SDL: try to fix some text-entry issues.
SDL: sanitize finger device ids. SDL: allow remapping of joystick/controller device ids (so you can use them to control different players). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5012 fc73d0e0-1445-4013-8a0c-d673dee63da5
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74a7dff814
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0173e797aa
2 changed files with 146 additions and 30 deletions
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@ -14,6 +14,7 @@ extern qboolean vid_isfullscreen;
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#if SDL_MAJOR_VERSION > 1 || (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION >= 3)
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#define HAVE_SDL_TEXTINPUT
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cvar_t sys_osk = CVARD("sys_osk", "1", "Enables support for text input. This will be ignored when the console has focus, but gamecode may end up with composition boxes appearing.");
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#endif
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void IN_ActivateMouse(void)
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@ -47,6 +48,44 @@ void IN_DeactivateMouse(void)
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#endif
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}
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#if SDL_MAJOR_VERSION >= 2
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#define MAX_FINGERS 16 //zomg! mutant!
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static struct sdlfinger_s
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{
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qboolean active;
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SDL_TouchID tid;
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SDL_FingerID fid;
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} sdlfinger[MAX_FINGERS];
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//sanitizes sdl fingers into touch events that our engine can eat.
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//we don't really deal with different devices, we just munge the lot into a single thing (allowing fingers to be tracked, at least if splitscreen isn't active).
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static uint32_t SDL_GiveFinger(SDL_TouchID tid, SDL_FingerID fid, qboolean fingerraised)
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{
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uint32_t f;
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for (f = 0; f < countof(sdlfinger); f++)
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{
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if (sdlfinger[f].active)
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{
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if (sdlfinger[f].tid == tid && sdlfinger[f].fid == fid)
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{
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sdlfinger[f].active = !fingerraised;
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return f;
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}
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}
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}
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for (f = 0; f < countof(sdlfinger); f++)
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{
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if (!sdlfinger[f].active)
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{
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sdlfinger[f].active = !fingerraised;
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sdlfinger[f].tid = tid;
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sdlfinger[f].fid = fid;
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return f;
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}
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}
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return f;
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}
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#endif
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#if SDL_MAJOR_VERSION >= 2
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#define MAX_JOYSTICKS 4
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static struct sdljoy_s
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@ -57,14 +96,29 @@ static struct sdljoy_s
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SDL_Joystick *joystick;
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SDL_GameController *controller;
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SDL_JoystickID id;
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unsigned int qdevid;
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} sdljoy[MAX_JOYSTICKS];
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//the enumid is the value for the open function rather than the working id.
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static unsigned int J_AllocateDevID(void)
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{
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unsigned int id = 0, j;
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for (j = 0; j < MAX_JOYSTICKS;)
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{
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if (sdljoy[j++].qdevid == id)
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{
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j = 0;
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id++;
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}
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}
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return id;
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}
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static void J_ControllerAdded(int enumid)
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{
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const char *cname;
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int i;
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for (i = 0; i < MAX_JOYSTICKS; i++)
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if (sdljoy[i].controller == NULL)
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if (sdljoy[i].controller == NULL && sdljoy[i].joystick == NULL)
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break;
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if (i == MAX_JOYSTICKS)
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return;
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@ -80,13 +134,14 @@ static void J_ControllerAdded(int enumid)
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cname = "Unknown Controller";
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Con_Printf("Found new controller (%i): %s\n", i, cname);
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sdljoy[i].devname = Z_StrDup(cname);
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sdljoy[i].qdevid = DEVID_UNSET;
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}
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static void J_JoystickAdded(int enumid)
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{
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const char *cname;
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int i;
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for (i = 0; i < MAX_JOYSTICKS; i++)
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if (sdljoy[i].joystick == NULL)
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if (sdljoy[i].joystick == NULL && sdljoy[i].controller == NULL)
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break;
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if (i == MAX_JOYSTICKS)
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return;
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@ -100,8 +155,9 @@ static void J_JoystickAdded(int enumid)
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if (!cname)
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cname = "Unknown Joystick";
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Con_Printf("Found new joystick (%i): %s\n", i, cname);
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sdljoy[i].qdevid = DEVID_UNSET;
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}
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static struct sdljoy_s *J_DevId(int jid)
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static struct sdljoy_s *J_DevId(SDL_JoystickID jid)
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{
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int i;
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for (i = 0; i < MAX_JOYSTICKS; i++)
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@ -109,24 +165,24 @@ static struct sdljoy_s *J_DevId(int jid)
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return &sdljoy[i];
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return NULL;
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}
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static void J_ControllerAxis(int jid, int axis, int value)
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static void J_ControllerAxis(SDL_JoystickID jid, int axis, int value)
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{
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int axismap[] = {0,1,3,4,2,5};
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struct sdljoy_s *joy = J_DevId(jid);
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if (joy && axis < sizeof(axismap)/sizeof(axismap[0]))
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IN_JoystickAxisEvent(joy - sdljoy, axismap[axis], value / 32767.0);
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if (joy && axis < sizeof(axismap)/sizeof(axismap[0]) && joy->qdevid != DEVID_UNSET)
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IN_JoystickAxisEvent(joy->qdevid, axismap[axis], value / 32767.0);
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}
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static void J_JoystickAxis(int jid, int axis, int value)
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static void J_JoystickAxis(SDL_JoystickID jid, int axis, int value)
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{
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int axismap[] = {0,1,3,4,2,5};
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struct sdljoy_s *joy = J_DevId(jid);
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if (joy && axis < sizeof(axismap)/sizeof(axismap[0]))
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IN_JoystickAxisEvent(joy - sdljoy, axismap[axis], value / 32767.0);
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if (joy && axis < sizeof(axismap)/sizeof(axismap[0]) && joy->qdevid != DEVID_UNSET)
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IN_JoystickAxisEvent(joy->qdevid, axismap[axis], value / 32767.0);
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}
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//we don't do hats and balls and stuff.
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static void J_ControllerButton(int jid, int button, qboolean pressed)
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static void J_ControllerButton(SDL_JoystickID jid, int button, qboolean pressed)
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{
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//controllers have reliable button maps.
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//but that doesn't meant that fte has specific k_ names for those buttons, but the mapping should be reliable, at least until they get mapped to proper k_ values.
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@ -169,9 +225,17 @@ static void J_ControllerButton(int jid, int button, qboolean pressed)
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struct sdljoy_s *joy = J_DevId(jid);
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if (joy && button < sizeof(buttonmap)/sizeof(buttonmap[0]))
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IN_KeyEvent(joy - sdljoy, pressed, buttonmap[button], 0);
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{
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if (joy->qdevid == DEVID_UNSET)
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{
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if (!pressed)
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return;
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joy->qdevid = J_AllocateDevID();
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}
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IN_KeyEvent(joy->qdevid, pressed, buttonmap[button], 0);
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}
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}
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static void J_JoystickButton(int jid, int button, qboolean pressed)
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static void J_JoystickButton(SDL_JoystickID jid, int button, qboolean pressed)
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{
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//generic joysticks have no specific mappings. they're really random like that.
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int buttonmap[] = {
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@ -215,9 +279,17 @@ static void J_JoystickButton(int jid, int button, qboolean pressed)
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struct sdljoy_s *joy = J_DevId(jid);
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if (joy && button < sizeof(buttonmap)/sizeof(buttonmap[0]))
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IN_KeyEvent(joy - sdljoy, pressed, buttonmap[button], 0);
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{
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if (joy->qdevid == DEVID_UNSET)
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{
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if (!pressed)
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return;
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joy->qdevid = J_AllocateDevID();
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}
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IN_KeyEvent(joy->qdevid, pressed, buttonmap[button], 0);
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}
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}
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static void J_Kill(int jid, qboolean verbose)
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static void J_Kill(SDL_JoystickID jid, qboolean verbose)
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{
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int i;
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struct sdljoy_s *joy = J_DevId(jid);
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@ -226,20 +298,29 @@ static void J_Kill(int jid, qboolean verbose)
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return;
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//make sure all the axis are nulled out, to avoid surprises.
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for (i = 0; i < 6; i++)
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IN_JoystickAxisEvent(joy - sdljoy, i, 0);
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if (joy->qdevid != DEVID_UNSET)
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{
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for (i = 0; i < 6; i++)
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IN_JoystickAxisEvent(joy->qdevid, i, 0);
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if (joy->controller)
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{
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for (i = 0; i < 32; i++)
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J_ControllerButton(jid, i, false);
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}
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else
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{
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for (i = 0; i < 32; i++)
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J_JoystickButton(jid, i, false);
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}
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}
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if (joy->controller)
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{
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for (i = 0; i < 32; i++)
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J_ControllerButton(jid, i, false);
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Con_Printf("Controller unplugged(%i): %s\n", (int)(joy - sdljoy), joy->devname);
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SDL_GameControllerClose(joy->controller);
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}
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else
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{
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for (i = 0; i < 32; i++)
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J_JoystickButton(jid, i, false);
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Con_Printf("Joystick unplugged(%i): %s\n", (int)(joy - sdljoy), joy->devname);
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SDL_JoystickClose(joy->joystick);
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}
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@ -247,6 +328,7 @@ static void J_Kill(int jid, qboolean verbose)
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joy->joystick = NULL;
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Z_Free(joy->devname);
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joy->devname = NULL;
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joy->qdevid = DEVID_UNSET;
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}
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static void J_KillAll(void)
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{
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@ -681,6 +763,22 @@ static unsigned int tbl_sdltoquakemouse[] =
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void Sys_SendKeyEvents(void)
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{
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SDL_Event event;
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#ifdef HAVE_SDL_TEXTINPUT
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SDL_bool active = SDL_IsTextInputActive();
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if (Key_Dest_Has(kdm_console|kdm_message) || (!Key_Dest_Has(~kdm_game) && cls.state == ca_disconnected) || sys_osk.ival)
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{
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if (!active)
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SDL_StartTextInput();
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}
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else
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{
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if (active)
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SDL_StopTextInput();
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}
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#endif
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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@ -784,11 +882,17 @@ void Sys_SendKeyEvents(void)
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#if SDL_MAJOR_VERSION >= 2
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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IN_MouseMove(event.tfinger.fingerId, true, event.tfinger.x * vid.pixelwidth, event.tfinger.y * vid.pixelheight, 0, event.tfinger.pressure);
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IN_KeyEvent(event.tfinger.fingerId, event.type==SDL_FINGERDOWN, K_MOUSE1, 0);
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{
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uint32_t thefinger = SDL_GiveFinger(event.tfinger.touchId, event.tfinger.fingerId, event.type==SDL_FINGERUP);
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IN_MouseMove(thefinger, true, event.tfinger.x * vid.pixelwidth, event.tfinger.y * vid.pixelheight, 0, event.tfinger.pressure);
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IN_KeyEvent(thefinger, event.type==SDL_FINGERDOWN, K_MOUSE1, 0);
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}
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break;
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case SDL_FINGERMOTION:
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IN_MouseMove(event.tfinger.fingerId, true, event.tfinger.x * vid.pixelwidth, event.tfinger.y * vid.pixelheight, 0, event.tfinger.pressure);
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{
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uint32_t thefinger = SDL_GiveFinger(event.tfinger.touchId, event.tfinger.fingerId, false);
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IN_MouseMove(thefinger, true, event.tfinger.x * vid.pixelwidth, event.tfinger.y * vid.pixelheight, 0, event.tfinger.pressure);
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}
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break;
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case SDL_DROPFILE:
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@ -885,11 +989,17 @@ void INS_Shutdown (void)
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void INS_ReInit (void)
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{
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#if SDL_MAJOR_VERSION >= 2
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unsigned int i;
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memset(sdljoy, sizeof(sdljoy), 0);
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for (i = 0; i < MAX_JOYSTICKS; i++)
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sdljoy[i].qdevid = DEVID_UNSET;
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SDL_InitSubSystem(SDL_INIT_JOYSTICK|SDL_INIT_GAMECONTROLLER);
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#endif
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IN_ActivateMouse();
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#ifdef HAVE_SDL_TEXTINPUT
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SDL_StartTextInput();
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#else
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#ifndef HAVE_SDL_TEXTINPUT
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SDL_EnableUNICODE(SDL_ENABLE);
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#endif
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#if SDL_MAJOR_VERSION >= 2
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@ -903,8 +1013,8 @@ void INS_Move(float *movements, int pnum)
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}
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void INS_Init (void)
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{
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#if SDL_MAJOR_VERSION >= 2
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SDL_InitSubSystem(SDL_INIT_JOYSTICK|SDL_INIT_GAMECONTROLLER);
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#ifdef HAVE_SDL_TEXTINPUT
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Cvar_Register(&sys_osk, "input controls");
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#endif
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}
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void INS_Accumulate(void) //input polling
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}
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void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
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{
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unsigned int i;
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for (i = 0; i < MAX_JOYSTICKS; i++)
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if (sdljoy[i].controller || sdljoy[i].joystick)
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callback(ctx, "joy", sdljoy[i].devname, &sdljoy[i].qdevid);
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}
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@ -914,7 +914,7 @@ void Key_DefaultLinkClicked(console_t *con, char *text, char *info)
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void Key_ConsoleRelease(console_t *con, int key, int unicode)
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{
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char *buffer;
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char *buffer;
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if (key == K_MOUSE1 && con->buttonsdown == CB_SELECT)
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{
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return true;
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}
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if (!consolekeys[rkey])
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if (rkey && !consolekeys[rkey])
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{
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if (rkey != '`' || key_linepos==0)
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return false;
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Called by the system between frames for both key up and key down events
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Should NOT be called during an interrupt!
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On some systems, keys and (uni)char codes will be entirely separate events.
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===================
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*/
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void Key_Event (unsigned int devid, int key, unsigned int unicode, qboolean down)
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