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Update etltv.rst
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etltv.rst
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etltv.rst
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@ -47,8 +47,18 @@ Add possibility for etlded to act as a client (ettv)
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* slave server will not download missing files from master server, so need to make sure it has every pk3 it needs
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* slave server will not download missing files from master server, so need to make sure it has every pk3 it needs
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* only available for dedicated server
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* only available for dedicated server
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Add automatic feed delay to etltv
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* add cvar sv_etltv_delay <seconds> - setable only on etlded init, delays feed from master server
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* add cvar sv_etltv_shownet - for network debugging
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* disabled /scores command in tvgame because it can easily lag the server
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* add parseEntitiesNum check to etlded for snapshot generation - current check doesn't seem to work at all (svs.nextSnapshotEntities), server will send on its own uncompressed snapshot if it detects that client will go over MAX_PARSE_ENTITIES
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* add optional privatepassword argument to tv connect command. tv connect server masterpassword privatepassword
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* add cvar sv_etltv_queue_ms (read only) for storing the amount of time till the game will start (backward compatible with etpro)
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* various other general improvments to etltv
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* players can connect to delayed slave server even before the game starts just like on ettv
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Missing ettv features:
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Missing ettv features:
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* more than 64 client servers
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* more than 64 client servers
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* chaining slave server still not tested
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* chaining slave server still not tested
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* delayed feed (ettv_delay), everything is live, old like ettv solution of delay by playing back demo might work (not tested)
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