#ifndef MEMORYINPUTSTREAM_H #define MEMORYINPUTSTREAM_H #include "VGUI_InputStream.h" class MemoryInputStream : public vgui::InputStream { public: MemoryInputStream(void); MemoryInputStream(uchar* pData, int nLength); virtual ~MemoryInputStream(void); virtual void setSource(uchar* pData, int nLength); virtual void seekStart(bool& success); virtual void seekRelative(int count, bool& success); virtual void seekEnd(bool& success); virtual int getAvailable(bool& success); virtual uchar readUChar(bool& success); virtual void readUChar(uchar* buf, int count, bool& success); virtual void close(bool& success); private: uchar* m_pData; int m_DataLen; int m_ReadPos; }; #endif