Update etltv.rst

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@ -2,11 +2,15 @@
ETLTV
===================
!!! UNDER CONSTRUCTION !!!
Introduction
^^^^^^^^^^^^
TO BE DONE
Feature
^^^^^^^
Add ettv protocol support to etlded - ettv client can connect to etlded server and players can join and view the game.
* ettv demo recording is possible
@ -25,3 +29,26 @@ Add legacy tvgame as replacment for etpro tvgame
* /follow [id/name] or just classic legacy mod following (minus aim and follow whoever is under crosshair)
* rcon and ref for muting/kicking viewers
* LUA is "in" but disabled
Add possibility for etlded to act as a client (ettv)
* add possibility for etlded to act as a client
* add command tv connect <ip> <masterpassword> (sv_etltv_maxslaves and sv_etltv_password must be set on master server)
* add command tv disconnect
* add command record <name> (optional) for recording tv demos
* add command stoprecord for stopping recording
* add command demo <name> for demo playback
* add command ff <seconds> command - fastforwarding demo (works similiar to timescale) stops on map_restart or can stop it with ff 0
* add cvar sv_etltv_autorecord <0/1> automatically record tv demos
* add cvar sv_etltv_autoplay <0/1> automatically play demos (only on specifically named demos from autorecording, fe. demo0001->demo0002 etc.)
* add cvar sv_etltv_clientname etltv client name
* demos are recorded into tvdemos folder with extension tv_84
* etpro tv demos are playable, best is to use ettv tvgame and start etlded with +fs_game etpro (put etpro tvgame into etpro mod folder). Need 2.6b client in order to watch
* slave server will not download missing files from master server, so need to make sure it has every pk3 it needs
* only available for dedicated server
Missing ettv features:
* more than 64 client servers
* chaining slave server still not tested
* delayed feed (ettv_delay), everything is live, old like ettv solution of delay by playing back demo might work (not tested)