NS/main/source/ui/MemoryInputStream.h

29 lines
695 B
C++

#ifndef MEMORYINPUTSTREAM_H
#define MEMORYINPUTSTREAM_H
#include "VGUI_InputStream.h"
class MemoryInputStream : public vgui::InputStream
{
public:
MemoryInputStream(void);
MemoryInputStream(uchar* pData, int nLength);
virtual ~MemoryInputStream(void);
virtual void setSource(uchar* pData, int nLength);
virtual void seekStart(bool& success);
virtual void seekRelative(int count, bool& success);
virtual void seekEnd(bool& success);
virtual int getAvailable(bool& success);
virtual uchar readUChar(bool& success);
virtual void readUChar(uchar* buf, int count, bool& success);
virtual void close(bool& success);
private:
uchar* m_pData;
int m_DataLen;
int m_ReadPos;
};
#endif