2 )
2015-04-14 23:12:17 +00:00
{
edit_line = ( edit_line + 1 ) & ( CON_EDIT_LINES_MASK ) ;
history_line = edit_line ;
}
}
2013-04-13 08:15:18 +00:00
Z_Free ( key_lines [ edit_line ] ) ;
2016-07-12 00:40:13 +00:00
key_lines [ edit_line ] = BZ_Malloc ( 1 ) ;
key_lines [ edit_line ] [ 0 ] = ' \0 ' ;
key_linepos = 0 ;
2018-07-05 16:21:44 +00:00
con_commandmatch = 0 ;
2013-08-21 07:14:39 +00:00
return true ;
2004-08-23 00:15:46 +00:00
}
2013-08-21 07:14:39 +00:00
if ( key = = K_SPACE & & ctrl & & con - > commandcompletion )
2004-08-23 00:15:46 +00:00
{
2018-04-15 02:48:23 +00:00
char * txt = key_lines [ edit_line ] ;
2012-11-27 03:23:19 +00:00
if ( * txt = = ' / ' )
txt + + ;
2013-08-21 07:14:39 +00:00
if ( Cmd_CompleteCommand ( txt , true , true , con - > commandcompletion , NULL ) )
2004-08-23 00:15:46 +00:00
{
2018-07-05 16:21:44 +00:00
CompleteCommand ( true , 1 ) ;
2013-08-21 07:14:39 +00:00
return true ;
2004-08-23 00:15:46 +00:00
}
}
if ( key = = K_TAB )
{ // command completion
2013-08-21 07:14:39 +00:00
if ( con - > commandcompletion )
2018-07-05 16:21:44 +00:00
CompleteCommand ( ctrl , shift ? - 1 : 1 ) ;
2013-08-21 07:14:39 +00:00
return true ;
2004-08-23 00:15:46 +00:00
}
2017-08-16 02:14:07 +00:00
if ( key = = K_UPARROW | | key = = K_KP_UPARROW | | key = = K_GP_DPAD_UP )
2004-08-23 00:15:46 +00:00
{
do
{
2012-11-27 03:23:19 +00:00
history_line = ( history_line - 1 ) & CON_EDIT_LINES_MASK ;
2004-08-23 00:15:46 +00:00
} while ( history_line ! = edit_line
2016-07-12 00:40:13 +00:00
& & ! key_lines [ history_line ] [ 0 ] ) ;
2004-08-23 00:15:46 +00:00
if ( history_line = = edit_line )
2012-11-27 03:23:19 +00:00
history_line = ( edit_line + 1 ) & CON_EDIT_LINES_MASK ;
2013-04-13 08:15:18 +00:00
key_lines [ edit_line ] = BZ_Realloc ( key_lines [ edit_line ] , strlen ( key_lines [ history_line ] ) + 1 ) ;
2004-08-23 00:15:46 +00:00
Q_strcpy ( key_lines [ edit_line ] , key_lines [ history_line ] ) ;
key_linepos = Q_strlen ( key_lines [ edit_line ] ) ;
2018-04-17 13:58:11 +00:00
con_commandmatch = 0 ;
2013-08-21 07:14:39 +00:00
return true ;
2004-08-23 00:15:46 +00:00
}
2017-08-16 02:14:07 +00:00
if ( key = = K_DOWNARROW | | key = = K_KP_DOWNARROW | | key = = K_GP_DPAD_DOWN )
2004-08-23 00:15:46 +00:00
{
2004-10-03 10:17:15 +00:00
if ( history_line = = edit_line )
{
2016-07-12 00:40:13 +00:00
key_lines [ edit_line ] [ 0 ] = ' \0 ' ;
key_linepos = 0 ;
2013-03-12 22:44:00 +00:00
con_commandmatch = 0 ;
2013-08-21 07:14:39 +00:00
return true ;
2004-10-03 10:17:15 +00:00
}
2004-08-23 00:15:46 +00:00
do
{
2012-11-27 03:23:19 +00:00
history_line = ( history_line + 1 ) & CON_EDIT_LINES_MASK ;
2004-08-23 00:15:46 +00:00
}
while ( history_line ! = edit_line
& & ! key_lines [ history_line ] [ 1 ] ) ;
if ( history_line = = edit_line )
{
2016-07-12 00:40:13 +00:00
key_lines [ edit_line ] [ 0 ] = ' \0 ' ;
key_linepos = 0 ;
2004-08-23 00:15:46 +00:00
}
else
{
2013-04-13 08:15:18 +00:00
key_lines [ edit_line ] = BZ_Realloc ( key_lines [ edit_line ] , strlen ( key_lines [ history_line ] ) + 1 ) ;
2004-08-23 00:15:46 +00:00
Q_strcpy ( key_lines [ edit_line ] , key_lines [ history_line ] ) ;
key_linepos = Q_strlen ( key_lines [ edit_line ] ) ;
}
2013-08-21 07:14:39 +00:00
return true ;
2004-08-23 00:15:46 +00:00
}
2016-07-29 16:10:28 +00:00
if ( rkey & & ! consolekeys [ rkey ] )
2004-08-23 00:15:46 +00:00
{
2016-07-12 00:40:13 +00:00
if ( rkey ! = ' ` ' | | key_linepos = = 0 )
return false ;
2013-03-12 22:40:16 +00:00
}
2018-07-05 16:21:44 +00:00
2018-04-17 13:58:11 +00:00
if ( con_commandmatch )
2018-07-05 16:21:44 +00:00
{ //if they're typing, try to retain the current completion guess.
cmd_completion_t * c ;
char * txt = key_lines [ edit_line ] ;
char * guess = Cmd_CompleteCommand ( * txt = = ' / ' ? txt + 1 : txt , true , true , con_commandmatch , NULL ) ;
2018-10-14 16:16:34 +00:00
Key_EntryLine ( con , & key_lines [ edit_line ] , 0 , & key_linepos , key , unicode ) ;
2018-10-11 10:31:23 +00:00
if ( ! key_linepos )
con_commandmatch = 0 ;
else if ( guess )
2018-07-05 16:21:44 +00:00
{
guess = Z_StrDup ( guess ) ;
txt = key_lines [ edit_line ] ;
c = Cmd_Complete ( * txt = = ' / ' ? txt + 1 : txt , true ) ;
for ( con_commandmatch = c - > num ; con_commandmatch > 1 ; con_commandmatch - - )
{
if ( ! strcmp ( guess , c - > completions [ con_commandmatch - 1 ] . text ) )
break ;
}
Z_Free ( guess ) ;
}
}
else
2018-10-14 16:16:34 +00:00
Key_EntryLine ( con , & key_lines [ edit_line ] , 0 , & key_linepos , key , unicode ) ;
2018-07-05 16:21:44 +00:00
2015-04-14 23:12:17 +00:00
return true ;
2004-08-23 00:15:46 +00:00
}
//============================================================================
qboolean chat_team ;
2013-11-21 23:02:28 +00:00
unsigned char * chat_buffer ;
int chat_bufferpos ;
2004-08-23 00:15:46 +00:00
2009-07-21 00:48:19 +00:00
void Key_Message ( int key , int unicode )
2004-08-23 00:15:46 +00:00
{
2013-11-21 23:02:28 +00:00
if ( ! chat_buffer )
{
chat_buffer = BZ_Malloc ( 1 ) ;
chat_buffer [ 0 ] = 0 ;
chat_bufferpos = 0 ;
}
2004-08-23 00:15:46 +00:00
2023-01-09 05:12:59 +00:00
if ( key = = K_ENTER | | key = = K_KP_ENTER | | key = = K_GP_DIAMOND_CONFIRM )
2004-08-23 00:15:46 +00:00
{
2013-11-21 23:02:28 +00:00
if ( chat_buffer & & chat_buffer [ 0 ] )
2005-07-16 00:53:08 +00:00
{ //send it straight into the command.
2018-11-27 16:48:19 +00:00
const char * line = chat_buffer ;
2013-11-21 23:02:28 +00:00
char deutf8 [ 8192 ] ;
2018-11-27 16:48:19 +00:00
char demoji [ 8192 ] ;
line = Key_Demoji ( demoji , sizeof ( demoji ) , line ) ;
2013-11-21 23:02:28 +00:00
if ( com_parseutf8 . ival < = 0 )
{
unsigned int unicode ;
int err ;
int len = 0 ;
while ( * line )
{
unicode = utf8_decode ( & err , line , & line ) ;
2014-01-13 02:42:25 +00:00
len + = unicode_encode ( deutf8 + len , unicode , sizeof ( deutf8 ) - 1 - len , true ) ;
2013-11-21 23:02:28 +00:00
}
deutf8 [ len ] = 0 ;
line = deutf8 ;
}
Cmd_TokenizeString ( va ( " %s %s " , chat_team ? " say_team " : " say " , line ) , true , false ) ;
2005-07-16 00:53:08 +00:00
CL_Say ( chat_team , " " ) ;
}
2004-08-23 00:15:46 +00:00
2013-10-08 14:28:11 +00:00
Key_Dest_Remove ( kdm_message ) ;
2013-11-21 23:02:28 +00:00
chat_bufferpos = 0 ;
2004-08-23 00:15:46 +00:00
chat_buffer [ 0 ] = 0 ;
return ;
}
2023-01-09 05:14:38 +00:00
if ( key = = K_ESCAPE | | key = = K_TOUCHLONG | | key = = K_GP_DIAMOND_CANCEL )
2004-08-23 00:15:46 +00:00
{
2013-10-08 14:28:11 +00:00
Key_Dest_Remove ( kdm_message ) ;
2013-11-21 23:02:28 +00:00
chat_bufferpos = 0 ;
2004-08-23 00:15:46 +00:00
chat_buffer [ 0 ] = 0 ;
return ;
}
2018-10-14 16:16:34 +00:00
Key_EntryLine ( NULL , & chat_buffer , 0 , & chat_bufferpos , key , unicode ) ;
2004-08-23 00:15:46 +00:00
}
//============================================================================
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
//for qc
2019-09-04 07:59:40 +00:00
const char * Key_GetBinding ( int keynum , int bindmap , int modifier )
2005-07-05 23:46:10 +00:00
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
char * key = NULL ;
if ( keynum < 0 | | keynum > = K_MAX )
;
else if ( bindmap < 0 )
{
key = NULL ;
if ( ! key )
key = keybindings [ keynum ] [ key_bindmaps [ 0 ] ] ;
if ( ! key )
key = keybindings [ keynum ] [ key_bindmaps [ 1 ] ] ;
}
else
{
if ( bindmap )
modifier = ( bindmap - 1 ) + KEY_MODIFIER_ALTBINDMAP ;
if ( modifier > = 0 & & modifier < KEY_MODIFIERSTATES )
key = keybindings [ keynum ] [ modifier ] ;
}
return key ;
2005-07-05 23:46:10 +00:00
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = =
Key_StringToKeynum
Returns a key number to be used to index keybindings [ ] by looking at
the given string . Single ascii characters return themselves , while
the K_ * names are matched up .
= = = = = = = = = = = = = = = = = = =
*/
2014-03-30 08:55:06 +00:00
int Key_StringToKeynum ( const char * str , int * modifier )
2004-08-23 00:15:46 +00:00
{
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
int k ;
2004-08-23 00:15:46 +00:00
keyname_t * kn ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( ! strnicmp ( str , " std_ " , 4 ) | | ! strnicmp ( str , " std+ " , 4 ) )
2004-08-23 00:15:46 +00:00
* modifier = 0 ;
else
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
struct
{
char * prefix ;
int len ;
int mod ;
} mods [ ] =
{
{ " shift " , 5 , KEY_MODIFIER_SHIFT } ,
{ " ctrl " , 4 , KEY_MODIFIER_CTRL } ,
{ " alt " , 3 , KEY_MODIFIER_ALT } ,
} ;
int i ;
2004-08-23 00:15:46 +00:00
* modifier = 0 ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
for ( i = 0 ; i < countof ( mods ) ; )
2004-08-23 00:15:46 +00:00
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( ! Q_strncasecmp ( mods [ i ] . prefix , str , mods [ i ] . len ) )
if ( str [ mods [ i ] . len ] = = ' _ ' | | str [ mods [ i ] . len ] = = ' + ' | | str [ mods [ i ] . len ] = = ' ' )
if ( str [ mods [ i ] . len + 1 ] )
{
* modifier | = mods [ i ] . mod ;
str + = mods [ i ] . len + 1 ;
i = 0 ;
continue ;
}
i + + ;
2004-08-23 00:15:46 +00:00
}
if ( ! * modifier )
* modifier = ~ 0 ;
}
if ( ! str | | ! str [ 0 ] )
return - 1 ;
if ( ! str [ 1 ] ) //single char.
2009-07-05 18:45:53 +00:00
{
#if 0 //def _WIN32
return VkKeyScan ( str [ 0 ] ) ;
# else
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
k = str [ 0 ] ;
// return str[0];
2009-07-05 18:45:53 +00:00
# endif
}
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
else
2004-08-23 00:15:46 +00:00
{
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( ! strncmp ( str , " K_ " , 2 ) )
str + = 2 ;
for ( kn = keynames ; kn - > name ; kn + + )
{
if ( ! Q_strcasecmp ( str , kn - > name ) )
return kn - > keynum ;
}
k = atoi ( str ) ;
2004-08-23 00:15:46 +00:00
}
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( k ) //assume ascii code. (prepend with a 0 if needed)
2009-07-05 18:45:53 +00:00
{
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( k > = ' A ' & & k < = ' Z ' )
k + = ' a ' - ' A ' ;
return k ;
2009-07-05 18:45:53 +00:00
}
2004-08-23 00:15:46 +00:00
return - 1 ;
}
/*
= = = = = = = = = = = = = = = = = = =
Key_KeynumToString
Returns a string ( either a single ascii char , or a K_ * name ) for the
given keynum .
FIXME : handle quote special ( general escape sequence ? )
= = = = = = = = = = = = = = = = = = =
*/
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
static char * Key_KeynumToStringRaw ( int keynum )
2004-08-23 00:15:46 +00:00
{
keyname_t * kn ;
static char tinystr [ 2 ] ;
2018-04-27 16:40:50 +00:00
if ( keynum < 0 )
2004-08-23 00:15:46 +00:00
return " <KEY NOT FOUND> " ;
2015-06-04 06:15:14 +00:00
if ( keynum > 32 & & keynum < 127 & & keynum ! = ' \' ' & & keynum ! = ' \" ' )
2004-08-23 00:15:46 +00:00
{ // printable ascii
tinystr [ 0 ] = keynum ;
tinystr [ 1 ] = 0 ;
return tinystr ;
}
for ( kn = keynames ; kn - > name ; kn + + )
if ( keynum = = kn - > keynum )
return kn - > name ;
{
2008-01-28 13:27:30 +00:00
if ( keynum < 10 ) //don't let it be a single character
2004-08-23 00:15:46 +00:00
return va ( " 0%i " , keynum ) ;
return va ( " %i " , keynum ) ;
}
return " <UNKNOWN KEYNUM> " ;
}
2018-07-05 16:21:44 +00:00
const char * Key_KeynumToString ( int keynum , int modifier )
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
{
2018-07-05 16:21:44 +00:00
const char * r = Key_KeynumToStringRaw ( keynum ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( r [ 0 ] = = ' < ' & & r [ 1 ] )
modifier = 0 ; //would be too weird.
switch ( modifier )
{
case KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT :
return va ( " Ctrl+Alt+Shift+%s " , r ) ;
case KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT :
return va ( " Alt+Shift+%s " , r ) ;
case KEY_MODIFIER_CTRL | KEY_MODIFIER_SHIFT :
return va ( " Ctrl+Shift+%s " , r ) ;
case KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT :
return va ( " Ctrl+Alt+%s " , r ) ;
case KEY_MODIFIER_CTRL :
return va ( " Ctrl+%s " , r ) ;
2022-05-28 17:59:01 +00:00
case KEY_MODIFIER_ALT :
return va ( " Alt+%s " , r ) ;
case KEY_MODIFIER_SHIFT :
return va ( " Shift+%s " , r ) ;
default :
return r ; //no modifier or a bindmap
}
}
const char * Key_KeynumToLocalString ( int keynum , int modifier )
{
const char * r ;
# if defined(_WIN32) || (defined(__linux__)&&!defined(NO_X11)) //not defined in all targets yet...
static char tmp [ 64 ] ;
if ( INS_KeyToLocalName ( keynum , tmp , sizeof ( tmp ) ) )
r = tmp ;
else
# endif
r = Key_KeynumToStringRaw ( keynum ) ;
if ( r [ 0 ] = = ' < ' & & r [ 1 ] )
modifier = 0 ; //would be too weird.
switch ( modifier )
{
case KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT :
return va ( " Ctrl+Alt+Shift+%s " , r ) ;
case KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT :
return va ( " Alt+Shift+%s " , r ) ;
case KEY_MODIFIER_CTRL | KEY_MODIFIER_SHIFT :
return va ( " Ctrl+Shift+%s " , r ) ;
case KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT :
return va ( " Ctrl+Alt+%s " , r ) ;
case KEY_MODIFIER_CTRL :
return va ( " Ctrl+%s " , r ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
case KEY_MODIFIER_ALT :
return va ( " Alt+%s " , r ) ;
case KEY_MODIFIER_SHIFT :
return va ( " Shift+%s " , r ) ;
default :
2016-07-12 00:40:13 +00:00
return r ; //no modifier or a bindmap
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = =
Key_SetBinding
= = = = = = = = = = = = = = = = = = =
*/
2018-12-11 00:20:59 +00:00
void Key_SetBinding ( int keynum , int modifier , const char * binding , int level )
2004-08-23 00:15:46 +00:00
{
2006-06-02 17:42:36 +00:00
char * newc ;
2004-08-23 00:15:46 +00:00
int l ;
2007-10-08 12:56:17 +00:00
if ( modifier = = ~ 0 ) //all of the possibilities.
2004-08-23 00:15:46 +00:00
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( binding )
{ //bindmaps are meant to be independant of each other.
for ( l = 0 ; l < KEY_MODIFIER_ALTBINDMAP ; l + + )
Key_SetBinding ( keynum , l , binding , level ) ;
}
else
{ //when unbinding, unbind all bindmaps.
for ( l = 0 ; l < KEY_MODIFIERSTATES ; l + + )
Key_SetBinding ( keynum , l , binding , level ) ;
}
2004-08-23 00:15:46 +00:00
return ;
}
2021-07-01 01:17:07 +00:00
2013-03-12 22:40:16 +00:00
if ( keynum < 0 | | keynum > = K_MAX )
2004-08-23 00:15:46 +00:00
return ;
2013-03-12 22:40:16 +00:00
//just so the quit menu realises it needs to show something.
Cvar_ConfigChanged ( ) ;
2004-08-23 00:15:46 +00:00
// free old bindings
if ( keybindings [ keynum ] [ modifier ] )
{
Z_Free ( keybindings [ keynum ] [ modifier ] ) ;
keybindings [ keynum ] [ modifier ] = NULL ;
}
if ( ! binding )
{
keybindings [ keynum ] [ modifier ] = NULL ;
return ;
}
// allocate memory for new binding
l = Q_strlen ( binding ) ;
2006-06-02 17:42:36 +00:00
newc = Z_Malloc ( l + 1 ) ;
Q_strcpy ( newc , binding ) ;
newc [ l ] = 0 ;
keybindings [ keynum ] [ modifier ] = newc ;
2004-08-23 00:15:46 +00:00
bindcmdlevel [ keynum ] [ modifier ] = level ;
}
/*
= = = = = = = = = = = = = = = = = = =
Key_Unbind_f
= = = = = = = = = = = = = = = = = = =
*/
void Key_Unbind_f ( void )
{
int b , modifier ;
if ( Cmd_Argc ( ) ! = 2 )
{
Con_Printf ( " unbind <key> : remove commands from a key \n " ) ;
return ;
}
b = Key_StringToKeynum ( Cmd_Argv ( 1 ) , & modifier ) ;
if ( b = = - 1 )
{
2013-12-29 22:48:28 +00:00
if ( cl_warncmd . ival )
Con_Printf ( " \" %s \" isn't a valid key \n " , Cmd_Argv ( 1 ) ) ;
2004-08-23 00:15:46 +00:00
return ;
}
Key_SetBinding ( b , modifier , NULL , Cmd_ExecLevel ) ;
}
void Key_Unbindall_f ( void )
{
int i ;
2005-07-05 23:46:10 +00:00
for ( i = 0 ; i < K_MAX ; i + + )
2004-08-23 00:15:46 +00:00
if ( keybindings [ i ] )
Key_SetBinding ( i , ~ 0 , NULL , Cmd_ExecLevel ) ;
}
2017-08-14 16:38:44 +00:00
void Key_Bind_c ( int argn , const char * partial , struct xcommandargcompletioncb_s * ctx )
2017-07-04 05:07:51 +00:00
{
2018-04-17 13:58:11 +00:00
int key , mf ;
2017-07-04 05:07:51 +00:00
keyname_t * kn ;
2018-04-17 13:58:11 +00:00
const char * n , * m ;
size_t len = strlen ( partial ) , l ;
struct
{
const char * prefix ;
int mods ;
} mtab [ ] =
{
{ " " , 0 } ,
{ " CTRL+ALT+SHIFT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " ALT+CTRL+SHIFT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " SHIFT+CTRL+ALT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " SHIFT+ALT+CTRL+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " CTRL+SHIFT+ALT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " ALT+SHIFT+CTRL+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " CTRL+ALT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " ALT+CTRL+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " SHIFT+ALT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " ALT+SHIFT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " CTRL+SHIFT+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " SHIFT+CTRL+ " , KEY_MODIFIER_CTRL | KEY_MODIFIER_ALT | KEY_MODIFIER_SHIFT } ,
{ " CTRL+ " , KEY_MODIFIER_CTRL } ,
{ " ALT+ " , KEY_MODIFIER_ALT } ,
{ " SHIFT+ " , KEY_MODIFIER_SHIFT } ,
} ;
for ( l = 0 ; l < countof ( mtab ) ; l + + )
{
m = mtab [ l ] . prefix ;
mf = strlen ( m ) ;
mf = min ( mf , len ) ;
if ( Q_strncasecmp ( partial , m , mf ) )
continue ;
mf = mtab [ l ] . mods ;
for ( kn = keynames ; kn - > name ; kn + + )
{
//don't suggest shift+shift, because that would be weird.
if ( ( mf & KEY_MODIFIER_CTRL ) & & ( kn - > keynum = = K_LCTRL | | kn - > keynum = = K_RCTRL ) )
continue ;
if ( ( mf & KEY_MODIFIER_ALT ) & & ( kn - > keynum = = K_LALT | | kn - > keynum = = K_RALT ) )
continue ;
if ( ( mf & KEY_MODIFIER_SHIFT ) & & ( kn - > keynum = = K_LSHIFT | | kn - > keynum = = K_RSHIFT ) )
continue ;
n = va ( " %s%s " , m , kn - > name ) ;
if ( ! Q_strncasecmp ( partial , n , len ) )
ctx - > cb ( n , NULL , NULL , ctx ) ;
}
for ( key = 32 + 1 ; key < 127 ; key + + )
{
if ( key > = ' a ' & & key < = ' z ' )
continue ;
n = va ( " %s%c " , m , key ) ;
if ( ! Q_strncasecmp ( partial , n , len ) )
ctx - > cb ( n , NULL , NULL , ctx ) ;
}
2017-07-04 05:07:51 +00:00
}
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = =
Key_Bind_f
= = = = = = = = = = = = = = = = = = =
*/
2004-09-20 23:25:38 +00:00
void Key_Bind_f ( void )
2004-08-23 00:15:46 +00:00
{
int i , c , b , modifier ;
char cmd [ 1024 ] ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
int bindmap = 0 ;
2018-12-30 21:09:13 +00:00
int level = Cmd_ExecLevel ;
qboolean isbindlevel = ! strcmp ( " bindlevel " , Cmd_Argv ( 0 ) ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( ! strcmp ( " in_bind " , Cmd_Argv ( 0 ) ) )
{
bindmap = atoi ( Cmd_Argv ( 1 ) ) ;
2018-12-30 21:09:13 +00:00
Cmd_ShiftArgs ( 1 , level = = RESTRICT_LOCAL ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
2004-08-23 00:15:46 +00:00
c = Cmd_Argc ( ) ;
2018-12-30 21:09:13 +00:00
if ( c < 2 + isbindlevel )
2004-08-23 00:15:46 +00:00
{
2018-12-30 21:09:13 +00:00
Con_Printf ( " %s <key> %s[command] : attach a command to a key \n " , Cmd_Argv ( 0 ) , isbindlevel ? " <level> " : " " ) ;
2004-08-23 00:15:46 +00:00
return ;
}
b = Key_StringToKeynum ( Cmd_Argv ( 1 ) , & modifier ) ;
if ( b = = - 1 )
{
2013-12-29 22:48:28 +00:00
if ( cl_warncmd . ival )
Con_Printf ( " \" %s \" isn't a valid key \n " , Cmd_Argv ( 1 ) ) ;
2004-08-23 00:15:46 +00:00
return ;
}
2018-12-30 21:09:13 +00:00
if ( isbindlevel )
{
level = atoi ( Cmd_Argv ( 2 ) ) ;
if ( Cmd_IsInsecure ( ) )
level = Cmd_ExecLevel ;
else
{
if ( level > RESTRICT_MAX )
level = RESTRICT_INSECURE ;
else
{
if ( level < RESTRICT_MIN )
level = RESTRICT_MIN ;
if ( level > Cmd_ExecLevel )
level = Cmd_ExecLevel ; //clamp exec levels, so we don't get more rights than we should.
}
}
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( bindmap )
{
2015-07-27 08:21:34 +00:00
if ( bindmap < = 0 | | bindmap > KEY_MODIFIER_ALTBINDMAP )
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
{
2015-07-27 08:21:34 +00:00
if ( cl_warncmd . ival )
Con_Printf ( " unsupported bindmap %i \n " , bindmap ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
return ;
}
if ( modifier ! = ~ 0 )
{
2015-07-27 08:21:34 +00:00
if ( cl_warncmd . ival )
Con_Printf ( " modifiers cannot be combined with bindmaps \n " ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
return ;
}
modifier = ( bindmap - 1 ) | KEY_MODIFIER_ALTBINDMAP ;
}
2004-08-23 00:15:46 +00:00
2018-12-30 21:09:13 +00:00
if ( c = = 2 + isbindlevel )
2004-08-23 00:15:46 +00:00
{
2014-05-16 01:34:58 +00:00
if ( modifier = = ~ 0 ) //modifier unspecified. default to no modifier
modifier = 0 ;
if ( keybindings [ b ] [ modifier ] )
2015-07-01 23:15:25 +00:00
{
char * alias = Cmd_AliasExist ( keybindings [ b ] [ modifier ] , RESTRICT_LOCAL ) ;
char quotedbind [ 2048 ] ;
char quotedalias [ 2048 ] ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
char leveldesc [ 1024 ] ;
if ( bindcmdlevel [ b ] [ modifier ] ! = level )
{
if ( Cmd_ExecLevel > RESTRICT_SERVER )
2020-02-11 18:06:10 +00:00
Q_snprintfz ( leveldesc , sizeof ( leveldesc ) , " , for seat %i " , Cmd_ExecLevel - RESTRICT_SERVER ) ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
else if ( Cmd_ExecLevel = = RESTRICT_SERVER )
Q_snprintfz ( leveldesc , sizeof ( leveldesc ) , " , bound by server " ) ;
else if ( bindcmdlevel [ b ] [ modifier ] > = RESTRICT_INSECURE )
Q_snprintfz ( leveldesc , sizeof ( leveldesc ) , " , bound by insecure source " ) ;
else
Q_snprintfz ( leveldesc , sizeof ( leveldesc ) , " , at level %i " , bindcmdlevel [ b ] [ modifier ] ) ;
}
else
* leveldesc = 0 ;
2015-07-01 23:15:25 +00:00
COM_QuotedString ( keybindings [ b ] [ modifier ] , quotedbind , sizeof ( quotedbind ) , false ) ;
if ( alias )
{
COM_QuotedString ( alias , quotedalias , sizeof ( quotedalias ) , false ) ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Con_Printf ( " ^[ \" %s \" \\ type \\ bind %s %s^] = ^[ \" %s \" \\ type \\ alias %s %s^]%s \n " , Cmd_Argv ( 1 ) , Cmd_Argv ( 1 ) , quotedbind , keybindings [ b ] [ modifier ] , keybindings [ b ] [ modifier ] , quotedalias , leveldesc ) ;
2015-07-01 23:15:25 +00:00
}
else
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Con_Printf ( " ^[ \" %s \" \\ type \\ bind %s %s^] = \" %s \" %s \n " , Cmd_Argv ( 1 ) , keybindings [ b ] [ modifier ] , Cmd_Argv ( 1 ) , keybindings [ b ] [ modifier ] , leveldesc ) ;
2015-07-01 23:15:25 +00:00
}
2004-08-23 00:15:46 +00:00
else
Con_Printf ( " \" %s \" is not bound \n " , Cmd_Argv ( 1 ) ) ;
return ;
}
2004-09-20 23:25:38 +00:00
2018-12-30 21:09:13 +00:00
if ( c > 3 + isbindlevel )
2004-09-20 23:25:38 +00:00
{
2018-12-30 21:09:13 +00:00
Cmd_ShiftArgs ( 1 + isbindlevel , level = = RESTRICT_LOCAL ) ;
Key_SetBinding ( b , modifier , Cmd_Args ( ) , level ) ;
2004-09-20 23:25:38 +00:00
return ;
}
2004-08-23 00:15:46 +00:00
// copy the rest of the command line
cmd [ 0 ] = 0 ; // start out with a null string
2018-12-30 21:09:13 +00:00
for ( i = 2 + isbindlevel ; i < c ; i + + )
2004-08-23 00:15:46 +00:00
{
2007-08-30 02:31:47 +00:00
Q_strncatz ( cmd , Cmd_Argv ( i ) , sizeof ( cmd ) ) ;
2004-08-23 00:15:46 +00:00
if ( i ! = ( c - 1 ) )
2007-08-30 02:31:47 +00:00
Q_strncatz ( cmd , " " , sizeof ( cmd ) ) ;
2004-08-23 00:15:46 +00:00
}
2018-12-30 21:09:13 +00:00
Key_SetBinding ( b , modifier , cmd , level ) ;
2004-08-23 00:15:46 +00:00
}
/*
= = = = = = = = = = = =
Key_WriteBindings
Writes lines containing " bind key value "
= = = = = = = = = = = =
*/
2005-12-21 03:07:33 +00:00
void Key_WriteBindings ( vfsfile_t * f )
2004-08-23 00:15:46 +00:00
{
2013-08-21 07:14:39 +00:00
const char * s ;
2004-08-23 00:15:46 +00:00
int i , m ;
char * binding , * base ;
2013-08-21 07:14:39 +00:00
char keybuf [ 256 ] ;
char commandbuf [ 2048 ] ;
2004-08-23 00:15:46 +00:00
2005-07-05 23:46:10 +00:00
for ( i = 0 ; i < K_MAX ; i + + ) //we rebind the key with all modifiers to get the standard bind, then change the specific ones.
2007-10-08 12:56:17 +00:00
{ //this does two things, it normally allows us to skip 7 of the 8 possibilities
2004-08-23 00:15:46 +00:00
base = keybindings [ i ] [ 0 ] ; //plus we can use the config with other clients.
if ( ! base )
base = " " ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
for ( m = 0 ; m < KEY_MODIFIER_ALTBINDMAP ; m + + )
2004-08-23 00:15:46 +00:00
{
binding = keybindings [ i ] [ m ] ;
if ( ! binding )
binding = " " ;
if ( strcmp ( binding , base ) | | ( m = = 0 & & keybindings [ i ] [ 0 ] ) | | bindcmdlevel [ i ] [ m ] ! = bindcmdlevel [ i ] [ 0 ] )
{
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
s = Key_KeynumToString ( i , m ) ;
2013-08-21 07:14:39 +00:00
//quote it as required
2015-07-27 08:21:34 +00:00
if ( i = = ' ; ' | | i < = ' ' | | strchr ( s , ' ' ) | | strchr ( s , ' + ' ) | | strchr ( s , ' \" ' ) )
2015-01-02 05:20:56 +00:00
s = COM_QuotedString ( s , keybuf , sizeof ( keybuf ) , false ) ;
2013-08-21 07:14:39 +00:00
2015-07-27 08:21:34 +00:00
if ( bindcmdlevel [ i ] [ m ] ! = RESTRICT_LOCAL )
2015-01-02 05:20:56 +00:00
s = va ( " bindlevel %s %i %s \n " , s , bindcmdlevel [ i ] [ m ] , COM_QuotedString ( binding , commandbuf , sizeof ( commandbuf ) , false ) ) ;
2004-08-23 00:15:46 +00:00
else
2015-01-02 05:20:56 +00:00
s = va ( " bind %s %s \n " , s , COM_QuotedString ( binding , commandbuf , sizeof ( commandbuf ) , false ) ) ;
2005-12-21 03:07:33 +00:00
VFS_WRITE ( f , s , strlen ( s ) ) ;
2004-08-23 00:15:46 +00:00
}
}
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
//now generate some special in_binds for bindmaps.
for ( m = 0 ; m < KEY_MODIFIER_ALTBINDMAP ; m + + )
{
binding = keybindings [ i ] [ m | KEY_MODIFIER_ALTBINDMAP ] ;
if ( binding & & * binding )
{
s = va ( " %s " , Key_KeynumToString ( i , 0 ) ) ;
//quote it as required
if ( i = = ' ; ' | | i < = ' ' | | i = = ' \" ' )
s = COM_QuotedString ( s , keybuf , sizeof ( keybuf ) , false ) ;
s = va ( " in_bind %i %s %s \n " , m + 1 , s , COM_QuotedString ( binding , commandbuf , sizeof ( commandbuf ) , false ) ) ;
VFS_WRITE ( f , s , strlen ( s ) ) ;
}
}
2004-08-23 00:15:46 +00:00
}
}
/*
= = = = = = = = = = = = = = = = = = =
Key_Init
= = = = = = = = = = = = = = = = = = =
*/
void Key_Init ( void )
{
int i ;
2012-11-27 03:23:19 +00:00
for ( i = 0 ; i < = CON_EDIT_LINES_MASK ; i + + )
2004-08-23 00:15:46 +00:00
{
2016-07-12 00:40:13 +00:00
key_lines [ i ] = Z_Malloc ( 1 ) ;
key_lines [ i ] [ 0 ] = ' \0 ' ;
2004-08-23 00:15:46 +00:00
}
2016-07-12 00:40:13 +00:00
key_linepos = 0 ;
2013-10-08 14:28:11 +00:00
2019-09-04 07:59:40 +00:00
Key_Dest_Add ( kdm_game ) ;
key_dest_absolutemouse = kdm_centerprint | kdm_console | kdm_cwindows | kdm_menu ;
2017-07-28 01:49:25 +00:00
2004-08-23 00:15:46 +00:00
//
// init ascii characters in console mode
//
for ( i = 32 ; i < 128 ; i + + )
consolekeys [ i ] = true ;
consolekeys [ K_ENTER ] = true ;
2013-05-03 04:28:08 +00:00
consolekeys [ K_KP_ENTER ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ K_TAB ] = true ;
consolekeys [ K_LEFTARROW ] = true ;
consolekeys [ K_RIGHTARROW ] = true ;
consolekeys [ K_UPARROW ] = true ;
consolekeys [ K_DOWNARROW ] = true ;
2013-04-13 08:15:18 +00:00
consolekeys [ K_KP_LEFTARROW ] = true ;
consolekeys [ K_KP_RIGHTARROW ] = true ;
consolekeys [ K_KP_UPARROW ] = true ;
consolekeys [ K_KP_DOWNARROW ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ K_BACKSPACE ] = true ;
consolekeys [ K_DEL ] = true ;
2013-04-13 08:15:18 +00:00
consolekeys [ K_KP_DEL ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ K_HOME ] = true ;
2013-04-13 08:15:18 +00:00
consolekeys [ K_KP_HOME ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ K_END ] = true ;
2013-04-13 08:15:18 +00:00
consolekeys [ K_KP_END ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ K_PGUP ] = true ;
2013-04-13 08:15:18 +00:00
consolekeys [ K_KP_PGUP ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ K_PGDN ] = true ;
2013-04-13 08:15:18 +00:00
consolekeys [ K_KP_PGDN ] = true ;
2013-05-11 14:02:55 +00:00
consolekeys [ K_LSHIFT ] = true ;
consolekeys [ K_RSHIFT ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ K_MWHEELUP ] = true ;
consolekeys [ K_MWHEELDOWN ] = true ;
2013-05-11 14:02:55 +00:00
consolekeys [ K_LCTRL ] = true ;
consolekeys [ K_RCTRL ] = true ;
2013-04-13 08:15:18 +00:00
consolekeys [ K_LALT ] = true ;
consolekeys [ K_RALT ] = true ;
2004-08-23 00:15:46 +00:00
consolekeys [ ' ` ' ] = false ;
consolekeys [ ' ~ ' ] = false ;
2017-08-16 02:14:07 +00:00
//most gamepad keys are not console keys, just because.
consolekeys [ K_GP_DPAD_UP ] = true ;
consolekeys [ K_GP_DPAD_DOWN ] = true ;
consolekeys [ K_GP_DPAD_LEFT ] = true ;
consolekeys [ K_GP_DPAD_RIGHT ] = true ;
consolekeys [ K_GP_START ] = true ;
consolekeys [ K_GP_BACK ] = true ;
2006-02-02 01:13:52 +00:00
for ( i = K_MOUSE1 ; i < K_MOUSE10 ; i + + )
{
consolekeys [ i ] = true ;
}
consolekeys [ K_MWHEELUP ] = true ;
consolekeys [ K_MWHEELDOWN ] = true ;
2023-01-09 05:12:59 +00:00
consolekeys [ K_TOUCH ] = true ;
2006-02-02 01:13:52 +00:00
2004-08-23 00:15:46 +00:00
//
// register our functions
//
2020-04-29 10:43:22 +00:00
Cmd_AddCommandAD ( " bind " , Key_Bind_f , Key_Bind_c , " Changes the action associated with each keyboard button. Use eg \" bind ctrl+shift+alt+k kill \" for special modifiers (should be used only after more basic modifiers). " ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Cmd_AddCommand ( " in_bind " , Key_Bind_f ) ;
2018-12-30 21:09:13 +00:00
Cmd_AddCommand ( " bindlevel " , Key_Bind_f ) ;
2017-07-04 05:07:51 +00:00
Cmd_AddCommandAD ( " unbind " , Key_Unbind_f , Key_Bind_c , NULL ) ;
2020-04-29 10:43:22 +00:00
Cmd_AddCommandD ( " unbindall " , Key_Unbindall_f , " A dangerous command that forgets ALL your key settings. For use only in default.cfg. " ) ;
2006-02-11 02:09:43 +00:00
2008-11-09 22:29:28 +00:00
Cvar_Register ( & con_echochat , " Console variables " ) ;
2004-08-23 00:15:46 +00:00
}
2006-03-10 03:52:12 +00:00
qboolean Key_MouseShouldBeFree ( void )
{
//returns if the mouse should be a cursor or if it should go to the menu
//if true, the input code is expected to return mouse cursor positions rather than deltas
2009-10-06 23:37:05 +00:00
extern cvar_t cl_prydoncursor ;
2013-10-08 14:28:11 +00:00
if ( key_dest_absolutemouse & key_dest_mask )
2012-11-27 03:23:19 +00:00
return true ;
2012-10-14 09:00:49 +00:00
2009-10-06 23:37:05 +00:00
if ( cl_prydoncursor . ival )
return true ;
2006-03-10 03:52:12 +00:00
return false ;
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = =
Key_Event
Called by the system between frames for both key up and key down events
Should NOT be called during an interrupt !
2016-07-29 16:10:28 +00:00
On some systems , keys and ( uni ) char codes will be entirely separate events .
2004-08-23 00:15:46 +00:00
= = = = = = = = = = = = = = = = = = =
*/
2016-07-21 19:27:59 +00:00
void Key_Event ( unsigned int devid , int key , unsigned int unicode , qboolean down )
2004-08-23 00:15:46 +00:00
{
2021-07-17 15:10:22 +00:00
unsigned int devbit = 1u < < devid ;
2014-03-30 08:55:06 +00:00
int bl , bkey ;
2023-01-09 05:14:38 +00:00
const char * dc ;
char * uc ;
2012-02-12 05:18:31 +00:00
char p [ 16 ] ;
2014-03-30 08:55:06 +00:00
int modifierstate ;
2016-07-12 00:40:13 +00:00
int conkey = consolekeys [ key ] | | ( ( unicode | | key = = ' ` ' ) & & ( key ! = ' ` ' | | key_linepos > 0 ) ) ; //if the input line is empty, allow ` to toggle the console, otherwise enter it as actual text.
2021-07-17 15:10:22 +00:00
qboolean wasdown = ! ! ( keydown [ key ] & devbit ) ;
2004-08-23 00:15:46 +00:00
2009-07-05 18:45:53 +00:00
// Con_Printf ("%i : %i : %i\n", key, unicode, down); //@@@
2004-08-23 00:15:46 +00:00
2016-01-18 05:22:07 +00:00
//bug: two of my keyboard doesn't fire release events if the other shift is already pressed (so I assume this is a common thing).
2014-03-30 08:55:06 +00:00
//hack around that by just force-releasing eg left if right is pressed, but only on inital press to avoid potential infinite loops if the state got bad.
//ctrl+alt don't seem to have the problem.
if ( key = = K_LSHIFT & & ! keydown [ K_LSHIFT ] & & keydown [ K_RSHIFT ] )
Key_Event ( devid , K_RSHIFT , 0 , false ) ;
if ( key = = K_RSHIFT & & ! keydown [ K_RSHIFT ] & & keydown [ K_LSHIFT ] )
Key_Event ( devid , K_LSHIFT , 0 , false ) ;
2004-08-23 00:15:46 +00:00
2021-07-17 15:10:22 +00:00
modifierstate = KeyModifier ( keydown [ K_LSHIFT ] | keydown [ K_RSHIFT ] , keydown [ K_LALT ] | keydown [ K_RALT ] , keydown [ K_LCTRL ] | keydown [ K_RCTRL ] , devbit ) ;
2004-08-23 00:15:46 +00:00
2021-07-17 15:10:22 +00:00
if ( down )
keydown [ key ] | = devbit ;
else
keydown [ key ] & = ~ devbit ;
2004-08-23 00:15:46 +00:00
if ( down )
{
// if (key >= 200 && !keybindings[key]) //is this too annoying?
// Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) );
}
2013-05-11 14:02:55 +00:00
if ( key = = K_LSHIFT | | key = = K_RSHIFT )
2009-07-05 18:45:53 +00:00
{
2013-05-11 14:02:55 +00:00
shift_down = keydown [ K_LSHIFT ] | keydown [ K_RSHIFT ] ;
2009-07-05 18:45:53 +00:00
}
2004-08-23 00:15:46 +00:00
2023-01-09 05:14:38 +00:00
if ( ( key = = K_ESCAPE & & ( shift_down & devbit ) ) | |
( key = = K_GP_MENU & & ( keydown [ K_GP_VIEW ] & devbit ) ) )
2016-07-12 00:40:13 +00:00
{
2023-01-09 05:14:38 +00:00
extern cvar_t con_stayhidden ;
if ( down & & con_stayhidden . ival < 2 )
2008-11-09 22:29:28 +00:00
{
2023-01-09 05:14:38 +00:00
if ( ! Key_Dest_Has ( kdm_console ) ) //don't toggle it when the console is already down. this allows typing blind to not care if its already active.
Con_ToggleConsole_Force ( ) ;
return ;
2008-11-09 22:29:28 +00:00
}
2016-07-12 00:40:13 +00:00
}
2008-11-09 22:29:28 +00:00
2005-05-13 10:42:48 +00:00
//yes, csqc is allowed to steal the escape key.
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if ( key ! = ' ` ' & & ( ! down | | key ! = K_ESCAPE | | ( ! Key_Dest_Has ( ~ kdm_game ) & & ! shift_down ) ) & &
2019-09-04 07:59:40 +00:00
! Key_Dest_Has ( ~ kdm_game ) )
2005-08-26 22:56:51 +00:00
{
2005-08-26 23:55:09 +00:00
# ifdef CSQC_DAT
2012-02-12 05:18:31 +00:00
if ( CSQC_KeyPress ( key , unicode , down , devid ) ) //give csqc a chance to handle it.
2005-05-13 10:42:48 +00:00
return ;
2005-08-26 23:55:09 +00:00
# endif
# ifdef VM_CG
2022-03-08 05:31:34 +00:00
if ( q3 & & q3 - > cg . KeyPressed ( key , unicode , down ) )
2005-08-26 22:56:51 +00:00
return ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
# endif
}
else if ( ! down & & key )
{
# ifdef CSQC_DAT
//csqc should still be told of up events. note that there's some filering to prevent notifying about events that it shouldn't receive (like all the up events when typing at the console).
CSQC_KeyPress ( key , unicode , down , devid ) ;
2005-05-13 10:42:48 +00:00
# endif
2005-08-26 23:55:09 +00:00
}
2005-05-13 10:42:48 +00:00
2004-08-23 00:15:46 +00:00
//
// handle escape specialy, so the user can never unbind it
//
if ( key = = K_ESCAPE )
{
2019-09-04 07:59:40 +00:00
if ( ! Key_Dest_Has ( ~ kdm_game ) )
{
2005-09-09 23:40:55 +00:00
# ifdef VM_UI
2019-09-04 07:59:40 +00:00
// if (UI_KeyPress(key, unicode, down)) //Allow the UI to see the escape key. It is possible that a developer may get stuck at a menu.
// return;
2004-08-23 00:15:46 +00:00
# endif
2005-05-13 10:42:48 +00:00
}
2005-05-08 05:59:05 +00:00
2004-08-23 00:15:46 +00:00
if ( ! down )
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
{
2019-09-04 07:59:40 +00:00
if ( Key_Dest_Has ( kdm_prompt ) | | ( Key_Dest_Has ( kdm_menu ) & & ! Key_Dest_Has ( kdm_console | kdm_cwindows ) ) )
Menu_KeyEvent ( false , devid , key , unicode ) ;
2004-08-23 00:15:46 +00:00
return ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
}
2013-10-08 14:28:11 +00:00
2019-09-04 07:59:40 +00:00
if ( Key_Dest_Has ( kdm_prompt ) )
Menu_KeyEvent ( true , devid , key , unicode ) ;
else if ( Key_Dest_Has ( kdm_console ) )
2004-08-23 00:15:46 +00:00
{
2014-05-10 13:42:13 +00:00
Key_Dest_Remove ( kdm_console ) ;
2015-04-14 23:12:17 +00:00
Key_Dest_Remove ( kdm_cwindows ) ;
2019-09-04 07:59:40 +00:00
if ( ! cls . state & & ! Key_Dest_Has ( ~ kdm_game ) )
2015-04-14 23:12:17 +00:00
M_ToggleMenu_f ( ) ;
}
else if ( Key_Dest_Has ( kdm_cwindows ) )
{
Key_Dest_Remove ( kdm_cwindows ) ;
2019-09-04 07:59:40 +00:00
if ( ! cls . state & & ! Key_Dest_Has ( ~ kdm_game ) )
2013-10-08 14:28:11 +00:00
M_ToggleMenu_f ( ) ;
}
2019-09-04 07:59:40 +00:00
else if ( Key_Dest_Has ( kdm_menu ) )
Menu_KeyEvent ( true , devid , key , unicode ) ;
2013-10-08 14:28:11 +00:00
else if ( Key_Dest_Has ( kdm_message ) )
2018-04-19 17:30:39 +00:00
{
2013-10-08 14:28:11 +00:00
Key_Dest_Remove ( kdm_message ) ;
2018-04-19 17:30:39 +00:00
if ( chat_buffer )
chat_buffer [ 0 ] = 0 ;
chat_bufferpos = 0 ;
}
2013-10-08 14:28:11 +00:00
else
2019-09-04 07:59:40 +00:00
M_ToggleMenu_f ( ) ;
2004-08-23 00:15:46 +00:00
return ;
}
//
// key up events only generate commands if the game key binding is
// a button command (leading + sign). These will occur even in console mode,
// to keep the character from continuing an action started before a console
// switch. Button commands include the keynum as a parameter, so multiple
// downs can be matched with ups
//
if ( ! down )
{
2015-04-14 23:12:17 +00:00
if ( Key_Dest_Has ( kdm_console | kdm_cwindows ) )
2004-08-23 00:15:46 +00:00
{
2018-11-19 06:37:25 +00:00
console_t * con ;
if ( Key_Dest_Has ( kdm_console ) )
con = con_current ;
else if ( Key_Dest_Has ( kdm_cwindows ) )
con = con_curwindow ;
else
con = NULL ;
2023-01-09 05:12:59 +00:00
if ( con_mouseover & & ( ( key > = K_MOUSE1 & & key < = K_MWHEELDOWN ) | | key = = K_TOUCH ) )
2015-04-14 23:12:17 +00:00
con = con_mouseover ;
if ( con_curwindow & & con_curwindow ! = con )
con_curwindow - > buttonsdown = CB_NONE ;
if ( con )
{
2016-07-12 00:40:13 +00:00
con - > mousecursor [ 0 ] = mousecursor_x - ( ( con - > flags & CONF_ISWINDOW ) ? con - > wnd_x + 8 : 0 ) ;
2015-04-14 23:12:17 +00:00
con - > mousecursor [ 1 ] = mousecursor_y - ( ( con - > flags & CONF_ISWINDOW ) ? con - > wnd_y : 0 ) ;
Key_ConsoleRelease ( con , key , unicode ) ;
}
2004-08-23 00:15:46 +00:00
}
2019-09-04 07:59:40 +00:00
if ( Key_Dest_Has ( kdm_menu | kdm_prompt ) )
Menu_KeyEvent ( false , devid , key , unicode ) ;
2004-08-23 00:15:46 +00:00
2014-03-30 08:55:06 +00:00
uc = releasecommand [ key ] [ devid % MAX_INDEVS ] ;
if ( uc ) //this wasn't down, so don't crash on bad commands.
2004-08-23 00:15:46 +00:00
{
2014-03-30 08:55:06 +00:00
releasecommand [ key ] [ devid % MAX_INDEVS ] = NULL ;
Cbuf_AddText ( uc , releasecommandlevel [ key ] [ devid % MAX_INDEVS ] ) ;
Z_Free ( uc ) ;
2004-08-23 00:15:46 +00:00
}
return ;
}
//
// during demo playback, most keys bring up the main menu
//
2016-07-12 00:40:13 +00:00
if ( cls . demoplayback & & cls . demoplayback ! = DPB_MVD & & cls . demoplayback ! = DPB_EZTV & & conkey & & ! Key_Dest_Has ( ~ kdm_game ) )
2014-08-16 05:33:50 +00:00
{
switch ( key )
{ //these keys don't force the menu to appear while playing the demo reel
case K_LSHIFT :
case K_RSHIFT :
case K_LALT :
case K_RALT :
case K_LCTRL :
// case K_RCTRL:
break ;
default :
dc = keybindings [ key ] [ modifierstate ] ;
//toggleconsole or +showFOO keys should do their regular bind action
2018-05-06 16:09:07 +00:00
//demo_jump/demo_setspeed/demo_nudge should be allowed too.
if ( ! dc | | ( strcmp ( dc , " toggleconsole " ) & & strncmp ( dc , " +show " , 5 ) & & strncmp ( dc , " demo_ " , 5 ) ) )
2014-08-16 05:33:50 +00:00
{
M_ToggleMenu_f ( ) ;
return ;
}
}
2004-08-23 00:15:46 +00:00
}
2019-09-04 07:59:40 +00:00
//prompts get the first chance
if ( Key_Dest_Has ( kdm_prompt ) )
{
if ( key < K_F1 | | key > K_F15 )
{ //function keys don't get intercepted by the menu...
Menu_KeyEvent ( true , devid , key , unicode ) ;
return ;
}
}
2004-08-23 00:15:46 +00:00
//
// if not a consolekey, send to the interpreter no matter what mode is
//
2016-07-12 00:40:13 +00:00
if ( /*conkey &&*/ Key_Dest_Has ( kdm_console | kdm_cwindows ) )
2004-08-23 00:15:46 +00:00
{
2015-04-14 23:12:17 +00:00
console_t * con = Key_Dest_Has ( kdm_console ) ? con_current : con_curwindow ;
2023-01-09 05:12:59 +00:00
if ( ( con_mouseover | | ! Key_Dest_Has ( kdm_console ) ) & & ( ( key > = K_MOUSE1 & & key < = K_MWHEELDOWN ) | | key = = K_TOUCH ) )
2015-04-14 23:12:17 +00:00
con = con_mouseover ;
if ( con )
{
2016-07-12 00:40:13 +00:00
con - > mousecursor [ 0 ] = mousecursor_x - ( ( con - > flags & CONF_ISWINDOW ) ? con - > wnd_x + 8 : 0 ) ;
2015-04-14 23:12:17 +00:00
con - > mousecursor [ 1 ] = mousecursor_y - ( ( con - > flags & CONF_ISWINDOW ) ? con - > wnd_y : 0 ) ;
2018-04-27 16:40:50 +00:00
if ( Key_Console ( con , key , unicode ) )
2015-04-14 23:12:17 +00:00
return ;
}
else
Key_Dest_Remove ( kdm_cwindows ) ;
2013-10-08 14:28:11 +00:00
}
2016-07-12 00:40:13 +00:00
2019-09-04 07:59:40 +00:00
//menus after console stuff
if ( Key_Dest_Has ( kdm_menu ) )
2013-10-08 14:28:11 +00:00
{
2017-11-14 14:37:04 +00:00
if ( key < K_F1 | | key > K_F15 )
{ //function keys don't get intercepted by the menu...
2019-09-04 07:59:40 +00:00
Menu_KeyEvent ( true , devid , key , unicode ) ;
2017-11-14 14:37:04 +00:00
return ;
}
2013-10-08 14:28:11 +00:00
}
if ( Key_Dest_Has ( kdm_message ) )
{
Key_Message ( key , unicode ) ;
return ;
}
2011-07-19 12:34:49 +00:00
2017-07-28 01:49:25 +00:00
if ( Key_Dest_Has ( kdm_centerprint ) )
if ( Key_Centerprint ( key , unicode , devid ) )
return ;
2013-10-08 14:28:11 +00:00
//anything else is a key binding.
2012-02-12 05:18:31 +00:00
2013-10-08 14:28:11 +00:00
/*don't auto-repeat binds as it breaks too many scripts*/
2021-07-17 15:10:22 +00:00
if ( down & & wasdown )
2013-10-08 14:28:11 +00:00
return ;
2012-02-12 05:18:31 +00:00
2014-07-12 06:56:17 +00:00
//first player is normally assumed anyway.
2016-01-18 05:22:07 +00:00
if ( cl_forceseat . ival > 0 )
Q_snprintfz ( p , sizeof ( p ) , " p %i " , cl_forceseat . ival ) ;
else if ( devid )
2013-10-08 14:28:11 +00:00
Q_snprintfz ( p , sizeof ( p ) , " p %i " , devid + 1 ) ;
else
* p = 0 ;
2004-08-23 00:15:46 +00:00
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
//assume the worst
dc = NULL ;
bl = 0 ;
//try bindmaps if they're set
if ( key_bindmaps [ 0 ] & & ( ! dc | | ! * dc ) )
{
dc = keybindings [ key ] [ key_bindmaps [ 0 ] ] ;
bl = bindcmdlevel [ key ] [ key_bindmaps [ 0 ] ] ;
}
if ( key_bindmaps [ 1 ] & & ( ! dc | | ! * dc ) )
{
dc = keybindings [ key ] [ key_bindmaps [ 1 ] ] ;
bl = bindcmdlevel [ key ] [ key_bindmaps [ 1 ] ] ;
}
//regular ctrl_alt_shift_foo binds
if ( ! dc | | ! * dc )
{
dc = keybindings [ key ] [ modifierstate ] ;
bl = bindcmdlevel [ key ] [ modifierstate ] ;
}
2004-08-23 00:15:46 +00:00
2017-08-16 02:14:07 +00:00
bkey = key ;
if ( ! dc | | ! * dc )
2014-03-30 08:55:06 +00:00
{
2017-08-16 02:14:07 +00:00
bl = RESTRICT_LOCAL ;
//I've split some keys in the past. Some keys won't be known to csqc/menuqc/configs or whatever so we instead remap them to something else to prevent them from being dead-by-default.
//csqc key codes may even have no standard keycode so cannot easily be bound from qc.
switch ( key )
{
2018-04-27 16:40:50 +00:00
//left+right alts/etc got split
//the generic name maps to the left key, so the right key needs to try the left
2017-08-16 02:14:07 +00:00
case K_RALT :
bkey = K_LALT ;
break ;
case K_RCTRL :
bkey = K_LCTRL ;
break ;
case K_RSHIFT :
bkey = K_LSHIFT ;
break ;
2018-04-27 16:40:50 +00:00
case K_RWIN :
bkey = K_LWIN ;
break ;
2017-08-16 02:14:07 +00:00
//gamepad buttons should get fallbacks out of the box, even if they're not initially listed on the binds menu.
//these may be redefined later...
2023-01-09 05:14:38 +00:00
case K_GP_LEFT_SHOULDER : dc = " +jump " ; goto defaultedbind ; //qs: impulse 12 (should be 11 for qw...)
case K_GP_RIGHT_SHOULDER : dc = " +weaponwheel " ; goto defaultedbind ; //qs: impulse 10
case K_GP_LEFT_TRIGGER : dc = " +button3 " ; goto defaultedbind ; //qs: jump
case K_GP_RIGHT_TRIGGER : dc = " +attack " ; goto defaultedbind ; //qs: +attack
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case K_GP_START : dc = " togglemenu " ; goto defaultedbind ;
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case K_GP_A : dc = " impulse 10 " ; goto defaultedbind ;
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case K_GP_B : dc = " +button4 " ; goto defaultedbind ;
case K_GP_X : dc = " +button5 " ; goto defaultedbind ;
case K_GP_Y : dc = " +button6 " ; goto defaultedbind ;
case K_GP_BACK : dc = " +showscores " ; goto defaultedbind ;
case K_GP_UNKNOWN : dc = " +button8 " ; goto defaultedbind ;
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case K_GP_DPAD_UP : dc = " +forward " ; goto defaultedbind ;
case K_GP_DPAD_DOWN : dc = " +back " ; goto defaultedbind ;
case K_GP_DPAD_LEFT : dc = " +moveleft " ; goto defaultedbind ;
case K_GP_DPAD_RIGHT : dc = " +moveright " ; goto defaultedbind ;
case K_GP_GUIDE : dc = " togglemenu " ; goto defaultedbind ;
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case K_GP_LEFT_STICK : dc = " +movedown " ; goto defaultedbind ;
case K_GP_RIGHT_STICK :
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default :
break ;
}
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dc = keybindings [ bkey ] [ modifierstate ] ;
bl = bindcmdlevel [ bkey ] [ modifierstate ] ;
}
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defaultedbind :
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if ( key = = K_TOUCH | | ( key = = K_MOUSE1 & & IN_Touch_MouseIsAbs ( devid ) ) )
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{
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const char * button = SCR_ShowPics_ClickCommand ( mousecursor_x , mousecursor_y , key = = K_TOUCH ) ;
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if ( button )
{
dc = button ;
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bl = RESTRICT_INSECURE ;
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}
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else
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{
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int bkey = Sbar_TranslateHudClick ( ) ;
if ( bkey )
{
dc = keybindings [ bkey ] [ modifierstate ] ;
bl = bindcmdlevel [ bkey ] [ modifierstate ] ;
}
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else if ( ! Key_MouseShouldBeFree ( ) )
return ;
}
IN_Touch_BlockGestures ( devid ) ;
}
if ( key = = K_TOUCHTAP & & ! dc )
{ //convert to mouse1 or mouse2 when touchstrafe is on and touchtap is unbound
bkey = IN_Touch_Fallback ( devid ) ;
if ( bkey )
{
dc = keybindings [ bkey ] [ modifierstate ] ;
bl = bindcmdlevel [ bkey ] [ modifierstate ] ;
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}
}
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if ( dc )
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{
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if ( dc [ 0 ] = = ' + ' )
{
uc = va ( " -%s%s %i \n " , p , dc + 1 , bkey ) ;
dc = va ( " +%s%s %i \n " , p , dc + 1 , bkey ) ;
}
else
{
uc = NULL ;
dc = va ( " %s%s \n " , p , dc ) ;
}
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}
else
uc = NULL ;
//don't mess up if we ran out of devices, just silently release the one that it conflicted with (and only if its in conflict).
if ( releasecommand [ key ] [ devid % MAX_INDEVS ] & & ( ! uc | | strcmp ( uc , releasecommand [ key ] [ devid % MAX_INDEVS ] ) ) )
{
Cbuf_AddText ( releasecommand [ key ] [ devid % MAX_INDEVS ] , releasecommandlevel [ key ] [ devid % MAX_INDEVS ] ) ;
Z_Free ( releasecommand [ key ] [ devid % MAX_INDEVS ] ) ;
releasecommand [ key ] [ devid % MAX_INDEVS ] = NULL ;
}
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if ( dc )
Cbuf_AddText ( dc , bl ) ;
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if ( uc )
releasecommand [ key ] [ devid % MAX_INDEVS ] = Z_StrDup ( uc ) ;
releasecommandlevel [ key ] [ devid % MAX_INDEVS ] = bl ;
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}
/*
= = = = = = = = = = = = = = = = = = =
Key_ClearStates
= = = = = = = = = = = = = = = = = = =
*/
void Key_ClearStates ( void )
{
int i ;
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for ( i = 0 ; i < K_MAX ; i + + )
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keydown [ i ] = 0 ;
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}