Mantis: 1060

o Balance changes from 3.0.x
- Jetpack Research Time 50->60
- HA Upgrade Time 100->110
- Alien upgrade evolution time 2->3
- AA Research Time 180->160
- Obs Cost 20->15
- Marine Starting LMG Ammo 50->100
- Marine Starting Pistol Ammo 10->20
- Armslab cost 25->20
- Siege Damage 380->400
- Phasegate Delay 0.8->0.5



git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@173 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2005-06-09 19:51:26 +00:00
parent 9a4505012a
commit 72b49a52e0
3 changed files with 25 additions and 25 deletions

View File

@ -27,9 +27,9 @@
#define kArmoryCost 10
#define kArmoryHealth 2400
#define kArmoryUpgradeCost 30
#define kArmoryUpgradeTime 180
#define kArmoryUpgradeTime 160
#define kArmsLabBuildTime 19
#define kArmsLabCost 25
#define kArmsLabCost 20
#define kArmsLabHealth 2200
#define kBalanceAverageTeamSize 6
#define kBalanceFuncResourceTime 15
@ -98,7 +98,7 @@
#define kElectricalUpgradeResearchTime 30
#define kEnsnareTime 2
#define kEvolutionCost 0
#define kEvolutionGestateTime 2
#define kEvolutionGestateTime 3
#define kFadeArmorUpgrade 100
#define kFadeBaseArmor 150
#define kFadeBaseSpeed 240
@ -154,7 +154,7 @@
#define kHeavyArmorAbsorbPercent 95
#define kHeavyArmorCost 15
#define kHeavyArmorResearchCost 40
#define kHeavyArmorResearchTime 100
#define kHeavyArmorResearchTime 110
#define kHiveBuildTime 180
#define kHiveCost 40
#define kHiveHealRadius 500
@ -166,7 +166,7 @@
#define kInfantryPortalHealth 2500
#define kJetpackCost 15
#define kJetpacksResearchCost 35
#define kJetpacksResearchTime 50
#define kJetpacksResearchTime 60
#define kKNDamage 30
#define kKillRewardMax 3
#define kKillRewardMin 1
@ -210,7 +210,7 @@
#define kNumSameAlienStructuresAllowedInRadius 8
#define kNumWebsAllowedInRadius 8
#define kObservatoryBuildTime 15
#define kObservatoryCost 20
#define kObservatoryCost 15
#define kObservatoryHealth 1700
#define kObservatoryXYDetectionRadius 900
#define kOffenseChamberBuildTime 11
@ -277,7 +277,7 @@
#define kShotgunCost 10
#define kSiegeBuildTime 10
#define kSiegeCost 15
#define kSiegeDamage 380
#define kSiegeDamage 400
#define kSiegeHealth 2000
#define kSiegeROF 4
#define kSiegeTurretRange 1100
@ -415,7 +415,7 @@
#define kParasiteEnergyCost 0.30
#define kParasiteROF 0.50
#define kPhaseGateDelay 2.00
#define kPhaseGateDepartureInterval 0.80
#define kPhaseGateDepartureInterval 0.50
#define kPrimalScreamDamageModifier 0.30
#define kPrimalScreamDuration 4.00
#define kPrimalScreamEnergyCost 0.45

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@ -5,7 +5,7 @@
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
// Purpose:
//
// $Workfile: AvHMachineGun.cpp $
// $Date: 2002/11/22 21:28:16 $
@ -147,24 +147,24 @@ void AvHMachineGun::Precache()
AvHMarineWeapon::Precache();
PRECACHE_UNMODIFIED_MODEL(kMGEjectModel);
PRECACHE_UNMODIFIED_SOUND(kMGFireSound1);
PRECACHE_UNMODIFIED_SOUND(kMGReloadSound);
PRECACHE_UNMODIFIED_MODEL(kGenericWallpuff);
this->mEvent = PRECACHE_EVENT(1, kMGEventName);
}
void AvHMachineGun::Spawn()
{
AvHMarineWeapon::Spawn();
void AvHMachineGun::Spawn()
{
AvHMarineWeapon::Spawn();
Precache();
this->m_iId = AVH_WEAPON_MG;
this->m_iDefaultAmmo = BALANCE_VAR(kMGMaxClip)*BALANCE_VAR(kMarineSpawnClips);
this->m_iDefaultAmmo = BALANCE_VAR(kMGMaxClip)*(BALANCE_VAR(kMarineSpawnClips) + 1);
// Set our class name
this->pev->classname = MAKE_STRING(kwsMachineGun);
@ -172,4 +172,4 @@ void AvHMachineGun::Spawn()
SET_MODEL(ENT(this->pev), kMGWModel);
FallInit();// get ready to fall down.
}
}

View File

@ -5,7 +5,7 @@
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
// Purpose:
//
// $Workfile: AvHPistol.cpp $
// $Date: 2002/11/22 21:28:17 $
@ -153,7 +153,7 @@ bool AvHPistol::GetHasMuzzleFlash() const
}
bool AvHPistol::GetMustPressTriggerForEachShot() const
{
{
return true;
}
@ -170,19 +170,19 @@ void AvHPistol::Precache()
PRECACHE_UNMODIFIED_SOUND(kHGFireSound1);
PRECACHE_UNMODIFIED_SOUND(kHGReloadSound);
PRECACHE_UNMODIFIED_MODEL(kGenericWallpuff);
this->mEvent = PRECACHE_EVENT(1, kHGEventName);
}
void AvHPistol::Spawn()
{
AvHMarineWeapon::Spawn();
void AvHPistol::Spawn()
{
AvHMarineWeapon::Spawn();
Precache();
this->m_iId = AVH_WEAPON_PISTOL;
this->m_iDefaultAmmo = BALANCE_VAR(kHGMaxClip)*BALANCE_VAR(kMarineSpawnClips);
this->m_iDefaultAmmo = BALANCE_VAR(kHGMaxClip)*(BALANCE_VAR(kMarineSpawnClips) + 1);
// Set our class name
this->pev->classname = MAKE_STRING(kwsPistol);
@ -190,5 +190,5 @@ void AvHPistol::Spawn()
SET_MODEL(ENT(this->pev), kHGWModel);
FallInit();// get ready to fall down.
}
}