o Fixed a bug where some marine hud upgrades were always been shown.
o Added updated weapon icons git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@417 67975925-1194-0748-b3d5-c16f83f1a3a1
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
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@ -9231,7 +9231,7 @@ void AvHPlayer::UpdateMarineUI()
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return;
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}
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int tmpUpgrades;
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int tmpUpgrades=0;
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for(int i = 0; i < MAX_ITEM_TYPES; i++)
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{
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AvHBasePlayerWeapon* theActiveWeapon = dynamic_cast<AvHBasePlayerWeapon*>(this->m_rgpPlayerItems[i]);
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