RGreenlees
f59de3b88f
Adjusted base node definitions
2024-03-20 22:10:55 -04:00
RGreenlees
bb810972c5
More alien role work
2024-03-20 22:10:55 -04:00
RGreenlees
9e4c531346
Continuing alien building and other non-combat logic
2024-03-20 22:10:55 -04:00
RichardGreenlees
d3e1d18e11
Start alien tactical decisioning
2024-03-20 22:10:55 -04:00
RGreenlees
07f488af9a
Implement gorge building behaviours
2024-03-20 22:10:55 -04:00
RGreenlees
083f1ad3ac
Start reimplementing alien AI
2024-03-20 22:10:55 -04:00
RGreenlees
933ed063f0
Reimplemented regular marine AI
2024-03-20 22:10:55 -04:00
RGreenlees
32e7a74db5
Commander scanning tweak
2024-03-20 22:10:55 -04:00
RGreenlees
eec967b707
Improve commander sieging
2024-03-20 22:10:55 -04:00
RGreenlees
aa314842ce
Commander improvements
2024-03-20 22:10:55 -04:00
RGreenlees
b78629738d
Re-implement commander AI
2024-03-20 22:10:55 -04:00
RGreenlees
7440810699
Fix crash with path finding
2024-03-20 22:10:55 -04:00
RGreenlees
72f48fe4ee
Improved skulk ladder usage and lerk lift usage
2024-03-20 22:10:55 -04:00
RGreenlees
81320dd2dc
Fixed dodgy path finding
2024-03-20 22:10:55 -04:00
RGreenlees
c63ad98c14
Finish lift movement
2024-03-20 22:10:55 -04:00
RGreenlees
f5ca613a4f
Fixed bug with multiple off-mesh connections close together
2024-03-20 22:10:55 -04:00
RGreenlees
af54f6816b
Tweak lift and welder usage
2024-03-20 22:10:55 -04:00
RGreenlees
39f183864c
Lift improvements
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* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at
2024-03-20 22:10:55 -04:00
RGreenlees
6ebe05483c
Added lift and moving platform support
2024-03-20 22:10:55 -04:00
RGreenlees
80b9c4035d
Fixed trigger types and links to doors
2024-03-20 22:10:55 -04:00
RGreenlees
086a87c308
Redid population of door triggers
2024-03-20 22:10:55 -04:00
RGreenlees
12fb10f998
Implement new off-mesh connection system
2024-03-20 22:10:55 -04:00
RGreenlees
97b87089f6
Push before trying to fix long-range connections
2024-03-20 22:10:55 -04:00
RGreenlees
e4d82bef2e
Bots understand trigger_changetarget
...
Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work
2024-03-20 22:10:55 -04:00
RGreenlees
b336ec028c
Started Bot Swimming
2024-03-20 22:10:55 -04:00
RGreenlees
e64cb51067
Replaced arrays with vectors for simpler code
2024-03-20 22:10:55 -04:00
RGreenlees
82ea559a7a
Implemented fully dynamic off-mesh connections
...
Phase gates now use connections rather than custom path finding. Much more performant.
2024-03-20 22:10:55 -04:00
RGreenlees
46efcdaeda
Implemented long-range off-mesh connections and dynamic off-mesh connections
2024-03-20 22:10:55 -04:00
RGreenlees
53b51d68a7
Added team-based reachability calculations
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Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.
2024-03-20 22:10:55 -04:00
RGreenlees
d5e5a62968
Added dynamic reachability calculations
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When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.
2024-03-20 22:10:55 -04:00
RGreenlees
410351149e
Replaced fixed arrays with vectors
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* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour
2024-03-20 22:10:55 -04:00
RGreenlees
d15e7bfdad
Added weldable obstacles back into navigation
...
Bots now understand how to get around weldable barriers
2024-03-20 22:10:55 -04:00
RGreenlees
e72addc6d1
Improved bot door usage
2024-03-20 22:10:55 -04:00
RGreenlees
b7db5adcaa
Reworked nav profiles
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Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder
2024-03-20 22:10:55 -04:00
RGreenlees
f8951d672b
Improved bot understanding of door triggers and weldables
2024-03-20 22:10:55 -04:00
RGreenlees
efcd2cb03a
Initial bot integration
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* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors
2024-03-20 22:10:55 -04:00
RGreenlees
699396af06
Added round restart and new map detection for AI system
...
Push before new project added for detour
2024-03-20 22:10:55 -04:00
RGreenlees
777025e794
Initial bot commit
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* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly
2024-03-20 22:10:55 -04:00
pierow
4b1ec43d81
Update README.md
2024-01-21 18:20:56 -05:00
pierow
2c339fb9fd
Update README.md
2024-01-07 10:24:40 -05:00
pierow
5b68b5a778
Update README.md
2023-11-17 14:08:33 -05:00
pierow
c2df0b2715
Update README.md
2023-09-16 14:19:25 -04:00
pierow
cdbfeeb219
add ns_askr_b6
2023-09-16 11:52:24 -04:00
pierow
e2b3d7f2b2
generate symbols in release server dll for plugin offsets
2023-09-16 11:36:34 -04:00
pierow
e85d296092
fix ns_cvar_float returning int
2023-09-16 11:36:34 -04:00
pierow
ca5246501b
localization map update
2023-09-16 11:36:34 -04:00
RGreenlees
664a578775
Optimised Text Localisation
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Added an unordered map to act as a cache for text that has already been localised
2023-09-16 11:36:34 -04:00
RGreenlees
eb91c70a75
Prevent duplicate tooltips appearing on screen
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Tooltips will no longer be added to the screen if that message is already being displayed. This prevents the same message (e.g. the ready room F4 message) from appearing multiple times if the player keeps pressing F4.
2023-09-16 11:36:34 -04:00
pierow
f9a8db4963
fix mouse centering for windowed mode
2023-09-16 11:36:34 -04:00
pierow
e241e23752
disable old tooltip border
2023-09-16 11:36:34 -04:00