Mantis 0001012:

o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@54 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
tankefugl 2005-04-10 21:53:00 +00:00
parent b8f77e24b8
commit 47dc455006
4 changed files with 41 additions and 3 deletions

View file

@ -360,7 +360,7 @@ HUD_VoiceStatus
void CL_DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking)
{
RecClVoiceStatus(entindex, bTalking);
GetClientVoiceMgr()->UpdateSpeakerStatus(entindex, bTalking);
}

View file

@ -34,6 +34,10 @@
#include "mod/AvHNetworkMessages.h"
#include "ui/ChatPanel.h"
// tankefugl: duck toggle
bool g_bDuckToggled;
// :tankefugl
class CHLVoiceStatusHelper : public IVoiceStatusHelper
{
public:
@ -192,6 +196,10 @@ void CHud :: Init( void )
m_iLogo = 0;
m_iFOV = 0;
// tankefugl: duck toggle
g_bDuckToggled = false;
// :tankefugl
CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
default_fov = CVAR_CREATE( "default_fov", "90", 0 );
m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );

View file

@ -21,6 +21,10 @@
#include "common/r_efx.h"
#include "mod/AvHNetworkMessages.h"
// tankefugl: duck toggle
extern bool g_bDuckToggled;
// :tankefugl
#define MAX_CLIENTS 32
#if !defined( _TFC )
@ -46,6 +50,10 @@ int CHud :: MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf )
// reset sensitivity
m_flMouseSensitivity = 0;
// tankefugl: duck toggle
g_bDuckToggled = false;
// :tankefugl
return 0;
}

View file

@ -61,6 +61,10 @@ extern "C"
#include "engine/APIProxy.h"
#include "Exports.h"
// tankefugl: duck toggle
extern bool g_bDuckToggled;
// :tankefugl
extern int g_iAlive;
extern int g_weaponselect;
@ -790,6 +794,12 @@ void IN_DuckDown(void)
}
void IN_DuckUp(void) {KeyUp(&in_duck);}
// tankefugl: duck toggle
void IN_DuckToggle(void)
{
g_bDuckToggled = !g_bDuckToggled;
}
// :tankefugl
void IN_ReloadDown(void) {KeyDown(&in_reload);}
void IN_ReloadUp(void) {KeyUp(&in_reload);}
void IN_Alt1Down(void) {KeyDown(&in_alt1);}
@ -1318,11 +1328,20 @@ int CL_ButtonBits( int bResetState )
bits |= IN_ATTACK;
}
if (in_duck.state & 3)
// tankefugl: duck toggle
if ( g_bDuckToggled )
{
if (!(in_duck.state & 3))
{
bits |= IN_DUCK;
}
}
else if (in_duck.state & 3)
{
bits |= IN_DUCK;
}
// :tankefugl
if (in_jump.state & 3)
{
bits |= IN_JUMP;
@ -1489,6 +1508,9 @@ void InitInput (void)
gEngfuncs.pfnAddCommand ("-jlook", IN_JLookUp);
gEngfuncs.pfnAddCommand ("+duck", IN_DuckDown);
gEngfuncs.pfnAddCommand ("-duck", IN_DuckUp);
// tankefugl: duck toggle
gEngfuncs.pfnAddCommand ("toggleduck", IN_DuckToggle);
// :tankefugl
gEngfuncs.pfnAddCommand ("+reload", IN_ReloadDown);
gEngfuncs.pfnAddCommand ("-reload", IN_ReloadUp);
gEngfuncs.pfnAddCommand ("+alt1", IN_Alt1Down);