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FPS independent alien movement sounds
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1 changed files with 2 additions and 2 deletions
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@ -9329,8 +9329,8 @@ void AvHPlayer::UpdateAmbientSounds()
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int theBaseSpeed, theMaxSpeed;
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this->GetSpeeds(theBaseSpeed, theMaxSpeed);
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float theAlienSoundFreq = 0.003f;
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float theChanceOfPlayingSound = theAlienSoundFreq*(theVelocity/((float)theMaxSpeed));
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float theAlienSoundFreq = 0.3f;
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float theChanceOfPlayingSound = gpGlobals->frametime*theAlienSoundFreq*(theVelocity/((float)theMaxSpeed));
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if(RANDOM_FLOAT(0, 1) < theChanceOfPlayingSound)
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{
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float theVolume = RANDOM_FLOAT(.5, 1.0)*theSilenceVolumeFactor;
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