less debug spam.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4600 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1737,8 +1737,8 @@ void CL_SendCmd (double frametime, qboolean mainloop)
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if (!fullsend || !msecstouse)
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return; // when we're actually playing we try to match netfps exactly to avoid gameplay problems
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if (msecstouse > 127)
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Con_Printf("%i\n", msecstouse, msecs);
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// if (msecstouse > 127)
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// Con_Printf("%i\n", msecstouse, msecs);
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#ifdef NQPROT
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if (cls.protocol != CP_NETQUAKE || cls.netchan.nqreliable_allowed)
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