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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// cl.input.c -- builds an intended movement command to send to the server
# include "quakedef.h"
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# ifdef _WIN32
# include "winquake.h" //fps indep stuff.
# endif
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float in_sensitivityscale = 1 ;
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static void QDECL CL_SpareMsec_Callback ( struct cvar_s * var , char * oldvalue ) ;
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# ifdef NQPROT
cvar_t cl_movement = CVARD ( " cl_movement " , " 1 " , " Specifies whether to send movement sequence info over DPP7 protocols (other protocols are unaffected). Unlike cl_nopred, this can result in different serverside behaviour. " ) ;
# endif
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cvar_t cl_nodelta = CVAR ( " cl_nodelta " , " 0 " ) ;
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cvar_t cl_c2sdupe = CVAR ( " cl_c2sdupe " , " 0 " ) ;
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cvar_t cl_c2spps = CVAR ( " cl_c2spps " , " 0 " ) ;
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cvar_t cl_c2sImpulseBackup = CVAR ( " cl_c2sImpulseBackup " , " 3 " ) ;
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cvar_t cl_netfps = CVAR ( " cl_netfps " , " 150 " ) ;
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cvar_t cl_sparemsec = CVARC ( " cl_sparemsec " , " 10 " , CL_SpareMsec_Callback ) ;
cvar_t cl_queueimpulses = CVAR ( " cl_queueimpulses " , " 0 " ) ;
cvar_t cl_smartjump = CVAR ( " cl_smartjump " , " 1 " ) ;
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cvar_t cl_iDrive = CVARFD ( " cl_iDrive " , " 1 " , CVAR_SEMICHEAT , " Effectively releases movement keys when the opposing key is pressed. This avoids dead-time when both keys are pressed. This can be emulated with various scripts, but that's messy. " ) ;
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cvar_t cl_run = CVARD ( " cl_run " , " 0 " , " Enables autorun, inverting the state of the +speed key. " ) ;
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cvar_t cl_fastaccel = CVARD ( " cl_fastaccel " , " 1 " , " Begin moving at full speed instantly, instead of waiting a frame or so. " ) ;
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extern cvar_t cl_rollspeed ;
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cvar_t cl_prydoncursor = CVAR ( " cl_prydoncursor " , " " ) ; //for dp protocol
cvar_t cl_instantrotate = CVARF ( " cl_instantrotate " , " 1 " , CVAR_SEMICHEAT ) ;
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cvar_t in_xflip = { " in_xflip " , " 0 " } ;
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cvar_t prox_inmenu = CVAR ( " prox_inmenu " , " 0 " ) ;
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usercmd_t cl_pendingcmd [ MAX_SPLITS ] ;
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/*kinda a hack...*/
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unsigned int con_splitmodifier ;
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cvar_t cl_forceseat = CVARAD ( " in_forceseat " , " 0 " , " in_forcesplitclient " , " Overrides the device identifiers to control a specific client from any device. This can be used for debugging mods, where you only have one keyboard/mouse. " ) ;
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extern cvar_t cl_splitscreen ;
int CL_TargettedSplit ( qboolean nowrap )
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{
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int mod ;
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//explicitly targetted at some seat number from the server
if ( Cmd_ExecLevel > RESTRICT_SERVER )
return Cmd_ExecLevel - RESTRICT_SERVER - 1 ;
if ( Cmd_ExecLevel = = RESTRICT_SERVER )
return 0 ;
//locally executed command.
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if ( nowrap )
mod = MAX_SPLITS ;
else
mod = cl . splitclients ;
if ( mod < 1 )
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return 0 ;
if ( con_splitmodifier > 0 )
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return ( con_splitmodifier - 1 ) % mod ;
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else if ( cl_forceseat . ival > 0 )
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return ( cl_forceseat . ival - 1 ) % cl . splitclients ;
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else
return 0 ;
}
void CL_Split_f ( void )
{
int tmp ;
char * c ;
c = Cmd_Argv ( 0 ) ;
tmp = con_splitmodifier ;
if ( * c = = ' + ' | | * c = = ' - ' )
{
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con_splitmodifier = c [ 2 ] - ' 0 ' ;
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Cmd_ExecuteString ( va ( " %c%s " , * c , Cmd_Args ( ) ) , Cmd_ExecLevel ) ;
}
else
{
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con_splitmodifier = c [ 1 ] - ' 0 ' ;
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Cmd_ExecuteString ( Cmd_Args ( ) , Cmd_ExecLevel ) ;
}
con_splitmodifier = tmp ;
}
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void CL_SplitA_f ( void )
{
int tmp ;
char * c , * args ;
c = Cmd_Argv ( 0 ) ;
args = COM_Parse ( Cmd_Args ( ) ) ;
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if ( ! args )
return ;
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while ( * args = = ' ' | | * args = = ' \t ' )
args + + ;
tmp = con_splitmodifier ;
con_splitmodifier = atoi ( com_token ) ;
if ( * c = = ' + ' | | * c = = ' - ' )
Cmd_ExecuteString ( va ( " %c%s " , * c , args ) , Cmd_ExecLevel ) ;
else
Cmd_ExecuteString ( args , Cmd_ExecLevel ) ;
con_splitmodifier = tmp ;
}
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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
KEY BUTTONS
Continuous button event tracking is complicated by the fact that two different
input sources ( say , mouse button 1 and the control key ) can both press the
same button , but the button should only be released when both of the
pressing key have been released .
When a key event issues a button command ( + forward , + attack , etc ) , it appends
its key number as a parameter to the command so it can be matched up with
the release .
state bit 0 is the current state of the key
state bit 1 is edge triggered on the up to down transition
state bit 2 is edge triggered on the down to up transition
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
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kbutton_t in_mlook , in_strafe , in_speed ;
static kbutton_t in_klook ;
static kbutton_t in_left , in_right , in_forward , in_back ;
static kbutton_t in_lookup , in_lookdown , in_moveleft , in_moveright ;
static kbutton_t in_use , in_jump , in_attack ;
static kbutton_t in_rollleft , in_rollright , in_up , in_down ;
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static kbutton_t in_button3 , in_button4 , in_button5 , in_button6 , in_button7 , in_button8 ;
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# define IN_IMPULSECACHE 32
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static int in_impulse [ MAX_SPLITS ] [ IN_IMPULSECACHE ] ;
static int in_nextimpulse [ MAX_SPLITS ] ;
static int in_impulsespending [ MAX_SPLITS ] ;
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qboolean cursor_active ;
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static void KeyDown ( kbutton_t * b , kbutton_t * anti )
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{
int k ;
char * c ;
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int pnum = CL_TargettedSplit ( false ) ;
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c = Cmd_Argv ( 1 ) ;
if ( c [ 0 ] )
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k = atoi ( c ) ;
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else
k = - 1 ; // typed manually at the console for continuous down
if ( k = = b - > down [ pnum ] [ 0 ] | | k = = b - > down [ pnum ] [ 1 ] )
return ; // repeating key
if ( ! b - > down [ pnum ] [ 0 ] )
b - > down [ pnum ] [ 0 ] = k ;
else if ( ! b - > down [ pnum ] [ 1 ] )
b - > down [ pnum ] [ 1 ] = k ;
else
{
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Con_DPrintf ( " Three keys down for a button! \n " ) ;
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return ;
}
if ( b - > state [ pnum ] & 1 )
return ; // still down
b - > state [ pnum ] | = 1 + 2 ; // down + impulse down
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if ( anti & & ( anti - > state [ pnum ] & 1 ) & & cl_iDrive . ival )
{ //anti-keys are the opposing key. so +forward can auto-release +back for slightly faster-responding keypresses.
b - > suppressed [ pnum ] = anti ;
anti - > suppressed [ pnum ] = NULL ;
anti - > state [ pnum ] & = ~ 1 ; // now up
anti - > state [ pnum ] | = 4 ; // impulse up
}
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}
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static void KeyUp ( kbutton_t * b )
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{
int k ;
char * c ;
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int pnum = CL_TargettedSplit ( false ) ;
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c = Cmd_Argv ( 1 ) ;
if ( c [ 0 ] )
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k = atoi ( c ) ;
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else
{ // typed manually at the console, assume for unsticking, so clear all
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b - > suppressed [ pnum ] = NULL ;
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b - > down [ pnum ] [ 0 ] = b - > down [ pnum ] [ 1 ] = 0 ;
b - > state [ pnum ] = 4 ; // impulse up
return ;
}
if ( b - > down [ pnum ] [ 0 ] = = k )
b - > down [ pnum ] [ 0 ] = 0 ;
else if ( b - > down [ pnum ] [ 1 ] = = k )
b - > down [ pnum ] [ 1 ] = 0 ;
else
return ; // key up without coresponding down (menu pass through)
if ( b - > down [ pnum ] [ 0 ] | | b - > down [ pnum ] [ 1 ] )
return ; // some other key is still holding it down
if ( ! ( b - > state [ pnum ] & 1 ) )
return ; // still up (this should not happen)
b - > state [ pnum ] & = ~ 1 ; // now up
b - > state [ pnum ] | = 4 ; // impulse up
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if ( b - > suppressed [ pnum ] )
{
if ( b - > suppressed [ pnum ] - > down [ pnum ] [ 0 ] | | b - > suppressed [ pnum ] - > down [ pnum ] [ 1 ] )
b - > suppressed [ pnum ] - > state [ pnum ] | = 1 + 2 ;
b - > suppressed [ pnum ] = NULL ;
}
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}
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static void IN_KLookDown ( void ) { KeyDown ( & in_klook , NULL ) ; }
static void IN_KLookUp ( void ) { KeyUp ( & in_klook ) ; }
static void IN_MLookDown ( void ) { KeyDown ( & in_mlook , NULL ) ; }
static void IN_MLookUp ( void )
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{
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int pnum = CL_TargettedSplit ( false ) ;
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KeyUp ( & in_mlook ) ;
if ( ! ( in_mlook . state [ pnum ] & 1 ) & & lookspring . ival )
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V_StartPitchDrift ( & cl . playerview [ pnum ] ) ;
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}
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static void IN_UpDown ( void ) { KeyDown ( & in_up , & in_down ) ; }
static void IN_UpUp ( void ) { KeyUp ( & in_up ) ; }
static void IN_DownDown ( void ) { KeyDown ( & in_down , & in_up ) ; }
static void IN_DownUp ( void ) { KeyUp ( & in_down ) ; }
static void IN_LeftDown ( void ) { KeyDown ( & in_left , & in_right ) ; }
static void IN_LeftUp ( void ) { KeyUp ( & in_left ) ; }
static void IN_RightDown ( void ) { KeyDown ( & in_right , & in_left ) ; }
static void IN_RightUp ( void ) { KeyUp ( & in_right ) ; }
static void IN_ForwardDown ( void ) { KeyDown ( & in_forward , & in_back ) ; }
static void IN_ForwardUp ( void ) { KeyUp ( & in_forward ) ; }
static void IN_BackDown ( void ) { KeyDown ( & in_back , & in_forward ) ; }
static void IN_BackUp ( void ) { KeyUp ( & in_back ) ; }
static void IN_LookupDown ( void ) { KeyDown ( & in_lookup , & in_lookdown ) ; }
static void IN_LookupUp ( void ) { KeyUp ( & in_lookup ) ; }
static void IN_LookdownDown ( void ) { KeyDown ( & in_lookdown , & in_lookup ) ; }
static void IN_LookdownUp ( void ) { KeyUp ( & in_lookdown ) ; }
static void IN_MoveleftDown ( void ) { KeyDown ( & in_moveleft , & in_moveright ) ; }
static void IN_MoveleftUp ( void ) { KeyUp ( & in_moveleft ) ; }
static void IN_MoverightDown ( void ) { KeyDown ( & in_moveright , & in_moveleft ) ; }
static void IN_MoverightUp ( void ) { KeyUp ( & in_moveright ) ; }
static void IN_RollLeftDown ( void ) { KeyDown ( & in_rollleft , & in_rollright ) ; }
static void IN_RollLeftUp ( void ) { KeyUp ( & in_rollleft ) ; }
static void IN_RollRightDown ( void ) { KeyDown ( & in_rollright , & in_rollleft ) ; }
static void IN_RollRightUp ( void ) { KeyUp ( & in_rollright ) ; }
static void IN_SpeedDown ( void ) { KeyDown ( & in_speed , NULL ) ; }
static void IN_SpeedUp ( void ) { KeyUp ( & in_speed ) ; }
static void IN_StrafeDown ( void ) { KeyDown ( & in_strafe , NULL ) ; }
static void IN_StrafeUp ( void ) { KeyUp ( & in_strafe ) ; }
static void IN_AttackDown ( void ) { KeyDown ( & in_attack , NULL ) ; }
static void IN_AttackUp ( void ) { KeyUp ( & in_attack ) ; }
static void IN_UseDown ( void ) { KeyDown ( & in_use , NULL ) ; }
static void IN_UseUp ( void ) { KeyUp ( & in_use ) ; }
static void IN_JumpDown ( void )
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{
qboolean condition ;
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int pnum = CL_TargettedSplit ( false ) ;
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playerview_t * pv = & cl . playerview [ pnum ] ;
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condition = ( cls . state = = ca_active & & cl_smartjump . ival & & ! prox_inmenu . ival ) ;
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# ifdef Q2CLIENT
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if ( condition & & cls . protocol = = CP_QUAKE2 )
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KeyDown ( & in_up , & in_down ) ;
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else
# endif
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# ifdef QUAKESTATS
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if ( condition & & cl . playerview [ pnum ] . stats [ STAT_HEALTH ] > 0 & & ! cls . demoplayback & & ! pv - > spectator & &
( cls . protocol = = CP_NETQUAKE | | cl . inframes [ cl . validsequence & UPDATE_MASK ] . playerstate [ pv - > playernum ] . messagenum = = cl . validsequence )
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& & cl . playerview [ pnum ] . waterlevel > = 2 & & ( ! cl . teamfortress | | ! ( in_forward . state [ pnum ] & 1 ) )
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)
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KeyDown ( & in_up , & in_down ) ;
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else
# endif
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if ( condition & & pv - > spectator & & pv - > cam_state = = CAM_FREECAM )
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KeyDown ( & in_up , & in_down ) ;
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else
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KeyDown ( & in_jump , & in_down ) ;
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}
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static void IN_JumpUp ( void )
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{
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if ( cl_smartjump . ival )
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KeyUp ( & in_up ) ;
KeyUp ( & in_jump ) ;
}
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static void IN_Button3Down ( void ) { KeyDown ( & in_button3 , NULL ) ; }
static void IN_Button3Up ( void ) { KeyUp ( & in_button3 ) ; }
static void IN_Button4Down ( void ) { KeyDown ( & in_button4 , NULL ) ; }
static void IN_Button4Up ( void ) { KeyUp ( & in_button4 ) ; }
static void IN_Button5Down ( void ) { KeyDown ( & in_button5 , NULL ) ; }
static void IN_Button5Up ( void ) { KeyUp ( & in_button5 ) ; }
static void IN_Button6Down ( void ) { KeyDown ( & in_button6 , NULL ) ; }
static void IN_Button6Up ( void ) { KeyUp ( & in_button6 ) ; }
static void IN_Button7Down ( void ) { KeyDown ( & in_button7 , NULL ) ; }
static void IN_Button7Up ( void ) { KeyUp ( & in_button7 ) ; }
static void IN_Button8Down ( void ) { KeyDown ( & in_button8 , NULL ) ; }
static void IN_Button8Up ( void ) { KeyUp ( & in_button8 ) ; }
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float in_rotate ;
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static void IN_Rotate_f ( void ) { in_rotate + = atoi ( Cmd_Argv ( 1 ) ) ; }
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void IN_WriteButtons ( vfsfile_t * f , qboolean all )
{
int s , b ;
struct
{
kbutton_t * button ;
char * name ;
} buttons [ ] =
{
{ & in_mlook , " mlook " } ,
{ & in_klook , " klook " } ,
{ & in_left , " left " } ,
{ & in_right , " right " } ,
{ & in_forward , " forward " } ,
{ & in_back , " back " } ,
{ & in_lookup , " lookup " } ,
{ & in_lookdown , " lookdown " } ,
{ & in_moveleft , " moveleft " } ,
{ & in_moveright , " moveright " } ,
{ & in_strafe , " strafe " } ,
{ & in_speed , " speed " } ,
{ & in_use , " use " } ,
{ & in_jump , " jump " } ,
{ & in_attack , " attack " } ,
{ & in_rollleft , " rollleft " } ,
{ & in_rollright , " rollright " } ,
{ & in_up , " up " } ,
{ & in_down , " down " } ,
{ & in_button3 , " button3 " } ,
{ & in_button4 , " button4 " } ,
{ & in_button5 , " button5 " } ,
{ & in_button6 , " button6 " } ,
{ & in_button7 , " button7 " } ,
{ & in_button8 , " button8 " }
} ;
s = 0 ;
VFS_PRINTF ( f , " \n //Player 1 buttons \n " ) ;
for ( b = 0 ; b < countof ( buttons ) ; b + + )
{
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if ( ( buttons [ b ] . button - > state [ s ] & 1 ) & & ( buttons [ b ] . button - > down [ s ] [ 0 ] = = - 1 | | buttons [ b ] . button - > down [ s ] [ 1 ] = = - 1 ) )
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VFS_PRINTF ( f , " +%s \n " , buttons [ b ] . name ) ;
else if ( b | | all )
VFS_PRINTF ( f , " -%s \n " , buttons [ b ] . name ) ;
}
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for ( s = 1 ; s < MAX_SPLITS ; s + + )
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{
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VFS_PRINTF ( f , " \n //Player %i buttons \n " , s ) ;
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for ( b = 0 ; b < countof ( buttons ) ; b + + )
{
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if ( ( buttons [ b ] . button - > state [ s ] & 1 ) & & ( buttons [ b ] . button - > down [ s ] [ 0 ] = = - 1 | | buttons [ b ] . button - > down [ s ] [ 1 ] = = - 1 ) )
VFS_PRINTF ( f , " +p%i %s \n " , s , buttons [ b ] . name ) ;
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else if ( b | | all )
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VFS_PRINTF ( f , " -p%i %s \n " , s , buttons [ b ] . name ) ;
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}
}
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//FIXME: save device remappings to config.
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}
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//is this useful?
//This function incorporates Tonik's impulse 8 7 6 5 4 3 2 1 to select the prefered weapon on the basis of having it.
//It also incorporates split screen input as well as impulse buffering
void IN_Impulse ( void )
{
int newimp ;
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int pnum = CL_TargettedSplit ( false ) ;
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newimp = Q_atoi ( Cmd_Argv ( 1 ) ) ;
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# ifdef QUAKESTATS
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if ( Cmd_Argc ( ) > 2 )
{
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int best , i , imp , items ;
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items = cl . playerview [ pnum ] . stats [ STAT_ITEMS ] ;
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best = 0 ;
for ( i = Cmd_Argc ( ) - 1 ; i > 0 ; i - - )
{
imp = Q_atoi ( Cmd_Argv ( i ) ) ;
if ( imp < 1 | | imp > 8 )
continue ;
switch ( imp )
{
case 1 :
if ( items & IT_AXE )
best = 1 ;
break ;
case 2 :
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if ( items & IT_SHOTGUN & & cl . playerview [ pnum ] . stats [ STAT_SHELLS ] > = 1 )
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best = 2 ;
break ;
case 3 :
2012-07-05 19:42:36 +00:00
if ( items & IT_SUPER_SHOTGUN & & cl . playerview [ pnum ] . stats [ STAT_SHELLS ] > = 2 )
2004-08-23 00:15:46 +00:00
best = 3 ;
break ;
case 4 :
2012-07-05 19:42:36 +00:00
if ( items & IT_NAILGUN & & cl . playerview [ pnum ] . stats [ STAT_NAILS ] > = 1 )
2004-08-23 00:15:46 +00:00
best = 4 ;
break ;
case 5 :
2012-07-05 19:42:36 +00:00
if ( items & IT_SUPER_NAILGUN & & cl . playerview [ pnum ] . stats [ STAT_NAILS ] > = 2 )
2004-08-23 00:15:46 +00:00
best = 5 ;
break ;
case 6 :
2012-07-05 19:42:36 +00:00
if ( items & IT_GRENADE_LAUNCHER & & cl . playerview [ pnum ] . stats [ STAT_ROCKETS ] > = 1 )
2004-08-23 00:15:46 +00:00
best = 6 ;
break ;
case 7 :
2012-07-05 19:42:36 +00:00
if ( items & IT_ROCKET_LAUNCHER & & cl . playerview [ pnum ] . stats [ STAT_ROCKETS ] > = 1 )
2004-08-23 00:15:46 +00:00
best = 7 ;
break ;
case 8 :
2012-07-05 19:42:36 +00:00
if ( items & IT_LIGHTNING & & cl . playerview [ pnum ] . stats [ STAT_CELLS ] > = 1 )
2004-08-23 00:15:46 +00:00
best = 8 ;
}
}
2005-03-01 15:36:23 +00:00
2004-08-23 00:15:46 +00:00
if ( best )
newimp = best ;
}
2015-09-01 04:45:15 +00:00
# endif
2004-08-23 00:15:46 +00:00
if ( in_impulsespending [ pnum ] > = IN_IMPULSECACHE )
{
Con_Printf ( " Too many impulses, ignoring %i \n " , newimp ) ;
return ;
}
2009-11-04 21:16:50 +00:00
if ( cl_queueimpulses . ival )
2008-01-22 17:00:05 +00:00
{
in_impulse [ pnum ] [ ( in_nextimpulse [ pnum ] + in_impulsespending [ pnum ] ) % IN_IMPULSECACHE ] = newimp ;
in_impulsespending [ pnum ] + + ;
}
else
{
in_impulse [ pnum ] [ ( in_nextimpulse [ pnum ] ) % IN_IMPULSECACHE ] = newimp ;
in_impulsespending [ pnum ] = 1 ;
}
2004-08-23 00:15:46 +00:00
}
2006-02-21 09:19:56 +00:00
void IN_Restart ( void )
2006-02-20 22:33:30 +00:00
{
IN_Shutdown ( ) ;
2006-05-10 22:12:20 +00:00
IN_ReInit ( ) ;
2016-01-18 05:22:07 +00:00
//FIXME: re-assert explicit device re-mappings
2006-02-20 22:33:30 +00:00
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = =
CL_KeyState
Returns 0.25 if a key was pressed and released during the frame ,
0.5 if it was pressed and held
0 if held then released , and
1.0 if held for the entire time
= = = = = = = = = = = = = = =
*/
2014-04-13 04:23:13 +00:00
float CL_KeyState ( kbutton_t * key , int pnum , qboolean noslowstart )
2004-08-23 00:15:46 +00:00
{
float val ;
qboolean impulsedown , impulseup , down ;
2014-04-13 04:23:13 +00:00
noslowstart = noslowstart & & cl_fastaccel . ival ;
2004-08-23 00:15:46 +00:00
impulsedown = key - > state [ pnum ] & 2 ;
impulseup = key - > state [ pnum ] & 4 ;
down = key - > state [ pnum ] & 1 ;
val = 0 ;
if ( impulsedown & & ! impulseup )
{
if ( down )
2014-04-13 04:23:13 +00:00
val = noslowstart ? 1.0 : 0.5 ; // pressed and held this frame
2004-08-23 00:15:46 +00:00
else
val = 0 ; // I_Error ();
}
if ( impulseup & & ! impulsedown )
{
if ( down )
val = 0 ; // I_Error ();
else
val = 0 ; // released this frame
}
if ( ! impulsedown & & ! impulseup )
{
if ( down )
val = 1.0 ; // held the entire frame
else
val = 0 ; // up the entire frame
}
if ( impulsedown & & impulseup )
{
if ( down )
val = 0.75 ; // released and re-pressed this frame
else
val = 0.25 ; // pressed and released this frame
}
key - > state [ pnum ] & = 1 ; // clear impulses
return val ;
}
2007-01-06 09:37:33 +00:00
void CL_ProxyMenuHook ( char * command , kbutton_t * key )
{
if ( ( key - > state [ 0 ] & 3 ) = = 3 ) //2 is impulse down, 1 is held down
{
key - > state [ 0 ] = 0 ; // clear impulses
Cbuf_AddText ( command , RESTRICT_DEFAULT ) ;
}
}
void CL_ProxyMenuHooks ( void )
{
2009-11-04 21:16:50 +00:00
if ( ! prox_inmenu . ival )
2007-01-06 09:37:33 +00:00
return ;
CL_ProxyMenuHook ( " say proxy:menu down \n " , & in_back ) ;
CL_ProxyMenuHook ( " say proxy:menu up \n " , & in_forward ) ;
2004-08-23 00:15:46 +00:00
2007-01-06 09:37:33 +00:00
CL_ProxyMenuHook ( " say proxy:menu left \n " , & in_left ) ;
CL_ProxyMenuHook ( " say proxy:menu right \n " , & in_right ) ;
CL_ProxyMenuHook ( " say proxy:menu left \n " , & in_moveleft ) ;
CL_ProxyMenuHook ( " say proxy:menu right \n " , & in_moveright ) ;
CL_ProxyMenuHook ( " say proxy:menu use \n " , & in_jump ) ;
}
2004-08-23 00:15:46 +00:00
//==========================================================================
2016-09-08 19:04:35 +00:00
cvar_t cl_upspeed = CVARF ( " cl_upspeed " , " 400 " , CVAR_ARCHIVE ) ;
cvar_t cl_forwardspeed = CVARF ( " cl_forwardspeed " , " 400 " , CVAR_ARCHIVE ) ;
2014-02-11 17:51:29 +00:00
cvar_t cl_backspeed = CVARFD ( " cl_backspeed " , " " , CVAR_ARCHIVE , " The base speed that you move backwards at. If empty, uses the value of cl_forwardspeed instead. " ) ;
2016-09-08 19:04:35 +00:00
cvar_t cl_sidespeed = CVARF ( " cl_sidespeed " , " 400 " , CVAR_ARCHIVE ) ;
2004-08-23 00:15:46 +00:00
2016-09-08 19:04:35 +00:00
cvar_t cl_movespeedkey = CVAR ( " cl_movespeedkey " , " 2.0 " ) ;
2004-08-23 00:15:46 +00:00
2016-09-08 19:04:35 +00:00
cvar_t cl_yawspeed = CVAR ( " cl_yawspeed " , " 140 " ) ;
cvar_t cl_pitchspeed = CVAR ( " cl_pitchspeed " , " 150 " ) ;
2004-08-23 00:15:46 +00:00
2016-09-08 19:04:35 +00:00
cvar_t cl_anglespeedkey = CVAR ( " cl_anglespeedkey " , " 1.5 " ) ;
2004-08-23 00:15:46 +00:00
2015-02-02 08:01:53 +00:00
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
# define GATHERBIT(bname,bit) if (bname.state[pnum] & 3) {bits |= bit;} bname.state[pnum] &= ~2;
2015-02-02 08:01:53 +00:00
void CL_GatherButtons ( usercmd_t * cmd , int pnum )
{
unsigned int bits = 0 ;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
GATHERBIT ( in_attack , 1 ) ;
GATHERBIT ( in_jump , 2 ) ;
GATHERBIT ( in_use , 4 ) ;
GATHERBIT ( in_button3 , 4 ) ; //yup, flag 4 twice.
GATHERBIT ( in_button4 , 8 ) ;
GATHERBIT ( in_button5 , 16 ) ;
GATHERBIT ( in_button6 , 32 ) ;
GATHERBIT ( in_button7 , 64 ) ;
GATHERBIT ( in_button8 , 128 ) ;
2015-02-02 08:01:53 +00:00
cmd - > buttons = bits ;
}
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = =
CL_AdjustAngles
Moves the local angle positions
= = = = = = = = = = = = = = = =
*/
2009-05-24 10:11:17 +00:00
void CL_AdjustAngles ( int pnum , double frametime )
2004-08-23 00:15:46 +00:00
{
2005-01-13 16:29:20 +00:00
float speed , quant ;
2004-08-23 00:15:46 +00:00
float up , down ;
if ( in_speed . state [ pnum ] & 1 )
2007-08-23 21:25:18 +00:00
{
2009-11-04 21:16:50 +00:00
if ( ruleset_allow_frj . ival )
speed = frametime * cl_anglespeedkey . ival ;
2007-08-23 21:25:18 +00:00
else
2009-11-04 21:16:50 +00:00
speed = frametime * bound ( - 2 , cl_anglespeedkey . ival , 2 ) ;
2007-08-23 21:25:18 +00:00
}
2004-08-23 00:15:46 +00:00
else
2009-05-24 10:11:17 +00:00
speed = frametime ;
2004-08-23 00:15:46 +00:00
2006-07-17 17:33:35 +00:00
if ( in_rotate & & pnum = = 0 & & ! ( cl . fpd & FPD_LIMIT_YAW ) )
2005-01-13 16:29:20 +00:00
{
quant = in_rotate ;
2009-11-04 21:16:50 +00:00
if ( ! cl_instantrotate . ival )
2005-08-11 04:14:33 +00:00
quant * = speed ;
2005-01-13 16:29:20 +00:00
in_rotate - = quant ;
2009-11-04 21:16:50 +00:00
if ( ruleset_allow_frj . ival )
2012-07-05 19:42:36 +00:00
cl . playerview [ pnum ] . viewanglechange [ YAW ] + = quant ;
2005-01-13 16:29:20 +00:00
}
2004-08-23 00:15:46 +00:00
if ( ! ( in_strafe . state [ pnum ] & 1 ) )
{
2009-11-04 21:16:50 +00:00
quant = cl_yawspeed . ival ;
if ( cl . fpd & FPD_LIMIT_YAW | | ! ruleset_allow_frj . ival )
2006-07-17 17:33:35 +00:00
quant = bound ( - 900 , quant , 900 ) ;
2014-04-13 04:23:13 +00:00
cl . playerview [ pnum ] . viewanglechange [ YAW ] - = speed * quant * CL_KeyState ( & in_right , pnum , false ) ;
cl . playerview [ pnum ] . viewanglechange [ YAW ] + = speed * quant * CL_KeyState ( & in_left , pnum , false ) ;
2004-08-23 00:15:46 +00:00
}
if ( in_klook . state [ pnum ] & 1 )
{
2013-06-23 02:17:02 +00:00
V_StopPitchDrift ( & cl . playerview [ pnum ] ) ;
2009-11-04 21:16:50 +00:00
quant = cl_pitchspeed . ival ;
if ( cl . fpd & FPD_LIMIT_PITCH | | ! ruleset_allow_frj . ival )
2006-07-17 17:33:35 +00:00
quant = bound ( - 700 , quant , 700 ) ;
2014-04-13 04:23:13 +00:00
cl . playerview [ pnum ] . viewanglechange [ PITCH ] - = speed * quant * CL_KeyState ( & in_forward , pnum , false ) ;
cl . playerview [ pnum ] . viewanglechange [ PITCH ] + = speed * quant * CL_KeyState ( & in_back , pnum , false ) ;
2004-08-23 00:15:46 +00:00
}
2014-06-21 17:58:17 +00:00
quant = cl_rollspeed . ival ;
cl . playerview [ pnum ] . viewanglechange [ ROLL ] - = speed * quant * CL_KeyState ( & in_rollleft , pnum , false ) ;
cl . playerview [ pnum ] . viewanglechange [ ROLL ] + = speed * quant * CL_KeyState ( & in_rollright , pnum , false ) ;
2004-08-23 00:15:46 +00:00
2014-04-13 04:23:13 +00:00
up = CL_KeyState ( & in_lookup , pnum , false ) ;
down = CL_KeyState ( & in_lookdown , pnum , false ) ;
2007-08-23 21:25:18 +00:00
2009-11-04 21:16:50 +00:00
quant = cl_pitchspeed . ival ;
if ( ! ruleset_allow_frj . ival )
2007-08-23 21:25:18 +00:00
quant = bound ( - 700 , quant , 700 ) ;
2012-07-05 19:42:36 +00:00
cl . playerview [ pnum ] . viewanglechange [ PITCH ] - = speed * cl_pitchspeed . ival * up ;
cl . playerview [ pnum ] . viewanglechange [ PITCH ] + = speed * cl_pitchspeed . ival * down ;
2004-08-23 00:15:46 +00:00
if ( up | | down )
2013-06-23 02:17:02 +00:00
V_StopPitchDrift ( & cl . playerview [ pnum ] ) ;
2004-08-23 00:15:46 +00:00
}
/*
= = = = = = = = = = = = = = = =
CL_BaseMove
Send the intended movement message to the server
= = = = = = = = = = = = = = = =
*/
2017-08-29 02:29:06 +00:00
void CL_BaseMove ( usercmd_t * cmd , int pnum , float priortime , float extratime )
2004-08-23 00:15:46 +00:00
{
2017-08-29 02:29:06 +00:00
float nscale = extratime ? extratime / ( extratime + priortime ) : 0 ;
float oscale = 1 - nscale ;
2005-05-26 12:55:34 +00:00
//
// adjust for speed key
//
2014-02-11 17:51:29 +00:00
if ( ( in_speed . state [ pnum ] & 1 ) ^ cl_run . ival )
2017-08-29 02:29:06 +00:00
nscale * = cl_movespeedkey . value ;
2005-05-26 12:55:34 +00:00
2004-08-23 00:15:46 +00:00
if ( in_strafe . state [ pnum ] & 1 )
2017-08-29 02:29:06 +00:00
cmd - > sidemove = cmd - > sidemove * oscale + nscale * cl_sidespeed . value * ( CL_KeyState ( & in_right , pnum , true ) - CL_KeyState ( & in_left , pnum , true ) ) * ( in_xflip . ival ? - 1 : 1 ) ;
cmd - > sidemove = cmd - > sidemove * oscale + nscale * cl_sidespeed . value * ( CL_KeyState ( & in_moveright , pnum , true ) - CL_KeyState ( & in_moveleft , pnum , true ) ) * ( in_xflip . ival ? - 1 : 1 ) ;
2004-08-23 00:15:46 +00:00
2017-08-29 02:29:06 +00:00
cmd - > upmove = cmd - > upmove * oscale + nscale * cl_upspeed . value * ( CL_KeyState ( & in_up , pnum , true ) - CL_KeyState ( & in_down , pnum , true ) ) ;
2004-08-23 00:15:46 +00:00
if ( ! ( in_klook . state [ pnum ] & 1 ) )
{
2017-08-29 02:29:06 +00:00
cmd - > forwardmove = cmd - > forwardmove * oscale + nscale * ( cl_forwardspeed . value * CL_KeyState ( & in_forward , pnum , true ) ) -
( ( * cl_backspeed . string ? cl_backspeed . value : cl_forwardspeed . value ) * CL_KeyState ( & in_back , pnum , true ) ) ;
2005-05-26 12:55:34 +00:00
}
2015-02-02 08:01:53 +00:00
2017-08-29 02:29:06 +00:00
if ( ! priortime ) //only gather buttons if we've not had any this frame. this avoids jump feeling weird with prediction. FIXME: should probably still allow +attack to reduce latency
CL_GatherButtons ( cmd , pnum ) ;
2004-08-23 00:15:46 +00:00
}
void CL_ClampPitch ( int pnum )
{
2013-03-12 22:47:42 +00:00
float mat [ 16 ] ;
2012-02-15 13:53:30 +00:00
float roll ;
2012-02-14 15:50:34 +00:00
static float oldtime ;
float timestep = realtime - oldtime ;
2014-06-21 17:58:17 +00:00
playerview_t * pv = & cl . playerview [ pnum ] ;
2012-02-14 15:50:34 +00:00
oldtime = realtime ;
2013-07-26 17:19:06 +00:00
2015-09-01 04:45:15 +00:00
if ( cl . intermissionmode ! = IM_NONE )
2013-07-26 17:19:06 +00:00
{
2014-06-21 17:58:17 +00:00
memset ( pv - > viewanglechange , 0 , sizeof ( pv - > viewanglechange ) ) ;
2013-07-26 17:19:06 +00:00
return ;
}
2015-03-03 00:14:43 +00:00
if ( pv - > pmovetype = = PM_6DOF )
2012-02-14 15:50:34 +00:00
{
2014-06-22 23:58:53 +00:00
// vec3_t impact;
// vec3_t norm;
2013-03-12 22:47:42 +00:00
float mat2 [ 16 ] ;
2014-06-22 23:58:53 +00:00
// vec3_t cross;
2013-03-12 22:47:42 +00:00
vec3_t view [ 4 ] ;
2014-06-22 23:58:53 +00:00
// float dot;
2014-06-21 17:58:17 +00:00
AngleVectors ( pv - > viewangles , view [ 0 ] , view [ 1 ] , view [ 2 ] ) ;
2012-02-14 15:50:34 +00:00
Matrix4x4_RM_FromVectors ( mat , view [ 0 ] , view [ 1 ] , view [ 2 ] , vec3_origin ) ;
2014-06-21 17:58:17 +00:00
Matrix4_Multiply ( Matrix4x4_CM_NewRotation ( - pv - > viewanglechange [ PITCH ] , 0 , 1 , 0 ) , mat , mat2 ) ;
Matrix4_Multiply ( Matrix4x4_CM_NewRotation ( pv - > viewanglechange [ YAW ] , 0 , 0 , 1 ) , mat2 , mat ) ;
# if 1
//roll angles
Matrix4_Multiply ( Matrix4x4_CM_NewRotation ( pv - > viewanglechange [ ROLL ] , 1 , 0 , 0 ) , mat , mat2 ) ;
# else
//auto-roll
2012-02-14 15:50:34 +00:00
Matrix3x4_RM_ToVectors ( mat , view [ 0 ] , view [ 1 ] , view [ 2 ] , view [ 3 ] ) ;
2014-06-21 17:58:17 +00:00
VectorMA ( pv - > simorg , - 48 , view [ 2 ] , view [ 3 ] ) ;
if ( ! TraceLineN ( pv - > simorg , view [ 3 ] , impact , norm ) )
2012-02-14 15:50:34 +00:00
{
norm [ 0 ] = 0 ;
norm [ 1 ] = 0 ;
norm [ 2 ] = 1 ;
}
2012-02-15 13:53:30 +00:00
/*keep the roll relative to the 'ground'*/
CrossProduct ( norm , view [ 2 ] , cross ) ;
dot = DotProduct ( view [ 0 ] , cross ) ;
roll = timestep * 360 * - ( dot ) ;
Matrix4_Multiply ( Matrix4x4_CM_NewRotation ( roll , 1 , 0 , 0 ) , mat , mat2 ) ;
2014-06-21 17:58:17 +00:00
# endif
2012-02-15 13:53:30 +00:00
Matrix3x4_RM_ToVectors ( mat2 , view [ 0 ] , view [ 1 ] , view [ 2 ] , view [ 3 ] ) ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
VectorAngles ( view [ 0 ] , view [ 2 ] , pv - > viewangles , false ) ;
2014-06-21 17:58:17 +00:00
VectorClear ( pv - > viewanglechange ) ;
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return ;
}
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# if 1
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if ( ( pv - > gravitydir [ 2 ] ! = - 1 | | pv - > viewangles [ 2 ] ) )
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{
float surfm [ 16 ] , invsurfm [ 16 ] ;
float viewm [ 16 ] ;
vec3_t view [ 4 ] ;
vec3_t surf [ 3 ] ;
vec3_t vang ;
void PerpendicularVector ( vec3_t dst , const vec3_t src ) ;
/*calc current view matrix relative to the surface*/
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AngleVectors ( pv - > viewangles , view [ 0 ] , view [ 1 ] , view [ 2 ] ) ;
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VectorNegate ( view [ 1 ] , view [ 1 ] ) ;
/*calculate the surface axis with up from the pmove code and right/forwards relative to the player's directions*/
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if ( ! pv - > gravitydir [ 0 ] & & ! pv - > gravitydir [ 1 ] & & ! pv - > gravitydir [ 2 ] )
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{
VectorSet ( surf [ 2 ] , 0 , 0 , 1 ) ;
}
else
{
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VectorNegate ( pv - > gravitydir , surf [ 2 ] ) ;
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}
VectorNormalize ( surf [ 2 ] ) ;
PerpendicularVector ( surf [ 1 ] , surf [ 2 ] ) ;
VectorNormalize ( surf [ 1 ] ) ;
CrossProduct ( surf [ 2 ] , surf [ 1 ] , surf [ 0 ] ) ;
VectorNegate ( surf [ 0 ] , surf [ 0 ] ) ;
VectorNormalize ( surf [ 0 ] ) ;
Matrix4x4_RM_FromVectors ( surfm , surf [ 0 ] , surf [ 1 ] , surf [ 2 ] , vec3_origin ) ;
Matrix3x4_InvertTo4x4_Simple ( surfm , invsurfm ) ;
/*calc current view matrix relative to the surface*/
Matrix4x4_RM_FromVectors ( viewm , view [ 0 ] , view [ 1 ] , view [ 2 ] , vec3_origin ) ;
Matrix4_Multiply ( viewm , invsurfm , mat ) ;
/*convert that back to angles*/
Matrix3x4_RM_ToVectors ( mat , view [ 0 ] , view [ 1 ] , view [ 2 ] , view [ 3 ] ) ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
VectorAngles ( view [ 0 ] , view [ 2 ] , vang , false ) ;
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/*edit it*/
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vang [ PITCH ] + = pv - > viewanglechange [ PITCH ] ;
vang [ YAW ] + = pv - > viewanglechange [ YAW ] ;
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if ( vang [ PITCH ] < = - 180 )
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vang [ PITCH ] + = 360 ;
if ( vang [ PITCH ] > 180 )
vang [ PITCH ] - = 360 ;
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if ( vang [ ROLL ] > = 180 )
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vang [ ROLL ] - = 360 ;
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if ( vang [ ROLL ] < - 180 )
vang [ ROLL ] + = 360 ;
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/*keep the player looking relative to their ground (smoothlyish)*/
if ( ! vang [ ROLL ] )
{
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if ( ! pv - > viewanglechange [ PITCH ] & & ! pv - > viewanglechange [ YAW ] & & ! pv - > viewanglechange [ ROLL ] )
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return ;
}
else
{
if ( fabs ( vang [ ROLL ] ) < host_frametime * 180 )
vang [ ROLL ] = 0 ;
else if ( vang [ ROLL ] > 0 )
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{
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// Con_Printf("Roll %f\n", vang[ROLL]);
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vang [ ROLL ] - = host_frametime * 180 ;
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}
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else
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{
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// Con_Printf("Roll %f\n", vang[ROLL]);
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vang [ ROLL ] + = host_frametime * 180 ;
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}
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}
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VectorClear ( pv - > viewanglechange ) ;
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/*clamp pitch*/
if ( vang [ PITCH ] > cl . maxpitch )
vang [ PITCH ] = cl . maxpitch ;
if ( vang [ PITCH ] < cl . minpitch )
vang [ PITCH ] = cl . minpitch ;
/*turn those angles back to a matrix*/
AngleVectors ( vang , view [ 0 ] , view [ 1 ] , view [ 2 ] ) ;
VectorNegate ( view [ 1 ] , view [ 1 ] ) ;
Matrix4x4_RM_FromVectors ( mat , view [ 0 ] , view [ 1 ] , view [ 2 ] , vec3_origin ) ;
/*rotate back into world space*/
Matrix4_Multiply ( mat , surfm , viewm ) ;
/*and figure out the final result*/
Matrix3x4_RM_ToVectors ( viewm , view [ 0 ] , view [ 1 ] , view [ 2 ] , view [ 3 ] ) ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
VectorAngles ( view [ 0 ] , view [ 2 ] , cl . playerview [ pnum ] . viewangles , false ) ;
2012-07-05 19:42:36 +00:00
2014-06-21 17:58:17 +00:00
if ( pv - > viewangles [ ROLL ] > = 360 )
pv - > viewangles [ ROLL ] - = 360 ;
if ( pv - > viewangles [ ROLL ] < 0 )
pv - > viewangles [ ROLL ] + = 360 ;
if ( pv - > viewangles [ PITCH ] < - 180 )
pv - > viewangles [ PITCH ] + = 360 ;
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return ;
}
# endif
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pv - > viewangles [ PITCH ] + = pv - > viewanglechange [ PITCH ] ;
pv - > viewangles [ YAW ] + = pv - > viewanglechange [ YAW ] ;
pv - > viewangles [ ROLL ] + = pv - > viewanglechange [ ROLL ] ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
pv - > viewangles [ YAW ] / = 360 ;
pv - > viewangles [ YAW ] = pv - > viewangles [ YAW ] - ( int ) pv - > viewangles [ YAW ] ;
pv - > viewangles [ YAW ] * = 360 ;
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VectorClear ( pv - > viewanglechange ) ;
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2004-08-23 00:15:46 +00:00
# ifdef Q2CLIENT
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if ( cls . protocol = = CP_QUAKE2 )
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{
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float pitch ;
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pitch = SHORT2ANGLE ( cl . q2frame . playerstate [ pnum ] . pmove . delta_angles [ PITCH ] ) ;
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if ( pitch > 180 )
pitch - = 360 ;
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if ( pv - > viewangles [ PITCH ] + pitch < - 360 )
pv - > viewangles [ PITCH ] + = 360 ; // wrapped
if ( pv - > viewangles [ PITCH ] + pitch > 360 )
pv - > viewangles [ PITCH ] - = 360 ; // wrapped
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if ( pv - > viewangles [ PITCH ] + pitch > cl . maxpitch )
pv - > viewangles [ PITCH ] = cl . maxpitch - pitch ;
if ( pv - > viewangles [ PITCH ] + pitch < cl . minpitch )
pv - > viewangles [ PITCH ] = cl . minpitch - pitch ;
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}
else
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# endif
# ifdef Q3CLIENT
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if ( cls . protocol = = CP_QUAKE3 ) //q3 expects the cgame to do it
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{
//no-op
}
else
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# endif
{
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if ( pv - > viewangles [ PITCH ] > cl . maxpitch )
pv - > viewangles [ PITCH ] = cl . maxpitch ;
if ( pv - > viewangles [ PITCH ] < cl . minpitch )
pv - > viewangles [ PITCH ] = cl . minpitch ;
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}
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2012-02-15 13:53:30 +00:00
// if (cl.viewangles[pnum][ROLL] > 50)
// cl.viewangles[pnum][ROLL] = 50;
// if (cl.viewangles[pnum][ROLL] < -50)
// cl.viewangles[pnum][ROLL] = -50;
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roll = timestep * pv - > viewangles [ ROLL ] * 30 ;
if ( ( pv - > viewangles [ ROLL ] - roll < 0 ) ! = ( pv - > viewangles [ ROLL ] < 0 ) )
pv - > viewangles [ ROLL ] = 0 ;
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else
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pv - > viewangles [ ROLL ] - = timestep * pv - > viewangles [ ROLL ] * 3 ;
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}
/*
= = = = = = = = = = = = = =
CL_FinishMove
= = = = = = = = = = = = = =
*/
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static void CL_FinishMove ( usercmd_t * cmd , int pnum )
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{
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int i ;
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2012-02-14 15:50:34 +00:00
CL_ClampPitch ( pnum ) ;
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//
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// always dump the first two message, because it may contain leftover inputs
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// from the last level
//
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if ( cl . movesequence < = 2 )
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{
cmd - > buttons = 0 ;
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return ;
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}
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//
// figure button bits
//
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2015-02-02 08:01:53 +00:00
CL_GatherButtons ( cmd , pnum ) ;
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for ( i = 0 ; i < 3 ; i + + )
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cmd - > angles [ i ] = ( ( int ) ( cl . playerview [ pnum ] . viewangles [ i ] * 65536.0 / 360 ) & 65535 ) ;
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2010-08-16 02:03:02 +00:00
if ( in_impulsespending [ pnum ] & & ! cl . paused )
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{
in_nextimpulse [ pnum ] + + ;
in_impulsespending [ pnum ] - - ;
cmd - > impulse = in_impulse [ pnum ] [ ( in_nextimpulse [ pnum ] - 1 ) % IN_IMPULSECACHE ] ;
}
else
cmd - > impulse = 0 ;
}
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void CL_UpdatePrydonCursor ( usercmd_t * from , int pnum )
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{
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int hit ;
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vec3_t cursor_end ;
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vec3_t temp ;
vec3_t cursor_impact_normal ;
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2009-11-04 21:16:50 +00:00
cursor_active = true ;
if ( ! cl_prydoncursor . ival )
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{ //center the cursor
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from - > cursor_screen [ 0 ] = 0 ;
from - > cursor_screen [ 1 ] = 0 ;
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}
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else
{
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from - > cursor_screen [ 0 ] = mousecursor_x / ( vid . width / 2.0f ) - 1 ;
from - > cursor_screen [ 1 ] = mousecursor_y / ( vid . height / 2.0f ) - 1 ;
if ( from - > cursor_screen [ 0 ] < - 1 )
from - > cursor_screen [ 0 ] = - 1 ;
if ( from - > cursor_screen [ 1 ] < - 1 )
from - > cursor_screen [ 1 ] = - 1 ;
2005-08-03 23:14:59 +00:00
2014-12-25 02:32:22 +00:00
if ( from - > cursor_screen [ 0 ] > 1 )
from - > cursor_screen [ 0 ] = 1 ;
if ( from - > cursor_screen [ 1 ] > 1 )
from - > cursor_screen [ 1 ] = 1 ;
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}
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/*
if ( cl . cmd . cursor_screen [ 0 ] < - 1 )
{
cl . viewangles [ YAW ] - = m_yaw . value * ( cl . cmd . cursor_screen [ 0 ] - - 1 ) * vid . realwidth * sensitivity . value * cl . viewzoom ;
cl . cmd . cursor_screen [ 0 ] = - 1 ;
}
if ( cl . cmd . cursor_screen [ 0 ] > 1 )
{
cl . viewangles [ YAW ] - = m_yaw . value * ( cl . cmd . cursor_screen [ 0 ] - 1 ) * vid . realwidth * sensitivity . value * cl . viewzoom ;
cl . cmd . cursor_screen [ 0 ] = 1 ;
}
if ( cl . cmd . cursor_screen [ 1 ] < - 1 )
{
cl . viewangles [ PITCH ] + = m_pitch . value * ( cl . cmd . cursor_screen [ 1 ] - - 1 ) * vid . realheight * sensitivity . value * cl . viewzoom ;
cl . cmd . cursor_screen [ 1 ] = - 1 ;
}
if ( cl . cmd . cursor_screen [ 1 ] > 1 )
{
cl . viewangles [ PITCH ] + = m_pitch . value * ( cl . cmd . cursor_screen [ 1 ] - 1 ) * vid . realheight * sensitivity . value * cl . viewzoom ;
cl . cmd . cursor_screen [ 1 ] = 1 ;
}
*/
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VectorClear ( from - > cursor_start ) ;
temp [ 0 ] = ( from - > cursor_screen [ 0 ] + 1 ) / 2 ;
temp [ 1 ] = ( - from - > cursor_screen [ 1 ] + 1 ) / 2 ;
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temp [ 2 ] = 1 ;
2004-12-05 08:19:54 +00:00
2014-12-25 02:32:22 +00:00
VectorCopy ( r_origin , from - > cursor_start ) ;
Matrix4x4_CM_UnProject ( temp , cursor_end , cl . playerview [ pnum ] . viewangles , from - > cursor_start , r_refdef . fov_x , r_refdef . fov_y ) ;
2004-12-05 08:19:54 +00:00
2005-02-06 02:47:36 +00:00
CL_SetSolidEntities ( ) ;
//don't bother with players, they don't exist in NQ...
2016-07-12 00:40:13 +00:00
CL_TraceLine ( from - > cursor_start , cursor_end , from - > cursor_impact , cursor_impact_normal , & hit ) ;
if ( hit > 0 )
from - > cursor_entitynumber = hit ;
else if ( hit < 0 )
from - > cursor_entitynumber = 0 ; //FIXME: ask csqc for the entity's entnum
2014-12-25 02:32:22 +00:00
else
from - > cursor_entitynumber = 0 ;
2013-03-12 23:24:15 +00:00
2011-01-03 03:52:37 +00:00
// P_RunParticleEffect(cursor_impact, vec3_origin, 15, 16);
2004-12-05 08:19:54 +00:00
}
2004-08-23 00:15:46 +00:00
# ifdef NQPROT
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void CLNQ_SendMove ( usercmd_t * cmd , int pnum , sizebuf_t * buf )
2004-08-23 00:15:46 +00:00
{
int i ;
2004-12-05 08:19:54 +00:00
2005-05-26 12:55:34 +00:00
if ( cls . demoplayback ! = DPB_NONE )
return ; //err... don't bother... :)
//
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// always dump the first two message, because it may contain leftover inputs
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// from the last level
//
2013-03-12 22:53:23 +00:00
if ( cl . movesequence < = 2 | | cls . state = = ca_connected )
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{
MSG_WriteByte ( buf , clc_nop ) ;
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return ;
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}
2005-05-26 12:55:34 +00:00
MSG_WriteByte ( buf , clc_move ) ;
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2016-10-22 07:06:51 +00:00
if ( cls . protocol_nq > = CPNQ_DP7 )
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{
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if ( ! cl_movement . ival )
2013-09-06 22:57:44 +00:00
MSG_WriteLong ( buf , 0 ) ;
else
MSG_WriteLong ( buf , cl . movesequence ) ;
}
2016-10-22 07:06:51 +00:00
else if ( cls . fteprotocolextensions2 & PEXT2_PREDINFO )
MSG_WriteShort ( buf , cl . movesequence & 0xffff ) ;
2005-05-26 12:55:34 +00:00
2017-08-29 02:29:06 +00:00
MSG_WriteFloat ( buf , cmd - > fservertime ) ; // use latest time. because ping reports!
2004-08-23 00:15:46 +00:00
for ( i = 0 ; i < 3 ; i + + )
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
{
2016-07-12 00:40:13 +00:00
if ( cls . protocol_nq = = CPNQ_FITZ666 | | ( cls . proquake_angles_hack & & buf - > prim . anglesize < = 1 ) )
2012-10-01 14:29:44 +00:00
{
//fitz/proquake protocols are always 16bit for this angle and 8bit elsewhere. rmq is always at least 16bit
//the above logic should satify everything.
2012-07-05 19:42:36 +00:00
MSG_WriteAngle16 ( buf , cl . playerview [ pnum ] . viewangles [ i ] ) ;
2012-10-01 14:29:44 +00:00
}
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
else
2012-07-05 19:42:36 +00:00
MSG_WriteAngle ( buf , cl . playerview [ pnum ] . viewangles [ i ] ) ;
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
}
2004-08-23 00:15:46 +00:00
2005-05-26 12:55:34 +00:00
MSG_WriteShort ( buf , cmd - > forwardmove ) ;
MSG_WriteShort ( buf , cmd - > sidemove ) ;
MSG_WriteShort ( buf , cmd - > upmove ) ;
2004-08-23 00:15:46 +00:00
2013-03-12 22:53:23 +00:00
if ( cls . protocol_nq > = CPNQ_DP6 | | ( cls . fteprotocolextensions2 & PEXT2_PRYDONCURSOR ) )
2004-12-05 08:19:54 +00:00
{
2013-03-12 22:53:23 +00:00
MSG_WriteLong ( buf , cmd - > buttons ) ;
MSG_WriteByte ( buf , cmd - > impulse ) ;
2014-12-25 02:32:22 +00:00
MSG_WriteShort ( buf , cmd - > cursor_screen [ 0 ] * 32767.0f ) ;
MSG_WriteShort ( buf , cmd - > cursor_screen [ 1 ] * 32767.0f ) ;
MSG_WriteFloat ( buf , cmd - > cursor_start [ 0 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_start [ 1 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_start [ 2 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_impact [ 0 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_impact [ 1 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_impact [ 2 ] ) ;
MSG_WriteEntity ( buf , cmd - > cursor_entitynumber ) ;
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}
2013-03-12 22:53:23 +00:00
else
{
MSG_WriteByte ( buf , cmd - > buttons ) ;
MSG_WriteByte ( buf , cmd - > impulse ) ;
}
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}
2005-05-26 12:55:34 +00:00
2015-04-21 04:12:00 +00:00
void QDECL Name_Callback ( struct cvar_s * var , char * oldvalue )
2006-05-06 02:53:36 +00:00
{
if ( cls . state < = ca_connected )
return ;
if ( cls . protocol ! = CP_NETQUAKE )
return ;
CL_SendClientCommand ( true , " name \" %s \" \n " , var - > string ) ;
}
2008-06-12 20:47:13 +00:00
void CLNQ_SendCmd ( sizebuf_t * buf )
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{
2013-03-12 22:35:33 +00:00
int i ;
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int seat ;
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usercmd_t * cmd ;
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2013-03-12 22:53:23 +00:00
i = cl . movesequence & UPDATE_MASK ;
cl . outframes [ i ] . senttime = realtime ;
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cl . outframes [ i ] . latency = - 1 ;
cl . outframes [ i ] . server_message_num = cl . validsequence ;
cl . outframes [ i ] . cmd_sequence = cl . movesequence ;
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cl . outframes [ i ] . sentgametime = cl . movesequence_time ;
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for ( seat = 0 ; seat < cl . splitclients ; seat + + )
{
cmd = & cl . outframes [ i ] . cmd [ seat ] ;
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* cmd = cl_pendingcmd [ seat ] ;
cmd - > fservertime = cl . movesequence_time ;
// cmd->msec = (cl.time - cl.outframes[(i-1)&UPDATE_MASK].sentgametime)*1000;
2013-03-12 22:53:23 +00:00
# ifdef CSQC_DAT
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CSQC_Input_Frame ( seat , cmd ) ;
2013-03-12 22:53:23 +00:00
# endif
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}
2013-03-12 22:53:23 +00:00
//inputs are only sent once we receive an entity.
if ( cls . signon = = 4 )
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{
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for ( seat = 0 ; seat < cl . splitclients ; seat + + )
{
// send the unreliable message
// if (independantphysics[seat].impulse && !cls.netchan.message.cursize)
// CLNQ_SendMove (&cl.outframes[i].cmd[seat], seat, &cls.netchan.message);
// else
CLNQ_SendMove ( & cl . outframes [ i ] . cmd [ seat ] , seat , buf ) ;
}
2004-08-23 00:15:46 +00:00
}
2017-12-10 13:47:25 +00:00
else
MSG_WriteByte ( buf , clc_nop ) ;
2004-08-23 00:15:46 +00:00
2013-03-12 22:35:33 +00:00
for ( i = 0 ; i < cl . numackframes ; i + + )
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{
2008-11-09 22:29:28 +00:00
MSG_WriteByte ( buf , clcdp_ackframe ) ;
2013-03-12 22:35:33 +00:00
MSG_WriteLong ( buf , cl . ackframes [ i ] ) ;
2004-11-27 08:16:25 +00:00
}
2013-03-12 22:35:33 +00:00
cl . numackframes = 0 ;
2006-05-28 21:56:04 +00:00
}
# else
void Name_Callback ( struct cvar_s * var , char * oldvalue )
{
2004-08-23 00:15:46 +00:00
}
# endif
2017-08-29 02:29:06 +00:00
float CL_FilterTime ( double time , float wantfps , float limit , qboolean ignoreserver ) //now returns the extra time not taken in this slot. Note that negative 1 means uncapped.
2004-08-23 00:15:46 +00:00
{
float fps , fpscap ;
2015-08-28 03:13:45 +00:00
if ( cls . timedemo )
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return - 1 ;
2004-08-23 00:15:46 +00:00
2015-08-28 03:13:45 +00:00
if ( cls . protocol = = CP_QUAKE3 )
ignoreserver = true ;
2010-12-05 02:46:07 +00:00
/*ignore the server if we're playing demos, sending to the server only as replies, or if its meant to be disabled (netfps depending on where its called from)*/
2013-09-06 22:57:44 +00:00
if ( cls . demoplayback ! = DPB_NONE | | ( cls . protocol ! = CP_QUAKEWORLD & & cls . protocol ! = CP_NETQUAKE ) | | ignoreserver )
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{
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if ( ! wantfps )
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return - 1 ;
2016-12-07 18:45:25 +00:00
fps = max ( 1.0 , wantfps ) ;
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}
else
{
fpscap = cls . maxfps ? max ( 30.0 , cls . maxfps ) : 0x7fff ;
2008-11-09 22:29:28 +00:00
# ifdef IRCCONNECT
if ( cls . netchan . remote_address . type = = NA_IRC )
fps = bound ( 0.1 , wantfps , fpscap ) ; //if we're connected via irc, allow a greatly reduced minimum cap
else
# endif
2005-06-14 04:52:10 +00:00
if ( wantfps < 1 )
fps = fpscap ;
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else
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fps = bound ( 6.7 , wantfps , fpscap ) ; //we actually cap ourselves to 150msecs (1000/7 = 142)
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}
2015-10-11 11:34:58 +00:00
//its not time yet
2015-06-04 06:15:14 +00:00
if ( time < ceil ( 1000 / fps ) )
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return 0 ;
2004-08-23 00:15:46 +00:00
2015-10-11 11:34:58 +00:00
//clamp it if we have over 1.5 frame banked somehow
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if ( limit & & time - ( 1000 / fps ) > ( 1000 / fps ) * limit )
return ( 1000 / fps ) * limit ;
2015-10-11 11:34:58 +00:00
//report how much spare time the caller now has
return time - ( 1000 / fps ) ;
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}
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typedef struct clcmdbuf_s {
struct clcmdbuf_s * next ;
int len ;
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qboolean reliable ;
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char command [ 4 ] ; //this is dynamically allocated, so this is variably sized.
} clcmdbuf_t ;
clcmdbuf_t * clientcmdlist ;
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void VARGS CL_SendClientCommand ( qboolean reliable , char * format , . . . )
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{
qboolean oldallow ;
va_list argptr ;
char string [ 2048 ] ;
clcmdbuf_t * buf , * prev ;
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if ( cls . demoplayback & & cls . demoplayback ! = DPB_EZTV )
2006-01-21 00:06:49 +00:00
return ; //no point.
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va_start ( argptr , format ) ;
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Q_vsnprintfz ( string , sizeof ( string ) , format , argptr ) ;
2005-02-28 07:16:19 +00:00
va_end ( argptr ) ;
# ifdef Q3CLIENT
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if ( cls . protocol = = CP_QUAKE3 )
2005-02-28 07:16:19 +00:00
{
CLQ3_SendClientCommand ( " %s " , string ) ;
return ;
}
# endif
2017-10-31 22:52:58 +00:00
oldallow = CL_AllowIndependantSendCmd ( false ) ;
2005-02-28 07:16:19 +00:00
buf = Z_Malloc ( sizeof ( * buf ) + strlen ( string ) ) ;
strcpy ( buf - > command , string ) ;
buf - > len = strlen ( buf - > command ) ;
2005-03-23 22:14:08 +00:00
buf - > reliable = reliable ;
2005-02-28 07:16:19 +00:00
//add to end of the list so that the first of the list is the first to be sent.
if ( ! clientcmdlist )
clientcmdlist = buf ;
else
{
for ( prev = clientcmdlist ; prev - > next ; prev = prev - > next )
;
prev - > next = buf ;
}
CL_AllowIndependantSendCmd ( oldallow ) ;
}
2005-05-30 10:36:26 +00:00
int CL_RemoveClientCommands ( char * command )
{
clcmdbuf_t * next , * first ;
int removed = 0 ;
2005-08-07 18:08:13 +00:00
int len = strlen ( command ) ;
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CL_AllowIndependantSendCmd ( false ) ;
if ( ! clientcmdlist )
return 0 ;
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while ( ! strncmp ( clientcmdlist - > command , command , len ) )
2005-05-30 10:36:26 +00:00
{
next = clientcmdlist - > next ;
Z_Free ( clientcmdlist ) ;
clientcmdlist = next ;
removed + + ;
if ( ! clientcmdlist )
return removed ;
}
2005-06-14 04:52:10 +00:00
first = clientcmdlist ;
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while ( first - > next )
{
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if ( ! strncmp ( first - > next - > command , command , len ) )
2005-05-30 10:36:26 +00:00
{
next = first - > next - > next ;
Z_Free ( first - > next ) ;
first - > next = next ;
removed + + ;
}
2005-06-04 04:20:20 +00:00
else
first = first - > next ;
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}
return removed ;
}
2005-02-28 07:16:19 +00:00
void CL_FlushClientCommands ( void )
{
clcmdbuf_t * next ;
CL_AllowIndependantSendCmd ( false ) ;
while ( clientcmdlist )
{
2005-05-30 10:36:26 +00:00
Con_DPrintf ( " Flushed command %s \n " , clientcmdlist - > command ) ;
2005-02-28 07:16:19 +00:00
next = clientcmdlist - > next ;
Z_Free ( clientcmdlist ) ;
clientcmdlist = next ;
}
}
qboolean runningindepphys ;
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# ifdef MULTITHREAD
void * indeplock ;
void * indepthread ;
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2017-10-31 22:52:58 +00:00
qboolean allowindepphys ;
qboolean CL_AllowIndependantSendCmd ( qboolean allow )
2007-07-23 18:52:11 +00:00
{
2017-10-31 22:52:58 +00:00
qboolean ret = allowindepphys ;
2007-07-23 18:52:11 +00:00
if ( ! runningindepphys )
2017-10-31 22:52:58 +00:00
return ret ;
2007-07-23 18:52:11 +00:00
if ( allowindepphys ! = allow & & runningindepphys )
{
if ( allow )
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Sys_UnlockMutex ( indeplock ) ;
2007-07-23 18:52:11 +00:00
else
2011-10-27 15:46:36 +00:00
Sys_LockMutex ( indeplock ) ;
2007-07-23 18:52:11 +00:00
allowindepphys = allow ;
}
2017-10-31 22:52:58 +00:00
return ret ;
2007-07-23 18:52:11 +00:00
}
2011-07-03 16:24:53 +00:00
int CL_IndepPhysicsThread ( void * param )
2007-07-23 18:52:11 +00:00
{
2011-07-06 01:01:13 +00:00
double sleeptime ;
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double fps ;
double time , lasttime ;
double spare ;
lasttime = Sys_DoubleTime ( ) ;
while ( runningindepphys )
{
time = Sys_DoubleTime ( ) ;
2017-08-29 02:29:06 +00:00
spare = CL_FilterTime ( ( time - lasttime ) * 1000 , cl_netfps . value , 1.5 , false ) ;
2007-07-23 18:52:11 +00:00
if ( spare )
{
time - = spare / 1000.0f ;
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Sys_LockMutex ( indeplock ) ;
2007-07-23 18:52:11 +00:00
if ( cls . state )
2009-05-24 10:11:17 +00:00
CL_SendCmd ( time - lasttime , false ) ;
2007-07-23 18:52:11 +00:00
lasttime = time ;
2011-10-27 15:46:36 +00:00
Sys_UnlockMutex ( indeplock ) ;
2007-07-23 18:52:11 +00:00
}
fps = cl_netfps . value ;
if ( fps < 4 )
fps = 4 ;
while ( fps < 100 )
fps * = 2 ;
2011-07-06 01:01:13 +00:00
sleeptime = 1 / fps ;
2007-07-23 18:52:11 +00:00
2011-07-03 16:24:53 +00:00
Sys_Sleep ( sleeptime ) ;
2007-07-23 18:52:11 +00:00
}
2011-07-03 16:24:53 +00:00
return 0 ;
2007-07-23 18:52:11 +00:00
}
void CL_UseIndepPhysics ( qboolean allow )
{
if ( runningindepphys = = allow )
return ;
if ( allow )
{ //enable it
2011-07-03 16:24:53 +00:00
indeplock = Sys_CreateMutex ( ) ;
2007-07-23 18:52:11 +00:00
runningindepphys = true ;
2012-11-29 13:37:48 +00:00
indepthread = Sys_CreateThread ( " indepphys " , CL_IndepPhysicsThread , NULL , THREADP_HIGHEST , 8192 ) ;
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allowindepphys = true ;
2007-07-23 18:52:11 +00:00
}
else
{
//shut it down.
runningindepphys = false ; //tell thread to exit gracefully
2011-07-03 16:24:53 +00:00
Sys_LockMutex ( indeplock ) ;
Sys_WaitOnThread ( indepthread ) ;
Sys_UnlockMutex ( indeplock ) ;
Sys_DestroyMutex ( indeplock ) ;
2007-07-23 18:52:11 +00:00
}
}
2005-02-28 07:16:19 +00:00
# else
2017-10-31 22:52:58 +00:00
qboolean CL_AllowIndependantSendCmd ( qboolean allow )
2005-02-28 07:16:19 +00:00
{
2017-10-31 22:52:58 +00:00
return false ;
2005-02-28 07:16:19 +00:00
}
2005-03-24 17:19:25 +00:00
void CL_UseIndepPhysics ( qboolean allow )
{
}
2005-02-28 07:16:19 +00:00
# endif
2015-04-21 04:12:00 +00:00
static void QDECL CL_SpareMsec_Callback ( struct cvar_s * var , char * oldvalue )
2008-06-12 20:47:13 +00:00
{
if ( var - > value > 50 )
{
Cvar_ForceSet ( var , " 50 " ) ;
return ;
}
else if ( var - > value < 0 )
{
Cvar_ForceSet ( var , " 0 " ) ;
return ;
}
}
2016-01-18 05:22:07 +00:00
void CL_UpdateSeats ( void )
{
if ( ! cls . netchan . message . cursize & & cl . allocated_client_slots > 1 & & cls . state = = ca_active & & cl . splitclients & & ( cls . fteprotocolextensions & PEXT_SPLITSCREEN ) & & cl . worldmodel )
{
int targ = cl_splitscreen . ival + 1 ;
if ( targ > MAX_SPLITS )
targ = MAX_SPLITS ;
if ( cl . splitclients < targ )
{
2017-05-28 15:42:32 +00:00
char * ver ;
2016-01-18 05:22:07 +00:00
char buffer [ 2048 ] ;
2018-07-05 16:21:44 +00:00
char infostr [ 2048 ] ;
infobuf_t * info = & cls . userinfo [ cl . splitclients ] ;
2016-01-18 05:22:07 +00:00
//some userinfos should always have a value
2018-07-05 16:21:44 +00:00
if ( ! * InfoBuf_ValueForKey ( info , " name " ) ) //$name-2
InfoBuf_SetKey ( info , " name " , va ( " %s-%i \n " , InfoBuf_ValueForKey ( & cls . userinfo [ 0 ] , " name " ) , cl . splitclients + 1 ) ) ;
2016-01-18 05:22:07 +00:00
if ( cls . protocol ! = CP_QUAKE2 )
{
2018-07-05 16:21:44 +00:00
if ( ! * InfoBuf_ValueForKey ( info , " team " ) ) //put players on the same team by default. this avoids team damage in coop, and if you're playing on the same computer then you probably want to be on the same team anyway.
InfoBuf_SetKey ( info , " team " , InfoBuf_ValueForKey ( & cls . userinfo [ 0 ] , " team " ) ) ;
if ( ! * InfoBuf_ValueForKey ( info , " bottomcolor " ) ) //bottom colour implies team in nq
InfoBuf_SetKey ( info , " bottomcolor " , InfoBuf_ValueForKey ( & cls . userinfo [ 0 ] , " bottomcolor " ) ) ;
if ( ! * InfoBuf_ValueForKey ( info , " topcolor " ) ) //should probably pick a random top colour or something
InfoBuf_SetKey ( info , " topcolor " , InfoBuf_ValueForKey ( & cls . userinfo [ 0 ] , " topcolor " ) ) ;
2016-01-18 05:22:07 +00:00
}
2018-07-05 16:21:44 +00:00
if ( ! * InfoBuf_ValueForKey ( info , " skin " ) ) //give players the same skin by default, because we can. q2 cares for teams. qw might as well (its not like anyone actually uses them thanks to enemy-skin forcing).
InfoBuf_SetKey ( info , " skin " , InfoBuf_ValueForKey ( & cls . userinfo [ 0 ] , " skin " ) ) ;
2016-01-18 05:22:07 +00:00
2017-05-28 15:42:32 +00:00
# ifdef SVNREVISION
if ( strcmp ( STRINGIFY ( SVNREVISION ) , " - " ) )
ver = va ( " %s v%i.%02i %s " , DISTRIBUTION , FTE_VER_MAJOR , FTE_VER_MINOR , STRINGIFY ( SVNREVISION ) ) ;
else
# endif
ver = va ( " %s v%i.%02i " , DISTRIBUTION , FTE_VER_MAJOR , FTE_VER_MINOR ) ;
2018-07-05 16:21:44 +00:00
InfoBuf_SetStarKey ( info , " *ver " , ver ) ;
InfoBuf_ToString ( info , infostr , sizeof ( infostr ) , NULL , NULL , NULL , & cls . userinfosync , info ) ;
2017-05-28 15:42:32 +00:00
2018-07-05 16:21:44 +00:00
CL_SendClientCommand ( true , " addseat %i %s " , cl . splitclients , COM_QuotedString ( infostr , buffer , sizeof ( buffer ) , false ) ) ;
2016-01-18 05:22:07 +00:00
}
2018-07-05 16:21:44 +00:00
else if ( cl . splitclients > targ & & targ > = 1 )
2016-01-18 05:22:07 +00:00
CL_SendClientCommand ( true , " addseat %i " , targ ) ;
}
}
2008-06-12 20:47:13 +00:00
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = =
CL_SendCmd
= = = = = = = = = = = = = = = = =
*/
vec3_t accum [ MAX_SPLITS ] ;
2008-06-12 20:47:13 +00:00
qboolean CL_WriteDeltas ( int plnum , sizebuf_t * buf )
{
int i ;
usercmd_t * cmd , * oldcmd ;
qboolean dontdrop = false ;
i = ( cls . netchan . outgoing_sequence - 2 ) & UPDATE_MASK ;
2013-03-12 22:53:23 +00:00
cmd = & cl . outframes [ i ] . cmd [ plnum ] ;
2009-11-04 21:16:50 +00:00
if ( cl_c2sImpulseBackup . ival > = 2 )
2008-06-12 20:47:13 +00:00
dontdrop = dontdrop | | cmd - > impulse ;
MSG_WriteDeltaUsercmd ( buf , & nullcmd , cmd ) ;
oldcmd = cmd ;
i = ( cls . netchan . outgoing_sequence - 1 ) & UPDATE_MASK ;
2009-11-04 21:16:50 +00:00
if ( cl_c2sImpulseBackup . ival > = 3 )
2008-06-12 20:47:13 +00:00
dontdrop = dontdrop | | cmd - > impulse ;
2013-03-12 22:53:23 +00:00
cmd = & cl . outframes [ i ] . cmd [ plnum ] ;
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MSG_WriteDeltaUsercmd ( buf , oldcmd , cmd ) ;
oldcmd = cmd ;
i = ( cls . netchan . outgoing_sequence ) & UPDATE_MASK ;
2009-11-04 21:16:50 +00:00
if ( cl_c2sImpulseBackup . ival > = 1 )
2008-06-12 20:47:13 +00:00
dontdrop = dontdrop | | cmd - > impulse ;
2013-03-12 22:53:23 +00:00
cmd = & cl . outframes [ i ] . cmd [ plnum ] ;
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MSG_WriteDeltaUsercmd ( buf , oldcmd , cmd ) ;
return dontdrop ;
}
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# ifdef Q2CLIENT
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qboolean CLQ2_SendCmd ( sizebuf_t * buf )
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{
int seq_hash ;
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qboolean dontdrop = false ;
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usercmd_t * cmd ;
int checksumIndex , i ;
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int lightlev ;
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int seat ;
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2015-05-14 03:06:58 +00:00
cl . movesequence = cls . netchan . outgoing_sequence ; //make sure its correct even over map changes.
seq_hash = cl . movesequence ;
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
for ( seat = 0 ; seat < cl . splitclients ; seat + + )
2008-06-12 20:47:13 +00:00
{
2016-01-18 05:22:07 +00:00
// send this and the previous cmds in the message, so
// if the last packet was dropped, it can be recovered
i = cl . movesequence & UPDATE_MASK ;
cmd = & cl . outframes [ i ] . cmd [ seat ] ;
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
//q2admin is retarded and kicks you if you get a stall.
if ( cmd - > msec > 100 )
cmd - > msec = 100 ;
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2016-01-18 05:22:07 +00:00
MSG_WriteByte ( buf , clcq2_move ) ;
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2016-01-18 05:22:07 +00:00
if ( seat )
{
//multi-seat still has an extra clc_move per seat
//but no checksum (pointless when its opensource anyway)
//no sequence (only seat 0 reports that)
checksumIndex = - 1 ;
}
else
{
// save the position for a checksum qbyte
if ( cls . protocol_q2 = = PROTOCOL_VERSION_R1Q2 | | cls . protocol_q2 = = PROTOCOL_VERSION_Q2PRO )
checksumIndex = - 1 ;
else
{
checksumIndex = buf - > cursize ;
MSG_WriteByte ( buf , 0 ) ;
}
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
if ( ! cl . q2frame . valid | | cl_nodelta . ival | | ( cls . demorecording & & ! cls . demohadkeyframe ) )
MSG_WriteLong ( buf , - 1 ) ; // no compression
else
MSG_WriteLong ( buf , cl . q2frame . serverframe ) ;
}
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
lightlev = R_LightPoint ( cl . playerview [ seat ] . simorg ) ;
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
// msecs = msecs - (double)msecstouse;
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
i = cls . netchan . outgoing_sequence & UPDATE_MASK ;
cmd = & cl . outframes [ i ] . cmd [ seat ] ;
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* cmd = cl_pendingcmd [ seat ] ;
2017-07-28 01:49:25 +00:00
2016-01-18 05:22:07 +00:00
cmd - > lightlevel = ( lightlev > 255 ) ? 255 : lightlev ;
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2016-01-18 05:22:07 +00:00
cl . outframes [ i ] . senttime = realtime ;
cl . outframes [ i ] . latency = - 1 ;
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memset ( & cl_pendingcmd [ seat ] , 0 , sizeof ( cl_pendingcmd [ seat ] ) ) ;
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
if ( cmd - > buttons )
cmd - > buttons | = 128 ; //fixme: this isn't really what's meant by the anykey.
2008-06-12 20:47:13 +00:00
2016-01-18 05:22:07 +00:00
// calculate a checksum over the move commands
dontdrop | = CL_WriteDeltas ( seat , buf ) ;
if ( checksumIndex > = 0 )
{
buf - > data [ checksumIndex ] = Q2COM_BlockSequenceCRCByte (
buf - > data + checksumIndex + 1 , buf - > cursize - checksumIndex - 1 ,
seq_hash ) ;
}
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}
2008-06-12 20:47:13 +00:00
2015-12-28 17:41:39 +00:00
if ( cl . sendprespawn | | ! cls . protocol_q2 )
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buf - > cursize = 0 ; //tastyspleen.net is alergic.
2016-01-18 05:22:07 +00:00
else
CL_UpdateSeats ( ) ;
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return dontdrop ;
}
2008-06-12 20:49:42 +00:00
# endif
2008-06-12 20:47:13 +00:00
2015-08-10 18:28:23 +00:00
qboolean CLQW_SendCmd ( sizebuf_t * buf , qboolean actuallysend )
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{
int seq_hash ;
qboolean dontdrop = false ;
usercmd_t * cmd ;
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int checksumIndex , firstsize , plnum ;
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int clientcount , lost ;
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int curframe ;
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int st = buf - > cursize ;
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int chatstate ;
2008-06-12 20:47:13 +00:00
2013-03-12 22:53:23 +00:00
cl . movesequence = cls . netchan . outgoing_sequence ; //make sure its correct even over map changes.
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curframe = cl . movesequence & UPDATE_MASK ;
seq_hash = cl . movesequence ;
cl . outframes [ curframe ] . server_message_num = cl . validsequence ;
cl . outframes [ curframe ] . cmd_sequence = cl . movesequence ;
cl . outframes [ curframe ] . senttime = realtime ;
cl . outframes [ curframe ] . latency = - 1 ;
2008-06-12 20:47:13 +00:00
// send this and the previous cmds in the message, so
// if the last packet was dropped, it can be recovered
clientcount = cl . splitclients ;
if ( ! clientcount )
clientcount = 1 ;
2009-11-04 21:16:50 +00:00
2016-02-10 23:23:43 +00:00
chatstate = 0 ;
chatstate | = Key_Dest_Has ( ~ kdm_game ) ? 1 : 0 ;
chatstate | = vid . activeapp ? 0 : 2 ;
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for ( plnum = 0 ; plnum < clientcount ; plnum + + )
{
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if ( cl . playerview [ plnum ] . chatstate ! = chatstate )
{
if ( chatstate )
CL_SetInfo ( plnum , " chat " , va ( " %i " , chatstate ) ) ;
else
CL_SetInfo ( plnum , " chat " , " " ) ;
cl . playerview [ plnum ] . chatstate = chatstate ;
}
2013-03-12 22:53:23 +00:00
cmd = & cl . outframes [ curframe ] . cmd [ plnum ] ;
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* cmd = cl_pendingcmd [ plnum ] ;
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cmd - > lightlevel = 0 ;
# ifdef CSQC_DAT
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if ( ! runningindepphys )
CSQC_Input_Frame ( plnum , cmd ) ;
2009-11-04 21:16:50 +00:00
# endif
2017-08-29 02:29:06 +00:00
memset ( & cl_pendingcmd [ plnum ] , 0 , sizeof ( cl_pendingcmd [ plnum ] ) ) ;
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}
2014-12-25 02:32:22 +00:00
cmd = & cl . outframes [ curframe ] . cmd [ 0 ] ;
if ( cmd - > cursor_screen [ 0 ] | | cmd - > cursor_screen [ 1 ] | | cmd - > cursor_entitynumber | |
cmd - > cursor_start [ 0 ] | | cmd - > cursor_start [ 1 ] | | cmd - > cursor_start [ 2 ] | |
cmd - > cursor_impact [ 0 ] | | cmd - > cursor_impact [ 1 ] | | cmd - > cursor_impact [ 2 ] )
2009-11-04 21:16:50 +00:00
{
2015-04-14 23:12:17 +00:00
MSG_WriteByte ( buf , clcfte_prydoncursor ) ;
2014-12-25 02:32:22 +00:00
MSG_WriteShort ( buf , cmd - > cursor_screen [ 0 ] * 32767.0f ) ;
MSG_WriteShort ( buf , cmd - > cursor_screen [ 1 ] * 32767.0f ) ;
MSG_WriteFloat ( buf , cmd - > cursor_start [ 0 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_start [ 1 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_start [ 2 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_impact [ 0 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_impact [ 1 ] ) ;
MSG_WriteFloat ( buf , cmd - > cursor_impact [ 2 ] ) ;
MSG_WriteEntity ( buf , cmd - > cursor_entitynumber ) ;
2009-11-04 21:16:50 +00:00
}
2008-06-12 20:47:13 +00:00
MSG_WriteByte ( buf , clc_move ) ;
// save the position for a checksum qbyte
checksumIndex = buf - > cursize ;
MSG_WriteByte ( buf , 0 ) ;
// write our lossage percentage
2014-03-30 08:55:06 +00:00
lost = CL_CalcNet ( r_netgraph . value ) ;
2008-06-12 20:47:13 +00:00
MSG_WriteByte ( buf , ( qbyte ) lost ) ;
firstsize = 0 ;
for ( plnum = 0 ; plnum < clientcount ; plnum + + )
{
2013-03-12 22:53:23 +00:00
cmd = & cl . outframes [ curframe ] . cmd [ plnum ] ;
2008-06-12 20:47:13 +00:00
if ( plnum )
MSG_WriteByte ( buf , clc_move ) ;
2010-08-12 09:04:05 +00:00
dontdrop = CL_WriteDeltas ( plnum , buf ) | | dontdrop ;
2008-06-12 20:47:13 +00:00
if ( ! firstsize )
firstsize = buf - > cursize ;
}
// calculate a checksum over the move commands
buf - > data [ checksumIndex ] = COM_BlockSequenceCRCByte (
buf - > data + checksumIndex + 1 , firstsize - checksumIndex - 1 ,
seq_hash ) ;
// request delta compression of entities
if ( cls . netchan . outgoing_sequence - cl . validsequence > = UPDATE_BACKUP - 1 )
cl . validsequence = 0 ;
2013-03-12 22:53:23 +00:00
//delta_sequence is the _expected_ previous sequences, so is set before it arrives.
2009-11-04 21:16:50 +00:00
if ( cl . validsequence & & ! cl_nodelta . ival & & cls . state = = ca_active & & ! cls . demorecording )
2008-06-12 20:47:13 +00:00
{
2013-03-12 22:53:23 +00:00
cl . inframes [ cls . netchan . outgoing_sequence & UPDATE_MASK ] . delta_sequence = cl . validsequence ;
2008-06-12 20:47:13 +00:00
MSG_WriteByte ( buf , clc_delta ) ;
// Con_Printf("%i\n", cl.validsequence);
MSG_WriteByte ( buf , cl . validsequence & 255 ) ;
}
else
2013-03-12 22:53:23 +00:00
cl . inframes [ cls . netchan . outgoing_sequence & UPDATE_MASK ] . delta_sequence = - 1 ;
2008-06-12 20:47:13 +00:00
2015-08-10 18:28:23 +00:00
if ( cl . sendprespawn | | ! actuallysend )
2013-09-06 22:57:44 +00:00
buf - > cursize = st ; //don't send movement commands while we're still supposedly downloading. mvdsv does not like that.
2015-06-24 17:59:57 +00:00
else
2016-01-18 05:22:07 +00:00
CL_UpdateSeats ( ) ;
2008-06-12 20:47:13 +00:00
return dontdrop ;
}
2018-07-05 16:21:44 +00:00
static void CL_SendUserinfoUpdate ( void )
{
const char * key = cls . userinfosync . keys [ 0 ] . name ;
infobuf_t * info = cls . userinfosync . keys [ 0 ] . context ;
size_t bloboffset = cls . userinfosync . keys [ 0 ] . syncpos ;
unsigned int seat = info - cls . userinfo ;
size_t blobsize ;
const char * blobdata = InfoBuf_BlobForKey ( info , key , & blobsize ) ;
size_t sendsize = blobsize - bloboffset ;
const char * s ;
qboolean final = true ;
char enckey [ 2048 ] ;
char encval [ 2048 ] ;
//handle splitscreen
char pl [ 64 ] ;
if ( seat )
Q_snprintfz ( pl , sizeof ( pl ) , " %i " , seat ) ;
else
* pl = 0 ;
# ifdef Q3CLIENT
if ( cls . protocol = = CP_QUAKE3 )
{ //q3 sends it all in one go
char userinfo [ 2048 ] ;
InfoBuf_ToString ( info , userinfo , sizeof ( userinfo ) , NULL , NULL , NULL , NULL , NULL ) ;
CLQ3_SendClientCommand ( " userinfo \" %s \" " , userinfo ) ;
InfoSync_Strip ( & cls . userinfosync , info ) ; //can't track this stuff. all or nothing.
return ;
}
# endif
# ifdef Q2CLIENT
if ( cls . protocol = = CP_QUAKE2 & & ! cls . fteprotocolextensions )
{
char userinfo [ 2048 ] ;
InfoSync_Strip ( & cls . userinfosync , info ) ; //can't track this stuff. all or nothing.
InfoBuf_ToString ( info , userinfo , sizeof ( userinfo ) , NULL , NULL , NULL , NULL , NULL ) ;
MSG_WriteByte ( & cls . netchan . message , clcq2_userinfo ) ;
SZ_Write ( & cls . netchan . message , pl , strlen ( pl ) ) ;
MSG_WriteString ( & cls . netchan . message , userinfo ) ;
return ;
}
# endif
if ( seat < max ( 1 , cl . splitclients ) )
{
if ( sendsize > 1023 )
{
final = false ;
sendsize = 1023 ; //should be a multiple of 3
}
if ( ! InfoBuf_EncodeString ( key , strlen ( key ) , enckey , sizeof ( enckey ) ) | |
! InfoBuf_EncodeString ( blobdata + bloboffset , sendsize , encval , sizeof ( encval ) ) )
{ //some buffer wasn't big enough... shouldn't happen.
InfoSync_Remove ( & cls . userinfosync , 0 ) ;
return ;
}
if ( final & & ! bloboffset & & * encval ! = ' \xff ' & & * encval ! = ' \xff ' )
{ //vanilla-compatible info.
s = va ( " %ssetinfo \" %s \" \" %s \" " , pl , enckey , encval ) ;
}
else if ( cls . fteprotocolextensions2 & PEXT2_INFOBLOBS )
{ //only flood servers that actually support it.
if ( final )
s = va ( " %ssetinfo \" %s \" \" %s \" %u " , pl , enckey , encval , bloboffset ) ;
else
s = va ( " %ssetinfo \" %s \" \" %s \" %u+ " , pl , enckey , encval , bloboffset ) ;
}
else
{ //server doesn't support it, just ignore the key
InfoSync_Remove ( & cls . userinfosync , 0 ) ;
return ;
}
if ( cls . protocol = = CP_QUAKE2 )
MSG_WriteByte ( & cls . netchan . message , clcq2_stringcmd ) ;
else
MSG_WriteByte ( & cls . netchan . message , clc_stringcmd ) ;
MSG_WriteString ( & cls . netchan . message , s ) ;
}
if ( bloboffset + sendsize = = blobsize )
InfoSync_Remove ( & cls . userinfosync , 0 ) ;
else
cls . userinfosync . keys [ 0 ] . syncpos + = sendsize ;
}
2009-05-24 10:11:17 +00:00
void CL_SendCmd ( double frametime , qboolean mainloop )
2004-08-23 00:15:46 +00:00
{
sizebuf_t buf ;
2017-01-17 19:04:09 +00:00
qbyte data [ MAX_DATAGRAM ] ;
2004-08-23 00:15:46 +00:00
int i , plnum ;
2008-06-12 20:47:13 +00:00
usercmd_t * cmd ;
2005-05-26 12:55:34 +00:00
float wantfps ;
2015-08-10 18:28:23 +00:00
int fullsend ; //-1: send for sequence, with no usercmd. 0: update input frame, but don't send anything. 1: time for a new usercmd
2004-08-23 00:15:46 +00:00
static float pps_balance = 0 ;
static int dropcount = 0 ;
2007-05-26 00:39:03 +00:00
static double msecs ;
2015-10-11 11:34:58 +00:00
static double msecsround ;
2004-08-23 00:15:46 +00:00
qboolean dontdrop = false ;
2017-08-29 02:29:06 +00:00
float usetime ; //how many msecs we can use for the new frame
int msecstouse ; //usetime truncated to network precision (how much we'll actually eat)
float framemsecs ; //how long we're saying the input frame should be (differs from realtime with nq as we want to send frames reguarly, but note this might end up with funny-duration frames).
2017-12-15 06:56:40 +00:00
qboolean xonoticworkaround ;
2004-08-23 00:15:46 +00:00
2008-01-09 00:52:31 +00:00
clcmdbuf_t * next ;
2005-02-28 07:16:19 +00:00
2009-05-24 10:11:17 +00:00
if ( runningindepphys )
{
double curtime ;
static double lasttime ;
curtime = Sys_DoubleTime ( ) ;
frametime = curtime - lasttime ;
lasttime = curtime ;
}
2007-01-06 09:37:33 +00:00
CL_ProxyMenuHooks ( ) ;
2014-10-11 19:39:45 +00:00
if ( cls . demoplayback ! = DPB_NONE | | cls . state < = ca_demostart )
2004-08-23 00:15:46 +00:00
{
2014-09-02 02:44:43 +00:00
cursor_active = false ;
2014-10-05 20:04:11 +00:00
if ( ! cls . state | | cls . demoplayback = = DPB_MVD | | cls . demoplayback = = DPB_EZTV )
2004-08-23 00:15:46 +00:00
{
2005-06-07 04:40:16 +00:00
extern cvar_t cl_splitscreen ;
2013-03-12 22:53:23 +00:00
cl . ackedmovesequence = cl . movesequence ;
i = cl . movesequence & UPDATE_MASK ;
cl . movesequence + + ;
2013-10-21 05:20:13 +00:00
cl . outframes [ i ] . server_message_num = cl . validsequence ;
cl . outframes [ i ] . cmd_sequence = cl . movesequence ;
2013-03-12 22:53:23 +00:00
cl . outframes [ i ] . senttime = realtime ; // we haven't gotten a reply yet
// cl.outframes[i].receivedtime = -1; // we haven't gotten a reply yet
2004-08-23 00:15:46 +00:00
2009-11-04 21:16:50 +00:00
if ( cl . splitclients > cl_splitscreen . ival + 1 )
2005-06-07 04:40:16 +00:00
{
2009-11-04 21:16:50 +00:00
cl . splitclients = cl_splitscreen . ival + 1 ;
2005-06-07 04:40:16 +00:00
if ( cl . splitclients < 1 )
cl . splitclients = 1 ;
}
for ( plnum = 0 ; plnum < cl . splitclients ; plnum + + )
{
2017-08-29 02:29:06 +00:00
vec3_t mousemovements ;
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ plnum ] ;
2013-03-12 22:53:23 +00:00
cmd = & cl . outframes [ i ] . cmd [ plnum ] ;
2004-08-23 00:15:46 +00:00
2005-06-07 04:40:16 +00:00
memset ( cmd , 0 , sizeof ( * cmd ) ) ;
2010-11-20 22:01:16 +00:00
msecs + = frametime * 1000 ;
if ( msecs > 50 )
msecs = 50 ;
cmd - > msec = msecs ;
msecs - = cmd - > msec ;
2017-08-29 02:29:06 +00:00
cl_pendingcmd [ plnum ] . msec = 0 ;
2004-08-23 00:15:46 +00:00
2009-05-24 10:11:17 +00:00
CL_AdjustAngles ( plnum , frametime ) ;
2005-06-07 04:40:16 +00:00
// get basic movement from keyboard
2017-08-29 02:29:06 +00:00
CL_BaseMove ( cmd , plnum , 0 , 1 ) ;
2004-08-23 00:15:46 +00:00
2005-06-07 04:40:16 +00:00
// allow mice or other external controllers to add to the move
2017-08-29 02:29:06 +00:00
VectorClear ( mousemovements ) ;
IN_Move ( mousemovements , plnum , frametime ) ;
cl_pendingcmd [ plnum ] . forwardmove + = mousemovements [ 0 ] ;
cl_pendingcmd [ plnum ] . sidemove + = mousemovements [ 1 ] ;
cl_pendingcmd [ plnum ] . upmove + = mousemovements [ 2 ] ;
2004-08-23 00:15:46 +00:00
2005-06-07 04:40:16 +00:00
// if we are spectator, try autocam
2017-05-28 15:42:32 +00:00
if ( pv - > spectator )
Cam_Track ( pv , cmd ) ;
2004-08-23 00:15:46 +00:00
2017-08-29 02:29:06 +00:00
CL_FinishMove ( cmd , plnum ) ;
2005-06-07 04:40:16 +00:00
2017-05-28 15:42:32 +00:00
Cam_FinishMove ( pv , cmd ) ;
2013-10-21 05:20:13 +00:00
2014-10-05 20:04:11 +00:00
# ifdef CSQC_DAT
CSQC_Input_Frame ( plnum , cmd ) ;
# endif
if ( cls . state = = ca_active )
2013-10-21 05:20:13 +00:00
{
player_state_t * from , * to ;
from = & cl . inframes [ cl . ackedmovesequence & UPDATE_MASK ] . playerstate [ pv - > playernum ] ;
to = & cl . inframes [ cl . movesequence & UPDATE_MASK ] . playerstate [ pv - > playernum ] ;
CL_PredictUsercmd ( pv - > playernum , pv - > viewentity , from , to , & cl . outframes [ cl . ackedmovesequence & UPDATE_MASK ] . cmd [ plnum ] ) ;
}
2005-06-07 04:40:16 +00:00
}
2004-08-23 00:15:46 +00:00
2008-01-09 00:52:31 +00:00
while ( clientcmdlist )
{
next = clientcmdlist - > next ;
CL_Demo_ClientCommand ( clientcmdlist - > command ) ;
2017-03-04 19:36:06 +00:00
Con_DLPrintf ( 2 , " Sending stringcmd %s \n " , clientcmdlist - > command ) ;
2008-01-09 00:52:31 +00:00
Z_Free ( clientcmdlist ) ;
clientcmdlist = next ;
}
2013-03-12 22:53:23 +00:00
cls . netchan . outgoing_sequence = cl . movesequence ;
2004-08-23 00:15:46 +00:00
}
2014-03-30 08:55:06 +00:00
IN_Move ( NULL , 0 , frametime ) ;
2015-06-29 23:46:31 +00:00
Cbuf_Waited ( ) ; //its okay to stop waiting now
2004-08-23 00:15:46 +00:00
return ; // sendcmds come from the demo
}
2011-10-27 15:46:36 +00:00
memset ( & buf , 0 , sizeof ( buf ) ) ;
2005-03-23 22:14:08 +00:00
buf . maxsize = sizeof ( data ) ;
buf . cursize = 0 ;
buf . data = data ;
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
buf . prim = cls . netchan . message . prim ;
2005-03-23 22:14:08 +00:00
2017-12-15 06:56:40 +00:00
xonoticworkaround = cls . protocol = = CP_NETQUAKE & & CPNQ_IS_DP & & cl . time & & ! cl . paused ;
if ( xonoticworkaround )
2017-08-29 02:29:06 +00:00
{
if ( cl . movesequence_time > cl . time + 0.5 )
cl . movesequence_time = cl . time + 0.5 ; //shouldn't really happen
if ( cl . movesequence_time < cl . time - 0.5 )
cl . movesequence_time = cl . time - 0.5 ; //shouldn't really happen
framemsecs = ( cl . time - cl . movesequence_time ) * 1000 ;
wantfps = cl_netfps . value ;
2017-12-15 06:56:40 +00:00
usetime = CL_FilterTime ( framemsecs , wantfps , 5 , false ) ;
2017-08-29 02:29:06 +00:00
if ( usetime > 0 )
{
usetime = framemsecs - usetime ;
fullsend = true ;
}
else
{
usetime = framemsecs - usetime ;
fullsend = false ;
}
2017-12-15 06:56:40 +00:00
msecstouse = usetime ;
framemsecs = msecstouse ;
2017-12-10 13:47:25 +00:00
msecs = 0 ;
2017-08-29 02:29:06 +00:00
}
else
{
msecs + = frametime * 1000 ;
2005-03-28 00:11:59 +00:00
2017-08-29 02:29:06 +00:00
// Con_Printf("%f\n", msecs);
2004-08-23 00:15:46 +00:00
2017-08-29 02:29:06 +00:00
wantfps = cl_netfps . value ;
fullsend = true ;
2008-06-12 20:47:13 +00:00
2017-08-29 02:29:06 +00:00
msecstouse = 0 ;
2015-10-11 11:34:58 +00:00
2017-08-29 02:29:06 +00:00
# ifndef CLIENTONLY
if ( sv . state & & cls . state ! = ca_active )
2018-06-18 16:44:29 +00:00
{ //HACK: if we're also the server, spam like a crazy person until we're on the server, for faster apparent load times.
fullsend = - 1 ; //send no movement command.
2017-08-29 02:29:06 +00:00
msecstouse = usetime = msecs ;
2010-12-05 02:46:07 +00:00
}
2017-08-29 02:29:06 +00:00
else
# endif
2008-06-12 20:47:13 +00:00
{
2017-08-29 02:29:06 +00:00
// while we're not playing send a slow keepalive fullsend to stop mvdsv from screwing up
if ( cls . state < ca_active & & ! cls . download )
{
# ifdef IRCCONNECT //don't spam irc.
if ( cls . netchan . remote_address . type = = NA_IRC )
wantfps = 0.5 ;
else
# endif
wantfps = 12.5 ;
}
if ( ! runningindepphys & & ( cl_netfps . value > 0 | | ! fullsend ) )
{
float spare ;
2017-12-15 06:56:40 +00:00
spare = CL_FilterTime ( msecs , wantfps , ( /*cls.protocol == CP_NETQUAKE*/ 0 ? 0 : 1.5 ) , false ) ;
2017-08-29 02:29:06 +00:00
usetime = msecsround + ( msecs - spare ) ;
msecstouse = ( int ) usetime ;
if ( ! spare )
fullsend = false ;
else
{
msecsround = usetime - msecstouse ;
msecs = spare + msecstouse ;
}
}
2015-10-11 11:34:58 +00:00
else
{
2017-08-29 02:29:06 +00:00
usetime = msecsround + msecs ;
msecstouse = ( int ) usetime ;
2015-10-11 11:34:58 +00:00
msecsround = usetime - msecstouse ;
}
}
2008-06-12 20:47:13 +00:00
2017-08-29 02:29:06 +00:00
if ( msecstouse > 200 ) // cap at 200 to avoid servers splitting movement more than four times
msecstouse = 200 ;
2015-10-11 11:34:58 +00:00
2017-08-29 02:29:06 +00:00
// align msecstouse to avoid servers wasting our msecs
if ( msecstouse > 100 )
msecstouse & = ~ 3 ; // align to 4
else if ( msecstouse > 50 )
msecstouse & = ~ 1 ; // align to 2
2015-10-11 11:34:58 +00:00
2017-08-29 02:29:06 +00:00
if ( msecstouse < = 0 ) //FIXME
fullsend = false ;
if ( usetime < = 0 )
return ; //infinite frame times = weirdness.
framemsecs = msecstouse ;
if ( cls . protocol = = CP_NETQUAKE )
2017-12-15 06:56:40 +00:00
framemsecs = 1000 * ( cl . time - cl . movesequence_time ) ;
2017-08-29 02:29:06 +00:00
}
2015-10-11 11:34:58 +00:00
2009-04-01 22:03:56 +00:00
# ifdef HLCLIENT
2018-03-04 14:41:16 +00:00
if ( ! CLHL_BuildUserInput ( msecstouse , & cl_pendingcmd [ 0 ] ) )
2009-04-01 22:03:56 +00:00
# endif
2017-09-20 11:27:13 +00:00
for ( plnum = 0 ; plnum < ( cl . splitclients ? cl . splitclients : 1 ) ; plnum + + )
2004-08-23 00:15:46 +00:00
{
2017-08-29 02:29:06 +00:00
vec3_t mousemovements ;
2009-05-24 10:11:17 +00:00
CL_AdjustAngles ( plnum , frametime ) ;
2017-08-29 02:29:06 +00:00
VectorClear ( mousemovements ) ;
IN_Move ( mousemovements , plnum , frametime ) ;
2012-04-24 07:59:11 +00:00
CL_ClampPitch ( plnum ) ;
2017-08-29 02:29:06 +00:00
cl_pendingcmd [ plnum ] . forwardmove + = mousemovements [ 0 ] ; //FIXME: this will get nuked by CL_BaseMove.
cl_pendingcmd [ plnum ] . sidemove + = mousemovements [ 1 ] ;
cl_pendingcmd [ plnum ] . upmove + = mousemovements [ 2 ] ;
2005-05-26 12:55:34 +00:00
for ( i = 0 ; i < 3 ; i + + )
2017-08-29 02:29:06 +00:00
cl_pendingcmd [ plnum ] . angles [ i ] = ( ( int ) ( cl . playerview [ plnum ] . viewangles [ i ] * 65536.0 / 360 ) & 65535 ) ;
2004-08-23 00:15:46 +00:00
2017-08-29 02:29:06 +00:00
CL_BaseMove ( & cl_pendingcmd [ plnum ] , plnum , cl_pendingcmd [ plnum ] . msec , framemsecs ) ;
if ( ! cl_pendingcmd [ plnum ] . msec )
2004-08-23 00:15:46 +00:00
{
2017-08-29 02:29:06 +00:00
CL_FinishMove ( & cl_pendingcmd [ plnum ] , plnum ) ;
2015-06-29 23:46:31 +00:00
Cbuf_Waited ( ) ; //its okay to stop waiting now
2005-05-26 12:55:34 +00:00
}
2017-08-29 02:29:06 +00:00
cl_pendingcmd [ plnum ] . msec = framemsecs ;
2004-08-23 00:15:46 +00:00
2005-05-26 12:55:34 +00:00
// if we are spectator, try autocam
2006-09-17 00:59:22 +00:00
// if (cl.spectator)
2017-08-29 02:29:06 +00:00
Cam_Track ( & cl . playerview [ plnum ] , & cl_pendingcmd [ plnum ] ) ;
Cam_FinishMove ( & cl . playerview [ plnum ] , & cl_pendingcmd [ plnum ] ) ;
2005-05-26 12:55:34 +00:00
}
2004-08-23 00:15:46 +00:00
2009-05-24 10:11:17 +00:00
//the main loop isn't allowed to send
if ( runningindepphys & & mainloop )
return ;
2008-06-12 20:47:13 +00:00
// if (skipcmd)
// return;
2005-06-04 04:20:20 +00:00
2015-10-11 11:34:58 +00:00
if ( ! fullsend )
2008-06-12 20:47:13 +00:00
return ; // when we're actually playing we try to match netfps exactly to avoid gameplay problems
2004-08-23 00:15:46 +00:00
2014-02-07 15:17:43 +00:00
// if (msecstouse > 127)
// Con_Printf("%i\n", msecstouse, msecs);
2014-02-07 08:38:40 +00:00
2018-03-04 14:41:16 +00:00
//HACK: 1000/77 = 12.98. nudge it just under so we never appear to be using 83fps at 77fps (which can trip cheat detection in mods that expect 72 fps when many servers are configured for 77)
//so lets just never use 12.
if ( fullsend & & cls . maxfps = = 77 )
for ( plnum = 0 ; plnum < ( cl . splitclients ? cl . splitclients : 1 ) ; plnum + + )
if ( cl_pendingcmd [ plnum ] . msec > 12.9 & & cl_pendingcmd [ plnum ] . msec < 13 )
cl_pendingcmd [ plnum ] . msec = 13 ;
2011-06-16 02:03:57 +00:00
# ifdef NQPROT
if ( cls . protocol ! = CP_NETQUAKE | | cls . netchan . nqreliable_allowed )
# endif
2004-08-23 00:15:46 +00:00
{
2011-06-16 02:03:57 +00:00
CL_SendDownloadReq ( & buf ) ;
while ( clientcmdlist )
2004-08-23 00:15:46 +00:00
{
2011-06-16 02:03:57 +00:00
next = clientcmdlist - > next ;
if ( clientcmdlist - > reliable )
{
2011-10-27 15:46:36 +00:00
if ( cls . netchan . message . cursize + 2 + strlen ( clientcmdlist - > command ) + 100 > cls . netchan . message . maxsize )
2011-06-16 02:03:57 +00:00
break ;
MSG_WriteByte ( & cls . netchan . message , clc_stringcmd ) ;
MSG_WriteString ( & cls . netchan . message , clientcmdlist - > command ) ;
}
else
2008-11-09 22:29:28 +00:00
{
2011-10-27 15:46:36 +00:00
if ( buf . cursize + 2 + strlen ( clientcmdlist - > command ) + 100 < = buf . maxsize )
2011-06-16 02:03:57 +00:00
{
MSG_WriteByte ( & buf , clc_stringcmd ) ;
MSG_WriteString ( & buf , clientcmdlist - > command ) ;
}
2008-11-09 22:29:28 +00:00
}
2017-03-04 19:36:06 +00:00
Con_DLPrintf ( 2 , " Sending stringcmd %s \n " , clientcmdlist - > command ) ;
2011-06-16 02:03:57 +00:00
Z_Free ( clientcmdlist ) ;
clientcmdlist = next ;
2008-06-12 20:47:13 +00:00
}
2018-07-05 16:21:44 +00:00
//only start spamming userinfo blobs once we receive the initial serverinfo.
while ( cls . userinfosync . numkeys & & cls . netchan . message . cursize < 512 & & ( cl . haveserverinfo | | cls . protocol = = CP_QUAKE2 | | cls . protocol = = CP_QUAKE3 ) )
CL_SendUserinfoUpdate ( ) ;
2008-06-12 20:47:13 +00:00
}
2004-08-23 00:15:46 +00:00
2008-06-12 20:47:13 +00:00
// if we're not doing clc_moves and etc, don't continue unless we wrote something previous
// or we have something on the reliable buffer (or we're loopback and don't care about flooding)
if ( ! fullsend & & cls . netchan . remote_address . type ! = NA_LOOPBACK & & buf . cursize < 1 & & cls . netchan . message . cursize < 1 )
2013-09-06 22:57:44 +00:00
return ;
2004-08-23 00:15:46 +00:00
2008-06-12 20:47:13 +00:00
if ( fullsend )
{
2014-05-10 13:42:13 +00:00
if ( ! cls . state )
{
msecs - = ( double ) msecstouse ;
return ;
}
2014-09-02 02:44:43 +00:00
cursor_active = false ;
2014-12-25 02:32:22 +00:00
2017-08-29 02:29:06 +00:00
for ( plnum = 0 ; plnum < cl . splitclients ; plnum + + )
2014-12-25 02:32:22 +00:00
{
2017-08-29 02:29:06 +00:00
cmd = & cl_pendingcmd [ plnum ] ;
if ( ( ( cls . fteprotocolextensions2 & PEXT2_PRYDONCURSOR ) | | ( cls . protocol = = CP_NETQUAKE & & cls . protocol_nq > = CPNQ_DP6 ) ) & &
( * cl_prydoncursor . string & & cl_prydoncursor . ival > = 0 ) & & cls . state = = ca_active )
CL_UpdatePrydonCursor ( cmd , plnum ) ;
else
{
Vector2Clear ( cmd - > cursor_screen ) ;
VectorClear ( cmd - > cursor_start ) ;
VectorClear ( cmd - > cursor_impact ) ;
cmd - > cursor_entitynumber = 0 ;
}
2014-12-25 02:32:22 +00:00
}
2017-12-15 06:56:40 +00:00
if ( xonoticworkaround )
cl . movesequence_time + = msecstouse / 1000.0 ;
else
cl . movesequence_time = cl . time ;
2008-06-12 20:47:13 +00:00
switch ( cls . protocol )
2004-08-23 00:15:46 +00:00
{
2008-06-12 20:47:13 +00:00
# ifdef NQPROT
case CP_NETQUAKE :
msecs - = ( double ) msecstouse ;
CLNQ_SendCmd ( & buf ) ;
2017-08-29 02:29:06 +00:00
dontdrop = true ;
2008-06-12 20:47:13 +00:00
break ;
2004-08-23 00:15:46 +00:00
# endif
2008-06-12 20:47:13 +00:00
case CP_QUAKEWORLD :
msecs - = ( double ) msecstouse ;
2015-08-10 18:28:23 +00:00
dontdrop = CLQW_SendCmd ( & buf , fullsend = = true ) ;
2008-06-12 20:47:13 +00:00
break ;
2004-08-23 00:15:46 +00:00
# ifdef Q2CLIENT
2008-06-12 20:47:13 +00:00
case CP_QUAKE2 :
msecs - = ( double ) msecstouse ;
2013-03-12 22:53:23 +00:00
dontdrop = CLQ2_SendCmd ( & buf ) ;
2008-06-12 20:47:13 +00:00
break ;
2004-08-23 00:15:46 +00:00
# endif
2008-06-12 20:47:13 +00:00
# ifdef Q3CLIENT
case CP_QUAKE3 :
2016-11-25 08:14:54 +00:00
msecs - = ( double ) msecstouse ;
2017-08-29 02:29:06 +00:00
CLQ3_SendCmd ( & cl_pendingcmd [ 0 ] ) ;
memset ( & cl_pendingcmd [ 0 ] , 0 , sizeof ( cl_pendingcmd [ 0 ] ) ) ;
2016-11-25 08:14:54 +00:00
//don't bank too much, because that results in banking speedcheats
if ( msecs > 200 )
msecs = 200 ;
2008-06-12 20:47:13 +00:00
return ; // Q3 does it's own thing
2004-08-23 00:15:46 +00:00
# endif
2008-06-12 20:47:13 +00:00
default :
2009-05-24 10:11:17 +00:00
Host_EndGame ( " Invalid protocol in CL_SendCmd: %i " , cls . protocol ) ;
2008-06-12 20:47:13 +00:00
return ;
}
2004-08-23 00:15:46 +00:00
2017-08-29 02:29:06 +00:00
if ( cls . demorecording )
CL_WriteDemoCmd ( & cl . outframes [ cl . movesequence & UPDATE_MASK ] . cmd [ 0 ] ) ;
2004-08-23 00:15:46 +00:00
2017-08-29 02:29:06 +00:00
// Con_DPrintf("generated sequence %i\n", cl.movesequence);
cl . movesequence + + ;
2004-08-23 00:15:46 +00:00
2017-08-29 02:29:06 +00:00
//clear enough of the pending command for the next frame.
for ( plnum = 0 ; plnum < cl . splitclients ; plnum + + )
{
cl_pendingcmd [ plnum ] . msec = 0 ;
cl_pendingcmd [ plnum ] . impulse = 0 ;
cl_pendingcmd [ plnum ] . buttons = 0 ;
}
}
2013-03-12 22:53:23 +00:00
2008-11-09 22:29:28 +00:00
# ifdef IRCCONNECT
if ( cls . netchan . remote_address . type = = NA_IRC )
{
if ( dropcount > = 2 )
{
dropcount = 0 ;
}
else
{
// don't count this message when calculating PL
2017-08-29 02:29:06 +00:00
cl . outframes [ cls . netchan . outgoing_sequence & UPDATE_MASK ] . latency = - 3 ;
2008-11-09 22:29:28 +00:00
// drop this message
cls . netchan . outgoing_sequence + + ;
dropcount + + ;
return ;
}
}
else
# endif
//shamelessly stolen from fuhquake
2009-11-04 21:16:50 +00:00
if ( cl_c2spps . ival > 0 )
2004-08-23 00:15:46 +00:00
{
2005-03-20 02:57:11 +00:00
pps_balance + = frametime ;
2004-08-23 00:15:46 +00:00
// never drop more than 2 messages in a row -- that'll cause PL
// and don't drop if one of the last two movemessages have an impulse
if ( pps_balance > 0 | | dropcount > = 2 | | dontdrop )
{
float pps ;
2009-11-04 21:16:50 +00:00
pps = cl_c2spps . ival ;
2004-08-23 00:15:46 +00:00
if ( pps < 10 ) pps = 10 ;
if ( pps > 72 ) pps = 72 ;
pps_balance - = 1 / pps ;
// bound pps_balance. FIXME: is there a better way?
if ( pps_balance > 0.1 ) pps_balance = 0.1 ;
if ( pps_balance < - 0.1 ) pps_balance = - 0.1 ;
dropcount = 0 ;
}
else
{
// don't count this message when calculating PL
2018-01-23 01:22:29 +00:00
cl . outframes [ ( cl . movesequence - 1 ) & UPDATE_MASK ] . latency = - 3 ;
2004-08-23 00:15:46 +00:00
// drop this message
cls . netchan . outgoing_sequence + + ;
dropcount + + ;
return ;
}
}
else
{
pps_balance = 0 ;
dropcount = 0 ;
}
2011-09-05 01:48:23 +00:00
# ifdef VOICECHAT
2013-05-11 05:03:07 +00:00
if ( cls . protocol = = CP_QUAKE2 )
S_Voip_Transmit ( clcq2_voicechat , & buf ) ;
else
2015-04-14 23:12:17 +00:00
S_Voip_Transmit ( clcfte_voicechat , & buf ) ;
2010-11-15 02:40:31 +00:00
# endif
2004-08-23 00:15:46 +00:00
//
// deliver the message
//
2015-10-11 11:34:58 +00:00
cls . netchan . dupe = cl_c2sdupe . ival ;
2015-10-27 15:20:15 +00:00
Netchan_Transmit ( & cls . netchan , buf . cursize , buf . data , 2500 ) ;
//don't bank too much, because that results in banking speedcheats
if ( msecs > 200 )
msecs = 200 ;
2004-08-23 00:15:46 +00:00
if ( cls . netchan . fatal_error )
{
cls . netchan . fatal_error = false ;
cls . netchan . message . overflowed = false ;
cls . netchan . message . cursize = 0 ;
}
}
2007-06-20 00:02:54 +00:00
void CL_SendCvar_f ( void )
{
cvar_t * var ;
char * val ;
char * name = Cmd_Argv ( 1 ) ;
var = Cvar_FindVar ( name ) ;
if ( ! var )
val = " " ;
else if ( var - > flags & CVAR_NOUNSAFEEXPAND )
val = " " ;
else
val = var - > string ;
CL_SendClientCommand ( true , " sentcvar %s \" %s \" " , name , val ) ;
}
2005-05-13 10:42:48 +00:00
/*
= = = = = = = = = = = =
CL_InitInput
= = = = = = = = = = = =
*/
void CL_InitInput ( void )
{
2013-07-14 12:22:51 +00:00
static char pcmd [ MAX_SPLITS ] [ 3 ] [ 5 ] ;
2010-08-14 00:15:07 +00:00
int sp ;
2005-05-13 10:42:48 +00:00
# define inputnetworkcvargroup "client networking options"
2005-05-19 02:53:03 +00:00
cl . splitclients = 1 ;
2004-08-23 00:15:46 +00:00
2005-01-13 16:29:20 +00:00
Cmd_AddCommand ( " rotate " , IN_Rotate_f ) ;
2006-02-20 22:33:30 +00:00
Cmd_AddCommand ( " in_restart " , IN_Restart ) ;
2007-06-20 00:02:54 +00:00
Cmd_AddCommand ( " sendcvar " , CL_SendCvar_f ) ;
2005-01-13 16:29:20 +00:00
2014-04-13 04:23:13 +00:00
Cvar_Register ( & cl_fastaccel , inputnetworkcvargroup ) ;
2011-09-05 01:48:23 +00:00
Cvar_Register ( & in_xflip , inputnetworkcvargroup ) ;
2004-08-23 00:15:46 +00:00
Cvar_Register ( & cl_nodelta , inputnetworkcvargroup ) ;
2007-01-06 09:37:33 +00:00
Cvar_Register ( & prox_inmenu , inputnetworkcvargroup ) ;
2015-10-11 11:34:58 +00:00
Cvar_Register ( & cl_c2sdupe , inputnetworkcvargroup ) ;
2004-08-23 00:15:46 +00:00
Cvar_Register ( & cl_c2sImpulseBackup , inputnetworkcvargroup ) ;
Cvar_Register ( & cl_c2spps , inputnetworkcvargroup ) ;
2008-01-22 17:00:05 +00:00
Cvar_Register ( & cl_queueimpulses , inputnetworkcvargroup ) ;
2004-08-23 00:15:46 +00:00
Cvar_Register ( & cl_netfps , inputnetworkcvargroup ) ;
2008-06-12 20:47:13 +00:00
Cvar_Register ( & cl_sparemsec , inputnetworkcvargroup ) ;
2014-02-11 17:51:29 +00:00
Cvar_Register ( & cl_run , inputnetworkcvargroup ) ;
2017-12-09 21:22:46 +00:00
Cvar_Register ( & cl_iDrive , inputnetworkcvargroup ) ;
2005-04-16 16:21:27 +00:00
2017-08-29 02:29:06 +00:00
# ifdef NQPROT
Cvar_Register ( & cl_movement , inputnetworkcvargroup ) ;
# endif
2005-04-16 16:21:27 +00:00
Cvar_Register ( & cl_smartjump , inputnetworkcvargroup ) ;
2005-08-03 23:14:59 +00:00
Cvar_Register ( & cl_prydoncursor , inputnetworkcvargroup ) ;
2005-08-11 04:14:33 +00:00
Cvar_Register ( & cl_instantrotate , inputnetworkcvargroup ) ;
2015-03-03 00:14:43 +00:00
Cvar_Register ( & cl_forceseat , inputnetworkcvargroup ) ;
2010-08-14 00:15:07 +00:00
for ( sp = 0 ; sp < MAX_SPLITS ; sp + + )
{
2013-07-14 12:22:51 +00:00
Q_snprintfz ( pcmd [ sp ] [ 0 ] , sizeof ( pcmd [ sp ] [ 0 ] ) , " p%i " , sp + 1 ) ;
Q_snprintfz ( pcmd [ sp ] [ 1 ] , sizeof ( pcmd [ sp ] [ 1 ] ) , " +p%i " , sp + 1 ) ;
Q_snprintfz ( pcmd [ sp ] [ 2 ] , sizeof ( pcmd [ sp ] [ 2 ] ) , " -p%i " , sp + 1 ) ;
Cmd_AddCommand ( pcmd [ sp ] [ 0 ] , CL_Split_f ) ;
Cmd_AddCommand ( pcmd [ sp ] [ 1 ] , CL_Split_f ) ;
Cmd_AddCommand ( pcmd [ sp ] [ 2 ] , CL_Split_f ) ;
2011-09-22 15:57:16 +00:00
2012-02-27 12:23:15 +00:00
/*default mlook to pressed, (on android we split the two sides of the screen)*/
2010-08-14 00:15:07 +00:00
in_mlook . state [ sp ] = 1 ;
}
2012-02-12 05:18:31 +00:00
/*then alternative arged ones*/
Cmd_AddCommand ( " p " , CL_SplitA_f ) ;
Cmd_AddCommand ( " +p " , CL_SplitA_f ) ;
Cmd_AddCommand ( " -p " , CL_SplitA_f ) ;
2010-08-14 00:15:07 +00:00
Cmd_AddCommand ( " +moveup " , IN_UpDown ) ;
Cmd_AddCommand ( " -moveup " , IN_UpUp ) ;
Cmd_AddCommand ( " +movedown " , IN_DownDown ) ;
Cmd_AddCommand ( " -movedown " , IN_DownUp ) ;
Cmd_AddCommand ( " +left " , IN_LeftDown ) ;
Cmd_AddCommand ( " -left " , IN_LeftUp ) ;
Cmd_AddCommand ( " +right " , IN_RightDown ) ;
Cmd_AddCommand ( " -right " , IN_RightUp ) ;
Cmd_AddCommand ( " +forward " , IN_ForwardDown ) ;
Cmd_AddCommand ( " -forward " , IN_ForwardUp ) ;
Cmd_AddCommand ( " +back " , IN_BackDown ) ;
Cmd_AddCommand ( " -back " , IN_BackUp ) ;
Cmd_AddCommand ( " +lookup " , IN_LookupDown ) ;
Cmd_AddCommand ( " -lookup " , IN_LookupUp ) ;
Cmd_AddCommand ( " +lookdown " , IN_LookdownDown ) ;
Cmd_AddCommand ( " -lookdown " , IN_LookdownUp ) ;
Cmd_AddCommand ( " +strafe " , IN_StrafeDown ) ;
Cmd_AddCommand ( " -strafe " , IN_StrafeUp ) ;
Cmd_AddCommand ( " +moveleft " , IN_MoveleftDown ) ;
Cmd_AddCommand ( " -moveleft " , IN_MoveleftUp ) ;
Cmd_AddCommand ( " +moveright " , IN_MoverightDown ) ;
Cmd_AddCommand ( " -moveright " , IN_MoverightUp ) ;
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Cmd_AddCommand ( " +rollleft " , IN_RollLeftDown ) ;
Cmd_AddCommand ( " -rollleft " , IN_RollLeftUp ) ;
Cmd_AddCommand ( " +rollright " , IN_RollRightDown ) ;
Cmd_AddCommand ( " -rollright " , IN_RollRightUp ) ;
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Cmd_AddCommand ( " +speed " , IN_SpeedDown ) ;
Cmd_AddCommand ( " -speed " , IN_SpeedUp ) ;
Cmd_AddCommand ( " +attack " , IN_AttackDown ) ;
Cmd_AddCommand ( " -attack " , IN_AttackUp ) ;
Cmd_AddCommand ( " +use " , IN_UseDown ) ;
Cmd_AddCommand ( " -use " , IN_UseUp ) ;
Cmd_AddCommand ( " +jump " , IN_JumpDown ) ;
Cmd_AddCommand ( " -jump " , IN_JumpUp ) ;
Cmd_AddCommand ( " impulse " , IN_Impulse ) ;
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Cmd_AddCommandD ( " weapon " , IN_Impulse , " Partial implementation for compatibility " ) ; //for pseudo-compat with ezquake.
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Cmd_AddCommand ( " +klook " , IN_KLookDown ) ;
Cmd_AddCommand ( " -klook " , IN_KLookUp ) ;
Cmd_AddCommand ( " +mlook " , IN_MLookDown ) ;
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Cmd_AddCommand ( " -mlook " , IN_MLookUp ) ;
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Cmd_AddCommand ( " +button3 " , IN_Button3Down ) ;
Cmd_AddCommand ( " -button3 " , IN_Button3Up ) ;
Cmd_AddCommand ( " +button4 " , IN_Button4Down ) ;
Cmd_AddCommand ( " -button4 " , IN_Button4Up ) ;
Cmd_AddCommand ( " +button5 " , IN_Button5Down ) ;
Cmd_AddCommand ( " -button5 " , IN_Button5Up ) ;
Cmd_AddCommand ( " +button6 " , IN_Button6Down ) ;
Cmd_AddCommand ( " -button6 " , IN_Button6Up ) ;
Cmd_AddCommand ( " +button7 " , IN_Button7Down ) ;
Cmd_AddCommand ( " -button7 " , IN_Button7Up ) ;
Cmd_AddCommand ( " +button8 " , IN_Button8Down ) ;
Cmd_AddCommand ( " -button8 " , IN_Button8Up ) ;
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}