o Fixed a bug where some marine hud upgrades were always been shown.

o Added updated weapon icons

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@417 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-04-26 17:13:03 +00:00
parent c89fe4e37e
commit 4e1e36b099
5 changed files with 1 additions and 1 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

After

Width:  |  Height:  |  Size: 2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

After

Width:  |  Height:  |  Size: 2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

After

Width:  |  Height:  |  Size: 2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

After

Width:  |  Height:  |  Size: 2 KiB

View file

@ -9231,7 +9231,7 @@ void AvHPlayer::UpdateMarineUI()
return;
}
int tmpUpgrades;
int tmpUpgrades=0;
for(int i = 0; i < MAX_ITEM_TYPES; i++)
{
AvHBasePlayerWeapon* theActiveWeapon = dynamic_cast<AvHBasePlayerWeapon*>(this->m_rgpPlayerItems[i]);