diff --git a/etltv.rst b/etltv.rst index 8ad655c..c697072 100644 --- a/etltv.rst +++ b/etltv.rst @@ -47,8 +47,18 @@ Add possibility for etlded to act as a client (ettv) * slave server will not download missing files from master server, so need to make sure it has every pk3 it needs * only available for dedicated server +Add automatic feed delay to etltv + +* add cvar sv_etltv_delay - setable only on etlded init, delays feed from master server +* add cvar sv_etltv_shownet - for network debugging +* disabled /scores command in tvgame because it can easily lag the server +* add parseEntitiesNum check to etlded for snapshot generation - current check doesn't seem to work at all (svs.nextSnapshotEntities), server will send on its own uncompressed snapshot if it detects that client will go over MAX_PARSE_ENTITIES +* add optional privatepassword argument to tv connect command. tv connect server masterpassword privatepassword +* add cvar sv_etltv_queue_ms (read only) for storing the amount of time till the game will start (backward compatible with etpro) +* various other general improvments to etltv +* players can connect to delayed slave server even before the game starts just like on ettv + Missing ettv features: * more than 64 client servers * chaining slave server still not tested -* delayed feed (ettv_delay), everything is live, old like ettv solution of delay by playing back demo might work (not tested)