2018-04-22 15:55:55 +00:00
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#ifndef MEMORYINPUTSTREAM_H
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#define MEMORYINPUTSTREAM_H
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#include "VGUI_InputStream.h"
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class MemoryInputStream : public vgui::InputStream
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{
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public:
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MemoryInputStream(void);
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MemoryInputStream(uchar* pData, int nLength);
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virtual ~MemoryInputStream(void);
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virtual void setSource(uchar* pData, int nLength);
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virtual void seekStart(bool& success);
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virtual void seekRelative(int count, bool& success);
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virtual void seekEnd(bool& success);
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virtual int getAvailable(bool& success);
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virtual uchar readUChar(bool& success);
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virtual void readUChar(uchar* buf, int count, bool& success);
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virtual void close(bool& success);
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private:
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uchar* m_pData;
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int m_DataLen;
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int m_ReadPos;
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};
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#endif
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