- Heavy armor would not propagate player angle
- EntHier updates would never delete an entity
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@78 67975925-1194-0748-b3d5-c16f83f1a3a1
o Structure health is now always visible to maintance players (using welder or having healspray as active weapon)
o Small optimization
Mantis 0000992:
o Ensured all teammate order data got wiped on HUD reset (ClearData())
- Enabled new hitbox code check
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@75 67975925-1194-0748-b3d5-c16f83f1a3a1
o Changed b_infportal.mdl and b_infportalt.mdl to reflect the new IP
o Added animation references to correctly reflect the new IP
o Made the health circle around the new IP smaller than the previous one
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@67 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved left side help text a bit up to prevent overlapping by help text and the chat panel
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@66 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved alien resource label down
o Moved the text panel down so long lines of text won't conceal the crosshair
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@63 67975925-1194-0748-b3d5-c16f83f1a3a1
o Changed the popupmenu to better reflect the new teammate orders
o Moved vox-sounds around to match the new menu
o Added entries for teammate orders popup in titles.txt
o Teammate order popups now fetches text from titles.txt
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@59 67975925-1194-0748-b3d5-c16f83f1a3a1
o Teammate popup now uses the second set of sprites, with the brackets on the side
o Added LOS check for order targets
o Fixed bug where it would not select the correct target for the teammate orders
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@58 67975925-1194-0748-b3d5-c16f83f1a3a1
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@54 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
o Added sprites/query.spr
o Added new sprites/voiceicon.spr
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@53 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@52 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@51 67975925-1194-0748-b3d5-c16f83f1a3a1
o Implemented teammate orders/query icons
Mantis 0000992:
o Implemented teammate order popups
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@50 67975925-1194-0748-b3d5-c16f83f1a3a1
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@49 67975925-1194-0748-b3d5-c16f83f1a3a1
Also fixed unreported bug in NetMsg_BlipList (friendly status was backward and not reset properly between evaluations, which effectively caused random bogus blips on screen since it affects message size)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@41 67975925-1194-0748-b3d5-c16f83f1a3a1
Removed outdated comment from player.cpp
Revised MsgFunc_CurAmmo to evaluate flags only if message had a valid weapon
Changed AvHPlayer.cpp permissions to allow switching teams before a round starts and disallow joining active teams that aren't used by the map.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@33 67975925-1194-0748-b3d5-c16f83f1a3a1
O The commander can now see the health for all buildings and marines, even when not selected, as transparent health circles. Health circles for selected buildings and marines are rendered as normal.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@32 67975925-1194-0748-b3d5-c16f83f1a3a1
O Skulk wallwalk has been improved -- the skulk will stick to walls by snapping the skulk to the wall if a wall is found along the surface normal vector within the 5 units. Skulk wallwalk is also disabled when the skulk is walking on the floor (z component of the surface normal > 0.95)
O Skulk can now jump from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing and slightly up. This hijacks the waterjumptime, which is never used for the skulk anyway, to refuse wallsticking for a brief period after either walljumping or leaping.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@31 67975925-1194-0748-b3d5-c16f83f1a3a1