o Added sv_structurelimit to both server.cfg and listenserver.cfg
o Structurelimit restricts the number of structures in games, except hives, rts and CCs.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@427 67975925-1194-0748-b3d5-c16f83f1a3a1
o Hives under attack are prioritised with hive +use
o inverted the cloakometer on j-'s request.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@426 67975925-1194-0748-b3d5-c16f83f1a3a1
o Made hivesight text less intrusive by making it more transparent the further away from the center of the screen it is
o Added cl_hidebliptext (default 0) which when set to 1 will turn off alien hivesight text
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@421 67975925-1194-0748-b3d5-c16f83f1a3a1
- The TSA Marines have exterminated the alien infestation
- The alien Kharaa have eradicated the human presence
o Increased JP cost: 35 -> 45 res
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@419 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added +use ability to hives which teleports the player to the next hive.
- Hives are round robin in entity id order ( order will not change with hive creation and destruction ).
- Hives under attack are not given priority.
- Increased the range of +use by 2x for hives ( more options here, including 2d distance checks and traces )
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@416 67975925-1194-0748-b3d5-c16f83f1a3a1
o cvar cl_customcrosshair 0|1|2|3, default 0, any other value forces default
o Option added to advanced options
o Multiple resolutions supported, if an xhair isn't available for the configured resolution, the next lowest available sprite is used.
o Fully backwards compatible with 3.1 crosshair files.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@409 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved the info column to be before score, so score, kills and deaths are together. ( it also makes more room for 'Weapon' to display uncluttered
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@402 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added colouring of icons to the minimap
- local player is white
- squad members are blue/green
- friendlies are green
- enemies are red
- mines are orange
- entities under attack flash yellow
o Added small optomisation to 'Entity under attack' processing.
o Added 'under attack' bit to enthier flags
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@396 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added cl_iconr, cl_icong, cl_iconb to control scoreboard icon colour for testing ( to be removed before release )
o Fixed compile issue with textmessage change.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@394 67975925-1194-0748-b3d5-c16f83f1a3a1
- In combat mode this displays the player level
- In classic mode for marines it displays an icon for the player's primary weapon
- In classic mode for aliens it displays the player's resources.
o reduced the frequency of scoreboard updates from 0.4 seconds to 0.6 seconds.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@391 67975925-1194-0748-b3d5-c16f83f1a3a1
o Made map view and enthier propagated before game start so that the map is fully viewable
o PGs and IPs now apply a pushback instead of telefragging
o Ghost structures: Placing a structure will flag it as ghosted till it's been starting building. Untill then, aliens can destroy it by touching it.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@387 67975925-1194-0748-b3d5-c16f83f1a3a1