mirror of
https://github.com/ENSL/NS.git
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99c40ae09e
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server. -- Shotgun reload can now be interrupted with a pump animation -- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency - Networked ammo - Client and server dll consistency checks added - Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand) - Players can change lifeform and use popupmenu in pregame warmup - Fixed guns getting stuck in the air - Reverted max speed to not be client cvar adjustable, fixing walk speed issues - Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode - Removed default_fov as it did nothing but change sensitivty - Fixed commander view scrolling keybinds - cl_showspeed now works in readyroom and spectate |
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.. | ||
cl_dll | ||
common | ||
dlls | ||
doc | ||
engine | ||
external/SDL2 | ||
game_shared | ||
HPB_bot | ||
includes | ||
lib/public | ||
linux | ||
mod | ||
particle | ||
particles | ||
pm_shared | ||
public | ||
scriptengine | ||
textrep | ||
ui | ||
util | ||
build.h | ||
HPB_bot.ncb | ||
HPB_bot.sln | ||
HPB_bot.suo | ||
localassert.h | ||
Natural_Selection.ncb | ||
Natural_Selection.sdf | ||
Natural_Selection.sln | ||
Natural_Selection.suo | ||
Natural_Selection.VC.db | ||
types.h |