mirror of
https://github.com/ENSL/NS.git
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0e07c01c50
Note : v9 was compiled without -extra in rad to save time. Visual quality of the lighting is slightly reduced as a result. -Extended Core Monitoring closer towards Core, so that the joining corridor is shorter, and so sieging is easier. -Renamed Coolant Maintenance to Coolant Transfer -Shifted Coolant Transfer south, to put it closer to core, so that the joining corridor is shorter, and so that sieging is easier. -Widened Cooland Transfer. -Fixed all vis errors. -Opened up the Repair Bay/Maintenance Corridors area a bit. -Opened up Sleeping Area considerably (no more dead ends), and made navigation easier (flat ceiling etc). -Improved Sleeping Area visually slightly. -Rerouted Life Support vent from Sleeping Area to N-Turn (experimental). -Sbend reworked visually. -Vent exit in Sbend changed to exit out of a small room off of Sbend. -Added alot more infestation in the hives, I'm not sure if I'm happy with the infestation textures, so they are subject to change. -Added crate at East exit of Marine Start, and moved MS RT slightly east. -Fixed all the sinking structures problems associated with metal grates (apart from the ones in The Hub, as the structures are easily accessible anyway). -Fixed the bug where you could build structures on the antenae (spikes) outside the Communications window. -Removed the water in Engineering Hall hive, and raised the broken floor so that you can step up it easily. -Added a shielded area on the central structure in Core hive, and also lowered the hive. -Widened the North and South corridor coming off of Core Monitoring. -Made the 'donut' east of Gunpods more spacious (the central structure is considerably smaller now). -Fixed r_speed issue in Coolant, with some geometry changes (both sides look too similar now, so i'll add a feature to distinguish them in the next version. -Deleted the Core Power -> Core Monitoring vent. -Made the corridor entering Living Area from Life Support less convoluted and deleted the door so it is less confusing. -Some minor r_speed optimisations here and there. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@188 67975925-1194-0748-b3d5-c16f83f1a3a1 |
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cl_dlls | ||
dlls | ||
events | ||
gfx | ||
logos | ||
manual | ||
maps | ||
media | ||
models | ||
music | ||
resource | ||
sound | ||
source | ||
sprites | ||
320_textscheme.txt | ||
400_textscheme.txt | ||
512_textscheme.txt | ||
640_textscheme.txt | ||
800_textscheme.txt | ||
1024_textscheme.txt | ||
1152_textscheme.txt | ||
1280_textscheme.txt | ||
1600_textscheme.txt | ||
assets-client-source.txt | ||
assets-common.txt | ||
assets-ignore-source.txt | ||
assets-maps.txt | ||
assets-server-source.txt | ||
assets-shared-source.txt | ||
backupserversrc.bat | ||
backupsrc.bat | ||
Balance.txt | ||
build-linux.sh | ||
builddiff.bat | ||
buildfull.bat | ||
buildfullserver.bat | ||
cached.wad | ||
co_ether.wad | ||
co_kestrel.wad | ||
config.cfg | ||
custom.hpk | ||
decals.wad | ||
delta.lst | ||
dev.cfg | ||
download.html | ||
english_titles.txt | ||
fmod.dll | ||
french_titles.txt | ||
gamma_tune.exe | ||
german_titles.txt | ||
gfx.wad | ||
hallwall_1.wad | ||
liblist.gam | ||
lisences.txt | ||
listenserver.cfg | ||
mapcycle.txt | ||
motd.txt | ||
ns-hltv.bat | ||
ns-hltv.cfg | ||
ns-hltv.tga | ||
ns.fgd | ||
ns.ico | ||
ns.ps | ||
ns.qrk | ||
ns.wad | ||
ns2.wad | ||
ns_ayumi.wad | ||
ns_bast.wad | ||
ns_context.qrk | ||
ns_delta.wad | ||
ns_eclipse.wad | ||
ns_eon.wad | ||
ns_eon_b6.wad | ||
ns_hera.wad | ||
ns_lost.wad | ||
ns_metal.wad | ||
ns_nancy.wad | ||
ns_nothing.wad | ||
ns_tanith.wad | ||
nshulls.txt | ||
readme.txt | ||
ResetGamma.exe | ||
server.cfg | ||
settings.scr | ||
skill.cfg | ||
spanish_titles.txt | ||
spraypaint.wad | ||
SteamifyTitles.pl | ||
tempdecal.wad | ||
titles.txt | ||
turkish_titles.txt | ||
ui.txt | ||
user.scr | ||
userconfig.cfg | ||
v_wad.wad | ||
voice_ban.dt | ||
wall_lab.wad |
-------------------------------------------------------------------------- - Natural Selection - http://www.naturalselection.com - v3.1 - 05/14/05 - -------------------------------------------------------------------------- The NS Team ----------- Charlie Cleveland [ "Flayra" :: game director ] Jon Chapman [ "Merkaba" :: level designer, level tech R&D, 2D art - ns_hera ] Joel Rubicam [ "grepdashv" :: qa lead ] Florian Schwarzer [ "Nemesis Zero" :: project manager ] Karl Patrick [ "Cagey" :: programmer ] David Monks [ "MaDMaXX" :: sound effects ] Harry Walsh [ "puzl" :: programmer ] Mark Windle [ "Zunni" :: relations manager ] Petter Rønningen [ "tankefugl" :: programmer ] Joseph Stone [ "Alpha|UK" :: 3D art ] Ozgur Yigit [ "gazOzz" :: 2D art ] Retired Members ------------- Cory Strader [ "Squeal Like A Pig" :: lead artist - level textures, alien concepts, alien skins, marine skins ] Josh McHugh [ "Beaner" :: artist - shotgun, turrets (concept + models), alien models ] Mike Wislocki [ "BathroomMonkey" :: artist - lmg, hmg, pistol, gl, knife, old flash website ] Jeff Paris [ "jparis" :: writer, world-builder ] Alex Boylan [ "Mojo" :: animator - building animations, alien animations ] Phil Mayfield [ "Def one" :: animator - marine and alien view models ] Joe Vaughan [ "joev" :: development manager, code - and server monkey ] Max Mcguire [ "maxwell" :: programmer ] Kevin Roberts [ "Relic25" :: level designer, 2D art - ns_bast ] Ned Pyle [ "MonsieurEvil" :: public relations, network engineer, general ] Guy Rabiller [ "smedic" :: player animations ] Spencer MacDonald [ "Voogru" :: programmer ] Tom Grim [ "ElvenThief" :: programmer ] Level Designers ------------- Nelson Ferryman [ "manah" :: ns_caged ] Andrew Weldon [ "KungFuSquirrel" :: ns_eclipse, ns_veil ] Marty Rolek [ "Greedo386" :: ns_lost ] Jake Griffith [ "Ekaj" :: co_core ] Galen Surlak-Ramsey [ "devildog" :: ns_nancy :: contact ] Ken Banks [ "Ken20Banks" :: ns_nothing ] Mike Rosser [ "Cadaver" :: ns_origin ] Tom Dilazaro [ "tommyd" :: ns_tanith, co_pulse, co_faceoff ] Juan José Alfaro [ "Mendasp" :: Leader of the ns_bast reconstruction, co_sava ] Michael Schouten [ "Olmy" :: ns_eon ] Matthew Rye [ "ChromeAngel" :: co_angst ] Pär Fredriksson [ "Drunken.Monkey" :: ns_ayumi ] Jordi Carazo [ "blueman" :: co_ulysses ] Juha Lipsonen [ "quazilin" :: ns_metal ] Devin Afshin [ "Lazer" :: Leader of the ns_nancy reconstruction ] Ben Ives [ "MrBen" :: ns_eclipse, ns_nothing, ns_veil (maintainer) ] Paul Traylor (edit, unpublish, ) [ "KungFuDiscoMonkey" :: ns_altair ] Craig Bryson [ "Drath" :: co_niveus ] Other Credits ------------- Jeremy Soule [ orchestral music ] Hugo Silvério [ "[Dr]Hugo" :: player animations ] Max Mcgill [ Marine and commander voice acting (all male voices) ] Lani Minella [ Alien, hive and command console voice acting ] Oliver Richter [ "Hypergrip" :: Ambient music, co_daimos ] Emmanuel F. Korahais [ "BrigadierWolf" :: artist ] Matt Vasquez [ "Cloud King" :: Gorge Bilebomb model ] Ydnar [ Shaderlab textures (ns_bast) ] Nick Coombe [ "Crinity" :: level design consulting ] Jason Childress [ "JayDog" :: artist - marine hands model and rigging, hive model ] Josh Buck [ "Westward" :: artist - marine model, rigging, animation, level 1 model ] Todd Calder [ "Comprox" :: misc 2D art, mirroring, readyroom.org ] Daniel Polcari [ "TyrNemesis" :: map qa ] Gareth Eckley [ "Grendel" :: QA organizing ] Nicolas Wincour [ "Marik_Steele" :: Community Lead ] jarHedz [ "Gamers at Heart" :: server support ] playZen [ "Enlightened Gaming" :: server support ] Natural Selection uses technology from: --------------------------------------- VALVe software (HL engine) FMOD (music playback) http://www.cs.unc.edu/~davemc/Particle (particle engine) Sound Ideas - The General 6000 (source sound library) Special thanks to: ------------------ Coffee Mom & Dad VALVe software Chris and Elaine Kakambouras Dave McAllister Bitchslap, and Clan F.o.R. Iron Lore Entertainment Adrenaline Zone (www.adrenzone.com) Gamespy and PlanetHalflife Josh Buck Steve Ashley Jason Childress Russell "Doomaniac" Weed Maria "Mara" Cruzado The NS IRC operators The NS Forum Admins and Moderators Stainless Steel Studios Thai Hut Beran Peters The NS playtesters (we couldn't have done it without you!) Natural Selection and all content is Copyright (C) 2003 Charles G. Cleveland "Natural Selection" is a trademark owned by Charles G. Cleveland Natural Selection is dedicated to Siobhan Colhoun, RIP