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Update etltv.rst
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etltv.rst
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etltv.rst
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@ -2,11 +2,15 @@
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ETLTV
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===================
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!!! UNDER CONSTRUCTION !!!
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Introduction
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^^^^^^^^^^^^
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TO BE DONE
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Feature
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^^^^^^^
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Add ettv protocol support to etlded - ettv client can connect to etlded server and players can join and view the game.
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* ettv demo recording is possible
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@ -25,3 +29,26 @@ Add legacy tvgame as replacment for etpro tvgame
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* /follow [id/name] or just classic legacy mod following (minus aim and follow whoever is under crosshair)
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* rcon and ref for muting/kicking viewers
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* LUA is "in" but disabled
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Add possibility for etlded to act as a client (ettv)
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* add possibility for etlded to act as a client
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* add command tv connect <ip> <masterpassword> (sv_etltv_maxslaves and sv_etltv_password must be set on master server)
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* add command tv disconnect
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* add command record <name> (optional) for recording tv demos
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* add command stoprecord for stopping recording
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* add command demo <name> for demo playback
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* add command ff <seconds> command - fastforwarding demo (works similiar to timescale) stops on map_restart or can stop it with ff 0
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* add cvar sv_etltv_autorecord <0/1> automatically record tv demos
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* add cvar sv_etltv_autoplay <0/1> automatically play demos (only on specifically named demos from autorecording, fe. demo0001->demo0002 etc.)
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* add cvar sv_etltv_clientname etltv client name
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* demos are recorded into tvdemos folder with extension tv_84
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* etpro tv demos are playable, best is to use ettv tvgame and start etlded with +fs_game etpro (put etpro tvgame into etpro mod folder). Need 2.6b client in order to watch
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* slave server will not download missing files from master server, so need to make sure it has every pk3 it needs
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* only available for dedicated server
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Missing ettv features:
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* more than 64 client servers
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* chaining slave server still not tested
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* delayed feed (ettv_delay), everything is live, old like ettv solution of delay by playing back demo might work (not tested)
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